Regarding Recent Changes to Architect


Aliana Blue

 

Posted

Quote:
Originally Posted by Sumericon View Post
What's the point of telling a story if there's no one around to tell it to?

It's not about the rewards. It's about the constant fiddling with the thing while the devs chase ghosts. What author wants to put the effort into making arcs not knowing 1) if there will be anyone around to play it once it published, and 2) which MA feature is going to be next one nerfed? I doubt you will find many amongst the better authors that would be willing to work under those conditions.

The only reliable thing about the MA is that it isn't reliable, because Paragon won't step up to the plate to take responsibility for it and mod it. These repeated attempts to put down abusive behavior accomplish very little except to create an atmosphere of instability.

Some of the things that I post might sound harsh to you, TonyV, but they are simply my honest observations. When I see evidence of two brain cells being rubbed together, I have acknowledged it, but until such time I will call them like I see them. The fact is, the AE has been mishandled from the start, at times to the point of what can only be referred to as a fiasco, and I think it's a shame that something with so much potential is getting treated so poorly.

And if the things I post are too harsh, I suppose my post will be modsmacked. Because Paragon mods these forums. They won't mod AE, but they mod the forums. That shows you where their priorities lie.
In fairness, the forums are probably a lot easier to mod.

Everything else, though, I agree with. My own once-great enthusiasm for AE, as a player and would-be author, has cooled a lot after seeing how most(?) people actually want to use it, and how the Devs have responded to them, while neglecting a host of other issues and things that need improving (like the rating/search system).

I went ahead and bought the full 8 arc slots when they became available, because I believed and hoped that much. I haven't filled them; the two in my sig were mostly written back in Beta, on Test, before I saw what AE was going to be like when it met the players. I'm still waiting for the fix that will make it worth it and will make me feel like writing again.


My characters at Virtueverse
Faces of the City

 

Posted

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Originally Posted by Megajoule View Post
I went ahead and bought the full 8 arc slots when they became available, because I believed and hoped that much. I haven't filled them;
I too took the plunge and bought a full set of eight. I also have yet to fill them but that's just because I'm working slowly. I've had an absolute blast conceiving plots, seeing what I can and can't do and what I can fit into my stories. Along the way I've gotten to know a lot of you here on the forums a tad better, seen other very well-written arcs and created some characters I enjoyed so much that I ended up using their templates for toons of my own.

I'll be writing arcs until I fill out my eight (or more, should we get that chance) and I don't care if only one or two people play them because " teh XP iz stoopid", They've already paid their way for me in fun, even if not one person looks at them.

Besides, a month after they fix this XP issue all this will be forgotten except by the usual group of cranky forumites elephants who never forget an error.


 

Posted

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Originally Posted by Clave_Dark_5 View Post
I too took the plunge and bought a full set of eight. I also have yet to fill them but that's just because I'm working slowly. I've had an absolute blast conceiving plots, seeing what I can and can't do and what I can fit into my stories.
I bought the eight, and still planned to rotate them. I didn't care all that much about the ratings or about having low arc numbers; I gave all that up long ago. My muse tended to be moved by ephemeral things like forum and internet memes, and I tend to write arcs that are three missions long, tops; more and the jokes would start wearing thin.
Quote:
Besides, a month after they fix this XP issue all this will be forgotten except by the usual group of cranky forumites elephants who never forget an error.
Some of us still have bad memories of ED and the GDN.....



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

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Originally Posted by Dr. Aeon View Post
Hey everyone,

We wanted to take a moment to address issues that have come up regarding the latest patch that has been released. We certainly understand a lot of your concerns and we want to do our best to alleviate them.

The change that has been implemented is a temporary change to combat a long standing exploit. This was a stopgap fix that we had to put out until we could come up with a more permanent solution. We certainly do not want to leave your arcs in a state where using them in non-exploitive ways results in little to no experience being gained.

Myself, pohsyb, Television, War Witch, along with everyone else here involved in the operations of Mission Architect, are doing everything we can to arrive at a solution that we can all agree on.

We currently plan to implement a solution in issue 17 or soon thereafter (and I mean actual soon and not Soon™) . We can't go into detail about what exactly is planned, but it will alleviate the current issue that many of you are having, which is finding your normal arcs are rewarding little experience.

