Tank V Scrapper - damage comparison?
If everyone would stop trying to pick a fight with everything I say on my posts, and stop neg repping me like its going out of style, I might be more apt to give a crap about my Grammar and throw proof in your faces with Video and ect.
Your all as big of ***** as I am by automatically disscounting everything I write without even reading half of what was said or even trying to understand a diffrent point of veiw might be possible past your own.
Now.Let me break something to you Chief.
The compairison was a Fire/Fire Tanker vs a Fire/SD Scrapper.So if you want to go off of a AV fight you'll have to redo some of your math for both builds.
Your SD's Damage boost in its set gives BARLY ANY Damage buffage for ONE TARGET.So you just got a failing grade.Your compairing 180% damage boost from a Dual BU Build that also has a Damage Aura going off to a Scrapper that gets a single BU and SD Damage buff for under the Tankers Amount.Not only that but it has no Damage Aura.
Redo your math.Your not adding what was being talked about in the first place Bill Z Bubba.
You guys try awefully hard to keep me in the red when im trying to be polite.That makes many of you worse then me.
wow...
Redo your math.Your not adding what was being talked about in the first place Bill Z Bubba. |
The compairison was a Fire/Fire Tanker vs a Fire/SD Scrapper.So if you want to go off of a AV fight you'll have to redo some of your math for both builds. |
Tank using your chain:
391.49 * (1+.8+1+.95)) = 1468.0875
The ONLY change to the scrapper is the removal of fiery embrace (125%) to be replaced with the buff from AAO with one enemy, the AV, in range (12.5%)
It's a HUGE difference? Who's gonna win?!?!? Oh my gosh I know what my gut is telling me after pouring over numbers for this game for the past five years... could I still be right?
Scrapper using your chain: (Changing FE's 1.125 to AAO's .125
540.54 * (1+1+.125+.95) = 1662.1605
After 10% crit rate for AVs = 1828.37655
The scrapper does 400 more points of damage PER attack chain than the tank.
Hell, make it Fiery Melee/Super Reflexes. No buff at all from the secondary. 1754.0523. Still beats your tank.
Tank damage does not compare to scrapper/brute damage. At all. Ever.
Be well, people of CoH.

You're only digging yourself deeper.
Tanker numbers don't change. Tank using your chain: 391.49 * (1+.8+1+.95)) = 1468.0875 The ONLY change to the scrapper is the removal of fiery embrace (125%) to be replaced with the buff from AAO with one enemy, the AV, in range (12.5%) It's a HUGE difference? Who's gonna win?!?!? Oh my gosh I know what my gut is telling me after pouring over numbers for this game for the past five years... could I still be right? Scrapper using your chain: (Changing FE's 1.125 to AAO's .125 540.54 * (1+1+.125+.95) = 1662.1605 After 10% crit rate for AVs = 1828.37655 The scrapper does 400 more points of damage PER attack chain than the tank. Hell, make it Fiery Melee/Super Reflexes. No buff at all from the secondary. 1754.0523. Still beats your tank. Tank damage does not compare to scrapper/brute damage. At all. Ever. |
Read the next Paragraph carefully Bill Z Bubba.
You still have yet to figure in the damage from Blazing Aura from the FA set for the Tanker.Im going to bet that its going to help close the gap even more with your attack chain math making it "almost" the same damage before Crit.
OHH SNAP!Did I just make sense?

I say again.A Tanker "can" match a Scrapper in Damage unless it crits.
How do you like them apples?

I say again.A Tanker "can" match a Scrapper in Damage unless it crits. |
Tank BA adds 9.79 damage every 2 seconds.
Cast time for chain above: 6.33 seconds
9.79*3 = 29.37
29.37 * (1+.8+1+.95) = 110.1357
Add that to the prior tank total = 1578.225
And what did the scrapper without ANY BUFF AT ALL from his secondary do? Oh yea, 1754.
You still lose. Your tank is weaksauce. Oh, forgot to take crits back off: 1594. You STILL lose. Unfortunately for you, BU and FE aren't EVER up 100% of the time. Which means the tanks damage falls even more. Yet scrappers critical chance is always on.
Do I really need to break it down further for you and base it on the uptime of buffs with 3 SO recharge in each? I can if you like, but all it will do is make your statements seem more foolish than they already do.
Be well, people of CoH.

