Mastermind in pvp


Daknah

 

Posted

I wanted to try something different so ima branch out my normal toons and try this out. Was thinking of a Mastermind maybe a necro/time, ninja/poison or a ninja/pain ...i know these are odd combos but I HATE common toons in pvp (psy/em blasters km/regens.....stalkers lol) and these combos seem workable if built right btu since this is my first MM can can someone help me choose between these 3 and show a couple builds so i can get a mental picture on how much to save and strategies

Thanks in Advance


 

Posted

I only had time to make a build for the Necro/time...Feel free to add or do whatever you see needs to be changed or add your own taste to it...just trying to get as many ideas as possible for this guy

Villain Plan by Mids' Villain Designer 1.952
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Mastermind
Primary Power Set: Necromancy
Secondary Power Set: Time Manipulation
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Power Pool: Concealment
Ancillary Pool: Mace Mastery

Villain Profile:
Level 1: Zombie Horde

  • (A) Soulbound Allegiance - Damage/Recharge
  • (3) Soulbound Allegiance - Damage/Endurance
  • (3) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (17) Dark Watcher's Despair - To Hit Debuff
  • (19) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (45) Dark Watcher's Despair - To Hit Debuff/Recharge
Level 1: Time Crawl
  • (A) Pacing of the Turtle - Accuracy/Slow
  • (7) Pacing of the Turtle - Chance of -Recharge
  • (7) Pacing of the Turtle - Accuracy/Endurance
Level 2: Temporal Mending
  • (A) Numina's Convalescence - Heal/Endurance
  • (11) Numina's Convalescence - Endurance/Recharge
  • (11) Numina's Convalescence - Heal
  • (45) Numina's Convalescence - Heal/Endurance/Recharge
Level 4: Time's Juncture
  • (A) Dark Watcher's Despair - To Hit Debuff
  • (45) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (46) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
Level 6: Enchant Undead
  • (A) Endurance Reduction IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (9) Recharge Reduction IO
Level 10: Temporal Selection
  • (A) Numina's Convalescence - Heal/Endurance
  • (46) Miracle - Heal/Endurance
Level 12: Grave Knight
  • (A) Soulbound Allegiance - Damage
  • (13) Soulbound Allegiance - Chance for Build Up
  • (13) Soulbound Allegiance - Accuracy/Recharge
  • (33) Dark Watcher's Despair - To Hit Debuff
  • (34) Achilles' Heel - Chance for Res Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Endurance
Level 14: Life Drain
  • (A) Touch of the Nictus - Healing
  • (15) Touch of the Nictus - Accuracy/Healing
  • (15) Touch of the Nictus - Chance for Negative Energy Damage
  • (36) Apocalypse - Damage
  • (36) Apocalypse - Accuracy/Damage/Recharge
  • (36) Apocalypse - Damage/Recharge
Level 16: Distortion Field
  • (A) Ghost Widow's Embrace - Accuracy/Recharge
  • (17) Ghost Widow's Embrace - Accuracy/Hold/Recharge
  • (19) Impeded Swiftness - Accuracy/Slow
  • (34) Impeded Swiftness - Range/Slow
Level 18: Super Speed
  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (46) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Time Stop
  • (A) Unbreakable Constraint - Hold
  • (21) Unbreakable Constraint - Hold/Recharge
  • (21) Unbreakable Constraint - Accuracy/Hold/Recharge
  • (23) Unbreakable Constraint - Endurance/Hold
  • (23) Unbreakable Constraint - Accuracy/Recharge
Level 22: Teleport Foe
  • (A) Accuracy IO
  • (34) Range IO
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance
  • (25) Luck of the Gambler - Defense
  • (27) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Karma - Knockback Protection
Level 26: Lich
  • (A) Defense Debuff IO
  • (27) Defense Debuff IO
  • (31) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (31) Dark Watcher's Despair - To Hit Debuff
  • (33) Touch of the Nictus - Accuracy/Healing
  • (33) Touch of the Nictus - Healing
Level 28: Farsight
  • (A) Luck of the Gambler - Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (29) Luck of the Gambler - Defense
  • (31) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) Karma - Knockback Protection
Level 30: Tactics
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (40) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (43) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
Level 32: Dark Empowerment
  • (A) Endurance Reduction IO
Level 35: Slowed Response
  • (A) Achilles' Heel - Chance for Res Debuff
  • (37) Analyze Weakness - Defense Debuff
  • (37) Analyze Weakness - Accuracy/Defense Debuff
  • (37) Analyze Weakness - Accuracy/Endurance/Recharge
  • (39) Analyze Weakness - Defense Debuff/Endurance/Recharge
  • (40) Analyze Weakness - Accuracy/Recharge
Level 38: Chrono Shift
  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (42) Luck of the Gambler - Defense/Endurance
  • (42) Luck of the Gambler - Defense
  • (42) Luck of the Gambler - Defense/Endurance/Recharge
Level 44: Power Boost
  • (A) Recharge Reduction IO
Level 47: Stealth
  • (A) Luck of the Gambler - Recharge Speed
  • (48) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge
Level 49: Grant Invisibility
  • (A) Luck of the Gambler - Recharge Speed
  • (50) Karma - Knockback Protection
------------
Level 2: Swift
  • (A) Empty
Level 2: Health
  • (A) Regenerative Tissue - +Regeneration
Level 2: Hurdle
  • (A) Empty
Level 2: Stamina
  • (A) Performance Shifter - EndMod
  • (5) Performance Shifter - EndMod/Accuracy
  • (5) Performance Shifter - Chance for +End
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 1: Supremacy
Level 2: Rest
  • (A) Empty
Level 4: Ninja Run


 

Posted

Hopefully someone with more experience than myself can come by and comment, but I figured I might as well throw out that I know Ninja/Necro/Thugs // Poison were all viable back in the pre I13 days.

