Originally Posted by Nethergoat
Im'ma goat, rawr.
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Are we that hated?
They are 100% right. It's simply the truth. Rant on about economic mechanics all you want, and use it as an excuse to justify what you do. The simple truth is - if so many people didn't purposely flip with the intent to drive up prices for their own profit - the prices would be COMPLETELY different in our little market. And yes that means far far lower. Period.
Before you rant on about supply and demand think of this - when the market first came out - and there was zero supply of anything - you would assume that would be the peak of pricing no ? But it wasnt. Those prices were but a fraction of what we see today for comparable items (yes some new things exist but the top tier items were equally rare at that point in time). Marketeers have steadily driven up pricing on anything they could flip. People want and need to buy these things in our little closed market. The flippers are simply the ones setting the price. They prey on the want and need and exploit it for their profit. Without marketeers I guarantee you pricing would never have ever gotten near this point. Its just the truth. So many of you come here and brag about how you drove up the price on item "x" all the time. Revel in the mad profits you make by exploiting the system. You blatantly admit to it pretty much daily. Those you call lazy arent actually lazy. They are just observant. And calling you out seems to make marketeers freak and go into massive self defense mode. Trying to defend what they do and say "its not us really...". When in fact it is, and has been all along. LOL ... seriously WTF ?! |
I paid 40 million influence for a set of fairy wings in the first week of I9. A week ago I overpaid and spent 50k.
You are absolutely correct. Our economic science and observations will never be able to compete with your anecdotal voodoo.
I don't call those people lazy, I call them ignorant. They may well be observing things but they are also ignoring what they observe. A rope, a fan, a spear, a tree trunk. Each blind man was certain that he knew exactly what the thing in his hands was but none of them checked any place else. If they had they would have realized it was an elephant's tail, ear, tusk, and leg.
For myself, I made 1.5 billion influence buying common salvage, crafting memorized common IOs, and offering them up on the market for 20% over what it cost me to make them which was still cheaper than anyone that hadn't taken the time to memorize the recipes could have made them for themselves. I've never flipped anything except by accident when the slider was set to 10 for the commons and I accidentally bought a stack of 10 rares when all I needed was one. I've never bought a recipe + salvage, crafted it, then listed it for profit. I've bought salvage, crafted what I got as drops, and sold them usually listing them for ~80% of going rate. I've been doing this since I9. My crafting toon has roughly one billion liquid inf. The SG base that belongs to my wife and I has multiple billions worth of IOs and HOs in storage for our alts all done just by playing the game. You never have to go big ticket and I've started from scratch on 4 different servers with no problems at all.
Now, Get Off My Lawn!
I find this laughable.
I've bought my share of overpriced salvage due to the "Marketeer's minigame" and people like you have never given me a cent. <snip> And yes... your game affects the casual player alot. |
Guess who drove up the price? It wasn't a marketeer, it was you. The next "casual" schlub that comes to the market now thinks the over price you paid is the going rate and plunks down the same amount of inf. All that is needed is for that to happen 3 more times and the next 5 then shows a "ZOMG prices on the market are ridiculous" that you can come here and rant about. I'm sorry but you shot yourself in the foot.
Please drive through.
LOL. Market isn't for casual players? So, casual players don't want/like the benefits of set bonuses? Sounds like discrimination to me. Can we please get a DEV to say, "casual players stay out of WW"! Or, "WW isn't made for the casual player hence the low drop rates and only farmers and pvp'ers can use sets".
Devs? Can you back up that theory please? |
Don't let the door hit you in the butt on your way out.
**********************************
To all of you nay sayers:
You don't need the high level PvP parts of the market AT ALL. As an experiment I have leveled 4 characters and saved all my merits earned from story arcs, flashing back, and running task forces. I level locked the toon at 30 for awhile and continued to Flashback and run task forces. Once I accumulated a large pile of merits I made multiple random rolls. I crafted and slotted or stored the pool C recipes I wanted. Crafted and sold the ones I didn't (or deleted the garbage ones).
