Thoughts on Level 50-60 Content. . .


Ad Astra

 

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Originally Posted by Remaugen View Post
Thank you for pointing it out, I am embarrassed to admit that I missed that thread.

And as for how many options? Well enough that feels a bit less cookie cutter. Yes I do realize that mathematically their are a significantly large number of possible combinations so that things being "Exactly" the same are not going to happen very often.

I think I have made my point though, which for the most part it has not been very well received. *Sigh* That is one of the reasons it has taken me so long to return to the forums after they moved.

Have a nice day!
Unless 50-60 offered some sort of extreme divergent paths every with similar builds at 60 would be just as similar as 50s with similar builds.


 

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And as for how many options? Well enough that feels a bit less cookie cutter. Yes I do realize that mathematically their are a significantly large number of possible combination so that things being "Exactly" the same are not going to happen very often.
Welcome to the world of MMOs. Unfortunately, being non-cookie cutter is a staple of the genre. You might be able to find something that no one else would ever in their life do with a toon's power selection, but most likely, it would be because it's not an intelligent/strategically sound idea. Of course there are those who play MMs without selecting their pets, and other who play the 'man' builds, where they only get the required powers to start off and then only take power pool powers to make the game more of a challenge.

But then the great thing about CoH/V is the costumes! We have so many freaking options with costumes, that it's hard(Though not impossible) to find someone who has a similar costume. That's where you get your non-cookie cutter feel from with this game.

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I think I have made my point though, which for the most part it has not been very well received. *Sigh* That is one of the reasons it has taken me so long to return to the forums after they moved.
Sorry you feel that way. Really. But you gotta keep in mind, that not everyone will agree with your ideas. Especially ones that have come up many times before(IE raising the level cap). But at least you did go the extra mile and gave power suggestions to go with it, rather than just saying "Raise the cap to 60! My 50's are boring". Granted I disagreed with the need/reason for those powers you came up with, but that doesn't mean you should stop thinking up new ideas and posting them here.

J. Michael Straczynski, the creator of Babylon 5, and a fairly famous writer once asked one of his friend long ago "Why is it none of my ideas are getting published?" His friend said to him "Because you're writing crap." Not exact quotes, but the same principal applies. Eventually, he figured out what he was doing wrong and fixed it.


 

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Either way, my stance on this is, if you want level 50-60 content, why not simply make it level 50 content? In fact, this is one of those things that GR promises.

Personally, I always insist that CoH is not an MMO that's about hitting the level-cap. I like to call it an "enjoy the ride" game. That said, it also applies to 50s, as by the the time you hit 50, you likely still have content you have yet to do. I have yet to hit 50 and do all level 45-50 arcs and T/SFs.

Sure, eventually you will have done all content, but that will happen with every MMO. Content will always be finite and it will always be quicker to play content than to make content. Raising the level-cap doesn't change that, which seems to be the major illusion behind that. Oh, we have ten more levels! That means we have ten more levels worth of content! Technically true, but you can have new zones, new contacts, new story-arcs and T/SFs, even new raids without raising the level-cap.

What this means in relative terms is that CoH will have more end-game content than MMOs that do contiously raise the level-cap, if only because the old end-game content won't become outdated.

TL;DR: I would love more content, even end-game content, but I so no reason to make it so the old end-game content simply isn't end-game anymore.


 

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I honestly didn't really notice people complaining about level 50 until a newbie in my sg got his first 50 saying plainly. "What now?" Sure I could of told him to make a new character because when I got my first 50 I went right for the EATs. Most people never really retire their 50 because even if you make it to that level I bet that character's not even finished. So in reality your never done with your 50s. My first 50 was very noobish. He was full of SOs, so a year later I revisited him and gave him a nice respec and now he's a blank slate I can remake how ever I want. I love this game, I have never found a boring moment in it. Even when I hit 50 it never stopped fun times with my sg mates. I don't know. These are just some thoughts. A good sg can really make or break the game for newbies. It did for me. I suppose I'm saying doing stuff with my sg was my after 50 content. (I'm wondering if any of that made any sense to anyone)


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@Inconclusive

 

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Originally Posted by GibsonMcCoy View Post

Not to mention, raising the level cap only increases grind time, not fun. Outward expansion, in variety of story arcs, missions and zones is the key. Upward expansion, through raising the level cap, is only a means to keep players reaching toward that carrot at the end of the stick.
I'm going to play devil's advocate here and point out something that was said to me when I first started and that I see in any "new player here" thread. "This game is all about the journey not the destination"... the journey is awesome... what's wrong with making it longer?


