Less purse snatchers, pls?


CapnGeist

 

Posted

When I play villains, I play them like villains. When I play heroes, I play them like heroes. Having played redside for a long while and really getting into character with them, I come back to blueside and proceed to do the same.

A lot of my heroes don't have travel powers from the pools so end up running and jumping along street level. They see purse snatchers and citizens being harassed a *lot*. Is my self respecting hero suppose to just walk past that when running through Atlas and Steel? No! They're going to do something about it!

I don't have a problem stopping every now and then...but, it starts being a *pain* when you can see another helpless citizen being harassed and screaming for help just across the street! And then another a bit down the road! And another around the corner! And another! And another!!

Either heroes of Paragon just wave it away like it's all just a bunch of uncreative street performers or they have no conscience


 

Posted

I'd like to see a slightly more realisitc approach, and move the villains off the big, open streets and stuff, sometimes within spitting distance of Longbow and PPD.
Instead, move them to the alleys between buildings, parking lots, slightly more run down areas, places criminals lurk.


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Originally Posted by Techbot Alpha View Post
I'd like to see a slightly more realisitc approach, and move the villains off the big, open streets and stuff, sometimes within spitting distance of Longbow and PPD.
Instead, move them to the alleys between buildings, parking lots, slightly more run down areas, places criminals lurk.
I can't recall the source at the moment, but I recall a comment related to this. It was something along the lines of that's how they tried it at first... but then they found that people had a hard time finding enemies for hunt missions or street sweeping. So, there was a conflict between realism and ease of gameplay... and the end result was putting more spawns in the streets. Or something like that, it's only a vague recollection.


Still, that was then, and this is now. It might be time to re-examine things. It was mentioned in the Herocon Panel that gave the ultramode demo that the Praetorian Clockwork only mess with you if you mess with them... I think that would be a great technology to bring to some of the other spawns as well (assuming it's actually new AI and not just making their aggro distance really really small, like with leaderless Vahz Zombies). For some of the outdoor spawns, anyway.

So, for example, you have your gang members in the back alleys and dark corners of the city. They're the ones doing the illegal stuff. Mugging people, trying to break into buildings, beating up innocents, etc.., and they'll react the same way they do now. They're doing something wrong, and they know it. If they notice you, they'll attack.

But the ones on the street act differently. They shouldn't do the overt crimes... if any. They just loiter around, talk to their girlfriends, maybe get a bit rowdy and yell at people passing by... but nothing that would really make a person stop and think "This is WRONG! I should stop them!". Their only real crime is wearing gang colors. So, they won't attack you unless you attack them first. If they can get away with standing around, they don't wanna start any trouble. Plus, gives good space for a few new lines about how the heroes in this city go around shooting fire at people who's only crime is standing around.


That's how I'd do it, anyway. Not sure how feasible it is to go back and redo the old spawns like that, though.


 

Posted

I wasn't aware the devs tried putting the snatchers and kidnappers in the allies and whatnot.

Anyway, either idea sounds wonderful. So long as there aren't so many helpless I must save. I can handle thugs trying to break into cars or asking 'How much is the stuff?' (could be talking about anything...they could be selling cookies!).


 

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Originally Posted by Xaphan View Post
But the ones on the street act differently. They shouldn't do the overt crimes... if any. They just loiter around, talk to their girlfriends, maybe get a bit rowdy and yell at people passing by... but nothing that would really make a person stop and think "This is WRONG! I should stop them!". Their only real crime is wearing gang colors.

That reminds me. Why is it okay for me to beat up Legitimate Businessmen on the street just because they happen to be wearing nice suits?


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Hello brother villain. I too play blue side a lot but I am only there to infiltrate the paragon heirarchy and bring it down from the inside. Join me.


Oh and please don't tell anyone.


 

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Heh. This is pretty much the cornerstone of my character - he took up heroing because he realized that he couldn't rely on heroes to save him all the time.

Then... he got a little bitter.

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Originally Posted by CapnGeist View Post
That reminds me. Why is it okay for me to beat up Legitimate Businessmen on the street just because they happen to be wearing nice suits?
You've got a hero license. It would be okay for you to beat up Mother Theresa on the street for excessive body odor.


 

Posted

Quote:
Originally Posted by Xaphan View Post
I can't recall the source at the moment, but I recall a comment related to this. It was something along the lines of that's how they tried it at first... but then they found that people had a hard time finding enemies for hunt missions or street sweeping. So, there was a conflict between realism and ease of gameplay... and the end result was putting more spawns in the streets. Or something like that, it's only a vague recollection.


Still, that was then, and this is now. It might be time to re-examine things. It was mentioned in the Herocon Panel that gave the ultramode demo that the Praetorian Clockwork only mess with you if you mess with them... I think that would be a great technology to bring to some of the other spawns as well (assuming it's actually new AI and not just making their aggro distance really really small, like with leaderless Vahz Zombies). For some of the outdoor spawns, anyway.

So, for example, you have your gang members in the back alleys and dark corners of the city. They're the ones doing the illegal stuff. Mugging people, trying to break into buildings, beating up innocents, etc.., and they'll react the same way they do now. They're doing something wrong, and they know it. If they notice you, they'll attack.

But the ones on the street act differently. They shouldn't do the overt crimes... if any. They just loiter around, talk to their girlfriends, maybe get a bit rowdy and yell at people passing by... but nothing that would really make a person stop and think "This is WRONG! I should stop them!". Their only real crime is wearing gang colors. So, they won't attack you unless you attack them first. If they can get away with standing around, they don't wanna start any trouble. Plus, gives good space for a few new lines about how the heroes in this city go around shooting fire at people who's only crime is standing around.


