New Game Engine?


Ad Astra

 

Posted

BABS had better animate a new game engine then.



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Originally Posted by Catwhoorg View Post
We need exploding suns in CoH.
Exploding suns were deemed too powerful, and as such were reduced to fit the scope of the game.

They are currently known as Peacebringers.


 

Posted

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Originally Posted by Fleeting Whisper View Post
Right. "Game Engine" doesn't have any specific meaning, in any game.

"Give me a new game engine" is as useful as saying "Make the sun explode"... in an arcade game which doesn't have a sun.

(And yes, I have been told to 'make the sun explode' while working on an arcade game which had no sun)
So, did you?

Quote:
Originally Posted by Catwhoorg View Post
We need exploding suns in CoH.
Wait, are you saying it wasn't an exploding sun that put the moon in CoH into a polar orbit?


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Posted

I have a feeling the OP meant graphics engine. If such is the case, then the answer will almost definitely be "no." That's something developers typically save for new iterations of a game (i.e. Guild Wars 2), rather than an "upgrade" to an old game.

Ultra Mode is around the corner, but I believe that's just an "upgrade" to the current engine.


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Posted

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Originally Posted by Clouded View Post
When will then be now?
Quote:
Originally Posted by Kyle_Al_Mordu View Post
Soon
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Posted

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Originally Posted by Schismatrix View Post
So, did you?
In the literal sense? I've never made a game which included exploding suns. In the figurative sense of "make this game more awesomer"? I do it all the time!
^_^b


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Posted

I like the game content, but they should combat turn based.


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
I like the game content, but they should combat turn based.
Best joke I've read all week.


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Posted

so is it impossible to make a completely new awesome engine and just move all the old information to it?

or is it just very hard and time consuming?


 

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Quote:
Originally Posted by psycheout View Post
so is it impossible to make a completely new awesome engine and just move all the old information to it?

or is it just very hard and time consuming?
I'm not sure if it's "impossible" per se, but it would certainly be impractical.

They'd have to basically re-do the entire game, changing all the animations and such over to the new engine. The game as it is now was designed with the current engine in mind, so changing over now would be a hassle.

Quote:
Originally Posted by Shred_Monkey View Post
I like the game content, but they should combat turn based.
lolwut


To this 4/4 beat, I'm in time with you. To this 4/4 beat, I would die for you. Your lovesick melody is going to get the best of me tonight, but you won't get to me 'cause I won't sing.

 

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Originally Posted by Staccato View Post
I'm not sure if it's "impossible" per se, but it would certainly be impractical.

They'd have to basically re-do the entire game, changing all the animations and such over to the new engine. The game as it is now was designed with the current engine in mind, so changing over now would be a hassle.
I share your opinion.

However, who knows how scalable their system is. I've based most of my opinions off the idea that Cryptic placed horrible limitations in their coding which under-cuts the scalability with newer graphics, physics,rendering, software.

Maybe they're (paragon studios) hiding some programming geniuses in their basement head quarters.

I would be delighted to be wrong about the games scalability.


 

Posted

Quote:
Originally Posted by psycheout View Post
so is it impossible to make a completely new awesome engine and just move all the old information to it?

or is it just very hard and time consuming?
It's like saying:
Hey, that's a really nice water color painting on canvas you did there. But you know what? Acrylic paint on glass would be so much better. So, go head and hire some glaziers to create the glass, and pigmentists to create the whole spectrum of acrylic paints you need. Then, all you have to do, is transfer the painting onto the new medium... you know, by repainting the whole thing all over again, learning how to use acrylic paint on glass as masterfully as you used water color on canvas.


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Posted

Quote:
Originally Posted by Zombie Man View Post
It's like saying:
Hey, that's a really nice water color painting on canvas you did there. But you know what? Acrylic paint on glass would be so much better. So, go head and hire some glaziers to create the glass, and pigmentists to create the whole spectrum of acrylic paints you need. Then, all you have to do, is transfer the painting onto the new medium... you know, by repainting the whole thing all over again, learning how to use acrylic paint on glass as masterfully as you used water color on canvas.
I think this is the best analogy I've ever heard.


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Posted

Quote:
Originally Posted by Zombie Man View Post
It's like saying:
Hey, that's a really nice water color painting on canvas you did there. But you know what? Acrylic paint on glass would be so much better. So, go head and hire some glaziers to create the glass, and pigmentists to create the whole spectrum of acrylic paints you need. Then, all you have to do, is transfer the painting onto the new medium... you know, by repainting the whole thing all over again, learning how to use acrylic paint on glass as masterfully as you used water color on canvas.
Pft. Scan the portrait. Take it into (insert third-party photo manipulation software) and apply inner glow, multiple layers and filters. It may not BE acrylic paint on glass but if you can't tell the difference, who cares?!


 

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Originally Posted by Tokyo View Post
I I've based most of my opinions off the idea that Cryptic placed horrible limitations in their coding which under-cuts the scalability with newer graphics, physics,rendering, software.
Where did you get the idea that Cryptic placed horrible limitations in their coding?

It sounds like you are accusing them of being either malicious or ignorant in their design.