If everyone would stop trying to pick a fight with everything I say on my posts, and stop neg repping me like its going out of style, I might be more apt to give a crap about my Grammar and throw proof in your faces with Video and ect.
Your all as big of ***** as I am by automatically disscounting everything I write without even reading half of what was said or even trying to understand a diffrent point of veiw might be possible past your own. Now.Let me break something to you Chief. The compairison was a Fire/Fire Tanker vs a Fire/SD Scrapper.So if you want to go off of a AV fight you'll have to redo some of your math for both builds. Your SD's Damage boost in its set gives BARLY ANY Damage buffage for ONE TARGET.So you just got a failing grade.Your compairing 180% damage boost from a Dual BU Build that also has a Damage Aura going off to a Scrapper that gets a single BU and SD Damage buff for under the Tankers Amount.Not only that but it has no Damage Aura. Redo your math.Your not adding what was being talked about in the first place Bill Z Bubba. You guys try awefully hard to keep me in the red when im trying to be polite.That makes many of you worse then me. |
NO ONE is worse then you on these boards PERIOD.
I'll play. I enjoy shoving facts down people's throats.
Tank BA adds 9.79 damage every 2 seconds. Cast time for chain above: 6.33 seconds 9.79*3 = 29.37 29.37 * (1+.8+1+.95) = 110.1357 Add that to the prior tank total = 1578.225 And what did the scrapper without ANY BUFF AT ALL from his secondary do? Oh yea, 1754. You still lose. Your tank is weaksauce. Oh, forgot to take crits back off: 1594. You STILL lose. Unfortunately for you, BU and FE aren't EVER up 100% of the time. Which means the tanks damage falls even more. Yet scrappers critical chance is always on. |
eg.
You can't arrive at the desired 'truth' without using distortions, half truths and reframing the argument. Cold, hard logic based on empirical evidence has no place in discussions of AT performance.
|
Ignoring inconvenient facts? Check.
Reframing the argument when the original assertion was disproven? Check.
Moving the goalposts? Check.
You simply can't win with facts, Billz. Eventually it will just become something along the lines of, "Well on the third Thursday of August at high noon with a full moon and the Scrapper has an unslotted primary and his leg tied to post while a Canadian Mountie is jumping up and down in front of him and the Tanker has three purple melee damage procs in his main attack and an owl feather tucked in his hatband the Tanker will win." And even then if you still demonstrate that it's unworkable you'll just be told, "I just meant that it's almost as much, not more, and 75% is almost as much."
Despite claiming to pursue looking at things differently i see a lot of very common behaviors usually associated with a combination of willful ignorance, obstinate narrowmindedness and inflexible, wishful thinking in certain parties.
Maybe it's because over 90% of what i know i learned because i've alweays been interested in the world around me and how it works, and less than 10% of it came from things taught in mandatory schooling. (Note that some also only learned 10% in school, it's just that they didn't bother learning outside of it.) Seriously, the less someone knows the less likely they are to notice or come up with ideas outside of what is the middle of the road. At best they end up regurgitating things that are already well known to those who looked outside the standard path long before they started, or assert completely false things as truth because they never bothered to find out how things really work.
Still, it does provide popcorn moments, object lessons that help those who can to learn, and a chance to doublecheck things that are already known.
And so... it's popcorn time!
Dr. Todt's theme.
i make stuff...
Look, some things can be proven numerically and some things are more subjective. If you like the particular mix of survivability and performance of a tank more than a scrapper, more power to you. That comes down to personal taste. Anyone who tries to convince you that you ought to like scrappers more is wasting their breath.
But when you make claims that tankers are close to scrappers in damage output, that's something that can be proven right or wrong with careful analysis. (Unless your definition of "close" is completely different from everyone else's?) Players like Bill have been carefully crunching the numbers on this stuff for years and their numbers hold up in actual game play. It's not some kind of magical arm waving where the numbers look good on paper but reality doesn't match up.
No one is saying you shouldn't enjoy tankers and play the crap out of 'em. Just don't make overreaching claims that end up destroying your credibility.