That's how I'd do it, anyway. Not sure how feasible it is to go back and redo the old spawns like that, though.
This would be great, it's realistic and would make less purse snatchers because if you keep to the main street, you might not see those in the alleys and parking lots.


 

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I have a similar problem villain-side. Every time I see cops pointing their guns at villains, I take my time to whoop some butts, but although I just saved them, they start attacking me. Sure villains don't stick to morals codes, but they should be able to realize that without me helping them they'll be arresting at the next corner. Plz devs, make them worship me instead.


 

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Noooo! If you get rid of the purse-snatchers, you get rid of the whole reason for one of my favorite villains to exist...



(Sometimes, I wish there could be a Dev thumbs up button for quality posts, because you pretty much nailed it.) -- Ghost Falcon

 

Posted

Okay, I'd like to voice the other side of this.

You level 50s who are so "into" the game that you can't bring yourself to realize it's just a game should also realize that some of us actually use those mobs for XP. It frustrates me to see level 50s running around Atlas Park beating up mobs because they can't pass up a computer program's cry for help. I have to wonder, are they really trying to "save the day" or are they just trying to show off for the noobs?

/rant

That being said, I do like the idea of making them less "criminal" out in the open. Oddly enough, hazard zones like the Hollows and Perez Park have gangs doing just that sort of thing (mainly because there are no/few citizens to harass, but still).


 

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Originally Posted by Coyote_Seven View Post
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I would imagine that "flagging" certain spawn points in that way would be a massive undertaking. Think of every alley, dark space, or underpass in the game, now think about the random nature of spawns, I wonder if the devs CAN make spawn points in the cities that dictate the behavior of NPCs for example.

I think they might be able to, considering people said they could make them only spawn in certain areas before, and right now they also only do the carjacking animations near cars, the door-breaking animation near doors, and other things like that, so, I wonder just how possible something like this is, not to change the number of spawns in the streets, jusst change their behavior out there.


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Posted

Quote:
Originally Posted by CapnGeist View Post
That reminds me. Why is it okay for me to beat up Legitimate Businessmen on the street just because they happen to be wearing nice suits?
Could always wait until they shoot at you, if you really want a reason.

You might as well say the same about the Council. They are just using their right to free speech and assembly. Do the guys listening to the soapbox guys carry guns?


 

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Originally Posted by ThePill View Post
Could always wait until they shoot at you, if you really want a reason.

You might as well say the same about the Council. They are just using their right to free speech and assembly. Do the guys listening to the soapbox guys carry guns?
Council's a different case. While not /technically/ legal in the states, in many countries wearing certain symbols to denote particular alliances is a criminal offense. While, granted, we still shouldn't have the right to go about beating up people wearing Council Logos, we somehow know who everyone in The Family is despite them just dressing like legitimate businessmen and supposedly using Organized Crime to protect themselves.

And legalities aside, they advertise being in the council. It's the equivalent of beating up guys with swastika shirts. Even if it's illegal, it's awesome.

Really, the Family is just the sloppiest Mafia in the history of anything.


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Posted

Quote:
Originally Posted by Shrowd View Post
Okay, I'd like to voice the other side of this.

You level 50s who are so "into" the game that you can't bring yourself to realize it's just a game should also realize that some of us actually use those mobs for XP. It frustrates me to see level 50s running around Atlas Park beating up mobs because they can't pass up a computer program's cry for help. I have to wonder, are they really trying to "save the day" or are they just trying to show off for the noobs?

/rant

That being said, I do like the idea of making them less "criminal" out in the open. Oddly enough, hazard zones like the Hollows and Perez Park have gangs doing just that sort of thing (mainly because there are no/few citizens to harass, but still).
Fighting mobs outside?

Shouldn't you be doing an AE farm?



But yeah I do see your point. I often find myself slaughtering those low level mobs when I get reallllly bored. And it's just fun. (50 levels of getting beat up, and now the tables have turned.) But then I remember people use those for exp, so if I absolutely must slaughter something, I go to a zone that nobody uses anymore to do it. Like Perez Park.


 

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Quote:
Originally Posted by Shrowd View Post
Okay, I'd like to voice the other side of this.

You level 50s who are so "into" the game that you can't bring yourself to realize it's just a game should also realize that some of us actually use those mobs for XP. It frustrates me to see level 50s running around Atlas Park beating up mobs because they can't pass up a computer program's cry for help. I have to wonder, are they really trying to "save the day" or are they just trying to show off for the noobs?

/rant
Outside of xping, what else is there in the game? Building a strong concept and then abiding to that concept is a game in itself. For certain characters, no, he's not going to ignore a computer program's cry for help. Because to him, it's not a computer program (sometimes AE isn't even a computer program).

That said, I don't slaughter all the enemies for the fun of it. Just the crooks harassing helpless citizens. There are still dozens of spawns of groups dealing drugs, vandalizing and what-not that I leave for the 'xpers'.

PS: When has it *EVER* been hard to find mobs to take out on the streets!? Seriously?


 

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Originally Posted by Leo_G
PS: When has it *EVER* been hard to find mobs to take out on the streets!? Seriously?
Since Issue 15, The 5th column now wipes the floor with a lot of council spawns in Steel Canyon and Boomtown, making it hell for those who have to hunt 30 Council for a number of missions.

But apart from that, you're quite right. It's not too hard to find mobs generally on the streets. Sometimes that why I run in the middle of the road to avoid purples :P



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