Originally Posted by Tenzhi
![]() Street sweeping has never seemed like a very good team activity to me. It has a tendency to be too spread out and chaotic. I dislike outdoor missions for the same reason.
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Originally Posted by Tenzhi
![]() Street sweeping has never seemed like a very good team activity to me. It has a tendency to be too spread out and chaotic. I dislike outdoor missions for the same reason.
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Now Personally, I would love to see zones shut down. Give old school vets props for getting them exploration badges, before the zones where shut down.
Hell, I even say shut down skyway, if it didnt lead you to Faultine & a PvP Zone. JJ |
Street sweeping is one CoH's strong points; nothing more heroic for a level 3 hero than whacking a few punks stealing purses...unlike in another *cough*similar*cough* game, you actually get rewarded for it here.
And its not just fun for lowbies, my fire blaster spent many happy levels street sweeping in DA.
PEREZ PARK/THE HOLLOWS - "Gang War" - the warring factions in the zone are getting out of control, and the PPD/Longbow are being overrun. Intense pockets of fighting must be broken up for things to return to normal (mechanics - the Banners in the Deadly Apocalypse, but more than four occurrences). STRIGA/TALOS/IP and BOOMTOWN/STEEL - "Blitzkrieg" - the Council (Striga)/the Fifth (Boomtown) are making a massive push out of their constrained zones into Paragon City. Heroes must meet at certain zone points to slow them down. If the heroes beat them back, great - if not, the enemy makes inroads and appear in greater numbers further into the zone. If they make it all the way across, they start appearing in a random adjacent zone. To really make it annoying, major facilities in a besieged zone are shut down (stores, inspiration sellers, radio contacts) because of the Blitzkrieg. BRICKSTOWN - "Zig Breakout" - the Arachnos Flyer appears over Brickstown to 'break out' several villains. Heroes have to take out the Flyer before the Zig is overrun. EDEN - "Scorched Earth" - Longbow, with reluctant sanction from Freedom Corps, has decided to take back Eden using a Scorched Earth policy. In a reverse of the Firefighting missions in Steel, heroes actually START fires in Eden to bring the Devouring Earth under control. Michelle aka Samuraiko/Dark_Respite |
For my money, I'd like to see 2-4 zone arcs (ex. the arcs in Faultline, Striga, Croatoa, and RWZ) that delve into the backstory of each zone, a zone event of some kind for each zone (possibly revamped in the case of some of the older ones like the fires in Steel), someone to provided repeatable missions in the zone (for those where the Radio does not function), a medical station, and a generic store for selling.
That'd be a good start on making those zones more playable and interesting to go to.
As a side note, I think it might be a good idea for the devs to encourage more out of mission content like street sweeping. I am noticing alot of new/trial players complaining how dead the servers seem to be. just be nice to see huge groups running around again.
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I really like Striga. If they could somehow park a police station (which doesn't fit Striga, I know) and stores with good prices, I might be tempted to shift my characters back through it. I'd also consider a door to the Midnight Squad and its "best price" store, since that'd be shorter than popping back to Talos and running to all the origin stores.
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If they were to add anything at all to Bricks it should be the interior of the Zig. I can't tell you how disappointed I was the first time I found out that there wasn't a single mission that took you inside the prison. I had expectations of prison riots and hostage situations completely squashed.
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IDEA: If you are defeated on Striga you should get sent to a Council jail.(think mayhem jail) Would make an interesting twist on the zone. Of course it would have to be only lightly guarded as some solo heroes might have a hard time fighting their way out of a heavily guarded bunker.
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Fixed.
![]() *imagines some poor empath with no attacks left to rot...* |
That's something I still don't wuite get about those jails, or the Thorn ones - what exactly are the Council/Thorns trying to achieve with them?
Like there are no guards, and no one ever comes by, so do they even know when they've caught someone? Shouldn't an Archon or someone check them out from time to time? Maybe even ask us what we were doing in their base? Sure, the answer's always going to be "none of your business", but they could at least make the effort ![]() |
The COT cells are quite a bit nastier than the Council ones. The COT ones are stuffed full of COT. Once you break free, you have to fight your way through all the guards.
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Well, I guess that's a step in the right direction - from their point of view at least.
