Casual Earnings: Project Mope


BashfulBanshee

 

Posted

okay, I've been inspired to finish off my red side 'casual player earning power' experiement.

Here's my stalker at level 30:



His rules of operation are:

- contact missions only, run solo, stealthed where possible.
- exceptions made for seasonal events.
- all drops sold on the market, enhancement drops vendored.
- outfitted entirely with generic IOs, except for GotA + Runspeeds (for thematic reasons)

He's a semi-RP character- I chose his powers to represent a 'normal guy' with a sword. Happily, along came power customization, which let me turn off his Willpower effects, and now he really looks like a normal guy with a sword. He won't be taking a travel power- created him before Ninja Run, all his pre-30 leveling was done with sprint, swift & hurdle. Took Ninja Run, of course, which is SO FUN in Sharkhead.

I'll try and post an update every 10 levels or so, noting any 'big ticket' drops he gets.

/edit
oh, he's got this far using the default mission settings.
I may bump it up at some point if it starts to be a slog, but for now I'll leave it be.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

That was a nice bio.


Enjoy your day please.

 

Posted

TY!

About five seconds after I took that screen I got a "cool toon dude!" tell from someone in Pocket D.

He's definitely one of those characters where the original concept shaped everything that followed after. The idea had been bumping around my noggin for a while so when I decided to check out the stalker buffs it was a natural.

He sort of took on a life of his own- when the time came to pick a travel power, none of them 'worked' for him & I decided to just beef up his running as much as I could (which was much more feasible red side than it would've been blue side!). Also, he ended up getting around zones as much as possible without touching the ground- leaping from roof to roof. Ninja Run has been a great boon with this.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

If you're focusing on earning power I wouldn't stealth missions. Defeats add inf and drops that are too valuable to pass up.

One thing I always notice when I team is I earn nowhere near as much as when I solo, though the XP is much quicker on teams (generally).


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Posted

Quote:
Originally Posted by Daemodand View Post
If you're focusing on earning power I wouldn't stealth missions. Defeats add inf and drops that are too valuable to pass up.

One thing I always notice when I team is I earn nowhere near as much as when I solo, though the XP is much quicker on teams (generally).

I'm investigating earning power, but I'm not intent on maximizing it.

As part of my emulation of an archetypal 'casual' CoH player it seemed logical that if you were playing a stalker you'd maximize their 'specialness' by stealthing missions. And this particular character's force of personality insisted on it, the same way it insisted on no travel power- I cleared some missions early on, but it didn't 'feel' right so I started stealthing everything I could.

I ran some missions the other night and have one possible modification in mind- ganking lucrative looking spawns as I run through the map looking for objectives to complete. I nuked a couple of juicy lieutenant/minion spawns and got some nice drops.

I might also do the same while travelling through high-ish level zones, we'll see.

I'm also viewing this as somewhat of a balance to my ar/dev blaster thread. He was an AoE specialist who made a bundle mowing missions full of big spawns, this guy is a single target specialist who is actually minimizing his chance to get drops. It will be interesting to see how much inf he ends up with and compare it to my blaster's final tally.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
His rules of operation are:

- contact missions only, run solo, stealthed where possible.
- exceptions made for seasonal events.
- all drops sold on the market, enhancement drops vendored.
- outfitted entirely with generic IOs, except for GotA + Runspeeds (for thematic reasons)
I think true casual players don't use generic IOs -- they just renew SOs -- and they spend a lot of time on pickup teams. Real casual players don't generally have the wherewithal to solo because they don't have the skill level you do. They waste a lot of time dying and running back from the hospital. Real casual players don't know what's worthwhile selling, and delete it, or sell it to a vendor, or list it on the market for a tenth its actual value

So I'm not really sure what this will prove: yes, if you have years of experience playing CoH you can still be worth hundreds of millions by the time you're level 50. Even if you fight with both hands tied behind your back.

Basically, whether you wind up rich by level 50 depends on whether you find one or more items that's worth a lot of inf, and you know enough to sell it for what it's worth. Given that over the character's career you'll wind up getting hundreds of drops, you're almost certain to find something that will give you hundreds of millions.

I mean, in three hours of farming tickets in AE you are probably 25-50% likely to get 100 million worth of recipes on Bronze rolls alone.


 

Posted

Quote:
Originally Posted by Nethergoat View Post
I'm investigating earning power, but I'm not intent on maximizing it.

As part of my emulation of an archetypal 'casual' CoH player it seemed logical that if you were playing a stalker you'd maximize their 'specialness' by stealthing missions. And this particular character's force of personality insisted on it, the same way it insisted on no travel power- I cleared some missions early on, but it didn't 'feel' right so I started stealthing everything I could.

I ran some missions the other night and have one possible modification in mind- ganking lucrative looking spawns as I run through the map looking for objectives to complete. I nuked a couple of juicy lieutenant/minion spawns and got some nice drops.
LOL, Goat you just described my soloing time. I get about 1hr per day to play, between work, kids and wife. A stalker is perfect for that type of person, when you need to afk every 10 min or so and don't want to be pissing off a team with it. Days where I have more time than that (about 1 day a week) I'll run one of the other teaming alts. But yah, good choice. all my paper missions on my stalker are all "defeat this guy", or "steal this". You can get through a lot of content that way, which is probably how you planned it?


 

Posted

Quote:
Originally Posted by Rodion View Post
I think true casual players don't use generic IOs -- they just renew SOs -- and they spend a lot of time on pickup teams. Real casual players don't generally have the wherewithal to solo because they don't have the skill level you do.
If you'd like to demonstrate what happens to the finances of your idealized Casual Gamer, by all means do so. This is my experiment and I'm running it according to my own parameters.

I will note that the IO system is no longer "new", it is a well established system. I don't agree that 'casual' players would rather embrace obtuse, irritating, expensive SOs over cleaner, simpler, easier generic IOs.

Quote:
They waste a lot of time dying and running back from the hospital. Real casual players don't know what's worthwhile selling, and delete it, or sell it to a vendor, or list it on the market for a tenth its actual value
Again, you are no more the spokesman for "real" casual players than I am.
I've explained the rules I'm following. They seem reasonable to me.
If you disagree, feel free to discount my conclusions.
But I'll tell you right now, you aren't going to get anywhere with me by shouldering the mantle of the "real" casual gamer and lecturing me on how I should run my experiment.

If you have different ideas, great- run your own experiment. I'm not doing it for you.

Quote:
So I'm not really sure what this will prove: yes, if you have years of experience playing CoH you can still be worth hundreds of millions by the time you're level 50. Even if you fight with both hands tied behind your back.
I think you're drastically overestimating the difficulty of this game.
Have you played on the default difficulty setting lately?

And on a 1-50 timeline, the only difference between a vet and a newbie will be efficiency. If we're operating on the assumption that a player is aware of and willing to use the market to sell their drops, which I am, it doesn't MATTER how many times they faceplant- they will still eventually get the drops and realize the inf from running contact missions.

They might take longer to reach 50, but their earning potential is exactly the same as that of a veteran player making the same trip via dev created contact missions.

Quote:
Basically, whether you wind up rich by level 50 depends on whether you find one or more items that's worth a lot of inf, and you know enough to sell it for what it's worth.
I regularly list things for 1 inf that sell for millions.

You can certainly maximize your earning potential on the market with by applying your knowledge and observations, but anybody can dump their junk into a slot, list it for somewhere around the 'going rate' and make a boatload of inf in the process.

Quote:
Given that over the character's career you'll wind up getting hundreds of drops, you're almost certain to find something that will give you hundreds of millions.
This is true.
But even without any really big ticket drops, you will still end up with a giant pile of inf doing nothing but running contact missions and listing your drops on the market.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by beyeajus74018 View Post
LOL, Goat you just described my soloing time. I get about 1hr per day to play, between work, kids and wife. A stalker is perfect for that type of person, when you need to afk every 10 min or so and don't want to be pissing off a team with it. Days where I have more time than that (about 1 day a week) I'll run one of the other teaming alts. But yah, good choice. all my paper missions on my stalker are all "defeat this guy", or "steal this". You can get through a lot of content that way, which is probably how you planned it?
He's definitely a toddler-friendly character- as long as I don't have to run off in the middle of a fight, he's fine. I can't say I planned it that way- I really just wanted to check out the stalker buffs.

But it certainly worked out well for my 'new' gaming schedule. =D


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
I will note that the IO system is no longer "new", it is a well established system. I don't agree that 'casual' players would rather embrace obtuse, irritating, expensive SOs over cleaner, simpler, easier generic IOs.
I would agree with this, from my experience when I started playing in 2008. I found common IOs much easier to deal with. The recipes were available from the benches, and I pretty quickly noticed that made-up they were often available below cost at WW, anyway. Compared to the TO/DO/SO enhancement -- different origins, different shops, everything going red every few levels, incredibly confusing names -- common IOs seemed *so* much simpler, and there was even the University tutorial that explained how to make them.


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Posted

Quote:
Originally Posted by Nethergoat View Post
I'm investigating earning power, but I'm not intent on maximizing it.
hmm..... I am reminded of all those missions that misuse that word; like "Investigate" the Freakshow. We all know what 'investigate' means in that context.


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Posted

Quote:
Originally Posted by Ironblade View Post
hmm..... I am reminded of all those missions that misuse that word; like "Investigate" the Freakshow. We all know what 'investigate' means in that context.

Investigate....with extreme prejudice!


I've only been able to run a couple of missions since posting this thread & was excited to get a couple of Deific Weapons....until I went to list them and found out that thanks to MA they go for around 700k these days.

