No Poison for Defenders, Corruptors, and Controllers?


Biowraith

 

Posted

Why? Whyyyyy? I had an awesome concept that NEEDS Fire Blast/ Poison, are there SEVERE balance issues with the set on other ATS, or is it just not that high in demand? Whyy devs, Whyyy?


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Posted

Because.

Most likely because they want to change it to be less villainous and more heroic before proliferating it to any of the Hero ATs (ala how Empathy was turned into Pain Domination).

Also because they need to make at least 1 entirely new power for it to not be broken for any other AT.


Head of TRICK, the all Trick Arrow and Traps SG
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Posted

Quote:
Originally Posted by Rush_Bolt View Post
Most likely because they want to change it to be less villainous and more heroic before proliferating it to any of the Hero ATs (ala how Empathy was turned into Pain Domination).
Doesn't help my poor, Unmade, alien bug armada soldier Corruptor , and TRAPS sounds kinda nefarious, to me.
Quote:
Also because they need to make at least 1 entirely new power for it to not be broken for any other AT.
really? I'd like to hear more about this.


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Posted

Quote:
Originally Posted by Premonitions View Post
really? I'd like to hear more about this.
Rush is probably talking about the tier 9 power in /Poison, Noxious Gas, which wouldn't work on other ATs because you use it by 'infecting' one of your henchmen with it, and the affected henchman applies the debuffs and hold on the enemies.

Kinda like MM traps, which has Detonator (also cast on one of your henchmen) while Corr and Defender's Traps get Time Bomb.


 

Posted

Quote:
Originally Posted by Premonitions View Post
Doesn't help my poor, Unmade, alien bug armada soldier Corruptor , and TRAPS sounds kinda nefarious, to me.

really? I'd like to hear more about this.
Noxious Gas, the tier 9, is currently only castable on an MM's henchmen; it would have to be redesigned for other ATs.

Also, how do Traps carry an evil connotation? Hunters, militaries, and even modern security firms use traps in the real world... If you are going to argue that traps are nefarious, you may as well call any weapon based set the same.


 

Posted

Quote:
Originally Posted by Premonitions View Post
Doesn't help my poor, Unmade, alien bug armada soldier Corruptor
Too bad?

Sorry. Not much else can be said about that. Try thinking up something else?


Head of TRICK, the all Trick Arrow and Traps SG
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Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Also, how do Traps carry an evil connotation? Hunters, militaries, and even modern security firms use traps in the real world... If you are going to argue that traps are nefarious, you may as well call any weapon based set the same.
I WOULD, if I was going by the "sounds heroic/villainous" argument, just pointing out the silliness of it, there's something to be said for "Empathy" as it is explicitly a trait of kindness and concern for others, but "Poision"? nah, it sounds like what it is, chemicals designed to harm bad guys.

Attacking people with Radiation sounds just as evil as attacking them with poison, and is in fact, essentially the same thing.
I doubt it's a matter of the power sounding more or less "Evil" and more the issue of the tier 9 as stated.
Quote:
Too bad?
Well that's not nice at all, it's certainly "internet" but it's not nice :P
Quote:
Sorry. Not much else can be said about that. Try thinking up something else?
Well, yeah, thinking about going Fire/ Radiation, considering my own point, just saying the "evil sounding power name" argument
a: doesn't hold much water
b: doesn't directly apply to Corrs.

Got my answer anyhow, any speculation about it possibly getting proliferated in the future?


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Posted

You can always make a Dark Miasma character and color it green. Call the terrorize effect 'the shakes' after poisoning them

Tar patch = corrosive substance
Petrifying Gaze = Paralyzing dart
Twilight Grasp = Vaccine (you poison the enemy and extract a vaccine for you and allies)
etc. etc.

While I feel where you're coming from with the Poison set, I have no sympathy. I have a dragon ninja who has poison for blood. He needs claw attacks and poison effects. I made him as an ally in my AE arc and he works pretty nice.

PS: You going to respond to SH102 tonight?


 

Posted

Well, yeah, Obviously my alien Bug armada can be all kinds of perfect in their larval, Nymph, and Adult stages in AE.

