Redside purples


all_hell

 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I hereby propose the Market Forum drinking game: Every time Ebil marketeers or RMTers are blamed for something they had nothing to do with, you take a drink.
I really (really really) enjoy drinking games, but that's not really a drinking game. It's more akin to ritual suicide by alcohol poisoning. That being said, when do we start?


"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee

 

Posted

Quote:
Originally Posted by Old_Macdonald View Post
One answer would be, making purples available at the merit vendors for a higher purchase price. This would allow anyone to buy them by putting in the time doing tf's.
While I understand the principle behind this, the devs' will never put purples as merit rewards. Purple recipes were intended as end-game content, which I use loosely, therefore I see no intention of it being added to the merit system. They've been pretty adamant about their 'Purple' system anyway, I don't think we can dislodge them about it, at all.

Fury


 

Posted

Quote:
Originally Posted by Eva Destruction View Post
I hereby propose the Market Forum drinking game: Every time Ebil marketeers or RMTers are blamed for something they had nothing to do with, you take a drink.
Eva, it's not about blame, it's about fact. It's not about being ebil, it's about being making money. While this practice may not be good for the game as a whole, this is not about the game, it's about business. Gold farmer sites send out tons of emails to Elicit people to buy
from them. Inflating the market is just one way of enticing people to but from them.
If you choose to be naive about it that is fine. If you really want to get people to drink in your drinking game, how about adding this to your game: Everytime you talk about something you know nothing about, people take a drink. that way you will assure that people playing your game will indeed get drunk.



Yee Haw Yall


 

Posted

Quote:
Originally Posted by Old_Macdonald View Post
Eva, it's not about blame, it's about fact. It's not about being ebil, it's about being making money. While this practice may not be good for the game as a whole, this is not about the game, it's about business. Gold farmer sites send out tons of emails to Elicit people to buy
from them. Inflating the market is just one way of enticing people to but from them.
If you choose to be naive about it that is fine. If you really want to get people to drink in your drinking game, how about adding this to your game: Everytime you talk about something you know nothing about, people take a drink. that way you will assure that people playing your game will indeed get drunk.



Yee Haw Yall
We'll assume you know what you're talking about when you provide proof. Till then we'll assume you're full of . . .

Well you get the idea.


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

RMTers DO sell purples and stuff like that but they are not what is causing inflation, if that's what you want to call it. Essentially, once you hit 50 you make tons of money and have little to spend it on outside IOs. So...you don't blink at dropping 150 mil for a purple. Heck, I've done that several times over the past days for purples I'll probably never use (Well...I'll save it for a rainy day and maybe...) or might use sparingly.

Give us more outlets for our inf and we will have less inf to spend on the Market/offmarket.

1 for 1 Inf to Prestige transaction, or at least 10 to 1. What is it now, 1,000 to 1 or something ridiculous? My Warshde, the Casual Player on Triumph, has started the base for "Your Markettears, they are delicious" SG. She has a bunch of inf but what she needs is prestige. I don't want to drop 80 million inf for about 800,000 prestige, seems like a huge rip-off to me. I'll end up padding with more and more alts to get the prestige bump then get my stuff.

Even outside that, how much would people pay for:

A nuke of your choice.
A Shivan.
Any of a number of temp powers, perhaps one or two use such as the Warwolf Whistle, Nemesis Staff (put a timer on this instead of a use limit).

Yes, yes the real world is different but...when I get my cheque I pay for my necessities (not a 'reality' in CoH) and then I have 'mad money' for frivolous things. In CoH, the 'mad money' ends up going to purples. Since AE and selling drops makes inf change hands or arrive into the game at an alarming rate, you would hope the Devs are paying attention and will give us more spending options.

In-game inf exchanges would be nice, equal amount of prestige for inf would be great.


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Neuronia: 10 inf -> 1 prestige? Seriously?

A fully functional SG base (that's one got teleporters to EVERYWHERE blueside) is somewhere in the 5-10 million prestige range.

You get around 5-10 million inf for a single ITF, don't you? I haven't checked lately.

You're asking for ONE player to be able to buy the prestige for an entire base in ONE day, playing ordinary content on teams.

Even the most aggressive basebuilders only tend to ask for 50:1, 100:1 or 150:1 (based on this thread.


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Quote:
Originally Posted by Aura_Familia View Post
We'll assume you know what you're talking about when you provide proof. Till then we'll assume you're full of . . .

Well you get the idea.
Well farmers do tend to spread a lot of manure.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Quote:
Originally Posted by Old_Macdonald View Post
Eva, it's not about blame, it's about fact. It's not about being ebil, it's about being making money. While this practice may not be good for the game as a whole, this is not about the game, it's about business. Gold farmer sites send out tons of emails to Elicit people to buy
from them. Inflating the market is just one way of enticing people to but from them.
If you choose to be naive about it that is fine. If you really want to get people to drink in your drinking game, how about adding this to your game: Everytime you talk about something you know nothing about, people take a drink. that way you will assure that people playing your game will indeed get drunk.
Players are enticed to buy items from gold farmers/RMTers when items are difficult to obtain.
Developers make items difficult to obtain.
Developers are goldfarmers/RMTers.
If you choose to be naive about it that is fine...

