Ice/kin
I don't even know where to start to be honest. I hope someone with Mid's will pop and give you a better build because this one is completely gimped.
1) Transfusion is NOT auto-hit. It needs accuracy or quite a bunch of accuracy bonuses
2) Siphon Speed is a key power of Kinetics. You want it to hit all the time AND you want it to be available as soon as possible. So, 2 acc, 2/3 recharge here.
3) Hasten could use at least one more recharge.
4) Bitter Ice Blast should be slotted for Damage. Don't ever gimp a key power for bonuses.
5) Transference is NOT auto-hit. 2 acc and then maybe 3 end/rech IOs.
6) Fulcrum Shift is NOT auto-hit. 2 acc, 3 recharge is the most common slotting.
Hope this helps a bit. Also, I'm sure if you look you'll find a better build somewhere in the forums. Even if it's outdated, it should help you out a bit.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Also, Blizzard doesn't do 5000 damage due to using the pet damage cap instead of the Corruptor's cap. If every tick hits and every tick Scourges, it does 4005 damage.
And a nitpick: Fulcrum Shift is both autohit and not autohit: you will always get a +40% damage buff surrounding you. The part that debuffs enemies and provides the majority of the +damage needs a tohit check, though.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
I don't even know where to start to be honest. I hope someone with Mid's will pop and give you a better build because this one is completely gimped.
1) Transfusion is NOT auto-hit. It needs accuracy or quite a bunch of accuracy bonuses 2) Siphon Speed is a key power of Kinetics. You want it to hit all the time AND you want it to be available as soon as possible. So, 2 acc, 2/3 recharge here. 3) Hasten could use at least one more recharge. 4) Bitter Ice Blast should be slotted for Damage. Don't ever gimp a key power for bonuses. 5) Transference is NOT auto-hit. 2 acc and then maybe 3 end/rech IOs. 6) Fulcrum Shift is NOT auto-hit. 2 acc, 3 recharge is the most common slotting. Hope this helps a bit. Also, I'm sure if you look you'll find a better build somewhere in the forums. Even if it's outdated, it should help you out a bit. |
I see 74% accuracy bonuses.
1) Transfusion already has a 20% acc bonus, so it's capped as is, it will hit +3s 95% of the time.
2) Current slotting for siphon speed is capped at 95%. Also current slotting recharges in 23.5 seconds with 1 Siphon Speed. One more rch takes that number to 20.2. I do think a recharge would be helpful.
3) I'm 100% in agreement with this.
4) I agree with this sentiment, but Kinetics allows for unconventional slotting of damage powers. However, the absence of this s/l def bonus would still keep the OP in the "1 purple away from soft-cap" space so Apocalypse this one up.
5) Transference has a 10% bonus and will hit +3s 92% of the time, I would want to sneak in an Acc here, even an end mod triple io would get to 95.
6) Fulcrum Shift definitely needs some help. As is, it will hit +3s 84% of the time, which is insufficient. One accuracy will fix that. As for how many recharges? Following is a list of # of recharge IOs and resulting recharge time. 0 - 25.81, 1 - 21.83, 2 - 19, 3 - 18.1. I'd add 1.
Anyway, I do think there are tweaks to do, but "completely gimped"? Not at all.
Global = Hedgefund (or some derivation thereof)
Thanks for the replies all of you. I had a feeling I was missing a few things I usually play a brute or a PvP blaster. Blizzard only doing 4000 damage is fine with me lol still havent seen that much damage coming from a non AV. I took a bit of advice from all the comments and tried to attempt to fit them it in. Somethings I still wasnt sure how to re arrange for slotting but I got a extra rech in hasten, reslotted bitter ice blaster and got a few changes in FS and transferance. Also I put in a acc/slow2x in siphon speed...cuz that would suck if that missed lol and all recharge is lost.