To use an analogy, you could own a Miata and claim that it was a great sports car and no one would gainsay you. But if you went further and claimed it was as good as a Ferrari in absolute performance, well, that'd be like saying a tank puts out the same damage as a scrapper: an easily disproved falsehood.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
Tonality, I can certainly agree that a Elec/SD Scrapper can out damage my Tank builds.However that wasnt the compairison, and I didnt include the use of IOs in the builds at all.
|
In fact, I havnt IOd out any of my characters yet on this account.Im waiting for them to all hit level 50 before doing so.So im going to disscard that part of the counter argument you have given me. |
Otherwise, it's very easy to pick circumstances that will give you the outcome you desire. For example, I bet a SD/SS tank can provide more AoE damage than a DM/SR scrapper. But that same DM/SR scrapper will drop the AV a LOT quicker than that tank.
If you look at base Mechanics before IOs.A SD Scrapper has far lesssurvivability using SOs then a FA Tanker does just using SOs.You may be a expert at IOs and I may seek some advice from you in the future if I need help with IOs, but the common thing in this game is that many people if not most of the people who dont come to the boards dont bother with IOs until they have completed the level 50 trudge of there character. |
The biggest missconception is that everyone uses IOs by mid career of there characters.Which simply isnt the case. Also, just to toss it out there.Iv seen a Elec/SD none IOd Scrapper get dropped trying to Alpha a +3 Mob.Yes, he hit the group hard, but he went down after he went in with LR. |
It's about platforms, and scrappers are a good balance of survivability and damage. I can handle being squishier than a tank. Some players haven't figured out how yet. I can do this on SO builds as well.
The lack of IOs doesnt make him a horrible Scrapper.Its the missconception that he will desimate a map without being IOd out for the job. |
Oddly enough, candy doesn't seem to drop like candy. Where's my candy?
One more thing before I await your reply. Your almost right about a ST Scrapper out damaging my Fire Tankers ST attacks.Almost. Go look up the damages on Incinerate, Greater Fire Sword, Scorch, and Fire Sword.Then multiply them by a factor of 180% damage boost.Then go and put 3 Standard Damage SOs in all of those attacks after upping the base damages 180%. It easly allows me to dish out nasty ST damage and many ST Scrappers cant out damage me unless they Crit.So please, go and look those numbers up.A Calculator will do just fine. |
When you consider your damage buffs on both AT's, they aren't going to be perma. I'm going to be generous and throw 200% global recharge at them both, which means you get a 33% uptime on your two powers (multiply your damage buffs by 33%).
Therefore:
Tanker:
-Fiery Embrace: 33% (100 *.33)
-Buildup: 26.4% (80 * .33)
Scrapper:
-Fiery Embrace: 41.25% (125 * .33)
-Buildup: 33% (100 *.33)
Notice that scrappers get more benefit from +DMG powers. This widens the gap.
Now, let's consider 95% enhancement with 3 slotted dmg SOs, or the equivalent from IOs. We'll also use identical chains. For the sake of ease of calculation, I'm counting the DoT as well. I'll also consider the lethal dmg also fire, so I don't have to work too hard in calculating the different damage buff of lethal dmg in fiery embrace.
Tank:
-Incinerate: 111.2 * (1 + .95 + .33 + .264) = 282.8928
-GFS: 144.1 * (1 + .95 + .33 + .264) = 366.5904
-Scorch: 48 * (1 + .95 + .33 + .264) = 122.112
-FS: 73 * (1 + .95 + .33 + .264) = 185.712
Scrapper
-Incinerate: 172 * (1 +.95 + .4125 + .33) = 463.11
-GFS: 207 * (1 +.95 + .4125 + .33) = 557.3475
-Scorch: 72.8 * (1 +.95 + .4125 + .33) = 196.014
-FS: 110.9 * (1 +.95 + .4125 + .33) = 298.59825
As you see the numbers, higher base values benefit a LOT more from +DMG.
So to compare, I'm going to take the tanker value and divide that by the scrapper value for each attack to indicate what percent of damage you are dealing compared to a scrapper in the similar situation.
-Incinerate: 61.09%
-GFS: 65.77%
-Scorch: 62.30%
-FS: 62.19%
Well, you're dealing about 60-65% of a scrapper. On a grade-point scale, that's a D, or failing.

Or, to put it even clearer, a scrapper using incinerate is 163.70% better.
Oh, and your damage auras:
Tank BA: 9.79 * (1 + .95 + .33 + .264) = 24.90576
Scrap BA: 13.8 * (1 +.95 + .4125 + .33) = 37.1565
Now, I'm going to calculate the max AoE DPS of both auras. So I divide it by two, because it pulses every ten seconds. Then I multiply them both by ten for hitting the max number of mobs.