But the Council still seem to be puzzled by the whole jail concept ![]() Like if they wanted to kill us, why not just shoot us right away? And if they don't want to kill us, what's the point in locking us up in cells that are so easy to escape from, and with not a single guard even in the cellblock area? The devs could at least add a couple fo guards outside each door, or make an ambush spawn if you break out - at least make it look like this well-trained military organization has some clue what they're doing ![]() |
the hazard zones blue side are largely a victom of the various changes made over the years. In the current game their really isn't a reason to go to them other than for door missions and hunt missions. In the beginning, the game did support going to the hazard zones.
The two hazard zones redside are in a slightly different situation, their not often visited largely b/c Hami raids are conducted redside even less than blueside if at all. Hami raids are an entirelly different topic in of itself
If I were try to bring more life to the existing hazard zones,
1) Introduce a medic station, quartermaster, and radio missions to these zones
2) Start an AE contest. Announce the zone in question, general theme, foes to be used, and level range. The winners would have their story arcs inserted into the hazard zones as content ( this is assuming its easy enough to transfer/ copy AE arcs to the actual content system) the winners would get a account wide badge, along with maybe a decent amount of merits to use account wide.
I'd like to put a vote in for a HUGE zone that is all but forgotten:
SKYWAY CITY
Ok, we all know where it is but does anyone spend much time there? Since it roughly matches up in LV with Steel Canyon, it seems to get skipped over. Generally it gets noticed more for Mayhem/Safeguards and as a way to get to Overbrook.
I like Skyway - it's grittier than Steel Canyon, but not as dirty as Kings Row - I like the way the ground level often feels like a totally separate zone from the freeways above.
I agree its an interesting zone. It just almost has the feel of an afterthought. As you're getting into that level range, most of the contacts direct you to Steel, Not Skyway. Once you get into Steel, there's just so much to keep you occupied that, by the time you start getting referrals to Skyway contacts, you've out leveled them.
I'd like to put a vote in for a HUGE zone that is all but forgotten:
SKYWAY CITY Ok, we all know where it is but does anyone spend much time there? Since it roughly matches up in LV with Steel Canyon, it seems to get skipped over. Generally it gets noticed more for Mayhem/Safeguards and as a way to get to Overbrook. |
I personally use Terra Volta for getting badges - Sky Skiffs, Lost bosses, and Freak tanks. But other than that, it's horribly underused. (So is IP for that matter.)
And I agree with Street_Wolf, I would MUCH rather see more content for the existing zones than new zones. I'm sure it'd keep Dr. Aeon, Hero 1, and the rest of the writing team hella** busy from now til forever, but creating new content for the 'forgotten zones' would be a blessing. The vets would have somewhat of an advantage of knowing the zones, but it would also help the newbies to the game as the vets would also be running the same content at the same time. Even if they added new zone events... PEREZ PARK/THE HOLLOWS - "Gang War" - the warring factions in the zone are getting out of control, and the PPD/Longbow are being overrun. Intense pockets of fighting must be broken up for things to return to normal (mechanics - the Banners in the Deadly Apocalypse, but more than four occurrences). STRIGA/TALOS/IP and BOOMTOWN/STEEL - "Blitzkrieg" - the Council (Striga)/the Fifth (Boomtown) are making a massive push out of their constrained zones into Paragon City. Heroes must meet at certain zone points to slow them down. If the heroes beat them back, great - if not, the enemy makes inroads and appear in greater numbers further into the zone. If they make it all the way across, they start appearing in a random adjacent zone. To really make it annoying, major facilities in a besieged zone are shut down (stores, inspiration sellers, radio contacts) because of the Blitzkrieg. BRICKSTOWN - "Zig Breakout" - the Arachnos Flyer appears over Brickstown to 'break out' several villains. Heroes have to take out the Flyer before the Zig is overrun. EDEN - "Scorched Earth" - Longbow, with reluctant sanction from Freedom Corps, has decided to take back Eden using a Scorched Earth policy. In a reverse of the Firefighting missions in Steel, heroes actually START fires in Eden to bring the Devouring Earth under control. Michelle aka Samuraiko/Dark_Respite |
STRIGA/TALOS/IP and BOOMTOWN/STEEL - "Blitzkrieg" - the Council (Striga)/the Fifth (Boomtown) are making a massive push out of their constrained zones into Paragon City. Heroes must meet at certain zone points to slow them down. If the heroes beat them back, great - if not, the enemy makes inroads and appear in greater numbers further into the zone. If they make it all the way across, they start appearing in a random adjacent zone. To really make it annoying, major facilities in a besieged zone are shut down (stores, inspiration sellers, radio contacts) because of the Blitzkrieg.
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