So hows this
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Ice Blast
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - Heal/Recharge
- (25) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
- (11) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
- (A) Accuracy IO
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (A) Recharge Reduction IO
- (17) Recharge Reduction IO
- (A) Pacing of the Turtle - Accuracy/Endurance
- (36) Tempered Readiness - Accuracy/Slow
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Endurance
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Impervium Armor - Resistance/Endurance
- (A) Apocalypse - Chance of Damage(Negative)
- (34) Apocalypse - Damage/Endurance
- (34) Apocalypse - Damage
- (36) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Endurance Modification IO
- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Knockdown Bonus
- (39) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
- (A) Steadfast Protection - Resistance/+Def 3%
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Ragnarok - Damage/Endurance
- (40) Ragnarok - Damage
- (40) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
- (A) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Accuracy IO
- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Damage
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
- (A) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Endurance
- (50) Enfeebled Operation - Immobilize/Range
- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Recharge
- (48) Titanium Coating - Endurance
- (50) Titanium Coating - Endurance/Recharge
- (50) Titanium Coating - Resistance/Endurance/Recharge
- (A) Recharge Reduction IO
Level 50: Reactive Radial Flawless Interface
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
- (A) Run Speed IO
- (A) Miracle - +Recovery
- (A) Jumping IO
- (A) Performance Shifter - Chance for +End
- (34) Endurance Modification IO
- (46) Endurance Modification IO
- (A) Empty
Level 1: Sprint
- (A) Empty
- (A) Empty
Personally, I prefer my kins to be more offensive.
I usually make recharge my first priority and worry about survivalbility later.
Defense is great don't get me wrong. It just that kin's are so good at destroying all in it's path, I like to feed the beast.
I'm not as good with numbers as the above poster's, but I took a stab at yer build.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
altered: Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
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perma jump is ---> /up 1
*shrug* I didn't build for defense on my Rad/Kin. I built for procs, knowing I was going to be cycling fast animating attacks as often as possible.
I'm still 1 small purple away from the S/L/E defense softcap. Why? Because I took Mace Mastery and used a defense shield.
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
Personally I don't think the OPs build is worthy of that kind of derision. If the intentions are to do level 50 content and only that, many of the above points are moot.
I see 74% accuracy bonuses. 1) Transfusion already has a 20% acc bonus, so it's capped as is, it will hit +3s 95% of the time. 2) Current slotting for siphon speed is capped at 95%. Also current slotting recharges in 23.5 seconds with 1 Siphon Speed. One more rch takes that number to 20.2. I do think a recharge would be helpful. 3) I'm 100% in agreement with this. 4) I agree with this sentiment, but Kinetics allows for unconventional slotting of damage powers. However, the absence of this s/l def bonus would still keep the OP in the "1 purple away from soft-cap" space so Apocalypse this one up. 5) Transference has a 10% bonus and will hit +3s 92% of the time, I would want to sneak in an Acc here, even an end mod triple io would get to 95. 6) Fulcrum Shift definitely needs some help. As is, it will hit +3s 84% of the time, which is insufficient. One accuracy will fix that. As for how many recharges? Following is a list of # of recharge IOs and resulting recharge time. 0 - 25.81, 1 - 21.83, 2 - 19, 3 - 18.1. I'd add 1. Anyway, I do think there are tweaks to do, but "completely gimped"? Not at all. |
Merry xmas all.
@False Fiction - Virtue / Defiant
Current projects - [Glaciologist - Ill/Cold Troller] [Cloudshaper - Storm/Dark Def] [Harald Wartooth - Elec/Psi Domi]
Ok im extremely new to corrs and I found a deadly combo IMO ice/kin...once i found out i got blizzard to do pretty much 5000 damage I just had to make on elol... I made a build on mids for trials Tfs and pretty much all high lvl PvE I would like some feed back. I wasnt able to soft cap melee or ranged but eh a purple can easily solve that problem. Check out my build and tell me what you think or what I need to change.