...or everything I said and everything you said is totally wrong.

Quote:
Originally Posted by Aura_Familia View Post
We'll assume you know what you're talking about when you provide proof. Till then we'll assume you're full of . . .
I remember saying the same thing to you. I remember another player also saying the same thing to you. I remember supporting my point with charts, graphs, examples, logic, reason and mathematics. I remember you supporting your point with "but PvP IOs". I remember explaining, and someone else explaining, that the PvP example was irrelevant.

Thus, like you said, I assume you're full of ....

Allow me to demonstrate how one properly discusses a topic...

Quote:
Originally Posted by Fulmens View Post
Neuronia: 10 inf -> 1 prestige? Seriously?

A fully functional SG base (that's one got teleporters to EVERYWHERE blueside) is somewhere in the 5-10 million prestige range.

You get around 5-10 million inf for a single ITF, don't you? I haven't checked lately.

You're asking for ONE player to be able to buy the prestige for an entire base in ONE day, playing ordinary content on teams.

Even the most aggressive basebuilders only tend to ask for 50:1, 100:1 or 150:1 (based on this thread.
There is a mathematical break-even point (truly it is a break-even area) where players are encouraged to run out of supergroup mode to gain the most prestige. For example: ff the exchange rate is around 10 to 1, players would make more prestige at level 50 by playing outside of SG mode and converting Inf to prestige.

At the current rate of 1,000,000 inf for 2,000 prestige (500 to 1) players are encouraged to run in SG mode. Somewhere between the 2 points is the breakeven point for level 50s. A quick and dirty test with a level 50 in SG mode got these results:

You have defeated PPD Awakened
You gain 3,198 influence.
Prestigious Company gains 16 prestige.

You have defeated PPD Unleashed
You gain 8,277 influence.
Prestigious Company gains 53 prestige.

The Influence was halved due to SG mode. So... 3198 x 2 = 6396 normal Influence earned. I trade half of that to earn 16 prestige...

3198 Inf = 16 Prestige = 199.875 Inf / prestige for PPD Awakened
8277 Inf = 53 Prestige = 156.17 Inf / Prestige for PPD Unleashed

If the conversion rate was 10 to 1 level 50s would be encouraged to run out of SG mode. In SG mode at level 50 one would gain 3198 Inf and 16 Prestige for a PPD Awakened. Out of SG mode at 10 to 1 at level 50 one would gain 6396 Inf. Converting half of that at via 10 to 1 grants --> 3198 / 10 = 320 Prestige. 320 Prestige is much more than 16 prestige.

Thus, the break-even point is somewhere around 200 Inf per prestige at level 50. The current rate is 500 Inf per prestige. Any numbers below 200 would mean SG mode is a bad idea to turn on. Some margin should probably be utilized as well.


 

Posted

Quote:
Originally Posted by Old_Macdonald View Post
Swell, you are under the impression I have something to prove. I do not.
I decided to share some information that is all.
You can choose to embrace it or dismiss it, that is your choice.

Yee Haw Yall
You stated something as fact which is not a known fact. So if you cannot prove it you are lying.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

To simplify it to the lowest principle:

There is far too much influence & infamy floating around at the moment.

I should state that I do not mean that everyone has too much on their character, but rather the amount in circulation is disproportionate to the amount of, shall we call it, expenses that are in circulation. Meaning those who obtained a ridiculous amount of infamy or influence with a frivolous effort is happy to meet what has now become excessive prices.

Couple that with the fact the main measures to obtain influence & infamy recently don't have drops means rare items become rarer, to a degree and for a finite time, and prices basically rise.

Fury


 

Posted

Quote:
Originally Posted by Fulmens View Post
Neuronia: 10 inf -> 1 prestige? Seriously?

A fully functional SG base (that's one got teleporters to EVERYWHERE blueside) is somewhere in the 5-10 million prestige range.

You get around 5-10 million inf for a single ITF, don't you? I haven't checked lately.

You're asking for ONE player to be able to buy the prestige for an entire base in ONE day, playing ordinary content on teams.

Even the most aggressive basebuilders only tend to ask for 50:1, 100:1 or 150:1 (based on this thread.
Perhaps that is too low then. I understand the need for it to be an achievement or work of some kind, we shouldn't be handed everything on a platter of course. To me though, I just want my base off the ground so I can go about my business. Not having teleporters slows down my travel and not having enhancement tables impedes, well not impedes but slows...my character progression and potential marketing by having 100 less enhancement storage.

The inf isn't an issue, to be fair. Once I17 arrives I can dump a bunch on my Warshade and get my base. I don't want to do that because I'm acting as if this character does everything from the ground up, maybe with a friend in the group too. Since I run solo, it will take me some time to get the 95,000 prestige for a table, 50,0000 for a Workshop and so on. It'll likely cost around 200,000 - 250,000 prestige for a decent startup. If the Prestige conversion rate was lower, I'd use it a heck of a lot more, heck I'd use it period.


