Less purse snatchers, pls?
I'd like to see a slightly more realisitc approach, and move the villains off the big, open streets and stuff, sometimes within spitting distance of Longbow and PPD.
Instead, move them to the alleys between buildings, parking lots, slightly more run down areas, places criminals lurk.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I'd like to see a slightly more realisitc approach, and move the villains off the big, open streets and stuff, sometimes within spitting distance of Longbow and PPD.
Instead, move them to the alleys between buildings, parking lots, slightly more run down areas, places criminals lurk. |
Still, that was then, and this is now. It might be time to re-examine things. It was mentioned in the Herocon Panel that gave the ultramode demo that the Praetorian Clockwork only mess with you if you mess with them... I think that would be a great technology to bring to some of the other spawns as well (assuming it's actually new AI and not just making their aggro distance really really small, like with leaderless Vahz Zombies). For some of the outdoor spawns, anyway.
So, for example, you have your gang members in the back alleys and dark corners of the city. They're the ones doing the illegal stuff. Mugging people, trying to break into buildings, beating up innocents, etc.., and they'll react the same way they do now. They're doing something wrong, and they know it. If they notice you, they'll attack.
But the ones on the street act differently. They shouldn't do the overt crimes... if any. They just loiter around, talk to their girlfriends, maybe get a bit rowdy and yell at people passing by... but nothing that would really make a person stop and think "This is WRONG! I should stop them!". Their only real crime is wearing gang colors. So, they won't attack you unless you attack them first. If they can get away with standing around, they don't wanna start any trouble. Plus, gives good space for a few new lines about how the heroes in this city go around shooting fire at people who's only crime is standing around.
That's how I'd do it, anyway. Not sure how feasible it is to go back and redo the old spawns like that, though.
I wasn't aware the devs tried putting the snatchers and kidnappers in the allies and whatnot.
Anyway, either idea sounds wonderful. So long as there aren't so many helpless I must save. I can handle thugs trying to break into cars or asking 'How much is the stuff?' (could be talking about anything...they could be selling cookies!).
But the ones on the street act differently. They shouldn't do the overt crimes... if any. They just loiter around, talk to their girlfriends, maybe get a bit rowdy and yell at people passing by... but nothing that would really make a person stop and think "This is WRONG! I should stop them!". Their only real crime is wearing gang colors.
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That reminds me. Why is it okay for me to beat up Legitimate Businessmen on the street just because they happen to be wearing nice suits?
NPCs: A Single Method to Greatly Expand Bases
Hello brother villain. I too play blue side a lot but I am only there to infiltrate the paragon heirarchy and bring it down from the inside. Join me.
Oh and please don't tell anyone.
Heh. This is pretty much the cornerstone of my character - he took up heroing because he realized that he couldn't rely on heroes to save him all the time.
Then... he got a little bitter.
I can't recall the source at the moment, but I recall a comment related to this. It was something along the lines of that's how they tried it at first... but then they found that people had a hard time finding enemies for hunt missions or street sweeping. So, there was a conflict between realism and ease of gameplay... and the end result was putting more spawns in the streets. Or something like that, it's only a vague recollection.
Still, that was then, and this is now. It might be time to re-examine things. It was mentioned in the Herocon Panel that gave the ultramode demo that the Praetorian Clockwork only mess with you if you mess with them... I think that would be a great technology to bring to some of the other spawns as well (assuming it's actually new AI and not just making their aggro distance really really small, like with leaderless Vahz Zombies). For some of the outdoor spawns, anyway. So, for example, you have your gang members in the back alleys and dark corners of the city. They're the ones doing the illegal stuff. Mugging people, trying to break into buildings, beating up innocents, etc.., and they'll react the same way they do now. They're doing something wrong, and they know it. If they notice you, they'll attack. But the ones on the street act differently. They shouldn't do the overt crimes... if any. They just loiter around, talk to their girlfriends, maybe get a bit rowdy and yell at people passing by... but nothing that would really make a person stop and think "This is WRONG! I should stop them!". Their only real crime is wearing gang colors. So, they won't attack you unless you attack them first. If they can get away with standing around, they don't wanna start any trouble. Plus, gives good space for a few new lines about how the heroes in this city go around shooting fire at people who's only crime is standing around. That's how I'd do it, anyway. Not sure how feasible it is to go back and redo the old spawns like that, though. |
I have a similar problem villain-side. Every time I see cops pointing their guns at villains, I take my time to whoop some butts, but although I just saved them, they start attacking me. Sure villains don't stick to morals codes, but they should be able to realize that without me helping them they'll be arresting at the next corner. Plz devs, make them worship me instead.