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Originally Posted by Perfect_Pain View Post
Sadly this is a way over the top casual game, casual players dont want the challenge.

I'm starting to notice this and it's very disheartening. I've gave CO a try because people say it's a combination of CoX and WoW and I love both games but it definitely falls short in too many areas for the time being. This is one of the best MMOs I've ever played but it definitely lacks in challenge... I basically view it as a really cool action game that I can play with a lot of people. I joined a team that was killing a few AVs one day and thought "man this is gonna be awesome" the only difference I saw in the AVs compared to the other enemies with similar powers was that they hit harder and had more hp... which doesn't make it harder... it just makes it take longer to kill them... that's not fun.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

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Originally Posted by Radubadu View Post
I'm going to play devil's advocate here and point out something that was said to me when I first started and that I see in any "new player here" thread. "This game is all about the journey not the destination"... the journey is awesome... what's wrong with making it longer?
It's a good question, but I think that unfortunately, the longer the journey, the more focused on the destination people become. When I played WoW, I was pretty upset at how deserted the lower levels were, and this was BEFORE the Lich King expansion. Regardless, I did enjoy the game, but due to time constraints (and the incredibly long grind to end content) in that game, I had absolutely no desire to try other alts. My exposure to the game was limited as a result. The incredibly long journey did little but make me want to scream, "Are we there yet?"

On the other hand, the shorter the journey, the more likely I'll try it again and again without getting frustrated or overwhelmed. That's one of the advantages of having a level 50 cap--I've been able to try every archetype the game has to offer and bring them to decent levels without quitting my job and chaining myself to my computer. I'm not eager to get to the level cap, and neither are most players. As a result, there are plenty of opportunities to team with others along the way (unlike WoW, where there are almost no teams until the level cap and raids begin).


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@Valerika

 

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aside from the fact that the devs said there would never be another level increase after 50, i will say that whoever thinks adding more levels to the game will make it more interesting have never actually watched what happens when the new levels are introduced. what happens is, people power level through them and hit cap again and then after a month or so start whining that they want more levels. or the causal gamer never has anytime to get to the max level which makes them feel alienated and they soon leave the game.

if you want to play a game where level increases are what interests you then go to the other games that do that. this game is all about the "casual" player. it has a level cap which can be reached by normal game play and not tedious grinding. it doesn't require the best loot to play. it doesn't require you to run back to your dead body 50 miles away with the hopes that no one stole your stuff.


 

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I play my 50's all the time. I vastly prefer the post-50 game to the leveling grind. And I would not like to see the level cap raised for all of the reasons enumerated above. The only thing I would like to see are additional slot opportunities for busy 50's. I'd love to be able to get a few extra slots in all of my 50 toons. Even toons that are "set" could use an extra slot in Swift or Hurdle, or a defense slot in Combat Jumping.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

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Originally Posted by Dalantia View Post
WoW's grind is a lot, lot shorter than the average character's grind in Cities, actually, and with the Dungeon Finder, teams pop up a lot more frequently..
I call B.S.


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@Valerika

 

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Originally Posted by Solicio View Post
I call B.S.
I second that call.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

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Call BS if you like, but it is what it is. Unless you're factoring PLing into the equation, at which point you're skewing your statistics so hard in Cities' favor it's not even funny (and even going so far as to compare apples to oranges - while Cities devs are great, they don't kill 1-50 in 4 hours exploits nearly as quickly as Blizzard does, because Blizzard has a habit of bringing servers down for that level of exploitation, last I checked). Of course, it could pretty easily be argued that comparing newspaper grinds to WoW questing is also apples to oranges.

