Arch/em


MAD UMLAUTS

 

Posted

I might be missing something but when im in RV I see blasters taking damage and giving it and mine gets owned all the time...so ive come up with a build tell me what you think. I also need help deciding on incarnate powers thx in advance


Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/

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I'm Possible: Level 50 Magic Blaster
Primary Power Set: Archery
Secondary Power Set: Energy Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Force Mastery

Hero Profile:
Level 1: Snap Shot

  • (A) Devastation - Accuracy/Damage
  • (3) Devastation - Damage/Endurance
  • (3) Devastation - Damage/Recharge
  • (5) Devastation - Accuracy/Damage/Endurance/Recharge
  • (5) Apocalypse - Chance of Damage(Negative)
  • (7) Gladiator's Javelin - Accuracy/Damage
Level 1: Power Thrust
  • (A) Kinetic Crash - Damage/Knockback
  • (7) Kinetic Crash - Accuracy/Knockback
  • (9) Kinetic Crash - Recharge/Knockback
  • (9) Kinetic Crash - Recharge/Endurance
  • (11) Kinetic Crash - Accuracy/Damage/Knockback
  • (11) Kinetic Crash - Damage/Endurance/Knockback
Level 2: Aimed Shot
  • (A) Devastation - Accuracy/Damage
  • (13) Devastation - Damage/Endurance
  • (13) Devastation - Damage/Recharge
  • (15) Devastation - Accuracy/Damage/Recharge
  • (15) Gladiator's Javelin - Damage/Endurance/Recharge
  • (17) Gladiator's Javelin - Damage/Recharge
Level 4: Energy Punch
  • (A) Absolute Amazement - Endurance/Stun
  • (17) Absolute Amazement - Stun
  • (19) Absolute Amazement - Stun/Recharge
  • (19) Absolute Amazement - Accuracy/Stun/Recharge
  • (21) Absolute Amazement - Accuracy/Recharge
Level 6: Build Up
  • (A) Adjusted Targeting - To Hit Buff
  • (23) Adjusted Targeting - To Hit Buff/Recharge
  • (23) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (25) Adjusted Targeting - Endurance/Recharge
  • (25) Adjusted Targeting - Recharge
Level 8: Blazing Arrow
  • (A) Devastation - Chance of Hold
  • (27) Devastation - Accuracy/Damage
  • (27) Devastation - Accuracy/Damage/Endurance/Recharge
  • (29) Devastation - Damage/Endurance
  • (29) Devastation - Accuracy/Damage/Recharge
  • (33) Gladiator's Javelin - Chance of Damage(Toxic)
Level 10: Aim
  • (A) Adjusted Targeting - To Hit Buff
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (31) Adjusted Targeting - Endurance/Recharge
  • (33) Adjusted Targeting - Recharge
Level 12: Hover
  • (A) Luck of the Gambler - Recharge Speed
  • (21) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (33) Karma - Knockback Protection
Level 14: Fly
  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)
Level 16: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (36) Karma - Knockback Protection
  • (36) Kismet - Accuracy +6%
Level 18: Hasten
  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
Level 20: Invisibility
  • (A) Karma - Knockback Protection
Level 22: Phase Shift
  • (A) Recharge Reduction IO
Level 24: Ranged Shot
  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (34) Devastation - Accuracy/Damage
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)
  • (39) Devastation - Accuracy/Damage/Endurance/Recharge
  • (39) Devastation - Damage/Endurance
  • (39) Devastation - Damage/Recharge
Level 26: Maneuvers
  • (A) Karma - Knockback Protection
  • (40) Luck of the Gambler - Recharge Speed
Level 28: Tactics
  • (A) Rectified Reticle - Increased Perception
  • (37) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
Level 30: Vengeance
  • (A) Karma - Knockback Protection
  • (43) Luck of the Gambler - Recharge Speed
Level 32: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (42) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 35: Boost Range
  • (A) Recharge Reduction IO
Level 38: Conserve Power
  • (A) Recharge Reduction IO
  • (43) Recharge Reduction IO
Level 41: Personal Force Field
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense/Recharge
Level 44: Temp Invulnerability
  • (A) Steadfast Protection - Resistance/Endurance
  • (45) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection
  • (46) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Endurance/Recharge
Level 47: Force of Nature
  • (A) Titanium Coating - Resistance/Endurance
  • (48) Titanium Coating - Resistance
  • (48) Titanium Coating - Resistance/Endurance/Recharge
  • (48) Steadfast Protection - Knockback Protection
  • (50) Steadfast Protection - Resistance/Endurance
Level 49: Power Boost
  • (A) Recharge Reduction IO
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Rebirth Core Epiphany
  • (A) Empty
------------
Level 1: Brawl
  • (A) Empty
Level 1: Defiance
Level 1: Sprint
  • (A) Unbounded Leap - +Stealth
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (50) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (37) Performance Shifter - EndMod
  • (40) Performance Shifter - EndMod/Recharge
  • (42) Performance Shifter - EndMod/Accuracy/Recharge
  • (50) Performance Shifter - Accuracy/Recharge


 

Posted

Not a bad build for RV at all. You've got your HP up there.. not capped but not bad. The bonuses and power selection look decent. KB protection is there along with some crazy procs. I'm not a fan of 5 slotting devastation's but hey to each his own. I usually go SS/SJ on all pvp characters but archery is just one of those silent killers that works really well with fly in zone. You can spam tier 1, 2, and 1 attack by the time people realize they are getting attacked then land a nice blazing arrow. Again this only works in zone on people who are preoccupied with other people.

You've got super speed for when you get hit with -fly so that's good. You may want to consider afterburner for -fly protection and fast flying? I dunno I haven't tried it out yet. Instead of energy punch try taking stunning shot and slot the stun set in that. It's amazing how effective a well timed short stun can be after your initial attack chain.


As far as incarnates I went cardiac for the added +range although musculative is never a bad choice for extra damage. Reactive interface for the DoT, destiny heal, and ion/pyronic are my favorite judgements.


 

Posted

If you insist on having fly, get afterburner. Its a pretty awesome evasion tool for fliers. And yeah drop energy punch for stunning shot.
Try to get cap hp and a bit more acc. move the gladjav proc from your snipe to snapshot also slot travels better.