I asked around a bit a while ago to see if MMs were still viable but didnt really get a clear answer. I would imagine that in zone they will really suffer from things like AoE -Res +musculature (or the new dam/range) boosted Ion just destroying all the pets in an instant (though my current PvP chars just have pyronic and only seem to run into demon MMs lol), but if you use League rules in the arena with just alpha slot they might be okay?

I know reactive can add a ton to your damage at least.


 

Posted

They're alright in zones and they work well with specific team makeups for the arena. dUmb ran a lot of MM-based Storm teams during the league last year (or was it two years ago, I don't even remember anymore) and had pretty good success with them.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Quote:
Originally Posted by macskull View Post
They're alright in zones and they work well with specific team makeups for the arena. dUmb ran a lot of MM-based Storm teams during the league last year (or was it two years ago, I don't even remember anymore) and had pretty good success with them.
They also picked enclosed maps...

You aren't going to start PvPing again are you Mac? That would blow my entire Hypothesis...


 

Posted

Quote:
Originally Posted by UnleashedPower View Post
I wanted to try something different so ima branch out my normal toons and try this out. Was thinking of a Mastermind maybe a necro/time, ninja/poison or a ninja/pain ...i know these are odd combos but I HATE common toons in pvp (psy/em blasters km/regens.....stalkers lol) and these combos seem workable if built right btu since this is my first MM can can someone help me choose between these 3 and show a couple builds so i can get a mental picture on how much to save and strategies

Thanks in Advance
After reading this, my 1st thought was, damn - that is one Hell of a run-on sentence.

But then I processed what your saying and realized that you would better be served if directed to some kind of guide on MMs in PvP. The problem with this is... there are none.

I have many opinions about this AT in PvP. Seeing how I have the afternoon free, let me put something together and I'll post it over on the Mastermind threads.


 

Posted

They work well in zone for huddles... A lot of people have no idea what to do when there is an MM or 2 hanging around by their base and everyone just huddles around them. The main thing you need to remember playing MMs is not to leave BG mode... if you leave BG mode even for a brief time you are very vulnerable.


@TheKatalyst
My **** is bleeding.

 

Posted

Quote:
Originally Posted by The Katalyst View Post
They work well in zone for huddles... A lot of people have no idea what to do when there is an MM or 2 hanging around by their base and everyone just huddles around them. The main thing you need to remember playing MMs is not to leave BG mode... if you leave BG mode even for a brief time you are very vulnerable.
Yeah until 4 scrappers come out and judgement you.


 

Posted

Quote:
Originally Posted by Tokyo View Post
They also picked enclosed maps...

You aren't going to start PvPing again are you Mac? That would blow my entire Hypothesis...
He's on my team. So to speak.


"His Imperial Majesty's Minister of Restraints and Leather" -LHF

Two naughty acronym teams / Ascension / Convenient / Artic and the Chillz / Fap / Other teams I can't remember (sorry.. mind is goin')

 

Posted

Quote:
Originally Posted by Daknah View Post
Yeah until 4 scrappers come out and judgement you.
This is true, but sadly few zoners actually take the time to organize such an amazing feat.


@TheKatalyst
My **** is bleeding.

 

Posted

Hmm im starting to get a way better understanding of this im gonna still give it a shot should be fun but does anyone have a build that may be survivable and still able to kill something? I lvled mm new mm to lvl 36 now and did a little pvp in sirens....thing has great survival but it terrible on endurance (of course its normal IOs) but ive stood toe to toe with a full IOd KM/regen scrap...didnt kill him of course but it took him a minute to kill me till my end crashed then i got wrecked


 

Posted

Quote:
Originally Posted by UnleashedPower View Post
Hmm im starting to get a way better understanding of this im gonna still give it a shot should be fun but does anyone have a build that may be survivable and still able to kill something? I lvled mm new mm to lvl 36 now and did a little pvp in sirens....thing has great survival but it terrible on endurance (of course its normal IOs) but ive stood toe to toe with a full IOd KM/regen scrap...didnt kill him of course but it took him a minute to kill me till my end crashed then i got wrecked
I have no idea how to build a PvP MM because I never play them, I've never even had an MM. If you provide your powersets and budget I'm sure somebody can give you some direction.


@TheKatalyst
My **** is bleeding.

 

Posted

Ive posted a build a while ago a necro/time but no responses about it


 

Posted

Quote:
Originally Posted by SmokeSignal View Post
He's on my team. So to speak.
This.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."