And why would you call BS on the Dungeon Finder? It exists, it works, and I've found it to be handy for when I want to team, even on the legion I have sub-60.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

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Originally Posted by Remaugen View Post
For many players, getting to 50 means retiring the toon, it would be nice to give 50 level characters something to work for, I would like to see level 50-60 content added for that reason.
But then you're in the exact same situation as before for level 60s.


 

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Originally Posted by Dalantia View Post
Call BS if you like, but it is what it is.
No, it isn't. You're passing a highly subjective personal experience as fact--it isn't. I can play that game as well--it took me much, much longer to level a single character to the level cap in WoW than it ever took me to level hit the cap in CoH, even on my first attempt.

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Unless you're factoring PLing into the equation, at which point you're skewing your statistics so hard in Cities' favor it's not even funny (and even going so far as to compare apples to oranges - while Cities devs are great, they don't kill 1-50 in 4 hours exploits nearly as quickly as Blizzard does, because Blizzard has a habit of bringing servers down for that level of exploitation, last I checked).
The fact that Blizzard has to bring down their servers to stop PLing speaks volumes for how much people enjoy WoW's mid-level content. Not.

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Of course, it could pretty easily be argued that comparing newspaper grinds to WoW questing is also apples to oranges.
I think comparing WoW questing to the CoH story-arcs is like comparing a tired donkey carrying a cart filled with balloons to a new Ferrari.

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And why would you call BS on the Dungeon Finder? It exists, it works, and I've found it to be handy for when I want to team, even on the legion I have sub-60.
There is nothing wrong with Dungeon Finder, and I think an auto-teaming option in CoH would be a great idea. But if you think it makes for more/better teaming than CoH, you're sadly mistaken...


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

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Originally Posted by Dalantia View Post
Call BS if you like, but it is what it is. Unless you're factoring PLing into the equation, at which point you're skewing your statistics so hard in Cities' favor it's not even funny (and even going so far as to compare apples to oranges - while Cities devs are great, they don't kill 1-50 in 4 hours exploits nearly as quickly as Blizzard does, because Blizzard has a habit of bringing servers down for that level of exploitation, last I checked). Of course, it could pretty easily be argued that comparing newspaper grinds to WoW questing is also apples to oranges.

And why would you call BS on the Dungeon Finder? It exists, it works, and I've found it to be handy for when I want to team, even on the legion I have sub-60.
i 4th the BS call now that sol beat me to thirding it. i tried WoW and found that after the 10 day trial i still had not hit the level cap for trials. adn i was on vacation the whole time and played up to 6 hrs a day. now , i know i didn't have access to all the neat little tricks and stuff, but it takes less time to reach 50 in CoX then it does in WoW. and that is with no exploits at all. and no power leveling.


 

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Originally Posted by Dalantia View Post
WoW's grind is a lot, lot shorter than the average character's grind in Cities, actually, and with the Dungeon Finder, teams pop up a lot more frequently..
Having leveled two toons to 80 in WoW I have to agree with this to a degree. The only reason it seems to take longer is if you get into leveling professions along the way. The xp return from soloing is greater and teaming and doing dungeons is even better still not to mention the ridiculous amount you get for quests.

I wouldn't say it's a LOT shorter if at all... honestly I'd say they're about even.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

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The fact that Blizzard has to bring down their servers to stop PLing speaks volumes for how much people enjoy WoW's mid-level content. Not.
If you apply the same standard, then people hate mid and early level content so much harder here. The devs here just do not drag down the servers to put a stop to obvious, massive exploits. (Hi, AE farming)

It's easy to fiat declare that one side or the other is faster - do either of us have numbers to back it up? (I'll be honest, and say neither of us do.)

I also disagree about the quality and quantity of teaming. But then, that's really a personal anecdote no matter who says it. (I think they're about equal in that department, honestly.)


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

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Originally Posted by Dalantia View Post
If you apply the same standard, then people hate mid and early level content so much harder here. The devs here just do not drag down the servers to put a stop to obvious, massive exploits. (Hi, AE farming)
(Goodbye, AE farming)--did you miss the nerf? And no, they don't have to bring the servers down to stop PL'ers, because that would be like using an uzi to swat flies--that level of exploitation just isn't that common here. When it occurs, they don't have to yank down the servers to fix it.

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It's easy to fiat declare that one side or the other is faster - do either of us have numbers to back it up? (I'll be honest, and say neither of us do.)
This is exactly what you did in your first post--if you really believe this, then stop pretending your assumptions are fact rather than your opinion.

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I also disagree about the quality and quantity of teaming. But then, that's really a personal anecdote no matter who says it. (I think they're about equal in that department, honestly.)
You really think that having a computer program automatically pick teammates for you is better than being able to consistently pick teammates from a large list of possible choices on your own? I can start a team in CoH in less than 5 minutes, and that's being picky about who I invite. I couldn't do that in WoW--in many cases, the auto-team finder is the ONLY way I could find teams there.


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@Valerika

 

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I didn't miss the nerf. I'm pointing out that if you're applying the same standards to Cities, people hate the early and midgame just as much here as they do in WoW. I'm also adding that the Cities devs will wait for a while in order to get their own patching process done instead of bringing servers down for a hotfix, unless something is exploding the servers.

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This is exactly what you did in your first post--if you really believe this, then stop pretending your assumptions are fact rather than your opinion.
Then it was unintentional, and a response to your own hyperbole. Please do not pretend your own assumptions are fact rather than your opinion.

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You really think that having a computer program automatically pick teammates for you is better than being able to consistently pick teammates from a large list of possible choices on your own?
Oftentimes? Preference is about the same. You display the signs of a teamstarter, and you might prefer building your own. That's cool. Even with the most meticulous teambuilder, there are sometimes problems they don't account for, though.

Me, I just want the team to be going, and I don't care if I meticulously build it by hand with a bunch of random people that are thinking "phat xp/loot" or if someone else/a computer/etc builds it for me. Again, my experience is that regardless if a computer or a person builds it, that it can go just as wrong, just as frequently either way. (If you're recruiting primarily friends, it becomes apples/oranges, again, though. )


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

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Originally Posted by Dalantia View Post
I didn't miss the nerf. I'm pointing out that if you're applying the same standards to Cities, people hate the early and midgame just as much here as they do in WoW.
I doubt that. They've done numerous polls on whether or not people would like the ability to start at level 20, and the majority of responses were negative. Aside from concerns regarding stamina, I've never felt that leveling was too slow on CoH. However, the grind on WoW was so rough that I seriously considered asking friends for PL help.

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Then it was unintentional, and a response to your own hyperbole. Please do not pretend your own assumptions are fact rather than your opinion.
Don't be dense--calling B.S. was justified then, and still is. If you claim that leveling in WoW is faster/less of a grind without any data whatsoever, then your post is 100% B.S.


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Oftentimes? Preference is about the same. You display the signs of a teamstarter, and you might prefer building your own. That's cool. Even with the most meticulous teambuilder, there are sometimes problems they don't account for, though.
Actually, I'm not that much of a teamstarter, but teaming in CoH encourages it to a large degree. I've been invited to so many teams that I figured, hey, starting my own can't be that hard. And it allows me to form all RP teams, all scrapper teams, etc--I can customize to a much greater degree than any software program could.


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Me, I just want the team to be going, and I don't care if I meticulously build it by hand with a bunch of random people that are thinking "phat xp/loot" or if someone else/a computer/etc builds it for me.
Ugh. I don't enjoy teams where everyone is fixated on "phat xp/loot". That's part of the reason I like the level cap where it is--as it stands right now, "phat xp" won't take you too far.

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Again, my experience is that regardless if a computer or a person builds it, that it can go just as wrong, just as frequently either way. (If you're recruiting primarily friends, it becomes apples/oranges, again, though. )
I don't usually recruit friends to start with, but I often find new ones while teaming. But that's the point--I enjoy the luxury of chosing any criteria I like in order to find teammates. While I would like an auto-team finder option, I think it's far less REQUIRED here than it is in WoW.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

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They've done numerous polls on whether or not people would like the ability to start at level 20, and the majority of responses were negative. Aside from concerns regarding stamina, I've never felt that leveling was too slow on CoH.
May I see these polls and this data? Or are you calling a poll one of the discussion threads centered around suggestions with people arguing against starting at 20 (which I have been one arguing against it, mind)? (Conversely, I should point out that I'm not arguing leveling is too slow on Cities - I'm pointing out that compared to WoW, the two games have, at best for Cities, similar leveling curves.)

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However, the grind on WoW was so rough that I seriously considered asking friends for PL help.
I had the opposite experience. I spent a lot of my time in Cities (before my first 50) PLing because the grind was extremely unpleasant. Yes, the XP curve has smoothed since then, but even so, the grind is to this day extremely rough in my experience.

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Don't be dense--calling B.S. was justified then, and still is. If you claim that leveling in WoW is faster/less of a grind without any data whatsoever, then your post is 100% B.S.
Don't be dense--contradicting your post was justified then, and still is. If you claim that leveling in CoH is faster/less of a grind without any data whatsoever, then your post is 100% B.S.

We can go round and round on this all day. I'd prefer not to, because all it would be and has been is us insulting each other. Can we reach the conclusion that we've had different experiences and let it go unless one of us can actually provide data to support our viewpoint?


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

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Originally Posted by Dalantia View Post
May I see these polls and this data? Or are you calling a poll one of the discussion threads centered around suggestions with people arguing against starting at 20 (which I have been one arguing against it, mind)?
Search is your friend, and yes, those are the polls I was referring to, glad you've seen them. I've argued against starting at level 20 myself.

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(Conversely, I should point out that I'm not arguing leveling is too slow on Cities - I'm pointing out that compared to WoW, the two games have, at best for Cities, similar leveling curves.)
Again, CITE YOUR SOURCE. Stop saying this without proof. Otherwise, it's B.S.


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I had the opposite experience. I spent a lot of my time in Cities (before my first 50) PLing because the grind was extremely unpleasant. Yes, the XP curve has smoothed since then, but even so, the grind is to this day extremely rough in my experience.
Exactly what are you grinding to? Unlike WoW, there are no endgame raids, and the majority of teaming occurs in the mid-levels--why are you grinding to 50 in the first place? It makes sense there, but not here.


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We can go round and round on this all day. I'd prefer not to, because all it would be and has been is us insulting each other. Can we reach the conclusion that we've had different experiences and let it go unless one of us can actually provide data to support our viewpoint?
I have no problem with anecdotal data--as long as it isn't used as fact. I welcome your stories about leveling in WoW versus CoH because I want as many perspectives as I can get. That's not why I called B.S. I did that because you didn't say "my experience is different", you just said
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WoW's grind is a lot, lot shorter than the average character's grind in Cities, actually, and with the Dungeon Finder, teams pop up a lot more frequently
In other words, you presented as fact, something which is at best, anecdotal. That's all I was taking issue with--nothing more. I don't think you are a liar or dishonest.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

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I am actually going to apologize, rereading back on the thread. I misread your post as a declaration of fiat that WoW was flatly a horrible grind at all times instead of a "This is what I experienced when I played the game" post.

My experience with both Cities and WoW was radically different. In the name of full disclosure, my first 50 (blue, obviously) was roughly in the I6 era, and I started that character during the head start. My second (a red) was after Weapon Customization. Conversely, in WoW, it took me relatively little time to go from 1 to 70 (I played during BC), especially compared to Cities - roughly 6 months real time, and that was with frequent breaks to level professions, RP (oh no I'm from Virtue run!), and the like, and at that point, I still wound up doing server firsts (our server opened with Burning Crusade). The grind showed up in spots (30, mid-50s) but never so bad that I was tempted to quit. I was foraging for quests in places, but I never had problems finding groups when I wanted them. I was also fairly well connected, though.

I find that even as Cities has improved its leveling curve, so has WoW, though in different ways and different places, but this is my opinion.

At the time I was grinding to 50 as a major thing, the Kheldian unlock was at that point and I was interested in the new AT. (Yes, I am aware it is changing.) The other time I did it as a major thing, it was the VEAT unlock. Beyond that, in general? It's the next power, the next thing to slot, the next minion, etc, or merely just the act, the zen of the unfocused grind that all MMOs can be and Cities often exemplars, especially with newspapers - achievement and socialization, mowing through critters with shiny powers, talking to compatriots and watching numbers increase.