Anyone who has a normal story arc that is drastically affected by this change should not go about overhauling your work. We are going to make sure that this upcoming fix will stop exploitive behavior within Architect while also allowing you all to be as creative as you want within the system - without extremely negative consequences.

Dr. Aeon
I'm very sad by this choice. I took literal Months doing some of my archs. fixing them over and over. To balance critters, allies, etc, for good stories. Some archs literally take hours like a TF. With Hundreds of Custom Creations for Costumes and all. And This nerf has ruined my hope of getting 5 stars. people are rating them low because of low xp. thinking it's my fault. The other day a lvl 54 av that took us about 10 mins to kill gave me 10k in xp. I was Super Annoyed. I don't like the regular content that much. And the Io's are getting so expensive I can hardly pvp against all the players who did get to farm up cash for good toons. So what do you want me to do? It's hard to pvp, as if many people even do that, and now Ae is dead. If I do another freaking RWZ mission. Or Maria Jenkins arch. done to DEATH!! And No I don't want to do COV content. I don't like robbing banks and doing evil stuff. I got COV cuz we needed it for bases. And I got Rogue for Pistols. Tho that MM set is real cute looking. Anyway, I been on this game for years off and on. And I love it. The ONLY MMO I've ever played. But I'm going to have to rethink this choice if I dont' get my AE back. Hell, even when you pick game critters, they still give silly xp. Why is it a red cap that does the same thing in AE that it does in regular game doesn't give the same xp? that makes no sense at all.


 

Posted

Quote:
Originally Posted by Heraclea View Post
Some of us still have bad memories of ED and the GDN.....
Some of us still have bad memories of waiting 8 months for i7, only to get....the worst-designed zone in the game, a single SF that most of us couldn't beat, and glue patches and flash-bang grenades sucking all the fun out of random destruction.

Would redside still be a relative ghost town if i7 had come faster and been better? Who knows. But I do know many people who gave up on villains. AE doesn't need to lose more players.

The "or soon afterward" part of Dr. Aeon's post is what has me concerned. Because the development team has shown time and time again that they are more concerned with the new shiny, letting the old and broken languish in a sub-optimal state until eventually, months or years later, they get around to fixing it.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Hi all,

I wanted to provide an update on the Mission Architect solution that Dr. Aeon mentioned last month.

After reading a lot of your feedback (and I mean a *lot* of feedback), and reviewing and testing our planned solution internally, we feel that the solution requires a lot more testing before it can be released to the Live Servers.

Due to our estimates of the time it will take to release and polish this Mission Architect change, and in light of our current Going Rogue development and Closed Beta test schedules, we have decided to put the Mission Architect solution into the Going Rogue release, and allow Beta testers to check out the changes.

To ensure that these changes are thoroughly tested, Dr. Aeon will be inviting active members of the Mission Architect Community into the Going Rogue Closed Beta.

Our goal is to ensure that Going Rogue development continues, and that we deliver you a solution that is not rushed out. The entire development team here at Paragon Studios is committed to properly addressing this issue, and we want to be as transparent as possible about the reasons behind implementing the solution post-Issue 17 in conjunction with Going Rogue.

Best,

Ghost Falcon


 

Posted

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Originally Posted by FredrikSvanberg View Post
I don't suppose we can get a hint about what this solution will be and why it doesn't work, so we can start thinking about what to do about it?
I think the first order of business would be to put forth a set of requirements that are to be addressed, without imposing any solutions or implementation details on them. This can probably be done now without divulging any details the developers want to remain confidential for the time being.

If we can agree on what the problem to be addressed is then we will have the criteria by which to judge whether the solution satisfies it.


 

Posted

what you need in gr closed beta is the smart ones who know how to get past theses "issues" to see if they can.

the normal players you have arent the ones that come up with ways to get past it all to use to their advanatage.send in the farmers to fix the farming or else you ll get nothing accomplished..im just telling you now so i can tell you i said it later.your current roster of beta players arent gonna get it done.

as a farmer/pler myself i can tell you i dont even use that ae .so id be happy to exploit it till im blue in the face.


 

Posted

I have to agree with Severe here. Don't invite the peeps trying to make stories, invite the people making the exploits to see how hard they can break the new system.

