New Game Engine?


Ad Astra

 

Posted

Quote:
Originally Posted by Tokyo View Post
I don't think 'well enough' is 'good enough.' i'd like this game to be GREAT. I'd love to see subscriptions move well into the millions and i'd like to see the Devs be able to exercise every creative muscle without being limited by old software and/or programming.

But, not everyone agrees with my sentiments it would seem.
Subscriptions into the millions has nothing to do with how cutting-edge and awesome the various game systems happen to be. The 900 lb. Gorilla in the room with millions of subscribers, WoW, came out shortly after CoH and actually has a lower demand and performance design as far as things like graphics go.

Unless you code a new game every few years you're always going to be limited by old programming. i don't think there's any way a company could afford to rebuild their MMO every couple of years and not go under.

All that aside, i do agree with your sentiments. While a CoH2 would be cool, i'm still happy to continue playing CoH1, and i think Ultra Mode will make it as shiny as CO for the most part, and the animations of this game are still far better in my opinion. Hell, unless it's finally been fixed CO still doesn't even have ragdoll physics. The only thing that CO has that i'd like to see and doesn't seem to be currently possible in CoH is picking up and using environmental objects.


Dr. Todt's theme.
i make stuff...

 

Posted

Quote:
Originally Posted by Schismatrix View Post
Subscriptions into the millions has nothing to do with how cutting-edge and awesome the various game systems happen to be. The 900 lb. Gorilla in the room with millions of subscribers, WoW, came out shortly after CoH and actually has a lower demand and performance design as far as things like graphics go.

Unless you code a new game every few years you're always going to be limited by old programming. i don't think there's any way a company could afford to rebuild their MMO every couple of years and not go under.

All that aside, i do agree with your sentiments. While a CoH2 would be cool, i'm still happy to continue playing CoH1, and i think Ultra Mode will make it as shiny as CO for the most part, and the animations of this game are still far better in my opinion. Hell, unless it's finally been fixed CO still doesn't even have ragdoll physics. The only thing that CO has that i'd like to see and doesn't seem to be currently possible in CoH is picking up and using environmental objects.
At the end of the day i'm a realist, despite what lemur lad would like to paint me as.

Would CoH be a 1mil pound gorilla? most likely not. It might actually spoil the sense of community we currently have.

Would I like more subscribers and a healthy scalable environment for the developers to work with..hell yes.

I don't like comparing this game to CO as I dislike CO very much. It looks like WoW to me and WoW is ugly. And I didn't care for the character creator either.

I'm hoping to be floored by GR's content and ultra mode (graphics upgrade?). But I'm also a skeptic.


 

Posted

I think it behooves us all, to take a step back and appreciate what this game has to offer, viewing it as a Newb, rather than as Vets.

It's too easy to take all the little things, that are done SO well, for granted.

As above, the animations really ARE pretty damn awesome. When was the last time you really *watched* your character during a fight scene.

We're always focused on the baddie we're targeting, or to be targeted next, or the Health/End bars, or maintaining Situational Awareness of the "big picture" during a fight.

Go street sweep and really *watch* how fluidly and naturally your hero moves from one attack to the next. Watch how gracefully and precisely s/he Combat Jumps up onto a 3-inch-wide *railing* to target that next baddie.

Take a few minutes on your next commute and consider the "minute-to-learn-lifetime-to-master" aspects of gameplay.

Wanna jump in and blast stuff across the zone with an Energy Attack? No prior heroic experience necessary.

Wanna min/max your hero with purples and sets? Or Badge them to the n-th degree? That's in there too!

As with everything in life, it's all relative.

The game may not be P-E-R-F-E-C-T, but it's really pretty freakin' awesome, seen from a fresh, thoughtful perspective.


 

Posted

Quote:
Originally Posted by RobertoLyon View Post
I think it behooves us all, to take a step back and appreciate what this game has to offer, viewing it as a Newb, rather than as Vets.

It's too easy to take all the little things, that are done SO well, for granted.

As above, the animations really ARE pretty damn awesome. When was the last time you really *watched* your character during a fight scene.

We're always focused on the baddie we're targeting, or to be targeted next, or the Health/End bars, or maintaining Situational Awareness of the "big picture" during a fight.

Go street sweep and really *watch* how fluidly and naturally your hero moves from one attack to the next. Watch how gracefully and precisely s/he Combat Jumps up onto a 3-inch-wide *railing* to target that next baddie.

Take a few minutes on your next commute and consider the "minute-to-learn-lifetime-to-master" aspects of gameplay.

Wanna jump in and blast stuff across the zone with an Energy Attack? No prior heroic experience necessary.

Wanna min/max your hero with purples and sets? Or Badge them to the n-th degree? That's in there too!

As with everything in life, it's all relative.

The game may not be P-E-R-F-E-C-T, but it's really pretty freakin' awesome, seen from a fresh, thoughtful perspective.
So your arguement is that the game would not benefit from new middleware, software, graphical engine? Sorry, not sure where you were going with this post.