I will object to referring to a discussion thread as a poll. It's a discussion thread, it isn't a concerted effort to garner opinions from the playerbase as a whole. Yes, the people that frequent S&I took sides against it, but that's just a very, very tiny subsection of a self-selecting group of people.


Dawncaller - The Circle of Dawn
Too many blasted alts to list, but all on Virtue.

 

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Originally Posted by Dalantia View Post
I am actually going to apologize, rereading back on the thread. I misread your post as a declaration of fiat that WoW was flatly a horrible grind at all times instead of a "This is what I experienced when I played the game" post.
I appreciate that, and I'm sorry myself--I should have been more clear about what I was talking about.

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My experience with both Cities and WoW was radically different. In the name of full disclosure, my first 50 (blue, obviously) was roughly in the I6 era, and I started that character during the head start. My second (a red) was after Weapon Customization.
I feel your pain My first 50 was an energy/energy blaster--arguably one of the hardest characters to team on, and due to the debt penalties (harsher at the time), and my own inexperience, it took a long time to hit 50. But I had fun the entire way there, and even with all my knockback, I still got invited to teams on a regular basis. I enjoyed the Arcs, and I even did a few Taskforces--after that, I was hooked for life.

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Conversely, in WoW, it took me relatively little time to go from 1 to 70 (I played during BC), especially compared to Cities - roughly 6 months real time, and that was with frequent breaks to level professions, RP (oh no I'm from Virtue run!)
Hey, Virtue people rock! *looks at signature* 6 months real time 1 to 70 sounds about right--it took my Warrior roughly that long. And I almost never teamed until I discovered (I had to be told) autoteaming. The zones, weather, and enemies were beautifuly done, but since I teamed very little, I ended up grinding a LOT--but I stuck with it, because I knew that once I hit the level cap, the fun would really start, since that was the focus of the development effort (raids, endgame content, etc was BIG there). I got so tired of going to a new zone, and just basically either grinding quests that I considered quitting very frequently, though.

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I still wound up doing server firsts (our server opened with Burning Crusade). The grind showed up in spots (30, mid-50s) but never so bad that I was tempted to quit. I was foraging for quests in places, but I never had problems finding groups when I wanted them. I was also fairly well connected, though.
I wish I were that well-connected. Unfortunately, I only knew a few people playing WoW, and they quit shortly after I joined (the bastards). As a result, I was pretty isolated, and the grind to the cap was painful for me.

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At the time I was grinding to 50 as a major thing, the Kheldian unlock was at that point and I was interested in the new AT. (Yes, I am aware it is changing.) The other time I did it as a major thing, it was the VEAT unlock.
That's a good point--up to now, other than purpling out a character, the EAT/VEATs are the biggest draw (Personally, I'd argue the VEAT was worth it, and if they'd tweak the EATs a bit, they would too), but rather than encourage you to stay at the level cap on your main, they push you to explore altitis and start over at the beginning.

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Beyond that, in general? It's the next power, the next thing to slot, the next minion, etc, or merely just the act, the zen of the unfocused grind that all MMOs can be and Cities often exemplars, especially with newspapers - achievement and socialization, mowing through critters with shiny powers, talking to compatriots and watching numbers increase.
I hear you there--after coming from games like WoW, I was pretty focused on the numbers at first myself. Gradually, I became more interested in the social aspects (RPing, theme teams, etc), and now I don't really care about leveling as long as I'm having fun.

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I will object to referring to a discussion thread as a poll. It's a discussion thread, it isn't a concerted effort to garner opinions from the playerbase as a whole. Yes, the people that frequent S&I took sides against it, but that's just a very, very tiny subsection of a self-selecting group of people.
Fair enough--I know that discussion threads aren't the most scientific way to gauge public opinion, but they do carry some weight. I think that forums like this (and threads like that) should be ignored at the developer's peril, though. Small subset or not, the forumgoers are often among the most savy and articulate players in the game. But, you don't have to accept that. God knows Statesman never did.


Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika

 

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Originally Posted by Talen_Lee View Post
But then you're in the exact same situation as before for level 60s.

But then going to level 60 will take me much longer to get there!