How bugged is the Statesman TF?


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Posted

Hello everyone.

Tonight was my first opportunity to try the STF, and with one or two people who had done it before. Although it's very very long, it is enjoyable.

However.

Upon getting all the way to Recluse in the fourth mission (I doubt considering how long it's been around this is any surprise), we ran into some severely unexpected problems. The first amongst these was the Arachnos Flier. As per the procedure we knew of, we destroyed the flier and then minions. Great. We knew then we had twenty minutes to make a start on Recluse and the towers. The problem was that instead of twenty minutes, the flier spawned again after just about three minutes. We tried to ignore it, and eventually we had to engage it again, during which time it kept spawning minions and disrupting the plans of destroying the towers.

The second and third times, the time to the respawn was well under twenty minutes. We also comprehensively destroyed the repairmen spawns on the towers...only to have them respawn anyways! So we wound up constantly being at two towers down, two towers up, which I found ridiculous. I actually wound up petitioning it as I thought this wasn't remotely normal behavior for the instance. No reasonable group could be expected to finish the scenario given the circumstances.

Does this happen a lot? Is the Statesman TF bugged and if so, how much?


S.


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Posted

The flier respawns every 20 minutes, on a fixed clock. If it takes you 16 minutes to kill it from when it first spawns, it will spawn again in 4 minutes. If, on the other hand, it takes you one minute from its first spawn, it will not spawn again for another 19 minutes. This problem is largely remedied by killing Recluse in a far corner of the map.

Regarding the towers: they don't rebuild themselves - repairmen that you don't kill may wander over to a destroyed tower and rebuild it, so you need to be very careful to kill them as they spawn. They're only level 45 (or something) so they melt to most AoEs.


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Posted

Quote:
Originally Posted by SuperOz View Post
First part of quote removed
The first (problem) amongst these was the Arachnos Flier. As per the procedure we knew of, we destroyed the flier and then minions. Great. We knew then we had twenty minutes to make a start on Recluse and the towers.
The twenty minute timer referred to actually starts when the first player enters the mission. I think how it works is that every twenty minutes, the map is checked for a Flyer. If one's there, great, check again in twenty. If not, spawn a Flyer, check in twenty.

Quote:
Originally Posted by SuperOz View Post
The problem was that instead of twenty minutes, the flier spawned again after just about three minutes. We tried to ignore it, and eventually we had to engage it again, during which time it kept spawning minions and disrupting the plans of destroying the towers.
The second and third times, the time to the respawn was well under twenty minutes.
Because the timer is checked every twenty minutes, you will end up with under twenty minutes to next spawn if you just let the Flyer sit there, so ignoring it at first is why it respawned so quickly.

Quote:
Originally Posted by SuperOz View Post
We also comprehensively destroyed the repairmen spawns on the towers...only to have them respawn anyways! So we wound up constantly being at two towers down, two towers up, which I found ridiculous.
If you have Knockback/Repel powers (Force Field's Force Bubble, or Storm Summoning Hurricane for examples), and a repairmen gets knocked close to an already 'Dead' Tower, then instead of coming back to the tower under attack, it'll fix the dead one instead.
If you are 110% positive that you got every single repairman without fail, then I don't know why else that would happen.

Quote:
Originally Posted by SuperOz View Post
I actually wound up petitioning it as I thought this wasn't remotely normal behavior for the instance. No reasonable group could be expected to finish the scenario given the circumstances.

Does this happen a lot? Is the Statesman TF bugged and if so, how much?
I think it is more likely a misunderstanding of the mechanics of the encounter than a bug.


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Posted

Quote:
Originally Posted by Honbrid View Post
The twenty minute timer referred to actually starts when the first player enters the mission. I think how it works is that every twenty minutes, the map is checked for a Flyer. If one's there, great, check again in twenty. If not, spawn a Flyer, check in twenty.
Actually, there is no check, it simply respawns. You could have it down to 1 hp at the 19 minute, 59 second mark, and it will disappear and a completely new, full health flier will spawn at the 20 minute mark.


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Posted

To my knowledge, there are two bugs with the Statesman TF:

1- When an enemy spawns in, they are untargetable for a moment. The Repairmen start their heal, and finish the interruptable part, before they are targetable, meaning that they'll almost always get a heal in before they can be hit. They never spawn on dead towers though. In addition to Knockback, Fear and Avoid effects can result in them heading away from "their" tower, and fixing a dead one.

