A 3D Option?
i know 3d seems to be the "new thing" with movies, but it gets old really fast. it would probably cause more problems if it is what i am thinking you mean.
i know 3d seems to be the "new thing" with movies, but it gets old really fast. it would probably cause more problems if it is what i am thinking you mean.
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I'm an 80s throwback... 3D isn't new to me; also dabbled in 3D editing long before this recent trend. Not too big of an anaglyph (blue/red) fan but that might be the easiest to implement.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Probably... but that's why it would be optional. When you get tired of it; disable it... get back into it whenever the mood strikes you.
I'm an 80s throwback... 3D isn't new to me; also dabbled in 3D editing long before this recent trend. Not too big of an anaglyph (blue/red) fan but that might be the easiest to implement. |
If it's done client-side, then it might mess with people who play in windowed mode.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
It seems that nVidia has 2 options available through their hardware/software. I wonder if there's any other aftermarket items like this.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
Except, how is this done? If it's done server side, then the game has to send you both sets of visual data, which will likely cause a lot of lag, even if you're not using the option.
If it's done client-side, then it might mess with people who play in windowed mode. |
The basic theory that pretty much any game with 3D spatial calculations can be presented to the viewer in stereoscopic 3D. The graphics card just has to process the same information from two different angles. There's been several different tech demo's over the years of various 3D games in stereoscopic presentation... some good... some not so good.
One of the perceived basic problems facing game developers is that there's no unified standard for presenting stereoscopic 3D to the end-consumer... but there really doesn't need to be one. Stereoscopic 3D could be done at the driver level by the graphics card with no special coding from the developers.
There is, likewise, no unified method by which vendors present 3D to the consumer. Nvidia, for example, isn't exactly interested in sharing the details of it's 3D Vision system to ATi and Intel.
While AMD has outlined an Open Stereo 3D Initiative, which seeks to standardize stereoscopic 3D hardware and user presentation, it's questionable as to whether or not the other consumer graphics vendors; Intel, Nvidia, and Via; will actually join in the initiative.
It's also questionable as to whether or not Khronos and Microsoft need to enter stereoscopic 3D into their respective rendering API's. Stereoscopic 3D support is really something better suited at the driver composition layer for X.org / Xfree86 and whatever passes for Microsoft's composition system.
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In regards to Yogi's request then, much like his change the post 32 content, on it's own it makes little sense. Enabling stereoscopic 3D isn't really something the developers of Paragon Studios have to do. If he wants Stereoscopic 3D, Nvidia, TriDef, and iz3d are perfectly acceptable solutions.
Now, if he wants the game to be OPTIMIZED for being played in stereoscopic 3D, with depth sensitive menus, and head tracking... that's a whole other can of worms that isn't likely to be opened anytime soon.
I don't know specifically how other 3D effects are achieved.
But no matter what, it seems like a silly idea.
http://www.fimfiction.net/story/36641/My-Little-Exalt
The big issue with 3D in this game is that it uses OpenGL not Direct 3D.
For the old Red/Cyan paper glasses thing, it's done by simply rendering the scene twice, put through two different filters with elements offset. To make the entire scene just exist above the computer screen, you offset the entire scene by some amount. To make things closer to the camera appear further from the screen, you would have to analyze their distance from the camera and offset those things a different amount than things further away. Either way, it's client-side only.
I don't know specifically how other 3D effects are achieved. But no matter what, it seems like a silly idea. |
Crank up a little surround sound (or at least some big headphones) then send the kids to grandma's.
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
For the old Red/Cyan paper glasses thing, it's done by simply rendering the scene twice, put through two different filters with elements offset. To make the entire scene just exist above the computer screen, you offset the entire scene by some amount. To make things closer to the camera appear further from the screen, you would have to analyze their distance from the camera and offset those things a different amount than things further away. Either way, it's client-side only.
I don't know specifically how other 3D effects are achieved. But no matter what, it seems like a silly idea. |
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Sorry for the confusion. I know how the 3D is done, was more asking how this game would do it.