Anyway, Rodian also made a valid point also. We need to identify the problem(s) that brought the hotfix into effect, and work from there. That said:

The ROOT problem is the fact that a rewards system exists in the first place, and that people will strive to attain those rewards as efficiently as possible. AE is a very tempting target no matter what, because even doing radios in PI nets less XP/hour due to travel time and fighting in maps with limited spawn numbers. In AE, you can link 5 large outdoor missions with mobs that pose no threat to your character and finish all of them in the time it takes to do maybe 3 radio missions (assuming you're defeating all foes for drops/inf).

I'm not saying get rid of rewards all together, however, I think AE XP (and related drops) needs to be recalculated to compensate for the fact that there's almost no travel time between missions as opposed to the rest of the regular content.

*shrug*

Aw, I got neg-repped by a farmer who doesn't want to lose their easy xp-machine.. How cute!

[edit 2]Woo, more neg-rep with one-word replies! Yay for logic and discourse!


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Rewards exist in AE. Deal.

Rewards will continue to exist, or they wouldn't bother trying to fix the ally problems. Your horse, she is dead, the vultures have stripped the flesh from her bones.

And trusting farmers and exploiters to find possible exploits and actually report them is, well, totally counterproductive. Most of them don't know how to find exploits anyway, they just copy something someone else has made. Go look at the Resources and Discussion forums for some good examples of clueless wannabe exploiters.

Overall I find this announcement very disappointing. Considering how few new things to play with i17 gave us, I had hoped against past evidence to the contrary that we'd at least get a fix for an old toy so it would be more fun to play with again.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Did you not read my whole post? Especially the second to last sentence? I didn't say get rid of rewards, just reduce them.

And trusting exploiters to find exploits isn't counter productive. Governments and private companies around the world rely on hackers, crackers, thieves and other magnificent bastards to make sure their systems and security are safe and impenetrable. So, you know, finding people with a mind for finding loopholes and things that our benevolently-minded devs miss isn't an inherently bad idea.

Oh, and you can have just as much fun with AE as before, the patch didn't change that. You'll just level slower, no big deal.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by EmperorSteele View Post
Did you not read my whole post? Especially the second to last sentence? I didn't say get rid of rewards, just reduce them.
Rewards are reduced. Right now. Obviously the devs feel this is unfair, or they wouldn't be working on a fix.

Quote:
And trusting exploiters to find exploits isn't counter productive. Governments and private companies around the world rely on hackers, crackers, thieves and other magnificent bastards to make sure their systems and security are safe and impenetrable. So, you know, finding people with a mind for finding loopholes and things that our benevolently-minded devs miss isn't an inherently bad idea.
Well since our devs can't pull the "work for us or go to jail for the rest of your life" card, and they can't pay people a ridiculous amount of money to find exploits, I have to ask...what incentive is there for these people who have repeatedly exhibited selfish behavior and unwillingness to abide by the rules to do the right thing and help out the game as a whole?

Quote:
Oh, and you can have just as much fun with AE as before, the patch didn't change that. You'll just level slower, no big deal.
Again, that horse, so dead. Starting to smell.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

well,I would say the only way to fix it is to remove it completely,yes you can put in some very strict restrictions to the usage of it, but a lot of people will just stop using it,and it will sit about 90% empty, I will admit that i only use it once or twice a month, and i take in one of my 50 lvls to farm enough tickets to purchase salvage.

yes you could remove the xp, you could remove the inf.even remove the tickets,so at that point what is left? why do any of the missons? i can do a itf and get most of the above,and get drops and progress for badges.So why do a MA misson? or even do a radio misson and get more.

But if the MA is "fixed" to the point of 80% of the players don't use it ,why have it? Look at all the other things that were turned off or "fixed" into non-use.

Base raids? IOP? COP? PVP?,and yes I know a lot of people PVP,but how many of those are just doing it to get the expensive drops.

Or the way merits are awarded? i can do a itf for 26 merits,or do a 5-10 misson arc and get maybe 5-15 merits,which is the better use of my time?

instead of spending so much effort on something that may not be fixable, delete it and forget it.


Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom

 

Posted

I've been trying to think of a good way to fix this, and so far all the ideas I come up with have more problems than they fix.

I'll be very interested in hearing what the Devs have in mind to fix this.