=(

Oh well, better than nothing...and the ridiculous prices I got for some of his commons helped make up the difference.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

not a genuine update, just a comment on salvage prices-

I ran a PvP mission and a couple of newspapers (working toward a chat with my new broker in St Martial), got some salvage I didn't expect much from and then CLEANED UP with it. Got over 200k for a Carnival mask and over 100k for a couple of other uncommons.

All told, close to a million inf without getting a single 'good' drop.

Hooray for MA, earning big $$$$ for the little guy who just wants to run missions and sell his junk!


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I'm convinced that with any use of the Market to sell your drops it's actually very difficult to be "poor" unless you try.

Oh, and I've always held that XP debt was actually GOOD for the pocketbook. How can earning at the normal rate and gaining enhancement slots at a slower rate NOT translate to having more Inf per level on the way to L50? So whichever Casual Gamer who dies a lot in missions will actually benefit more.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Oh, and I've always held that XP debt was actually GOOD for the pocketbook.
Way back when, in the bad old days, "permadebt" was an actual earning strategy, one of the few available to us.

And now it'd be even more lucrative since you'd be getting more drops.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

I suppose it would, if Debt hadn't been nerfed to the point of being pretty much unnoticable, wiped out by the end of a single mission, assuming that Patrol XP doesn't nullify it on contact.
But in that vein, we now have the ability to turn off XP, so there's really no reason for anyone to run around unable to fill thier enhancement slots with functional enhancements of some kind.


 

Posted

Update time!

So, my severely restricted playing time has made this more of a slog than anticipated. The upside is that posting every level instead of every 5 or so should give us a more fine grained view of 'casual' earning power.


here's Mope at level 31:



Levelling was accomplished via contact missions where possible with newspapers and mayhems mixed in when I needed to open up new contacts.
No teaming at all this level, all solo runs, stealthed where possible.

The only "big" drop he got was a Gaussian recipe- listed it for 500k, sold it for 5 million. He made a heck of a lot just selling salvage drops- the market was nuts, especially for uncommons. Notable rare salvage was a couple of Mu Vestments. Enhancements & worthless/generic recipes were vendored to whoever was closest.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Quote:
Originally Posted by Nethergoat View Post
Way back when, in the bad old days, "permadebt" was an actual earning strategy, one of the few available to us.

And now it'd be even more lucrative since you'd be getting more drops.
I tend to turn off earning xp at 10 until I earn enough tickets to score a big recipe and sell it.


total kick to the gut

This is like having Ra's Al Ghul show up at your birthday party.

 

Posted

Hmmm, I seem to play all my toons by the rules that you've set for this character and have never even come close to that number.

So are you crafting your recipe drops and selling them or are you just putting the uncrafted recipes up on the BM? Because quite honestly, none of my toons since i9 have ever reached over 3 mil by lvl 30 without some extremely lucky drop (or more) coming my way... just sayin'.


 

Posted

haven't crafted anything so far, doing nothing but selling drops.

with salvage prices as bugnuts crazy as they are right now, I don't see how you can avoid making fat piles of loot.

He's had two "good" recipe drops in his career, a -KB that sold for ~10 million and that Gaussian that went for 5.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

revision-

actually, early on I think I did craft some generics, using the criteria that he would only craft recipes he got as drops using salvage he also got as drops. If he only needed one more piece and it wasn't expensive, I'd buy it on the market.

But that wasn't a tremendous moneymaker, as you can imagine.


The Nethergoat Archive: all my memories, all my characters, all my thoughts on CoH...eventually.

My City Was Gone

 

Posted

Well that's very interesting. I guess I just have horrible luck at the BM, because I always try to generate as much infamy as possible for everything posted for sale... maybe I'm just doing it wrong.


 

Posted

Quote:
Originally Posted by MrVacant View Post
Well that's very interesting. I guess I just have horrible luck at the BM, because I always try to generate as much infamy as possible for everything posted for sale... maybe I'm just doing it wrong.
Some things I've found that really helped my low-level characters:
1. Listing common salvage for more than 100each drastically lowers your income over time.
2. Listing uncommon salvage for more than 500each drastically lowers your income over time.
3. low-level rares might as well be uncommon (enriched plutonium, heads-up display, etc).
4. Large inspirations are a spectacular source of inf. All of them sell overnight for 60k+ many for 200k+. If you get even 6 per level you are looking at or over 1 million inf from inspirations alone.

I found that making more money per item sold, really hurt me overall. Stuff would sit there for awhile. Now, when I log in everything is sold. Enough of it for more than when I had a higher listing price that I have no qualms listing for very, very low prices. Though specific big-ticket items I do list at a bit below the going rate rather than at basement prices. Sold a crafted Miracle +Regen for less than 400k to learn that lesson.


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