Quote:
Originally Posted by Chriffer View Post

If the conversion rate was 10 to 1 level 50s would be encouraged to run out of SG mode. In SG mode at level 50 one would gain 3198 Inf and 16 Prestige for a PPD Awakened. Out of SG mode at 10 to 1 at level 50 one would gain 6396 Inf. Converting half of that at via 10 to 1 grants --> 3198 / 10 = 320 Prestige. 320 Prestige is much more than 16 prestige.

Thus, the break-even point is somewhere around 200 Inf per prestige at level 50. The current rate is 500 Inf per prestige. Any numbers below 200 would mean SG mode is a bad idea to turn on. Some margin should probably be utilized as well.
This makes a great deal of sense and I thank you for your post. 200 inf per prestige sounds good to me. I wouldn't mind some kind of Prestige vendor though, or even the ability to use Influence/Infamy instead of prestige to buy base items....50,000 x 200 = 10,000,000 to get my Workshop seems a lot quicker and manageable than the other way. Of course, it goes back to how much Devs want each player to have personal housing and storage...


Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes

 

Posted

Quote:
Originally Posted by Neuronia View Post
This makes a great deal of sense and I thank you for your post. 200 inf per prestige sounds good to me. I wouldn't mind some kind of Prestige vendor though, or even the ability to use Influence/Infamy instead of prestige to buy base items....50,000 x 200 = 10,000,000 to get my Workshop seems a lot quicker and manageable than the other way. Of course, it goes back to how much Devs want each player to have personal housing and storage...
If they wanted us to have personal housing and storage they would just give us personal housing and storage. Haven't they stated that they don't want us to have more storage?


Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper

Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World

 

Posted

I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?


-mouse

 

Posted

Quote:
Originally Posted by Chriffer View Post
Developers are goldfarmers/RMTers.
It all makes sense now.


 

Posted

Quote:
Originally Posted by IncredibleMouse View Post
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
Heh...I got two last night doing the same, beating on Council.


Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level

 

Posted

Quote:
Originally Posted by IncredibleMouse View Post
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
My guess is they're sitting around in the market bidding hundreds of millions on purples and complaining about how expensive they are.

The sure-fire way to get purples is to solo level 47-50 missions. You'll either get what you want or you'll get something you can sell. Since the purple drop fix I've probably gotten 10-15 purples, all solo, and that's probably at less than 20-30 hours a week, much of that time playing low-level missions that don't drop purples and running on teams where your odds plummet drastically.

While it helps to be able to solo x8 with multiple AoE attacks, it's not at all necessary -- depending on your character, your defeats/minute may be higher at x4 or x3 because you can be more daring. This is especially true for squishies.


 

Posted

Quote:
Originally Posted by SwellGuy View Post
You stated something as fact which is not a known fact. So if you cannot prove it you are lying.
It's not a known fact? Maybe not to you or your followers, (blind leading the blind)

Look, there are many people that are clueless when it come to this type of thing, you are not alone. This is why I wanted to shed some light on this, so people like you could better understand why things are they way they are. I said this was one of the reason not the only reason. Hope this helps

You're Welcome


Yee Haw Yall


 

Posted

the issue is liquidity, not just inflation. the lack of liquidity results in liquidity being factored into an already inflated price.


explaining this to a bunch of norcal commies is impossible.
loleconomics.


 

Posted

i kind of miss the i14 redside market. ticket buffs wouldnt hurt


 

Posted

Quote:
Originally Posted by Terror1 View Post
i kind of miss the i14 redside market. ticket buffs wouldnt hurt
agreed.
being able to get to 50 and not have to tap into farming to get everything but purples was very nice.


i think the stalker i built during i14 cost me like 250M total, and it's worth now about 10B.


 

Posted

Quote:
Originally Posted by black_barrier View Post
agreed.
being able to get to 50 and not have to tap into farming to get everything but purples was very nice.


i think the stalker i built during i14 cost me like 250M total, and it's worth now about 10B.
lolflation


Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!

 

Posted

Quote:
Originally Posted by IncredibleMouse View Post
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
I swear, I personally think I am just really unlucky in radio/paper missions, but my purple count now currently stands at 5, total. 4 Blueside, 1 Red. (Dropped two soloing in RWZ just last night, YEAP!) When I've soloed paper/radio mishes I've ran them at +0/+4. Running about 3-4 a night. If I had built a better farming Brute/Tanker/Scrapper, I'd be running missions higher than +0/+4. First week I dropped one. Then, the next two weeks nothing, and I can only farm (unsuccessfully result-wise on drops) so much before I grow bored of it. Just wondering into RWZ on a whim really paid off. If my rate WAS one purple a week I'd be more happy. But I've basically excepted, 1) Don't need them, 2) Couldn't get them if I really wanted to. Anyway, I'll definately go back into RWZ tonite again, see if I can drop another.