I was just wondering if there was some major problem that prevented this set from being proliferated, guess nobody cares all that much about Poison, whatreyagonnado?

/e shrug

Definitely going with Radiation Emission though, smokey visuals and none of the darkety-darkness.


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Posted

Quote:
Originally Posted by Premonitions View Post
Well that's not nice at all, it's certainly "internet" but it's not nice :P
The interwebs don't pay me to be nice. *Points to Tip Jar* But for a donation, I can do a pretty decent surly for you.


Quote:
Well, yeah, thinking about going Fire/ Radiation, considering my own point, just saying the "evil sounding power name" argument
a: doesn't hold much water
b: doesn't directly apply to Corrs.
*shrug* If I had all the answers, I'd be a Dev. I don't so I'm not.


Quote:
Got my answer anyhow, any speculation about it possibly getting proliferated in the future?
If it does happen, it'll be Soon™.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
The interwebs don't pay me to be nice. *Points to Tip Jar* But for a donation, I can do a pretty decent surly for you.
How much for Loveable Curmudgeon?
Quote:
If it does happen, it'll be Soon™.
If they DID, I'd have to re-roll him BEFORE his planned re-roll, :P I'd still do it though,

Any ideas of a different potential Tier 9 for Corrupters, Defenders, And Controllers?


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Posted

Quote:
Originally Posted by Premonitions View Post
Well, yeah, Obviously my alien Bug armada can be all kinds of perfect in their larval, Nymph, and Adult stages in AE.

I was just wondering if there was some major problem that prevented this set from being proliferated, guess nobody cares all that much about Poison, whatreyagonnado?

/e shrug
I care about Poison. But I also care about an AT with melee attacks + support sets. We can't always get what we want.

And the visuals aren't really that smokey, especially if you color it right. And who's to say poisons can't be gas *points to Poison Gas Arrow*

The fear skulls when you give the foes 'the shakes' is almost too perfect though.


 

Posted

A Noxious Gas that could be cast on team mates would be pretty boss.


 

Posted

I basically Made this thread to find out the potential causes for Poison's MM exclusivity, to decide whether or not I should keep the concept because it wasn't completely ridiculous to imagine it getting proliferated in the future, but work around it with another set and proper coloring, or just take it in a different direction entirely.

Based on what I've been told, I can go with my concept as-is and just use whatever power I choose, colored how I want. And maybe there's a good chance that Poision get's proliferated Soontm So it's all groovy.


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Posted

I'm pretty sure it'll be proliferated eventually.

Seriously, I've been waiting for Ice melee to be proliferated to Stalkers since we got Elec melee. And the worst of it is, they don't even need to make a new power for it, just take out Ice slick and add in an Assassin's Strike that uses BS's Assassin's Slash animation or MA's Fist of Annihilation animation.

If anything, it should come to corruptors and you can side switch. It's just a matter of time.


 

Posted

I'm MAKING a corruptor... :P

Anyways, update: I'm really likeing these dark palettes, and these bright palettes with dark greens on Radiation Emission.

This'll definitely work, It'll be kinda wierd since the idea of my war-like character with these buffs and heals is hilarious since I wanted him to have this exchange with someone at some point:

Other Villain: So, these chemicals of yours are pretty cool, can you use them to heal?
Bug: Huh?
Other Villain: Can you make chemicals to heal?
Bug: Chemicals that do what?
OV: heal!
B: What the heck is that?
OV: HEAL!
B: What is that?
OV: it's what you do to your teamates!
B: is that, like.. eat?
OV: NO!
B: I don't think my people have that word
OV: Then what do you do when your comrades fall in battle or need help?
B: we eat them... while we're laughing at them
OV: o_O


Anyone Who wants to argue about my usual foolishness can find me here.
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I'll miss you all.

 

Posted

I always thought the issue was that Poison is already the MM-balanced equivalent of Radiation Emission, and thus there is nothing to proliferate.


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
I always thought the issue was that Poison is already the MM-balanced equivalent of Radiation Emission, and thus there is nothing to proliferate.
not really


 

Posted

Quote:
Originally Posted by Col_Blitzkrieger View Post
I always thought the issue was that Poison is already the MM-balanced equivalent of Radiation Emission, and thus there is nothing to proliferate.
Eh, i can accually kind of see where your going with that, but if the dev's had that in mind or not, i can't say.

Either way, i'm pretty positive it's get prolifirated eventually. The 9th tier fix would be EASY, make it a teammate instead of a henchmen. And frankly, if the DO that i'll be first in line begging them to change it on MM's... oh how i'd love to use it on a brute instead of my commando... having to order him into melee, while not overly complacated or anything takes time to setup... got to call him over, hit him with it, send him in.. be so much easier just to spray the brute.

That's for Corruptors anyways. I'd expect some changes for heros a bit, even if only in name. (Chemistry? Alchmey?) But it'll happen eventually. I wholely expect all power sets to be prolifreated at some point. (that make since for said at's of course.) I just don't know how soon or when.


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My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

I'd like to see Poisons available to Controllers, Corruptors and Defenders. To be honest, the "evil set" argument doesn't really hold any water now we'll be able to make villains who can empathise and heroes who can exploit pain.


 

Posted

If you ask me, the simplest and best thing to do with the Poison tier 9 - Noxious Gas - is to make it PBAoE on self.

Essentially it would be like Choking Cloud but with the power of a rad debuff aura.

Okay, so ... problem solved! Now let's get this proliferated already!!!

<Emits noxious gas till Poison is proliferated.>


 

Posted

Quote:
Originally Posted by Snowzone View Post
I'd like to see Poisons available to Controllers, Corruptors and Defenders. To be honest, the "evil set" argument doesn't really hold any water now we'll be able to make villains who can empathise and heroes who can exploit pain.
True enough. Oddly enough i keep forgeting about that. I'm more excited at the idea of this end game Incarnate system then i am side switching. It's kind of Meh to me. It'll be cool to an extent, don't get me wrong. But, I play what i want to play ATM anyways. And all the current content is a bit stale on both sides for me. So, the new Incarnet system and to a lesser extent, the new 1-20 content are the big draw for me.

Oh, ok, tread jack over. Sorry. LOL


@KingSnake - Triumph Server
@PrinceSnake
My common sense is tingling... ~ Deadpool
If you can't learn to do something well... learn to enjoy doing it poorly...

 

Posted

I'm not a huge fan of Poison on teams, but I'd love to solo a Poison Defender.

For those curious, Poison in the hands of Defenders would look like this. Enjoy!

Alkaloid
Heal 176.698
Res(Toxic) 20%

Envenom
DefDebuff -37.5%
ResDebuff -40%
Res(Heal) +20%
RegenDebuff -50%

Weaken
DmgDebuff -37.5%
ToHitDebuff -18.75%
SpecialDebuff -74.5%

Neurotoxic Breath
SpeedDebuff -81.25%
RechDebuff -81.25%
Hold(Mag2) 4.47s

Elixir of Life
Revive
RecBuff +200%
RechBuff +100%
DmgBuff +50%
ToHitBuff +37.5%
Res(Toxic) +20%
DmgDebuff -50%
ToHitDebuff -37.5%

Antidote
Prot(Mez) -12.99
Res(Sleep) +216.5%
Res(Cold) +10%
Res(Slow) +50%
Res(RechDebuff) +50%
Res(Toxic) +20%

Paralytic Poison
Hold(Mag3) 11.92s

This one is just a guess that they won't change Poison Trap

Poison Trap
Sleep(Mag3) 11.92s
Hold(Mag3) 4s
EndDrain -10

And I don't know what they'll do with Noxious Gas, so not even going to guess for that one.


Trickshooter's Characters | @Trickshooter @Brightside

 

Posted

Maybe try Trick Arrow? There's one "poison" power in there.

Plus, the multiple resist debuff powers paired with fire is just plain evil.


The Bacon Compels You.

 

Posted

I, for one, would vote for simply changing the set's name to "Chemistry" and porting it to any and all ATs after sufficient changes to the T9. 3 out of the 9 powers can't be said to Poisons anyway.