Mastermind in pvp
I only had time to make a build for the Necro/time...Feel free to add or do whatever you see needs to be changed or add your own taste to it...just trying to get as many ideas as possible for this guy
Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Zombie Horde
- (A) Soulbound Allegiance - Damage/Recharge
- (3) Soulbound Allegiance - Damage/Endurance
- (3) Soulbound Allegiance - Accuracy/Damage/Recharge
- (17) Dark Watcher's Despair - To Hit Debuff
- (19) Dark Watcher's Despair - To Hit Debuff/Endurance
- (45) Dark Watcher's Despair - To Hit Debuff/Recharge
- (A) Pacing of the Turtle - Accuracy/Slow
- (7) Pacing of the Turtle - Chance of -Recharge
- (7) Pacing of the Turtle - Accuracy/Endurance
- (A) Numina's Convalescence - Heal/Endurance
- (11) Numina's Convalescence - Endurance/Recharge
- (11) Numina's Convalescence - Heal
- (45) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (45) Dark Watcher's Despair - To Hit Debuff/Endurance
- (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (A) Endurance Reduction IO
- (A) Recharge Reduction IO
- (9) Recharge Reduction IO
- (9) Recharge Reduction IO
- (A) Numina's Convalescence - Heal/Endurance
- (46) Miracle - Heal/Endurance
- (A) Soulbound Allegiance - Damage
- (13) Soulbound Allegiance - Chance for Build Up
- (13) Soulbound Allegiance - Accuracy/Recharge
- (33) Dark Watcher's Despair - To Hit Debuff
- (34) Achilles' Heel - Chance for Res Debuff
- (39) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Touch of the Nictus - Healing
- (15) Touch of the Nictus - Accuracy/Healing
- (15) Touch of the Nictus - Chance for Negative Energy Damage
- (36) Apocalypse - Damage
- (36) Apocalypse - Accuracy/Damage/Recharge
- (36) Apocalypse - Damage/Recharge
- (A) Ghost Widow's Embrace - Accuracy/Recharge
- (17) Ghost Widow's Embrace - Accuracy/Hold/Recharge
- (19) Impeded Swiftness - Accuracy/Slow
- (34) Impeded Swiftness - Range/Slow
- (A) Blessing of the Zephyr - Knockback Reduction (4 points)
- (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (A) Unbreakable Constraint - Hold
- (21) Unbreakable Constraint - Hold/Recharge
- (21) Unbreakable Constraint - Accuracy/Hold/Recharge
- (23) Unbreakable Constraint - Endurance/Hold
- (23) Unbreakable Constraint - Accuracy/Recharge
- (A) Accuracy IO
- (34) Range IO
- (A) Luck of the Gambler - Recharge Speed
- (25) Luck of the Gambler - Defense/Endurance
- (25) Luck of the Gambler - Defense
- (27) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Karma - Knockback Protection
- (A) Defense Debuff IO
- (27) Defense Debuff IO
- (31) Dark Watcher's Despair - To Hit Debuff/Endurance
- (31) Dark Watcher's Despair - To Hit Debuff
- (33) Touch of the Nictus - Accuracy/Healing
- (33) Touch of the Nictus - Healing
- (A) Luck of the Gambler - Recharge Speed
- (29) Luck of the Gambler - Defense/Endurance
- (29) Luck of the Gambler - Defense
- (31) Luck of the Gambler - Defense/Endurance/Recharge
- (50) Karma - Knockback Protection
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff
- (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (A) Endurance Reduction IO
- (A) Achilles' Heel - Chance for Res Debuff
- (37) Analyze Weakness - Defense Debuff
- (37) Analyze Weakness - Accuracy/Defense Debuff
- (37) Analyze Weakness - Accuracy/Endurance/Recharge
- (39) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (40) Analyze Weakness - Accuracy/Recharge
- (A) Recharge Reduction IO
- (39) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (42) Luck of the Gambler - Defense/Endurance
- (42) Luck of the Gambler - Defense
- (42) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Recharge Reduction IO
- (A) Luck of the Gambler - Recharge Speed
- (48) Luck of the Gambler - Defense/Endurance
- (48) Luck of the Gambler - Defense
- (48) Luck of the Gambler - Defense/Endurance/Recharge
- (A) Luck of the Gambler - Recharge Speed
- (50) Karma - Knockback Protection
Level 2: Swift
- (A) Empty
- (A) Regenerative Tissue - +Regeneration
- (A) Empty
- (A) Performance Shifter - EndMod
- (5) Performance Shifter - EndMod/Accuracy
- (5) Performance Shifter - Chance for +End
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
Hopefully someone with more experience than myself can come by and comment, but I figured I might as well throw out that I know Ninja/Necro/Thugs // Poison were all viable back in the pre I13 days.
I asked around a bit a while ago to see if MMs were still viable but didnt really get a clear answer. I would imagine that in zone they will really suffer from things like AoE -Res +musculature (or the new dam/range) boosted Ion just destroying all the pets in an instant (though my current PvP chars just have pyronic and only seem to run into demon MMs lol), but if you use League rules in the arena with just alpha slot they might be okay?
I know reactive can add a ton to your damage at least.
They're alright in zones and they work well with specific team makeups for the arena. dUmb ran a lot of MM-based Storm teams during the league last year (or was it two years ago, I don't even remember anymore) and had pretty good success with them.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
They're alright in zones and they work well with specific team makeups for the arena. dUmb ran a lot of MM-based Storm teams during the league last year (or was it two years ago, I don't even remember anymore) and had pretty good success with them.
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You aren't going to start PvPing again are you Mac? That would blow my entire Hypothesis...
I wanted to try something different so ima branch out my normal toons and try this out. Was thinking of a Mastermind maybe a necro/time, ninja/poison or a ninja/pain ...i know these are odd combos but I HATE common toons in pvp (psy/em blasters km/regens.....stalkers lol) and these combos seem workable if built right btu since this is my first MM can can someone help me choose between these 3 and show a couple builds so i can get a mental picture on how much to save and strategies
Thanks in Advance |
But then I processed what your saying and realized that you would better be served if directed to some kind of guide on MMs in PvP. The problem with this is... there are none.
I have many opinions about this AT in PvP. Seeing how I have the afternoon free, let me put something together and I'll post it over on the Mastermind threads.
They work well in zone for huddles... A lot of people have no idea what to do when there is an MM or 2 hanging around by their base and everyone just huddles around them. The main thing you need to remember playing MMs is not to leave BG mode... if you leave BG mode even for a brief time you are very vulnerable.
@TheKatalyst
My **** is bleeding.
They work well in zone for huddles... A lot of people have no idea what to do when there is an MM or 2 hanging around by their base and everyone just huddles around them. The main thing you need to remember playing MMs is not to leave BG mode... if you leave BG mode even for a brief time you are very vulnerable.
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"His Imperial Majesty's Minister of Restraints and Leather" -LHF
Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')
Hmm im starting to get a way better understanding of this im gonna still give it a shot should be fun but does anyone have a build that may be survivable and still able to kill something? I lvled mm new mm to lvl 36 now and did a little pvp in sirens....thing has great survival but it terrible on endurance (of course its normal IOs) but ive stood toe to toe with a full IOd KM/regen scrap...didnt kill him of course but it took him a minute to kill me till my end crashed then i got wrecked
Hmm im starting to get a way better understanding of this im gonna still give it a shot should be fun but does anyone have a build that may be survivable and still able to kill something? I lvled mm new mm to lvl 36 now and did a little pvp in sirens....thing has great survival but it terrible on endurance (of course its normal IOs) but ive stood toe to toe with a full IOd KM/regen scrap...didnt kill him of course but it took him a minute to kill me till my end crashed then i got wrecked
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@TheKatalyst
My **** is bleeding.
Ive posted a build a while ago a necro/time but no responses about it
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I wanted to try something different so ima branch out my normal toons and try this out. Was thinking of a Mastermind maybe a necro/time, ninja/poison or a ninja/pain ...i know these are odd combos but I HATE common toons in pvp (psy/em blasters km/regens.....stalkers lol) and these combos seem workable if built right btu since this is my first MM can can someone help me choose between these 3 and show a couple builds so i can get a mental picture on how much to save and strategies
Thanks in Advance