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Originally Posted by SpyralPegacyon

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Posted

Quote:
Originally Posted by Ad Astra View Post
Where did you get the idea that Cryptic placed horrible limitations in their coding?

It sounds like you are accusing them of being either malicious or ignorant in their design.
Just because it's a limitation, doesn't mean that it was malicious or ignorant.

I cannot reach the top shelf in my mother's kitchen without a stool. This is a limitation of the combination of the location of the shelf and my own height. There was nothing malicious nor ignorant about my height, nor about the placement of the shelf. In fact in the shelf's case it was the opposite of malicious, since including the high shelf prevents the inclusion of "bug catcher" design in the house (high, horizontal surfaces which collect dust and dead bugs because they're rarely cleaned).


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Posted

Quote:
Originally Posted by Shred_Monkey View Post
I like the game content, but they should combat turn based.
Doesn't the current engine already combat turn based gameplay?


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Just because it's a limitation, doesn't mean that it was malicious or ignorant.

I cannot reach the top shelf in my mother's kitchen without a stool. This is a limitation of the combination of the location of the shelf and my own height. There was nothing malicious nor ignorant about my height, nor about the placement of the shelf. In fact in the shelf's case it was the opposite of malicious, since including the high shelf prevents the inclusion of "bug catcher" design in the house (high, horizontal surfaces which collect dust and dead bugs because they're rarely cleaned).
I realize that not all limitations are either malicious or ignorant, but I guess I might have been reading a "tone" into Tokyo's post that seemed to mean more than something that just happened because it's the nature of coding itself. Probably it was the use of the word "horrible". in the description of the limitations.

While I do not code myself, I know several people who do, including my husband. I have seen them tearing their hair out when coding doesn't work the first time and then they have to find another way, perhaps by adding a limitation or doing it a different way.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

I'm pretty sure FW was agreeing with you.

Truth of the matter is, most of the things we see as limitations today, are there because the game was built starting in 2003. They've done a fantastic job of keeping up with the advances in technology, but people who make glib pronouncements about what they "should" do in terms of ripping out the guts of the game, or starting from scratch, don't account for the fact that if it took them 2 years the first time, it will probably take them two years this time, and by the time it gets here, chances are things will be nearly past their Coolness expiration date again.

You can only chase the dragon so long, when it comes down that your time and energy and money are better spent expanding on what you have instead of rebuilding your foundations.

The game plays well. The game is a lot of fun. It has a lot to do. The fact that it doesn't have the flashiest graphics really isn't as big a deal to most players as some make it seem.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Ad Astra View Post
I realize that not all limitations are either malicious or ignorant, but I guess I might have been reading a "tone" into Tokyo's post that seemed to mean more than something that just happened because it's the nature of coding itself. Probably it was the use of the word "horrible". in the description of the limitations.

While I do not code myself, I know several people who do, including my husband. I have seen them tearing their hair out when coding doesn't work the first time and then they have to find another way, perhaps by adding a limitation or doing it a different way.
Then I rescend my use of horrible... they were limited by their knowledge, limited by their applications..limited by their hardware..limited by lack of foresight (can't really blame them for this. Who can see 6 years into the future as far as technology goes?) to me those are "horrible limitations."

There is no tone to be read in my post.


 

Posted

Quote:
Originally Posted by Tokyo View Post
Then I rescend my use of horrible... they were limited by their knowledge, limited by their applications..limited by their hardware..limited by lack of foresight (can't really blame them for this. Who can see 6 years into the future as far as technology goes?) to me those are "horrible limitations."

There is no tone to be read in my post.
Fair enough. Thanks for clearing it up for me. I apologize if my question offended in any way (Tokyo or FW).

Yeah, it's an older engine, and one written today would not function in the same way and would have its own new and improved limitations that 6 years down the road would seem "horrible".

But I think its working well enough for our purposes, at least to the extent that I would not want to see it abandoned in favor of building a new one from scratch, as OP suggested elsewhere. Especially since it is apparent that our Devs can still tweak it to get improvements, like the graphical upgrade in GR.


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Double post - dunno why. Sorry


Altoholic - but a Blaster at Heart!

Originally Posted by SpyralPegacyon

"You gave us a world where we could fly. I can't thank you enough for that."

 

Posted

Quote:
Originally Posted by Ad Astra View Post
Fair enough. Thanks for clearing it up for me. I apologize if my question offended in any way (Tokyo or FW).
*shrugs* Not offended in the least. Thank you for allowing me to clear it up for you, before jumping to conclusions or biting my head off...


Quote:
But I think its working well enough for our purposes, at least to the extent that I would not want to see it abandoned in favor of building a new one from scratch, as OP suggested elsewhere. Especially since it is apparent that our Devs can still tweak it to get improvements, like the graphical upgrade in GR.
I don't think 'well enough' is 'good enough.' i'd like this game to be GREAT. I'd love to see subscriptions move well into the millions and i'd like to see the Devs be able to exercise every creative muscle without being limited by old software and/or programming.

But, not everyone agrees with my sentiments it would seem.


 

Posted

It's a niche game. Always has been, always will be. There's a lot more reasons that it won't get millions of subscribers than the tech.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill