Any FoV hacks/fixes available?
yeah. do not hack or change the game files. it will get you banned faster then you can hit enter to change them. you might want to try asking in the development section of the forums under technical issues and bugs for ideas for this though as you might get more help there.
I'll repost in said location and see if I get anything.
Thanks for the suggestion!
Perhaps I'm misunderstanding the problem too, but did you try using the Scroll Wheel or Home/End keys to adjust the camera position?
@Roderick
Perhaps I'm misunderstanding the problem too, but did you try using the Scroll Wheel or Home/End keys to adjust the camera position?
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Example of a 1-screen view:
Rough edited example of the same picture as it would theoretically be viewed on 3 screens:
And that's with the camera zoomed all the way out (with the mouse).
Here's what it would look like under standard/default camera view..
Rough edited example of the same picture as it would theoretically be viewed on 3 screens:
It's missing so much of the picture. I can see how that would be annoying.
AFAIK, there isn't any way to get around it. Zooming out the camera with the mouse only goes as far as 80ft. You can also adjust further with a slash command or bind, but only up to 120ft (800ft in base edit mode).
/camdist 120
That might help a little, but if it were me, I'd probably just play windowed mode on the 1 screen... especially once you get inside missions where you are limited to what you can do with your camera distance.
There hasn't been a wider camdist for a long time now, around i3 I think.
Before you could set the camera distance quite far using the scroll wheel and even farther using the slash command.
However I think the devs restricted the field of view once PvP became available, as it would give a definite advantage to players who could zoom out further and therefore see enemies coming and going better than players who couldn't zoom out as far (due to graphics cards limitations).
I would guess that the camdist restriction is clientside and can be changed but that is strictly against the terms of service as another poster pointed out.
Are you using an 58x0 Eyefinity setup?
There hasn't been a wider camdist for a long time now, around i3 I think.
Before you could set the camera distance quite far using the scroll wheel and even farther using the slash command. However I think the devs restricted the field of view once PvP became available, as it would give a definite advantage to players who could zoom out further and therefore see enemies coming and going better than players who couldn't zoom out as far (due to graphics cards limitations). I would guess that the camdist restriction is clientside and can be changed but that is strictly against the terms of service as another poster pointed out. Are you using an 58x0 Eyefinity setup? |
He's using Triple Head 2 Go.
I've bugged Castle and Posi in PM's asking whether or not they or the engineers are revisiting proper field of view with non 16:10 and 16:9 wide screen resolutions. There's been a general backlash among gamers against games that outright break (BioShock 2), or don't, support ATi's Eyefinity (Global Agenda). With Nvidia matching this ATi feature on Fermi cards, I think now's a good time to press the for Field of View changes and updates to correctly support the resolutions these systems can produce.
With 1920x1200 resolution I can see four doors at once in the Terra Volta reactor. With 1600x1200 I could only see three. (What? What do YOU do when you're bored in the reactor? ) Am I deluding myself? Does the game support certain hardcoded aspect ratios but not a general solution? Basically, I'm asking why I saw an improvement in FOV when you did not.
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Getting back to the original question: With 1920x1200 resolution I can see four doors at once in the Terra Volta reactor. With 1600x1200 I could only see three. (What? What do YOU do when you're bored in the reactor? ) Am I deluding myself? Does the game support certain hardcoded aspect ratios but not a general solution? Basically, I'm asking why I saw an improvement in FOV when you did not.
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I agree that when I first went to widescreen, I also felt like I could see more, but I also moved/shrunk my UI and I regularly vary my camera distance to see things. It's not a huge deal when changing the aspect ratio so little, but it becomes a big problem when you stretch an image across 3 screens. With a limited camera distance, and limited camera movement inside missions, you really short-change yourself and only see 33% instead of the expected 300%.
On a side note, I spend my time in the reactor watching the clock and reporting to the team when the next spawn is coming. lol
Okay. Castle Responded to the PM suggesting that field of view's for multi-monitor configurations was an excellent question for Television.
As such, I have now bugged The Television about this problem. I can only hope that the Television is able to overlook my loyalty to Dr. Aeon and my selling out The Television to Radio.
If you get the chance, let him know that those of us with just single-screen widescreen(16:9/16:10) might like some kind of fix or option, too.
The -vert at those aspects isn't nearly as bad as what's being discussed here, but it's still there.
Here's the response I got:
Hi Saist, Thanks for contacting me about this. I'm gathering some more information about where we're at in QA and development before I give you a concrete answer about this. I wasn't able to look at either of your Eyefinity links for some reason (they just showed up as black screens), but I get the idea. Please write me again if I don't get back to you by early next week--we're all manner of busy here and I don't want to let this fall through the cracks. Thanks, The Television |
where's that emote for smacking my head against a brick wall...
Thanks for following up on this je_saist!
Along with upcoming fixes like having proper ATI support and the Ultra Mode enhancements, having proper field of view for wide resolutions will be another small way the game will continue to feel fresh and contemporary instead of old and creaky.
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Okay. Castle Responded to the PM suggesting that field of view's for multi-monitor configurations was an excellent question for Television.
As such, I have now bugged The Television about this problem. I can only hope that the Television is able to overlook my loyalty to Dr. Aeon and my selling out The Television to Radio. |
Are the devs looking for numbers (player wise) for doing a FOV update or is there another way to make this a priority for them?
I might be a cursed gradualist, but the problem may be that complaints move in internet time (1 day = 1200 posts) while fixes move in coder time (1 day = 8-10 hours of work, minus 1-4 hours of meetings, with a buglist that fills three screens.) Once the coders have a clear, reproducible definition of the bug, I'm not sure how much you can do.
For reference, an exploit that I reported on 1/04/10 was fixed on or near 2/9/10 and that was probably less than 10 lines of code. I probably wasn't the first one to report it either.
Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.
So you think you're a hero, huh.
@Boltcutter in game.
@True Metal
Co-leader of Callous Crew SG. Based on Union server.
Okay. Castle Responded to the PM suggesting that field of view's for multi-monitor configurations was an excellent question for Television.
As such, I have now bugged The Television about this problem. I can only hope that the Television is able to overlook my loyalty to Dr. Aeon and my selling out The Television to Radio. |
Here's my .02 worth. If you want to attract dev attention to this issue, approaching it purely as a multi-monitor issue is probably not the way to go. The devs may assume (and rightly so) that players using multi-monitor setups are a very small minority, and therefore relegate this concern to the "very low priority" bin.
On the other hand, if it were presented to The Television as an issue that impacts a LARGE AND GROWING number of their current playerbase, and, most likely, an even greater percentage of potential future players, they might be forced to consider this a high priority item!
What I'm getting at is that more and more gamers are using widescreen monitors, and so more and more of them are becoming educated about FoV and widescreen support in games. It's like when widescreen format was still new in videotapes - before widescreen TV's were available. Most people didn't understand letterboxing back then, but over time knowledge spread, and eventually people caught on that pan-and-scanned movies sacrificed a lot of the original image. Widescreen TV's became more and more pervasive, until, nowadays, all DVD movies get released in widescreen format.
The PC gaming industry is going in the same direction, due to widescreen monitors becoming the standard, and not the exception. Eventually, if not already (I havn't researched the numbers), almost ALL gamers will be on widescreen monitors.
Since one of the goals of Going Rogue is, I think, to attract new players, it would be a big mistake NOT to think about what gamers are looking for in a game these days! The graphics of CoH might have been fine in 2004, when it launched, but it's looking more and more dated. And with Ultra-mode supposedly bringing the graphics up to more modern standards, overlooking such a basic thing as proper FoV and widescreen support would be a real shame, as it might very well lead to poor retention of any new box sales.
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I'm going to jump in, even though I'm one of those old-schoolers (or dinosaurs, depending on your perspective) still using a 4:3 monitor. However, when I was house-sitting for a friend, and brought over my computer, plugging it into his widescreen monitor - I became aware of just how big an issue this is (yes, the -vert is not AS big a deal for 16:10 as it is for multi-monitor, but it's still significant)!
Here's my .02 worth. If you want to attract dev attention to this issue, approaching it purely as a multi-monitor issue is probably not the way to go. The devs may assume (and rightly so) that players using multi-monitor setups are a very small minority, and therefore relegate this concern to the "very low priority" bin. On the other hand, if it were presented to The Television as an issue that impacts a LARGE AND GROWING number of their current playerbase, and, most likely, an even greater percentage of potential future players, they might be forced to consider this a high priority item! What I'm getting at is that more and more gamers are using widescreen monitors, and so more and more of them are becoming educated about FoV and widescreen support in games. It's like when widescreen format was still new in videotapes - before widescreen TV's were available. Most people didn't understand letterboxing back then, but over time knowledge spread, and eventually people caught on that pan-and-scanned movies sacrificed a lot of the original image. Widescreen TV's became more and more pervasive, until, nowadays, all DVD movies get released in widescreen format. The PC gaming industry is going in the same direction, due to widescreen monitors becoming the standard, and not the exception. Eventually, if not already (I havn't researched the numbers), almost ALL gamers will be on widescreen monitors. Since one of the goals of Going Rogue is, I think, to attract new players, it would be a big mistake NOT to think about what gamers are looking for in a game these days! The graphics of CoH might have been fine in 2004, when it launched, but it's looking more and more dated. And with Ultra-mode supposedly bringing the graphics up to more modern standards, overlooking such a basic thing as proper FoV and widescreen support would be a real shame, as it might very well lead to poor retention of any new box sales. |
I would think with Ultra Mode coming out, providing for widescreen FoV would go with it. I'm in the process of buying a new gaming rig. 3 screens isn't out of the question. Widescreen is almost a certainty.
It's not the future of gaming, it's the present.
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If CoH doesn't adapt for this technology, then it's falling further and further behind in satisfying what the modern gamer wants, and we will find it increasingly difficult to attract new players.
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I would like to throw my virtual hat into the ring for fixing this issue as well. More and more cards are going to support this multi-monitor set up until it becomes the norm. One thing driving the support of it is it has practical non-gaming applications as well as gaming applications. I urge the Devs to consider how difficult this would be to add (or add again depending on if we're considering the past).
City of Heroes could really benefit from this. The vastness of the cityscapes and the broken hills of most out the outside zones would look so awesome in a panoramic view.
All I know is that, based on the login screen for the Test Server, I think CoH will be adding some kind of support for widescreen monitors, even if it's just something to keep everything from stretching out.
I have a 20" widescreen monitor. This is how the login for Live looks:
This is how the login for Test looks:
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I'm going to jump in, even though I'm one of those old-schoolers (or dinosaurs, depending on your perspective) still using a 4:3 monitor. However, when I was house-sitting for a friend, and brought over my computer, plugging it into his widescreen monitor - I became aware of just how big an issue this is (yes, the -vert is not AS big a deal for 16:10 as it is for multi-monitor, but it's still significant)!
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So... I decided I would give CoH a try because I have a friend that LOVES it and he finally convinced me to join him. But I have an issue that makes the game very difficult for me to enjoy and play the way that fits me.
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Here is my issue.
I'm currently playing on 3 monitors with an overall resolution of 5040x1050. Now I know that CoH "technically" supports widescreen resolutions, but that is only through vert-. Meaning that if you use any widescreen resolution then you are actually seeing less then your non-widescreen friends.
I also understand that this isn't much of a problem for most normal widescreen gaming of 16x9 or 16x10 (though some would argue that even at those aspect ratios vert- is unplayable).
My issue is that when playing at 5040x1050 the FoV is so narrow and zoomed that it makes it very awkward to play.
Other games I play at this resolution either have a proper FoV adjustment or Players have found a method to "hack" files in order to get a proper FoV.
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So my question is... Does anyone know of such a fix? Or can anyone offer any advice? I've asked in game and everyone just calls me a newb and tells me to read my manuals lol. They say widescreen is just fine and don't quite understand my problem. I've also searched these forums and googled with no success.
Before you reply and say I don't understand what widescreen is, please check this out to fully understand my issue. http://www.codinghorror.com/blog/200...n-and-fov.html
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Sorry for the wall of text, and thanks for the help!