Tank BA Saturated AoE DPS: 124.5288
Scrapper BA Saturated AoE DPS: 185.7825
The difference is a scrapper is dealing 150% more damage every second with just an aura.
That's enough math for me tonight.
It's only fair that you compare AoE builds with AoE builds. I would argue that the elec/sd/blaze scrapper is most capable melee build for AoE in the game. If not, it's Fire/SD/Blaze.
You can, but you also need to discard any comparison between AoE and Single-Target Builds. Compare like-builds. As in, a /Dark Melee Tank vs. a Dark Melee/ scrapper at the speed of soloing AV's. Or fire/fires on both sides. Or a fire/sd vs. a sd/fire. Otherwise, it's very easy to pick circumstances that will give you the outcome you desire. For example, I bet a SD/SS tank can provide more AoE damage than a DM/SR scrapper. But that same DM/SR scrapper will drop the AV a LOT quicker than that tank. This is a minor argument. I'll graze over this. I IO my characters out by level 35. It's actually cheaper than SOs in the long run, and I get better performance. You just have to know where the cheap junk is you can use. It's useful to note that with just SO's at mid-level a tray full of lucks solves the survival problems of a SD scrapper. Pop a single luck and you're good to go. It's about platforms, and scrappers are a good balance of survivability and damage. I can handle being squishier than a tank. Some players haven't figured out how yet. I can do this on SO builds as well. I've done it pre-set IOs. Once you hit 37, you're golden. Smart inspiration use solves this issue. They drop like candy. Oddly enough, candy doesn't seem to drop like candy. Where's my candy? Well, Bill Z, already provided some numbers. But I'm going to compare Fire/Fire on both tanks and scrappers. I will not include crit - only base numbers. When you consider your damage buffs on both AT's, they aren't going to be perma. I'm going to be generous and throw 200% global recharge at them both, which means you get a 33% uptime on your two powers (multiply your damage buffs by 33%). Therefore: Tanker: -Fiery Embrace: 33% (100 *.33) -Buildup: 26.4% (80 * .33) Scrapper: -Fiery Embrace: 41.25% (125 * .33) -Buildup: 33% (100 *.33) Notice that scrappers get more benefit from +DMG powers. This widens the gap. Now, let's consider 95% enhancement with 3 slotted dmg SOs, or the equivalent from IOs. We'll also use identical chains. For the sake of ease of calculation, I'm counting the DoT as well. I'll also consider the lethal dmg also fire, so I don't have to work too hard in calculating the different damage buff of lethal dmg in fiery embrace. Tank: -Incinerate: 111.2 * (1 + .95 + .33 + .264) = 282.8928 -GFS: 144.1 * (1 + .95 + .33 + .264) = 366.5904 -Scorch: 48 * (1 + .95 + .33 + .264) = 122.112 -FS: 73 * (1 + .95 + .33 + .264) = 185.712 Scrapper -Incinerate: 172 * (1 +.95 + .4125 + .33) = 463.11 -GFS: 207 * (1 +.95 + .4125 + .33) = 557.3475 -Scorch: 72.8 * (1 +.95 + .4125 + .33) = 196.014 -FS: 110.9 * (1 +.95 + .4125 + .33) = 298.59825 As you see the numbers, higher base values benefit a LOT more from +DMG. So to compare, I'm going to take the tanker value and divide that by the scrapper value for each attack to indicate what percent of damage you are dealing compared to a scrapper in the similar situation. -Incinerate: 61.09% -GFS: 65.77% -Scorch: 62.30% -FS: 62.19% Well, you're dealing about 60-65% of a scrapper. On a grade-point scale, that's a D, or failing. ![]() Or, to put it even clearer, a scrapper using incinerate is 163.70% better. Oh, and your damage auras: Tank BA: 9.79 * (1 + .95 + .33 + .264) = 24.90576 Scrap BA: 13.8 * (1 +.95 + .4125 + .33) = 37.1565 Now, I'm going to calculate the max AoE DPS of both auras. So I divide it by two, because it pulses every ten seconds. Then I multiply them both by ten for hitting the max number of mobs. Tank BA Saturated AoE DPS: 124.5288 Scrapper BA Saturated AoE DPS: 185.7825 The difference is a scrapper is dealing 150% more damage every second with just an aura. That's enough math for me tonight. |
So all the sudden im the bad guy by a few forum goers by saying anything like that.Matter of fact me saying anything reguardless of the subject gets thrown in a opposite direction and someone throws facts contrary to the statement I made in the first place.
