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Posts
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Joined
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Thanks for the replies. The reason I am aiming for soft cap is because of my past experiences running with it on my Ele/SD/fire scrapper. I really enjoy it but was trying to find something a little different. I would figure with a ton of guys around me for 10 minutes anything but soft cap and I will be face planting.
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Wow, lots of stuff here. I would guess my only other question would be, is there another secondary that has a ease of getting base soft cap defenses(without the use of purples or the primary set) without totally gimping a build w/ recharge etc? I know I would be giving up SC. But something like SR maybe? Thanks again.
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Gaidin,
Any chance I could see your ele/sd scrapper build? -
Thanks for the replies. There are some AE's that I can just be surrounded by enemies. Definitly not bosses but a full mix. My ele/sd is soft capped in all 3, 1.7 sec off perma hasten and has enough recoverythat unless I am on a full team with no stop in some AE's I have very few problems with end(running with fire mastery). I was really just looking for a nice change of pace from him but when help people out with xp and tickets they face plant within seconds of entering. Even some lvl 50's with some IO's but I so not know there builds. Even with soft cap defense and some blows sitll get through. I guess that is the nice thing about dark though and having that heal up all the time?
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Thanks. Is it possible to get soft cap if you know with dark as a secondary?
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There are some AE missions that I love running that you can herd a ton of mobs all around you and then go to town. I currently have an IO'd Ele/SD scrapper that is a blast but I wanted to try out something new. I have my current scrapper soft capped in positionals and I would like to have the same, or possibly s/l instead. I was trying to stay out of shield as a secondary if possible but would still go that route if need be. I liked the idea of a spines/fire but I have no way of having decent def it seems on one of those. Would a spins/??? be any good for this type? I am definitly looking to IO out the build with a medium price range of 1-2 bill or so.
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Thanks for the reply. I will work around some mroe and see what I can do. I originally thought the + chance at heal proc would be nice but it fires so infrequently and doesnt heal worth a damn that it really is not worth it. I just liked the + to rech.
Force feedback is somewhere around a 20% chance to fire every time I hit thunderstrike, or is it a 20% chance to fire off every target thunderstrike hits? -
Any ideas where or how? One of the things I wanted to keep were the LoTG's for later in life w/ purples for other things but I have not been able to find anything with this high recharge. I ran builds w/ chain induction still instead of fire blast but I could not get the recharge that high w/o spending even more it seemed
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So after tweaking some things I found a build I seem to be mostly happy with. I know my DDR is crud but I am mainly looking for ease w/ farming. I am looking for any way to squeek anything else out of this. I am looking for as close to perma hasten, soft cap and the remainder in recovery/regen that I can get. I am going to swap havoc IO's for the purple set and same with char and fire blast once I get enough inf but for now this seems to be ok. I definitly do not like the bonuses on entropic chaos but I can't find any other way to get the recharge until I have purples in those sets. Anyone have any any suggestions or ways to get more out of these while still having the high recharge and soft capp or damn close? I am looking to keep two st attacks along with fireball and TS.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
sa: Level 50 Natural Scrapper
Primary Power Set: Electrical Melee