2- There are two versions of the Flyer. Both are identical in stats, but one drops merits, the other doesn't. Castle posted once that the wrong one spawns in the STF, but he couldn't figure out why it was calling the wrong one. So until then, free merits! Yay!


@Roderick

 

Posted

Quote:
Originally Posted by Roderick View Post

1- When an enemy spawns in, they are untargetable for a moment. The Repairmen start their heal, and finish the interruptable part, before they are targetable, meaning that they'll almost always get a heal in before they can be hit.
I'm almost positive this bug was fixed a while back. On every STF I've been on in the past few months the repairmen get wiped out by AoEs before they fire off their heal.


@Demobot

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Posted

We were 100% certain we'd gotten rid of all the repairmen. No mistakes, no miscounting. I was also able to see the action, being the tank with the only job of taunting Recluse. We had no FF's or other large-scale AoE scatter attacks.

As for the Flyer, it most certainly wasn't acting according to a timer. Between the first and second spawns was 18 minutes. No mistake on that, one of us was keeping count. It wasn't the balance of twenty minutes, it wasn't taken from when the first one went down or if another was due to be checked for at twenty minutes. It simply did not conform to the rule you are suggesting here. I'm happy to be proven wrong, but the entire team of eight was confirming what I'm posting here.

The timing of the flyer was out, and towers were being rebuilt by repairmen who were somehow appearing where there was no opportunity for them to do so.

S.


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Posted

Quote:
Originally Posted by SuperOz View Post
As for the Flyer, it most certainly wasn't acting according to a timer. Between the first and second spawns was 18 minutes. No mistake on that, one of us was keeping count. It wasn't the balance of twenty minutes, it wasn't taken from when the first one went down or if another was due to be checked for at twenty minutes. It simply did not conform to the rule you are suggesting here. I'm happy to be proven wrong, but the entire team of eight was confirming what I'm posting here.
I think you might be misunderstanding what the others are trying to explain.

When the first person enters the mission, the Flyer spawns, and a 20 minute timer starts. When that timer runs out, a new flyer spawns (despawning the old one if it's still there), and the 20 minute timer restarts. It never matters when you killed the flyer, just when it spawned in.


@Roderick

 

Posted

I'm very aware of what was said, and my response is that it is not how the respawn of the Flyer was behaving. I can't be any clearer than that.

S.


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Posted

Quote:
Originally Posted by SuperOz View Post
Tonight was my first opportunity to try the STF, and with one or two people who had done it before. Although it's very very long, it is enjoyable.
Heh. You've never been to the Shadow Shard, have you?


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Posted

I have, and trust me....I regret at least one of those missions....

S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Well, I have done the STF twice in the past couple of weeks, once on my Stone/Fire tank and once on my Ill/Rad controller. I did not notice any bugs on either run -- everything worked according to the mechanics we understood. The Ill/Rad run was a little tougher, but that was mainly because our only tank was a Willpower who wasn't quite up to tanking LR, so we had to do it with Phantom Army.


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Posted

Quote:
Originally Posted by SuperOz View Post
I have, and trust me....I regret at least one of those missions....

S.
Once you've done the Quaterfield TF twice in a row, nothing even gets a single "very" long in this game


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Posted

Sleeping during the TF doesn't count


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Posted

Quote:
Originally Posted by Roderick View Post
1- When an enemy spawns in, they are untargetable for a moment. The Repairmen start their heal, and finish the interruptable part, before they are targetable, meaning that they'll almost always get a heal in before they can be hit. They never spawn on dead towers though. In addition to Knockback, Fear and Avoid effects can result in them heading away from "their" tower, and fixing a dead one.
If this is still going on, I haven't seen it lately. I've been seeing them run in and die immediately to ongoing AoEs or pet reactions to their appearance.


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Posted

Quote:
Originally Posted by SuperOz View Post
I'm very aware of what was said, and my response is that it is not how the respawn of the Flyer was behaving. I can't be any clearer than that.
So how was your team measuring the time of the first spawn?


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Posted

Quote:
Originally Posted by SuperOz View Post
Although it's very very long, it is enjoyable.
Long? 45-75 minutes is less than most of the other Phalanx TFs.