Noooo! If you get rid of the purse-snatchers, you get rid of the whole reason for one of my favorite villains to exist...
(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon
Okay, I'd like to voice the other side of this.
You level 50s who are so "into" the game that you can't bring yourself to realize it's just a game should also realize that some of us actually use those mobs for XP. It frustrates me to see level 50s running around Atlas Park beating up mobs because they can't pass up a computer program's cry for help. I have to wonder, are they really trying to "save the day" or are they just trying to show off for the noobs?
/rant
That being said, I do like the idea of making them less "criminal" out in the open. Oddly enough, hazard zones like the Hollows and Perez Park have gangs doing just that sort of thing (mainly because there are no/few citizens to harass, but still).
I would imagine that "flagging" certain spawn points in that way would be a massive undertaking. Think of every alley, dark space, or underpass in the game, now think about the random nature of spawns, I wonder if the devs CAN make spawn points in the cities that dictate the behavior of NPCs for example.
I think they might be able to, considering people said they could make them only spawn in certain areas before, and right now they also only do the carjacking animations near cars, the door-breaking animation near doors, and other things like that, so, I wonder just how possible something like this is, not to change the number of spawns in the streets, jusst change their behavior out there.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
That reminds me. Why is it okay for me to beat up Legitimate Businessmen on the street just because they happen to be wearing nice suits?
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You might as well say the same about the Council. They are just using their right to free speech and assembly. Do the guys listening to the soapbox guys carry guns?
Could always wait until they shoot at you, if you really want a reason.
You might as well say the same about the Council. They are just using their right to free speech and assembly. Do the guys listening to the soapbox guys carry guns? |
And legalities aside, they advertise being in the council. It's the equivalent of beating up guys with swastika shirts. Even if it's illegal, it's awesome.
Really, the Family is just the sloppiest Mafia in the history of anything.
NPCs: A Single Method to Greatly Expand Bases
Okay, I'd like to voice the other side of this.
You level 50s who are so "into" the game that you can't bring yourself to realize it's just a game should also realize that some of us actually use those mobs for XP. It frustrates me to see level 50s running around Atlas Park beating up mobs because they can't pass up a computer program's cry for help. I have to wonder, are they really trying to "save the day" or are they just trying to show off for the noobs? /rant That being said, I do like the idea of making them less "criminal" out in the open. Oddly enough, hazard zones like the Hollows and Perez Park have gangs doing just that sort of thing (mainly because there are no/few citizens to harass, but still). |
Shouldn't you be doing an AE farm?
But yeah I do see your point. I often find myself slaughtering those low level mobs when I get reallllly bored. And it's just fun. (50 levels of getting beat up, and now the tables have turned.) But then I remember people use those for exp, so if I absolutely must slaughter something, I go to a zone that nobody uses anymore to do it. Like Perez Park.
Okay, I'd like to voice the other side of this.
You level 50s who are so "into" the game that you can't bring yourself to realize it's just a game should also realize that some of us actually use those mobs for XP. It frustrates me to see level 50s running around Atlas Park beating up mobs because they can't pass up a computer program's cry for help. I have to wonder, are they really trying to "save the day" or are they just trying to show off for the noobs? /rant |
That said, I don't slaughter all the enemies for the fun of it. Just the crooks harassing helpless citizens. There are still dozens of spawns of groups dealing drugs, vandalizing and what-not that I leave for the 'xpers'.
PS: When has it *EVER* been hard to find mobs to take out on the streets!? Seriously?
Originally Posted by Leo_G
PS: When has it *EVER* been hard to find mobs to take out on the streets!? Seriously?
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But apart from that, you're quite right. It's not too hard to find mobs generally on the streets. Sometimes that why I run in the middle of the road to avoid purples :P
Home server: Victory
Characters on: Victory & Virtue
My first 50(0)! 18/11/11
@Oneirohero
When I play villains, I play them like villains. When I play heroes, I play them like heroes. Having played redside for a long while and really getting into character with them, I come back to blueside and proceed to do the same.
A lot of my heroes don't have travel powers from the pools so end up running and jumping along street level. They see purse snatchers and citizens being harassed a *lot*. Is my self respecting hero suppose to just walk past that when running through Atlas and Steel? No! They're going to do something about it!
I don't have a problem stopping every now and then...but, it starts being a *pain* when you can see another helpless citizen being harassed and screaming for help just across the street! And then another a bit down the road! And another around the corner! And another! And another!!
Either heroes of Paragon just wave it away like it's all just a bunch of uncreative street performers or they have no conscience