Secondary Power Set: Shield Defense
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Blaze Mastery
Hero Profile:
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Level 1: Havoc Punch C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx/Rchg(5)
Level 1: Deflection LkGmblr-Rchg+(A), LkGmblr-Def(7), LkGmblr-Def/EndRdx/Rchg(7), LkGmblr-Def/EndRdx(9)
Level 2: Battle Agility LkGmblr-Rchg+(A), LkGmblr-Def(9), LkGmblr-Def/EndRdx(11), LkGmblr-Def/EndRdx/Rchg(11)
Level 4: True Grit Numna-Regen/Rcvry+(A), Numna-Heal(13), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(15), Numna-EndRdx/Rchg(15), Numna-Heal/EndRdx(17)
Level 6: Hasten RechRdx-I(A), RechRdx-I(17), RechRdx-I(19)
Level 8: Build Up GSFC-Build%(A), GSFC-ToHit/EndRdx(21), GSFC-Rchg/EndRdx(21), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(23), GSFC-ToHit(25)
Level 10: Active Defense RechRdx-I(A)
Level 12: Hurdle Jump-I(A)
Level 14: Super Speed Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(27)
Level 16: Health RgnTis-Regen+(A), Mrcl-Rcvry+(27), Numna-Heal(29), Numna-Heal/EndRdx/Rchg(29), Numna-Heal/Rchg(31)
Level 18: Thunder Strike Oblit-Dmg(A), Oblit-%Dam(19), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33)
Level 20: Stamina P'Shift-End%(A), P'Shift-EndMod(33), P'Shift-EndMod/Acc(34)
Level 22: Combat Jumping LkGmblr-Rchg+(A), Zephyr-Travel(36), Zephyr-Travel/EndRdx(36), Zephyr-ResKB(36), LkGmblr-Def(45)
Level 24: Phalanx Fighting LkGmblr-Rchg+(A)
Level 26: Boxing Stpfy-Acc/Rchg(A)
Level 28: Tough S'fstPrt-ResDam/Def+(A), ImpArm-ResDam/EndRdx(39), ImpArm-ResDam/EndRdx/Rchg(48)
Level 30: Weave LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(34), LkGmblr-Def(34)
Level 32: Lightning Rod Oblit-Dmg(A), Oblit-Acc/Rchg(40), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(42), Oblit-Acc/Dmg/EndRdx/Rchg(42), Oblit-%Dam(42)
Level 35: Shield Charge Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37), Oblit-Acc/Rchg(37), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(43)
Level 38: Super Jump Zephyr-Travel(A), Zephyr-Travel/EndRdx(39), Zephyr-ResKB(39)
Level 41: Char Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(43), Entrpc-Dmg/Rchg(43), Entrpc-Dmg/EndRdx/Rchg(46), Entrpc-Heal%(46)
Level 44: Fire Blast Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(45), Entrpc-Dmg/EndRdx/Rchg(46), Entrpc-Heal%(48)
Level 47: Fire Ball Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rng(50), Posi-Dmg/EndRdx(50), Posi-Dmg/Rchg(50)
Level 49: Against All Odds EndRdx-I(A)
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Level 1: Brawl RechRdx-I(A)
Level 1: Sprint Clrty-Stlth(A)
Level 2: Rest RechRdx-I(A)
Level 1: Critical Hit
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Set Bonus Totals:
11.5% DamageBuff(Smashing)
11.5% DamageBuff(Lethal)
11.5% DamageBuff(Fire)
11.5% DamageBuff(Cold)
11.5% DamageBuff(Energy)
11.5% DamageBuff(Negative)
11.5% DamageBuff(Toxic)
11.5% DamageBuff(Psionic)
9.88% Defense(Smashing)
9.88% Defense(Lethal)
8.94% Defense(Fire)
8.94% Defense(Cold)
10.8% Defense(Energy)
10.8% Defense(Negative)
3% Defense(Psionic)
16.8% Defense(Melee)
18.6% Defense(Ranged)
14.9% Defense(AoE)
4.5% Max End
6% Enhancement(Heal)
52% Enhancement(Accuracy)
76.3% Enhancement(RechargeTime)
10% FlySpeed
160.6 HP (12%) HitPoints
10% JumpHeight
10% JumpSpeed
Knockback (Mag -12)
Knockup (Mag -12)
MezResist(Confused) 5.5%
MezResist(Held) 3.3%
MezResist(Immobilize) 2.2%
MezResist(Stun) 6.6%
7.5% (0.13 End/sec) Recovery
74% (4.14 HP/sec) Regeneration
1.58% Resistance(Fire)
1.58% Resistance(Cold)
10% RunSpeed
| Copy & Paste this data into Mids' Hero Designer to view the build |
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Last edit: I am almost willing to see some of these builds with purples in them I just know I am still a little off on them. I have all the LOTG's and enough to finish the zephers but having ss almost seems like a waste to me. Anyways that is what I got so far and any help or advise would be greatly appreciated -
I like that idea but it seems almost pointless to have any blasters on a team now as a ele/sd scrapper seems to put out equal if not higher dmg than any of my blasters ever could. I am not complaing as I finally have a farmer with my ele/sd but it still makes me sad.