"I do so love taking a nice, well thought out character and putting them through hell. It's like tossing a Faberge Egg onto the stage during a Gallagher concert." - me

@Palador / @Rabid Unicorn

 

Posted

Quote:
Rewards exist in AE. Deal.
They can also cease to exist. Everything in an MMO is provisional.


Current Blog Post: "Why I am an Atheist..."
"And I say now these kittens, they do not get trained/As we did in the days when Victoria reigned!" -- T. S. Eliot, "Gus, the Theatre Cat"

 

Posted

Placing the AE fix in GR release is, in my opinion, a bad idea.

I base my reasoning on the fact that GR will be big: content-wise, new features-wise, balance-wise.

There will be more issues to fix, as there always are in releases. And for periods of time afterwards.

On the point of letting farmers and powerlevellers be the pioneers of change, rooting out the exploits: Please... stop... spleen ready to explode.

I tested quite a bit of the mechanics of AE, plus highlighted a big exploit concerning Ninjitsu (which has now been fixed). I hope others did the same level of testing, but have no way of measuring that.

Strangely enough, spending hours creating stories on Test was not my major priority.

So I would propose one of three things (there are doubtless many other ways to do it, but these are my suggestions):

  1. Revert AE to day one in terms of available mobs, and update the xp tables accordingly.
  2. Spend time working on the fix to release before GR - specifically explaining why 'NPC allies' also means 'non-combat escort' and 'defendable object' to the community.
  3. Suspend AE activity (development) and keep the system as it is indefinitely.

I like AE and I'm glad it's here.

Player greed: I was very naive to think that people would predominantly use AE to tell stories.


 

Posted

Quote:
Originally Posted by Venture View Post
They can also cease to exist. Everything in an MMO is provisional.
Selective quoting is selective.

I love how everyone keeps beating the "remove rewards" dead horse even after an announcement has been made to the effect that they feel the current reward structure is unfairly low.

Quote:
Originally Posted by Arctic_Princess View Post
Placing the AE fix in GR release is, in my opinion, a bad idea.

I base my reasoning on the fact that GR will be big: content-wise, new features-wise, balance-wise.
More importantly, who will care about AE when there are new shinies to play with?

Quote:
Revert AE to day one in terms of available mobs, and update the xp tables accordingly.
Huh? Day one had all kinds of available mobs that shouldn't have been there. They were specific mobs created for specific content and balanced around their inclusion in that content and should not have been released for general use.
Quote:
Spend time working on the fix to release before GR - specifically explaining why 'NPC allies' also means 'non-combat escort' and 'defendable object' to the community.
Because it was a temporary quick fix and it was far easier to code the reduction to apply to anything tagged as "allied" is my guess.
Quote:
Suspend AE activity (development) and keep the system as it is indefinitely.
Like it was on day 1? Full of Meows and Dolls and boss farms? (Yes, I know the Malaise lunatics that were used are no longer farmable. There are plenty of other bosses that can be used if you're tough enough.)


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by MadHobbit View Post
well,I would say the only way to fix it is to remove it completely,yes you can put in some very strict restrictions to the usage of it, but a lot of people will just stop using it,and it will sit about 90% empty, I will admit that i only use it once or twice a month, and i take in one of my 50 lvls to farm enough tickets to purchase salvage.

yes you could remove the xp, you could remove the inf.even remove the tickets,so at that point what is left? why do any of the missons? i can do a itf and get most of the above,and get drops and progress for badges.So why do a MA misson? or even do a radio misson and get more.

But if the MA is "fixed" to the point of 80% of the players don't use it ,why have it? Look at all the other things that were turned off or "fixed" into non-use.

Base raids? IOP? COP? PVP?,and yes I know a lot of people PVP,but how many of those are just doing it to get the expensive drops.

Or the way merits are awarded? i can do a itf for 26 merits,or do a 5-10 misson arc and get maybe 5-15 merits,which is the better use of my time?

instead of spending so much effort on something that may not be fixable, delete it and forget it.
TF's are intended to give higher merit rewards than sorty arcs. They're also a lot harder (usually).

about your deleting suggestion. WAAAAAAA!! I CAN'T HAVE MY TOYS, SO NOONE CAN.

Grow up.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

Quote:
Originally Posted by Arctic_Princess View Post
Placing the AE fix in GR release is, in my opinion, a bad idea.

I base my reasoning on the fact that GR will be big: content-wise, new features-wise, balance-wise.