Bill Z Bubba still after his onslaught of being a jerk decided that not only believe I was insulting Scrappers but he decided to compair like builds to make him self on the winning side of a argument.Not to mention I did make mention that a Tanker cant beat a Scrappers Crit still decided to use that as a point at out damaging a Tanker.When it was mentioned that Crits wernt the focus of my Statement to begin with.
Now when I say near none Crit Scrapper Damage.Bill more then proved my point by showing math of 1578 on the Tanker I talked about vs 1754 that he put a Crit calculation in was the basis of that statement on a ST attack chain of a single BU without Damage Aura build.I was saying you can out damage was the factor of AoE Damage vs ST damage between the ATs.
Those Numbers look pretty freaking close to me.Maybe some of you need to look up the word "CLOSE" in the Dictonary.
Can a Kat/SR Build Out damage a Fire/Fire Tanker agenst a large mob?The answer is 110%, Absolutly Not!
Can a Kat/SR Build outdamage a Fire/Fire Tanker agesnt a Single Target?I dont know.I havnt played Katana much.
That was the attempted statement I made way before this got out of hand.By saying my Fire Tank could out damage a ST Scrapper.If I conveyed it wrong then I apologize.
People tell me I need to learn to read and deal with Grammar.I find that funny because alot of people wont even read half of what I write, and half of those people dont even comprihend it.
The Melee Teaming Guide for Melee Mans
Damage comparisons between the two ATs without including one of those ATs' inherent powers is either disingenuous or absurd. Yes, if you eliminate something which is built into the very nature of an AT (Criticals), then the comparison is much closer. But since Criticals are, again, built into the Scrapper AT, it absolutely has to be included in any comparison. You wouldn't compare burst damage between a Scrapper and a Stalker without including the latter's various assassination attacks...well, maybe some folks would, but that would be silly.
Fire, it would behoove you at some point to question whether dozens of veteran players, veterans who are vested enough in the game to create spreadsheets and perform extensive datamining, are all incorrect, or maybe perhaps it is just you. Probability says it's the latter. Of course, you may have a deeper understanding of the game than someone like BillZ, who compiles data and releases things like comprehensive cross-Archetype damage comparisons...but the odds are certainly stacked against you.
I think the origin of much of the "vitriol", for lack of a better word, engendered by your posts is that there is a real danger in your posts when read by newcomers to the game, or just those who don't frequent the boards. A new player might read one of your posts and be completely misled unless and until your flawed assertions* are countermanded. The negative rep which you seem to perceive as some sort of personal attack should instead be seen for what it is; a notice to readers of your posts that you are, quite simply and quite often, in the wrong.
*other flawed assertions (and this is just off the top of my head): Dark/ is the best blast set for soloing AVs (better than Fire/ or Sonic/...simply ridiculous, and backed up with even more ridiculousness, such as slotting the attacks for Endurance Reduction and using Moonbeam in your proposed attack chain); "Tanking" with Defenders ("Tanking" here, as defined by you, as being able to soak up an alpha, and/or preemptively lock down/defeat spawns...the inclusion of anecdotal "evidence" from SOLO PLAY, for pete's sake, is truly absurd. It's literally impossible to "tank" when solo. )
But again, that's not what this discussion is about. It's about damage dealing and you don't have a clue what you're talking about.
|
Quoted, because it's awesome.
Quoted, because it's ludicrous.
I can honestly say that iv seen a FM/SD Scrapper in action.It was pretty impressive, but still didnt out damage my Fire/Fire Tanker in the same team.
His burst damage was nothing to shrug off, but the only thing that allowed me to out damage him (Provided he didnt crit), was only because of the dual BUs that I could trigger out of the mob before entering it for full damage along side a Blazing Aura that yeilds high damage under the BUs. |
As for Tankers them selves, its very possible to match the damage output of damage of a Scrapper due to variables such as damage auras, exotic damages, and possibly lack of AoE vs what the Tanker can dish out in AoE.The biggest diffrence at that point is Crits, and no Tanker can match that.
|
So the Words "Almost Matching Scrapper Damage Before Crit" isnt understood by you huh?Id say training behind by 400 damage is pretty close.As well is 310ish damage diffrence between a Fire/Fire vs a FM/SR build.
|
As for Tankers them selves, its very possible to MATCH the damage output of damage of a Scrapper
|
Caps mine.