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The '3D encoding' is already embedded in the graphics calls. You just need a system that interprets and displays it.
If I'd won the one they were giving away at HeroCon, I'd have been very happy. Since I didn't and you need a $200 gadget plus a 120Hz screen, it's way, way, WAY too expensive for what amounts to a very sexy gimmick, which currently doesn't even work with CoX.
Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.
I don't normally do this, but even though it doesn't detract from my gaming experience, I'm still going to argue against the inclusion of stereoscopic 3D in City of Heroes.
As far as I'm concerned, coloured paper glasses 3D needs to die in a fire. It's a dead-end technology that, despite its recent and inexplicable popularity, is an utter dead end. Fake hologram perspective does more to hurt your eyes than it does to improve the experience. It relies on light-filtering glasses, which dull and dim the image, it causes confusion and detracts from the actual contents of what you're seeing and even when it works perfectly, your brain simply tunes it out almost on the spot.
I've avoided watching movies in 3D before, but I couldn't avoid watching Avatar in 3D because that's the only ******* version of the movie they show in cinemas. After giving myself a headache, a bad case of crosseye and missing practically half of what happened in that movie, I'm determined to never see anything in 3D ever again. The faster this gimmick dies, the faster something actually decent can be invented, or at the very worst, we can watch movies and play games the old-fashioned way without gimmicks interfering with the experience.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't normally do this, but even though it doesn't detract from my gaming experience, I'm still going to argue against the inclusion of stereoscopic 3D in City of Heroes.
As far as I'm concerned, coloured paper glasses 3D needs to die in a fire. It's a dead-end technology that, despite its recent and inexplicable popularity, is an utter dead end. Fake hologram perspective does more to hurt your eyes than it does to improve the experience. It relies on light-filtering glasses, which dull and dim the image, it causes confusion and detracts from the actual contents of what you're seeing and even when it works perfectly, your brain simply tunes it out almost on the spot. I've avoided watching movies in 3D before, but I couldn't avoid watching Avatar in 3D because that's the only ******* version of the movie they show in cinemas. After giving myself a headache, a bad case of crosseye and missing practically half of what happened in that movie, I'm determined to never see anything in 3D ever again. The faster this gimmick dies, the faster something actually decent can be invented, or at the very worst, we can watch movies and play games the old-fashioned way without gimmicks interfering with the experience. |
I feel the same way pretty much just have a question for you Sam. Did they actually hand out those stupid paper glasses for Avatar when you bought the ticket?
I couldnt imagine myself sitting threw a film for a few hours with those dorky things that use to come in cereal boxes to read a special comic.
They definitely didn't hand out the red/blue paper glasses for Avatar. It's filmed in a non-compatible format IIRC, polarized 3D is different than "old school" 3D. The glasses for Avatar should have looked like slightly oversized sunglasses, that's what I got.
Paragon Wiki: http://www.paragonwiki.com
City Info Terminal: http://cit.cohtitan.com
Mids Hero Designer: http://www.cohplanner.com
I don't normally do this, but even though it doesn't detract from my gaming experience, I'm still going to argue against the inclusion of stereoscopic 3D in City of Heroes.
As far as I'm concerned, coloured paper glasses 3D needs to die in a fire. It's a dead-end technology that, despite its recent and inexplicable popularity, is an utter dead end. Fake hologram perspective does more to hurt your eyes than it does to improve the experience. It relies on light-filtering glasses, which dull and dim the image, it causes confusion and detracts from the actual contents of what you're seeing and even when it works perfectly, your brain simply tunes it out almost on the spot. I've avoided watching movies in 3D before, but I couldn't avoid watching Avatar in 3D because that's the only ******* version of the movie they show in cinemas. After giving myself a headache, a bad case of crosseye and missing practically half of what happened in that movie, I'm determined to never see anything in 3D ever again. The faster this gimmick dies, the faster something actually decent can be invented, or at the very worst, we can watch movies and play games the old-fashioned way without gimmicks interfering with the experience. |
To my knowledge, there's at least 5 different 3d techniques that can be leaned upon. (Not counting actual holography - youtube has some pretty interesting vids in this area)
3D TVs are already being marketed. There's even a 3D NintendoDS on the way.