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Thanks for the reply. Are there any mastery shields that add to the positionals instead of S/L?
And as for the other reply I still run through all the arcs but when I am trying to finish my builds and get some higher return inf rates, yes I farm. I think it is better than buying Inf online. -
I slotted mine just like my other attacks with IO's on the dmg side(acc/dam/rech)
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I have been playing with my ele/sd scrapper now for a long while and he is fully built but it seems so many people are now running scrappers. I was thinking of trying a fire/??/ice blaster and try to cap out ranged def and getting aoe pretty decent. I run the Rikti Recon AE mission for farming on Freedom a lot with my scrapper and it works fine but I am dyin to try something else. My worry is that I will still fall flat so fast. My scrap is soft capped in all positions. If I were to make a blaster to try this would anyone have any idea on a good secondary? MM maybe? I would plan on trying hover blasting as there are 100ish guys in the AE. If I can stay above them and force them to throw ranged atacks and I am soft capped on ranged and or close on AE, wouldn't that be pretty decent for a fire blaster strategy? I may be way off on this because maybe the guys just jump to try and reach me and hit me with melee there. I am just sick of the fotm builds now and feel like tryin something new. I also hear ice is good for trying to get the def high than some of the other mastery sets. Thanks for the input
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Is there a way to make Mid's calculate phalanx correctly? I am looking at builds and all of them don't seem capped but around 42 but I was told it was because of phalanx.
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Am I missing something with the ranged def? I looked on my char and it is spot on what my mids is showing me of 45.7. not in the 48 range. I look on my char and it shows that also.
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Thanks for the suggestion and build. I have another few hours to go at work and then will get a quick look and compare. I really like the use with your mastery. I can't pull up mids where I am at but I am looking to see how much more recovery and regen you got. Thanks again.
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I agree on Willpower being a very good secondary. Once you get into quick recovery and RTTC life gets reall good on a willpower scrap. As far as primary, I went with dual blades but pretty much whatever looks fun to you. I liked the whole Neo/Matrix theme'd lookin guy and went with that. It was a blast. I could get through missions pretty quickly and it was fine with SO enhancements till I was ready to start looking at Invention Origin Enhancements. By then I was running +3/4-5 but before I was fine on the normal settings and had a blast on teams.
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Thanks for the replies. The only reason I went with the kb protection was to get a bit more from the set since I couldn't think of anything else. Would it be to my advantage to drop Deflection down to just 3-4 slots? DDR means defense debuff resistance right? I see the Steadfast I will try and rework and build in a bit diff. I went with this build as I was aiming for one build I saw off here but then realized the price of it. I still pieced together most of the sets so wanted to use those until I completly reworked it. Most the fire ones I have seen are way out of my range with purples for now but I hope to change that. Any ideas on a way to get in Steadfast and knock down some ranged while maybe upping the recharge and or keeping nice recovery? The farms I am running in AE keep me going non-stop so end drain is somewhat of a concern. Right now I pop a blue every now and then but it is not to bad. I see taking out of true grit some and maybe going into char or blast. Thanks again
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So here is what i came up with on my scrapper. I just finished most of it tonight but was thinking of grabbing a few purples later on and wanted some input. I have seen some nice templated but those were over 5 bill more than the 1.8 or so I spent on this guy.
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I am working on the portal jockey accolade and was wondering if I kill av's as epic bosses does it still count towards credit?
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I was going back to try and read what all was changed but i thought the dmg modifer for human form pb's was changed to .9 or something along those lines. Can anyone direct me to any info on it? Thanks