Nope.
I say again.A Tanker "can" match a Scrapper in Damage unless it crits.
|
Well if you use the same exact sets then yes the Scrapper will always win.However that wasnt the prior statement.I mentioned a AoE Tank Build vs a ST Scrapper build.
|
Bill Z Bubba still after his onslaught of being a jerk decided that not only believe I was insulting Scrappers but he decided to compair like builds to make him self on the winning side of a argument.
|
Not to mention I did make mention that a Tanker cant beat a Scrappers Crit still decided to use that as a point at out damaging a Tanker.When it was mentioned that Crits wernt the focus of my Statement to begin with.
|
Now when I say near none Crit Scrapper Damage.Bill more then proved my point by showing math of 1578 on the Tanker I talked about vs 1754 that he put a Crit calculation in was the basis of that statement on a ST attack chain of a single BU without Damage Aura build.I was saying you can out damage was the factor of AoE Damage vs ST damage between the ATs.
Those Numbers look pretty freaking close to me.Maybe some of you need to look up the word "CLOSE" in the Dictonary. |
That was the attempted statement I made way before this got out of hand.By saying my Fire Tank could out damage a ST Scrapper.If I conveyed it wrong then I apologize.
|
People tell me I need to learn to read and deal with Grammar.I find that funny because alot of people wont even read half of what I write, and half of those people dont even comprihend it.
|
Its not about discounting a different point of view, its about accuracy. If you had just said "I find I can often outdamage scrappers on my fire/fire tank" No one would correct you. there is nothing to correct because its subjective. The problem occures when you take your highly subjective view and state it as fact for everyone. And provide half ***** proof.
Like this... My scrapper can hold better aggro than your fire tank with no gauntlet, or taking any taunt powers.
SD
Just figured I'd pop into the party and let you guys know that this thread had me LOLing at work. Funny stuff.
Im the one that did and it was disscounted by everyone including your self and Bill.
Learn 2 READ! |
Now, a generous person might see this and realise there are reasons you act out in the way that you do and let it slide.
I'm not feeling generous. Stop making absurd claims based meaningless comparisons and people will stop calling you on them. I can speak only for myself but I'm losing patience with your nonsense.
The Melee Teaming Guide for Melee Mans
Yes, and it was discounted because it was meaningless. It's a farcical comparison for the sake of getting to say hurrr my tanker outdamages scrappers and getting to beat your chest oh so loudly.
Now, a generous person might see this and realise there are reasons you act out in the way that you do and let it slide. I'm not feeling generous. Stop making absurd claims based meaningless comparisons and people will stop calling you on them. I can speak only for myself but I'm losing patience with your nonsense. |
Once run through the translator we get:
LOTS OF CAPITAL LETTERS AND EXCLAMATION POINTS!!! rest of post has little punctuation or page breaks wif okaszional mispehlingz. poster actually takes the time to admit this but not actually fix it. because fixing it would compromize his odd principles wich somehow insist that using or requesting prohper english iz a sign of elitism rather tahn commun courtesi and basik communication skilz. posters point iz mainly lost becauz ppl haf to balance the fact that in additon to his views, teh poster also bileeves stoopidity and ignoranc iz virtues. poster reiterates teh need for hiz point to be takken seriouzly |
Once translated it becomes easier to decide how useful replying would be.
Dr. Todt's theme.
i make stuff...
I like Fire_Minded. The boards need a few more characters like him.
I can feel the negative rep coming!
I think this about sums it up.
To be honest and fair to fireminded. we should actually be comparing Tankers to Brutes. Since Brutes have the same damage output before inherents as scrappers and closers survivability to the tankers. Why is it again that I would play a tanker?
As is my DM/Elec can survive about anything out there before sets. What is even more buff is a Brute version since he can have higher resistances. My scrapper can hit it resistance hard cap easy which is better then being soft capped defense. A brute gets 15% more resistance.
You should really be comparing ATs that are like each other. A scrapper is melee damage period. A tanker is to tank period. A brute is to tank period. That is there designed roles. As such it is hard to compare ATs. The interesting comparison will be Brutes and Tankers. and what will happen with GR.
