New Game Engine?
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Right. "Game Engine" doesn't have any specific meaning, in any game.
"Give me a new game engine" is as useful as saying "Make the sun explode"... in an arcade game which doesn't have a sun. (And yes, I have been told to 'make the sun explode' while working on an arcade game which had no sun) |
Wait, are you saying it wasn't an exploding sun that put the moon in CoH into a polar orbit?
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I have a feeling the OP meant graphics engine. If such is the case, then the answer will almost definitely be "no." That's something developers typically save for new iterations of a game (i.e. Guild Wars 2), rather than an "upgrade" to an old game.
Ultra Mode is around the corner, but I believe that's just an "upgrade" to the current engine.
To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
I like the game content, but they should combat turn based.
I gotta make pain. I gotta make things right. I gotta stop what's comin'. 'Least I gotta try.
so is it impossible to make a completely new awesome engine and just move all the old information to it?
or is it just very hard and time consuming?
so is it impossible to make a completely new awesome engine and just move all the old information to it?
or is it just very hard and time consuming? |
They'd have to basically re-do the entire game, changing all the animations and such over to the new engine. The game as it is now was designed with the current engine in mind, so changing over now would be a hassle.
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To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.
I'm not sure if it's "impossible" per se, but it would certainly be impractical.
They'd have to basically re-do the entire game, changing all the animations and such over to the new engine. The game as it is now was designed with the current engine in mind, so changing over now would be a hassle. |
However, who knows how scalable their system is. I've based most of my opinions off the idea that Cryptic placed horrible limitations in their coding which under-cuts the scalability with newer graphics, physics,rendering, software.
Maybe they're (paragon studios) hiding some programming geniuses in their basement head quarters.
I would be delighted to be wrong about the games scalability.
so is it impossible to make a completely new awesome engine and just move all the old information to it?
or is it just very hard and time consuming? |
Hey, that's a really nice water color painting on canvas you did there. But you know what? Acrylic paint on glass would be so much better. So, go head and hire some glaziers to create the glass, and pigmentists to create the whole spectrum of acrylic paints you need. Then, all you have to do, is transfer the painting onto the new medium... you know, by repainting the whole thing all over again, learning how to use acrylic paint on glass as masterfully as you used water color on canvas.
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It's like saying:
Hey, that's a really nice water color painting on canvas you did there. But you know what? Acrylic paint on glass would be so much better. So, go head and hire some glaziers to create the glass, and pigmentists to create the whole spectrum of acrylic paints you need. Then, all you have to do, is transfer the painting onto the new medium... you know, by repainting the whole thing all over again, learning how to use acrylic paint on glass as masterfully as you used water color on canvas. |
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It's like saying:
Hey, that's a really nice water color painting on canvas you did there. But you know what? Acrylic paint on glass would be so much better. So, go head and hire some glaziers to create the glass, and pigmentists to create the whole spectrum of acrylic paints you need. Then, all you have to do, is transfer the painting onto the new medium... you know, by repainting the whole thing all over again, learning how to use acrylic paint on glass as masterfully as you used water color on canvas. |
I I've based most of my opinions off the idea that Cryptic placed horrible limitations in their coding which under-cuts the scalability with newer graphics, physics,rendering, software.
|
It sounds like you are accusing them of being either malicious or ignorant in their design.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Where did you get the idea that Cryptic placed horrible limitations in their coding?
It sounds like you are accusing them of being either malicious or ignorant in their design. |
I cannot reach the top shelf in my mother's kitchen without a stool. This is a limitation of the combination of the location of the shelf and my own height. There was nothing malicious nor ignorant about my height, nor about the placement of the shelf. In fact in the shelf's case it was the opposite of malicious, since including the high shelf prevents the inclusion of "bug catcher" design in the house (high, horizontal surfaces which collect dust and dead bugs because they're rarely cleaned).
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Just because it's a limitation, doesn't mean that it was malicious or ignorant.
I cannot reach the top shelf in my mother's kitchen without a stool. This is a limitation of the combination of the location of the shelf and my own height. There was nothing malicious nor ignorant about my height, nor about the placement of the shelf. In fact in the shelf's case it was the opposite of malicious, since including the high shelf prevents the inclusion of "bug catcher" design in the house (high, horizontal surfaces which collect dust and dead bugs because they're rarely cleaned). |
While I do not code myself, I know several people who do, including my husband. I have seen them tearing their hair out when coding doesn't work the first time and then they have to find another way, perhaps by adding a limitation or doing it a different way.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
I'm pretty sure FW was agreeing with you.
Truth of the matter is, most of the things we see as limitations today, are there because the game was built starting in 2003. They've done a fantastic job of keeping up with the advances in technology, but people who make glib pronouncements about what they "should" do in terms of ripping out the guts of the game, or starting from scratch, don't account for the fact that if it took them 2 years the first time, it will probably take them two years this time, and by the time it gets here, chances are things will be nearly past their Coolness expiration date again.
You can only chase the dragon so long, when it comes down that your time and energy and money are better spent expanding on what you have instead of rebuilding your foundations.
The game plays well. The game is a lot of fun. It has a lot to do. The fact that it doesn't have the flashiest graphics really isn't as big a deal to most players as some make it seem.
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I realize that not all limitations are either malicious or ignorant, but I guess I might have been reading a "tone" into Tokyo's post that seemed to mean more than something that just happened because it's the nature of coding itself. Probably it was the use of the word "horrible". in the description of the limitations.
While I do not code myself, I know several people who do, including my husband. I have seen them tearing their hair out when coding doesn't work the first time and then they have to find another way, perhaps by adding a limitation or doing it a different way. |
There is no tone to be read in my post.
Then I rescend my use of horrible... they were limited by their knowledge, limited by their applications..limited by their hardware..limited by lack of foresight (can't really blame them for this. Who can see 6 years into the future as far as technology goes?) to me those are "horrible limitations."
There is no tone to be read in my post. |
Yeah, it's an older engine, and one written today would not function in the same way and would have its own new and improved limitations that 6 years down the road would seem "horrible".
But I think its working well enough for our purposes, at least to the extent that I would not want to see it abandoned in favor of building a new one from scratch, as OP suggested elsewhere. Especially since it is apparent that our Devs can still tweak it to get improvements, like the graphical upgrade in GR.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Double post - dunno why. Sorry
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."
Fair enough. Thanks for clearing it up for me. I apologize if my question offended in any way (Tokyo or FW).
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But I think its working well enough for our purposes, at least to the extent that I would not want to see it abandoned in favor of building a new one from scratch, as OP suggested elsewhere. Especially since it is apparent that our Devs can still tweak it to get improvements, like the graphical upgrade in GR. |
But, not everyone agrees with my sentiments it would seem.
It's a niche game. Always has been, always will be. There's a lot more reasons that it won't get millions of subscribers than the tech.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
BABS had better animate a new game engine then.
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