There will be more issues to fix, as there always are in releases. And for periods of time afterwards.

On the point of letting farmers and powerlevellers be the pioneers of change, rooting out the exploits: Please... stop... spleen ready to explode.

I tested quite a bit of the mechanics of AE, plus highlighted a big exploit concerning Ninjitsu (which has now been fixed). I hope others did the same level of testing, but have no way of measuring that.

Strangely enough, spending hours creating stories on Test was not my major priority.

So I would propose one of three things (there are doubtless many other ways to do it, but these are my suggestions):

  1. Revert AE to day one in terms of available mobs, and update the xp tables accordingly.
  2. Spend time working on the fix to release before GR - specifically explaining why 'NPC allies' also means 'non-combat escort' and 'defendable object' to the community.
  3. Suspend AE activity (development) and keep the system as it is indefinitely.

I like AE and I'm glad it's here.

Player greed: I was very naive to think that people would predominantly use AE to tell stories.
1. Isn't going to happen. It'd negate a lot of work and man hours.
2. Isn't either Ghost Falcon just told you why.
3. What good would that do?

I must say that I'm more than a little dissapointed to hear that this fix has been postponed by months. But then again, I'd rather have it done properly than half baked (again), so carry on I suppose.


@True Metal
Co-leader of Callous Crew SG. Based on Union server.

 

Posted

It makes me sad to hear that this issue will not be fixed before July at the earliest. Frankly, I continue to be unconvinced of the need for the patch, and think it did way too much collateral damage. No imaginable exploit justifies keeping it live. Attempting to combat exploits by a patch that made repetitive combat the only worthwhile AE content, and penalized the use of other characters, seems to be a huge misfire. Continue to work on the issue, but revert AE to the state it was in before in the interim. If the fix is delayed so long, this really isn't justified as a stopgap measure any more.

It would also appear that the original advice not to revise arcs to address the penalties that are now attached to hostage rescues, non-combat escorts, and defendable objects may need to be revised in light of these developments.

Still, I'd like to thank all the devs for creating AE. This recent patch made me realize how important AE had been over the past year in sustaining my interest in the game. AE meant always having something new and worthwhile to do. I miss it.



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

I still say, and have for some time now, the MA is an entertainment system/holosuite business and should charge for its services.

XP and tickets should be the rewards but it should cost you to get them at an excelerated rate. Price of missions should be based on XP rate. If a missions xp rate falls at or below the normal in game mission xp rate the fee would be nominal (100 inf for example) the higher the xp rate the fee goes up exponetially.

Dev choices, guest authors or anything the good Doc likes from an AE contest would be granted free to play status.

You can make farming have a cost to benefit ratio and create a badly needed influence/infamy sink in the game all at the same time. People could search arcs by cost. High dollar arcs would be obvious farms. If you want to pay 10 mil (random number) play away, high rate rewards = high dollar cost. Want a good story? Plunk down a hundo and have fun.

MA should have been presented this way from the start. Its a business. Pay to use it.


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.

 

Posted

Not everyone cares about XP. Inf is a reward also, and to some it is a more meaningful reward than XP.

Any meaningful pay-for-use system would require players to participate in one mini-game (farming and/or the market) to use a completely unrelated one (a storytelling tool). Aside from PvP, CoX has done a fairly good job at keeping its mini-games independent of each other. So no.


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
Not everyone cares about XP. Inf is a reward also, and to some it is a more meaningful reward than XP.

Any meaningful pay-for-use system would require players to participate in one mini-game (farming and/or the market) to use a completely unrelated one (a storytelling tool). Aside from PvP, CoX has done a fairly good job at keeping its mini-games independent of each other. So no.
Perhaps I missed the infamy farming in MA but I thought most folks farmed it for XP and turned in tickets for high dollar rolls or recipes. Even if you farm regular content for infamy you are really farmimg to sell the drops, in this case tickets are the drops. Yes you will make infamy off the kills but selling reg IO recipes and good drops is where the real money is at.

If all you want to do is use the story part of MA then the cost to play those type of arcs would not require other types of mini game play.


The Revenants and Vengeance Imperium-Triumph, Champion & now flavoring Justice!

Tanker Tuesdays & Brutal Thursdays. If you like fun, look'em up!

Shhh! Rangle is plotting.