So here is my question to the posters. Can a Brute on average do the job of a Tanker while doing more damage then a tanker? And yes I know that tankers will always be able to take more of a beating then brutes. I am talking averages.
To be honest and fair to fireminded. we should actually be comparing Tankers to Brutes. Since Brutes have the same damage output before inherents as scrappers and closers survivability to the tankers. Why is it again that I would play a tanker?
As is my DM/Elec can survive about anything out there before sets. What is even more buff is a Brute version since he can have higher resistances. My scrapper can hit it resistance hard cap easy which is better then being soft capped defense. A brute gets 15% more resistance. You should really be comparing ATs that are like each other. A scrapper is melee damage period. A tanker is to tank period. A brute is to tank period. That is there designed roles. As such it is hard to compare ATs. The interesting comparison will be Brutes and Tankers. and what will happen with GR. So here is my question to the posters. Can a Brute on average do the job of a Tanker while doing more damage then a tanker? And yes I know that tankers will always be able to take more of a beating then brutes. I am talking averages. |
Of course they can, Yes. Look at redside content usually harder and even the LRSF many of whom would argue is harder then the STF and redside doesn't have tanks just brutes and it all seems to work out.
|
Currently I don't see a reason, when GR comes out, to use a tank anymore if I can have a brute. I almost feel that they might even be more played then scrappers. I mean comeon a scrapper that takes more of a beating. What about that doesn't sound good? This coming from a guy that can't stand Tankers and rarely main tanks.
To be honest and fair to fireminded. we should actually be comparing Tankers to Brutes. Since Brutes have the same damage output before inherents as scrappers and closers survivability to the tankers. Why is it again that I would play a tanker? |
Brutes and scrappers have identical base values for their mitigation sets. Brutes have higher base hitpoints than scrappers but lower than tanks.
Brutes share tank mitigation caps.
Solo a brute = a scrapper
Buffed by teammates, a brute can reach tank level survivability.
Buffed by teammates, a brute can surpass scrapper level damage due to their much higher damage buff cap.
Brutes > Scrappers >>>> Tanks for damage.
Tanks > Brutes > Scrappers for mitigation.
Can a brute in general do the tanking job for a team? Absolutely. The brute's mitigation, especially when buffed by teammates is close enough to a tank's to survive easily. They have real taunt and a single target taunt on their attacks for aggro control. The brute's vastly superior damage output means that he will not *need* to survive an encounter nearly as long as a tank does due to the spawn in question being wiped out more quickly.
The only time a tank will be a better choice on a team is when that team is damage heavy and mitigation light.
Edit: Even then, if the team is so damage heavy, a brute will do fine since the spawns won't be around long enough to do anyone harm.
Be well, people of CoH.

In fact, I havnt IOd out any of my characters yet on this account.Im waiting for them to all hit level 50 before doing so.So im going to disscard that part of the counter argument you have given me.
If you look at base Mechanics before IOs.A SD Scrapper has far less survivability using SOs then a FA Tanker does just using SOs.You may be a expert at IOs and I may seek some advice from you in the future if I need help with IOs, but the common thing in this game is that many people if not most of the people who dont come to the boards dont bother with IOs until they have completed the level 50 trudge of there character.
The biggest missconception is that everyone uses IOs by mid career of there characters.Which simply isnt the case.
Also, just to toss it out there.Iv seen a Elec/SD none IOd Scrapper get dropped trying to Alpha a +3 Mob.Yes, he hit the group hard, but he went down after he went in with LR.
The lack of IOs doesnt make him a horrible Scrapper.Its the missconception that he will desimate a map without being IOd out for the job.
One more thing before I await your reply.
Your almost right about a ST Scrapper out damaging my Fire Tankers ST attacks.Almost.
Go look up the damages on Incinerate, Greater Fire Sword, Scorch, and Fire Sword.Then multiply them by a factor of 180% damage boost.Then go and put 3 Standard Damage SOs in all of those attacks after upping the base damages 180%.
It easly allows me to dish out nasty ST damage and many ST Scrappers cant out damage me unless they Crit.So please, go and look those numbers up.A Calculator will do just fine.
As an aside, I had this great idea for a game... http://www.thinkgeek.com/images/prod...ce_kit_mat.jpg