Quote:
I'm very aware of what was said, and my response is that it is not how the respawn of the Flyer was behaving. I can't be any clearer than that.
Based on your description of the events, you took the flier down at 17/20 minutes, depending on what "and minions" refers to. Then, at 20/20 minutes, it respawned, which is what it does.

Quote:
We also comprehensively destroyed the repairmen spawns on the towers...only to have them respawn anyways!
Somebody was letting a Repairman get away/knocked away and not finishing the job.

::

I will admit I have experienced a "bugged" STF but that was a mission server on the fritz, not that the encounter itself was somehow flawed.


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Posted

Quote:
Originally Posted by UberGuy View Post
So how was your team measuring the time of the first spawn?
I'm not sure I'm understanding the question. Do you mean by what means were we measuring the time, or what point did we take it from? We took the first appearance of the Flyer as our benchmark. However, that's an incidental concern weighed against the tower issue.


S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Lost Halo,

I will concede the point regarding the flyer, but the first respawn and thereafter were really pushing the line as far as timing is concerned. I'm still not entirely convinced there wasn't an issue.

As for the towers, I must reiterate again that we were methodic in how we handled the repairmen and not one slipped through when we were taking down towers. The repairmen, and I will say it again, were manifesting from previously downed towers. I sincerely hope you're not questioning the veracity of what I'm saying here, as I have no ulterior motive to do so.

S.


Part of Sister Flame's Clickey-Clack Posse

 

Posted

Quote:
Originally Posted by Roderick View Post
1- When an enemy spawns in, they are untargetable for a moment. The Repairmen start their heal, and finish the interruptable part, before they are targetable, meaning that they'll almost always get a heal in before they can be hit.
Quote:
Originally Posted by Demobot View Post
I'm almost positive this bug was fixed a while back. On every STF I've been on in the past few months the repairmen get wiped out by AoEs before they fire off their heal.
It was not fixed. HOWEVER, they can easily (with the right powers) be killed before they can be targeted. A location-targeted AoE can kill them and pets can target them before the players can. Also, ANY AoE can be used against them by targeting the TOWER. When I ran this with my fire/kin, I just stood next to the tower with Hot Feet running and no repairman was ever able to do any repairing.

Basically, you have to find a way to kill them before you can target them.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Once you've done the Quaterfield TF twice in a row, nothing even gets a single "very" long in this game
I think once is more than enough for most lifetimes.

S.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Once you've done the Quaterfield TF twice in a row, nothing even gets a single "very" long in this game
Does running all 4 Shard TFs in a row count? I've done that once, immediately followed by an ITF and STF. What a crazy day. lol


 

Posted

Quote:
Originally Posted by Master-Blade View Post
Does running all 4 Shard TFs in a row count? I've done that once, immediately followed by an ITF and STF. What a crazy day. lol
Oh absolutely. And ever since running the Sara Moore TF, I haven't complained about cave missions once.


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Posted

Ok, as to the flier respawn others have mentioned how that works... every 20 minutes the game spawns a new flier. Let's say you've killed the flier and it respawns a couple of minutes later. Ok, that happens, you killed it just a few minutes before the respawn timer popped. Now you immediately kill the flier again. Assuming that you probably took 2-3 minutes to kill the flier from the time it respawned you now have 17-18 minutes to deal with LR and the towers before the flier reappears.

It works like this:

  • First person enters the mission and a flier spawns
  • 20 minutes later a new flier spawns and the old one despawns
  • This cycle repeats until the mission is over.
I always look at the clock when we first enter the mission, that way I know when to expect the flier to return. If we took 18 minutes dealing with the corridor and patron AV's we wait a couple of minutes for the flier to respawn... when it does it appears dead center between the towers. Once we see that respawn we kill the flier knowing we now have 15 minutes or more to deal with the towers & LR... and we take the towers in order of Red, Blue, Orange and Green. The tanker pulls LR back into the corner behind the Green tower so you don't have to worry about a flier respawn while killing LR.

Let's say we enter the mission at 5:00. At 5:20 precisely the flier will respawn... and it'll do it again at exactly 5:40 and 6:00. Knowing that it's a simple matter to plan your window of taking out LR.

On the repairmen, don't be absolutely sure you didn't knock one back to a destroyed tower... they can end up underneath the closed dome of the tower's base and thus be hidden from view. Try it sometime on a destroyed tower, you can jump down through the dome into the pit below the dead tower kind of like jumping into a chimney.


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