Redside purples
One answer would be, making purples available at the merit vendors for a higher purchase price. This would allow anyone to buy them by putting in the time doing tf's.
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Fury
I hereby propose the Market Forum drinking game: Every time Ebil marketeers or RMTers are blamed for something they had nothing to do with, you take a drink.
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from them. Inflating the market is just one way of enticing people to but from them.
If you choose to be naive about it that is fine. If you really want to get people to drink in your drinking game, how about adding this to your game: Everytime you talk about something you know nothing about, people take a drink. that way you will assure that people playing your game will indeed get drunk.
Yee Haw Yall
Eva, it's not about blame, it's about fact. It's not about being ebil, it's about being making money. While this practice may not be good for the game as a whole, this is not about the game, it's about business. Gold farmer sites send out tons of emails to Elicit people to buy
from them. Inflating the market is just one way of enticing people to but from them. If you choose to be naive about it that is fine. If you really want to get people to drink in your drinking game, how about adding this to your game: Everytime you talk about something you know nothing about, people take a drink. that way you will assure that people playing your game will indeed get drunk. Yee Haw Yall |
Well you get the idea.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
RMTers DO sell purples and stuff like that but they are not what is causing inflation, if that's what you want to call it. Essentially, once you hit 50 you make tons of money and have little to spend it on outside IOs. So...you don't blink at dropping 150 mil for a purple. Heck, I've done that several times over the past days for purples I'll probably never use (Well...I'll save it for a rainy day and maybe...) or might use sparingly.
Give us more outlets for our inf and we will have less inf to spend on the Market/offmarket.
1 for 1 Inf to Prestige transaction, or at least 10 to 1. What is it now, 1,000 to 1 or something ridiculous? My Warshde, the Casual Player on Triumph, has started the base for "Your Markettears, they are delicious" SG. She has a bunch of inf but what she needs is prestige. I don't want to drop 80 million inf for about 800,000 prestige, seems like a huge rip-off to me. I'll end up padding with more and more alts to get the prestige bump then get my stuff.
Even outside that, how much would people pay for:
A nuke of your choice.
A Shivan.
Any of a number of temp powers, perhaps one or two use such as the Warwolf Whistle, Nemesis Staff (put a timer on this instead of a use limit).
Yes, yes the real world is different but...when I get my cheque I pay for my necessities (not a 'reality' in CoH) and then I have 'mad money' for frivolous things. In CoH, the 'mad money' ends up going to purples. Since AE and selling drops makes inf change hands or arrive into the game at an alarming rate, you would hope the Devs are paying attention and will give us more spending options.
In-game inf exchanges would be nice, equal amount of prestige for inf would be great.
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
Neuronia: 10 inf -> 1 prestige? Seriously?
A fully functional SG base (that's one got teleporters to EVERYWHERE blueside) is somewhere in the 5-10 million prestige range.
You get around 5-10 million inf for a single ITF, don't you? I haven't checked lately.
You're asking for ONE player to be able to buy the prestige for an entire base in ONE day, playing ordinary content on teams.
Even the most aggressive basebuilders only tend to ask for 50:1, 100:1 or 150:1 (based on this thread.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
Eva, it's not about blame, it's about fact. It's not about being ebil, it's about being making money. While this practice may not be good for the game as a whole, this is not about the game, it's about business. Gold farmer sites send out tons of emails to Elicit people to buy
from them. Inflating the market is just one way of enticing people to but from them. If you choose to be naive about it that is fine. If you really want to get people to drink in your drinking game, how about adding this to your game: Everytime you talk about something you know nothing about, people take a drink. that way you will assure that people playing your game will indeed get drunk. |
Developers make items difficult to obtain.
Developers are goldfarmers/RMTers.
If you choose to be naive about it that is fine...
...or everything I said and everything you said is totally wrong.
We'll assume you know what you're talking about when you provide proof. Till then we'll assume you're full of . . .
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Thus, like you said, I assume you're full of ....
Allow me to demonstrate how one properly discusses a topic...
Neuronia: 10 inf -> 1 prestige? Seriously?
A fully functional SG base (that's one got teleporters to EVERYWHERE blueside) is somewhere in the 5-10 million prestige range. You get around 5-10 million inf for a single ITF, don't you? I haven't checked lately. You're asking for ONE player to be able to buy the prestige for an entire base in ONE day, playing ordinary content on teams. Even the most aggressive basebuilders only tend to ask for 50:1, 100:1 or 150:1 (based on this thread. |
At the current rate of 1,000,000 inf for 2,000 prestige (500 to 1) players are encouraged to run in SG mode. Somewhere between the 2 points is the breakeven point for level 50s. A quick and dirty test with a level 50 in SG mode got these results:
You have defeated PPD Awakened
You gain 3,198 influence.
Prestigious Company gains 16 prestige.
You have defeated PPD Unleashed
You gain 8,277 influence.
Prestigious Company gains 53 prestige.
The Influence was halved due to SG mode. So... 3198 x 2 = 6396 normal Influence earned. I trade half of that to earn 16 prestige...
3198 Inf = 16 Prestige = 199.875 Inf / prestige for PPD Awakened
8277 Inf = 53 Prestige = 156.17 Inf / Prestige for PPD Unleashed
If the conversion rate was 10 to 1 level 50s would be encouraged to run out of SG mode. In SG mode at level 50 one would gain 3198 Inf and 16 Prestige for a PPD Awakened. Out of SG mode at 10 to 1 at level 50 one would gain 6396 Inf. Converting half of that at via 10 to 1 grants --> 3198 / 10 = 320 Prestige. 320 Prestige is much more than 16 prestige.
Thus, the break-even point is somewhere around 200 Inf per prestige at level 50. The current rate is 500 Inf per prestige. Any numbers below 200 would mean SG mode is a bad idea to turn on. Some margin should probably be utilized as well.
total kick to the gut
This is like having Ra's Al Ghul show up at your birthday party.
To simplify it to the lowest principle:
There is far too much influence & infamy floating around at the moment.
I should state that I do not mean that everyone has too much on their character, but rather the amount in circulation is disproportionate to the amount of, shall we call it, expenses that are in circulation. Meaning those who obtained a ridiculous amount of infamy or influence with a frivolous effort is happy to meet what has now become excessive prices.
Couple that with the fact the main measures to obtain influence & infamy recently don't have drops means rare items become rarer, to a degree and for a finite time, and prices basically rise.
Fury
Neuronia: 10 inf -> 1 prestige? Seriously?
A fully functional SG base (that's one got teleporters to EVERYWHERE blueside) is somewhere in the 5-10 million prestige range. You get around 5-10 million inf for a single ITF, don't you? I haven't checked lately. You're asking for ONE player to be able to buy the prestige for an entire base in ONE day, playing ordinary content on teams. Even the most aggressive basebuilders only tend to ask for 50:1, 100:1 or 150:1 (based on this thread. |
The inf isn't an issue, to be fair. Once I17 arrives I can dump a bunch on my Warshade and get my base. I don't want to do that because I'm acting as if this character does everything from the ground up, maybe with a friend in the group too. Since I run solo, it will take me some time to get the 95,000 prestige for a table, 50,0000 for a Workshop and so on. It'll likely cost around 200,000 - 250,000 prestige for a decent startup. If the Prestige conversion rate was lower, I'd use it a heck of a lot more, heck I'd use it period.
If the conversion rate was 10 to 1 level 50s would be encouraged to run out of SG mode. In SG mode at level 50 one would gain 3198 Inf and 16 Prestige for a PPD Awakened. Out of SG mode at 10 to 1 at level 50 one would gain 6396 Inf. Converting half of that at via 10 to 1 grants --> 3198 / 10 = 320 Prestige. 320 Prestige is much more than 16 prestige. Thus, the break-even point is somewhere around 200 Inf per prestige at level 50. The current rate is 500 Inf per prestige. Any numbers below 200 would mean SG mode is a bad idea to turn on. Some margin should probably be utilized as well. |
Questions about the game, either side? /t @Neuronia or @Neuronium, with your queries!
168760: A Death in the Gish. 3 missions, 1-14. Easy to solo.
Infinity Villains
Champion, Pinnacle, Virtue Heroes
This makes a great deal of sense and I thank you for your post. 200 inf per prestige sounds good to me. I wouldn't mind some kind of Prestige vendor though, or even the ability to use Influence/Infamy instead of prestige to buy base items....50,000 x 200 = 10,000,000 to get my Workshop seems a lot quicker and manageable than the other way. Of course, it goes back to how much Devs want each player to have personal housing and storage...
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Eva Destruction AR/Fire/Munitions Blaster
Darkfire Avenger DM/SD/Body Scrapper
Arc ID#161629 Freaks, Geeks, and Men in Black
Arc ID#431270 Until the End of the World
Neuronia: If I subsidize half of it, you're looking at 250 inf per prestige. You're living in the future!
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
-mouse
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
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Suggestions:
Super Packs Done Right
Influence Sink: IO Level Mod/Recrafting
Random Merit Rolls: Scale cost by Toon Level
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
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The sure-fire way to get purples is to solo level 47-50 missions. You'll either get what you want or you'll get something you can sell. Since the purple drop fix I've probably gotten 10-15 purples, all solo, and that's probably at less than 20-30 hours a week, much of that time playing low-level missions that don't drop purples and running on teams where your odds plummet drastically.
While it helps to be able to solo x8 with multiple AoE attacks, it's not at all necessary -- depending on your character, your defeats/minute may be higher at x4 or x3 because you can be more daring. This is especially true for squishies.
You stated something as fact which is not a known fact. So if you cannot prove it you are lying.
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Look, there are many people that are clueless when it come to this type of thing, you are not alone. This is why I wanted to shed some light on this, so people like you could better understand why things are they way they are. I said this was one of the reason not the only reason. Hope this helps
You're Welcome
Yee Haw Yall
Well. That's certainly proved it to ME.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
the issue is liquidity, not just inflation. the lack of liquidity results in liquidity being factored into an already inflated price.
explaining this to a bunch of norcal commies is impossible.
loleconomics.
This game is BASED on lolconomics.
Ooh, a sarcasm detector. Oh, that's a *real* useful invention. http://www.telegraph.co.uk/technolog...t-sarcasm.html
i kind of miss the i14 redside market. ticket buffs wouldnt hurt
i kind of miss the i14 redside market. ticket buffs wouldnt hurt
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being able to get to 50 and not have to tap into farming to get everything but purples was very nice.
i think the stalker i built during i14 cost me like 250M total, and it's worth now about 10B.
Blazara Aura LVL 50 Fire/Psi Dom (with 125% recharge)
Flameboxer Aura LVL 50 SS/Fire Brute
Ice 'Em Aura LVL 50 Ice Tank
Darq Widow Fortune LVL 50 Fortunata (200% rech/Night Widow 192.5% rech)--thanks issue 19!
I dunno about all this hub-bub about purple prices. Just doing paper missions in GV I can get 2-4 purple drops a week. From those, I sell, and then buy the ones I really want. I'm sure there must be other methods of getting purps but papers are easy to solo and fun in groups. Ran three papers this morning and got a purp. I suspect the people not getting purps are due to them doing things where purps never drop - like AE?
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"And I swear to effing god, that community is .01% nethergoat-level smart and 99.99% completely fascinating varieties of turd-licking idiots" -Talen Lee