Thanks in advance for your help
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Ice Blast
Secondary Power Set: Kinetics
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Concealment
Ancillary Pool: Electricity Mastery
Hero Profile:
Level 1: Ice Blast
- (A) Thunderstrike - Damage/Endurance/Recharge
- (3) Thunderstrike - Accuracy/Damage/Endurance
- (3) Thunderstrike - Accuracy/Damage
- (5) Thunderstrike - Damage/Endurance
- (5) Thunderstrike - Damage/Recharge
- (7) Thunderstrike - Accuracy/Damage/Recharge
Level 1: Transfusion- (A) Numina's Convalescence - +Regeneration/+Recovery
- (19) Numina's Convalescence - Heal
- (19) Numina's Convalescence - Heal/Endurance
- (21) Numina's Convalescence - Endurance/Recharge
- (21) Numina's Convalescence - Heal/Recharge
- (25) Numina's Convalescence - Heal/Endurance/Recharge
Level 2: Ice Bolt- (A) Thunderstrike - Accuracy/Damage/Endurance
- (7) Thunderstrike - Accuracy/Damage
- (9) Thunderstrike - Damage/Endurance
- (9) Thunderstrike - Damage/Endurance/Recharge
- (11) Thunderstrike - Damage/Recharge
- (11) Thunderstrike - Accuracy/Damage/Recharge
Level 4: Siphon Power- (A) Accuracy IO
- (17) Recharge Reduction IO
Level 6: Aim- (A) Gaussian's Synchronized Fire-Control - To Hit Buff
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (13) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (15) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (17) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 8: Hasten- (A) Recharge Reduction IO
Level 10: Siphon Speed- (A) Pacing of the Turtle - Endurance/Recharge/Slow
- (36) Pacing of the Turtle - Accuracy/Slow
Level 12: Ice Storm- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Chance of Damage(Energy)
- (37) Positron's Blast - Accuracy/Damage/Endurance
- (37) Positron's Blast - Damage/Recharge
- (39) Positron's Blast - Damage/Endurance
Level 14: Super Jump- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Increase Density- (A) Impervium Armor - Resistance/Endurance
Level 18: Bitter Ice Blast- (A) Siphon Insight - Accuracy/Endurance/Recharge
- (34) Siphon Insight - ToHit Debuff
- (34) Siphon Insight - Accuracy/ToHit Debuff
- (36) Siphon Insight - Accuracy/Recharge
- (36) Siphon Insight - ToHit Debuff/Endurance/Recharge
Level 20: Speed Boost- (A) Endurance Modification IO
Level 22: Combat Jumping- (A) Luck of the Gambler - Recharge Speed
- (23) Luck of the Gambler - Defense/Endurance
- (23) Luck of the Gambler - Defense
- (25) Luck of the Gambler - Defense/Endurance/Recharge
Level 24: Boxing- (A) Kinetic Combat - Accuracy/Damage
- (39) Kinetic Combat - Knockdown Bonus
- (39) Kinetic Combat - Damage/Endurance
- (40) Kinetic Combat - Damage/Recharge
Level 26: Tough- (A) Steadfast Protection - Resistance/+Def 3%
- (27) Reactive Armor - Resistance/Endurance
- (27) Reactive Armor - Resistance
- (33) Reactive Armor - Resistance/Endurance/Recharge
- (33) Reactive Armor - Resistance/Recharge
Level 28: Stealth- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance/Recharge
Level 30: Weave- (A) Luck of the Gambler - Recharge Speed
- (31) Luck of the Gambler - Defense/Endurance
- (31) Luck of the Gambler - Defense
- (33) Luck of the Gambler - Defense/Endurance/Recharge
Level 32: Blizzard- (A) Ragnarok - Damage/Endurance
- (40) Ragnarok - Damage
- (40) Ragnarok - Accuracy/Recharge
- (42) Ragnarok - Damage/Recharge
- (42) Ragnarok - Accuracy/Damage/Recharge
Level 35: Transference- (A) Endurance Modification IO
Level 38: Fulcrum Shift- (A) Recharge Reduction IO
Level 41: Thunder Strike- (A) Obliteration - Accuracy/Damage/Endurance/Recharge
- (42) Obliteration - Chance for Smashing Damage
- (43) Obliteration - Damage
- (43) Obliteration - Damage/Recharge
- (43) Obliteration - Accuracy/Recharge
- (45) Obliteration - Accuracy/Damage/Recharge
Level 44: Electric Fence- (A) Enfeebled Operation - Accuracy/Immobilize
- (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
- (45) Enfeebled Operation - Accuracy/Recharge
- (46) Enfeebled Operation - Endurance/Immobilize
- (46) Enfeebled Operation - Accuracy/Endurance
- (50) Enfeebled Operation - Immobilize/Range
Level 47: Charged Armor- (A) Titanium Coating - Resistance
- (48) Titanium Coating - Resistance/Endurance
- (48) Titanium Coating - Resistance/Recharge
- (48) Titanium Coating - Endurance
- (50) Titanium Coating - Endurance/Recharge
- (50) Titanium Coating - Resistance/Endurance/Recharge
Level 49: Power Sink- (A) Recharge Reduction IO
Level 50: Musculature Core ParagonLevel 50: Reactive Radial Flawless Interface
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 0: Freedom Phalanx Reserve
------------
Level 2: Swift
- (A) Run Speed IO
Level 2: Health- (A) Miracle - +Recovery
Level 2: Hurdle- (A) Jumping IO
Level 2: Stamina- (A) Performance Shifter - Chance for +End
- (34) Endurance Modification IO
- (46) Endurance Modification IO
Level 1: Brawl- (A) Empty
Level 1: ScourgeLevel 1: Sprint
- (A) Empty
Level 2: Rest- (A) Empty
Level 4: Ninja Run