I don't see an immediate decline, but if there is... then hopefully the prices will go rock bottom just as fast.
[Disturbing thought: Cloverfield in 3D]
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It sucks that some people do get adversely affected but that can happen from playing non-3d format games as well (or watching flashy-shiny anime)
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
I feel the same way pretty much just have a question for you Sam. Did they actually hand out those stupid paper glasses for Avatar when you bought the ticket?
I couldnt imagine myself sitting threw a film for a few hours with those dorky things that use to come in cereal boxes to read a special comic. |
Coloured filter lenses, by definition, block light from getting to your eye, so you're always going to see the picture dimmer than it actually ought to be, and my eyes seem to be less sensitive to light than they should be, meaning I spent half the movie staring into twilight and not seeing much. I'm going to wait for the movie to come out on DVD and watch it on my PC. At least there I know I can up the brightness and NOT watch it while wearing sunglasses at night. Seriously, if the subtitles weren't distorted I'd have chuked the glasses half-way through and just watched it with the coloured shadows.
I HATE this technology, and it's practically the only way they show new movies. AND it costs more, just to add insult to injury. So I'm paying more to see a worse showing of a movie. Yeah, can you tell I'm excited?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I don't think the tech is going anywhere; it's been around for over half a century with about 3 good surges between the 50s and now.
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It sucks that some people do get adversely affected but that can happen from playing non-3d format games as well (or watching flashy-shiny anime) |
But again - I have nothing against an option I don't have to use, and I wouldn't be arguing against this if it weren't for the fact that the advent of this technology threatens to ruin any entertainment value I can get out of going to the cinema. The less is spreads, the better.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I've avoided watching movies in 3D before, but I couldn't avoid watching Avatar in 3D because that's the only ******* version of the movie they show in cinemas.
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After giving myself a headache, a bad case of crosseye and missing practically half of what happened in that movie, I'm determined to never see anything in 3D ever again. The faster this gimmick dies, the faster something actually decent can be invented, or at the very worst, we can watch movies and play games the old-fashioned way without gimmicks interfering with the experience.
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Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
Quick Question to the OP:
Do you intend to use Heterochromial Glasses (left lens and right lens different colors) Polarized Lenses (alter the focus of the left and right eye by up to 90 degrees to show depth) or LCD Lens glasses (shutter technology) for your 3D experience?
-Rachel-
Quick Question to the OP:
Do you intend to use Heterochromial Glasses (left lens and right lens different colors) Polarized Lenses (alter the focus of the left and right eye by up to 90 degrees to show depth) or LCD Lens glasses (shutter technology) for your 3D experience? -Rachel- |
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars
In general, when dealing with Computer-based 3d options you're actually looking at the final option using Shutters. Though The LCD glasses wouldn't hurt (where each eye views the same scene in a slightly different position and angle, creating the illusion of depth)
-Rachel-
Any option requiring special glasses tends to hurt. Actually the shutter glasses tend to give me migraines just as fast as the polarized lenses.
Triumph: White Succubus: 50 Ill/Emp/PF Snow Globe: 50 Ice/FF/Ice Strobe: 50 PB Shi Otomi: 50 Ninja/Ninjistu/GW Stalker My other characters
No.
Would it be possibly to encode in an option that allows for stereoscopic 3D or at least analglyphic 3D play?
Apparently, I play "City of Shakespeare"
*Arc #95278-Gathering the Four Winds -3 step arc; challenging - 5 Ratings/3 Stars (still working out the kinks)
*Arc #177826-Lights, Camera, Scream! - 3 step arc, camp horror; try out in 1st person POV - 35 Ratings/4 Stars