The time it took me to get all most all the pool C IOs I wanted for my build, then unlock and make the run to level 50 was just a small amount longer than it took to get a toon to level 50 back in I4. In the time that I spent unlocked and going from 30-50 I earned more than enough merits (I had a hundred or so surplus merits) to outright buy the recipes that I didn't get from random rolling at level 30 IN ALL 4 CASES. The recipes and crafted IOs I sold allowed me to put in bids for the pool Bs I needed (virtually all of which filled instantly for a song) and allowed me to make bids on the harder to get pool As. I had more than enough time to let those bids fill while going from 30-50 AND I made it to 50 with every IO I wanted and 500-700 Million inf in spare change.
Lrn 2 Pl4y
Edit - @Nethergoat
Perhaps you should change your forum handle to Nether Scapegoat?
-Insanity is doing the same thing over and over again and expecting different results. - Albert Einstein.
-I do not feel obliged to believe that the same God who has endowed us with sense, reason, and intellect has intended us to forgo their use. - Galileo Galilei
-When injustice becomes law, resistance becomes duty. - Thomas Jefferson
I'm always amazed by the idea that you can't get IO's at the market. I haven't been playing that much (Curse you Hearts of Iron III), but I have fully IO'd a lvl 50 character of my spouse's over the last month with the vast majority of those being low-ball (I mean really lowball) bids.
The best part - it was Villain side.
Just takes a little patience.
If it makes you feel any better, I don't hate you. It's a market, not a frickin' commune, and no amount of magical thinking is going to make prices drop below the equilibrium.
I'm hated. My rep is red nao! D: MY WHOLE LIFE IS A LIIIIIIIE.
Also, if people stop overpaying for the **** I post, I'll stop accepting their money. It's up for 112k, people, stop giving me 300k!
Sigh. Having to explain blatant symbolism...
When someone says, "the market is not for casual players", it pretty much says it all. |
Just because people set up 10 toons in WW to flip, try to buy low, or whatever they do shouldn't be the only way to get stuff and to be refered to as lazy if they don't want to take these measures is moronic. |
A little marketing, a little farming, and a little patience and pretty much ANYONE can be sitting on several hundred million inf. With a little more patience, a little more time, and maybe a little more farming (technically if you continue playing the game past L50, you're at least NOMINALLY farming) and that amount goes from millions with an M to billions with a B.
Will it happen in a week? No. Will it Happen in a month. Maybe. Maybe not.
People who demand it simply be made "cheaper and easier" because they don't want to put the time and effort in ARE lazy. So if the shoe fits...
I didn't say marketeers were why i don't IO much any more. I said the ever increasing rates are making me just throw commons on them. |
It shouldn't be like a 2nd job to get nice stuff for our toons and it is. |
One was during the last DXPW when people were buying commons for literally 10x what I was crafting them for. I'd say mom momma didn't raise no dummy, but I have two brothers...
And no, I wasn't listing for max price. Not even close. When someone pays a million inf for a L30 IO, you gotta wonder about some people.
The other time was a few weeks back when some of the marketeers challenged themselves to see how much inf they could make in...IIRC an hour from a brand new character. One hour netted me about half a million during a slow period (11AM Central in the middle of the week).
Was I trying to be "evil" for either of these?
Nope!
The first instance was me trying to keep people supplied while making a bit on the side (if not me, someone else would have).
The second was just to see what I could do.
You either have to buy inf, search the market for niches, or farm like i do. |
- You do not have to buy inf. You never did.
- You don't need a niche. Niches are merely more profitable than general marketeering (at least in the short term).
- You don't need to farm in a hardcore manner.
It's just becoming more of a hassle to log my 3 accounts and farm nonstop for nice IO's. |
Logged in tonight, checked on some stuff I put up for sale last week. 38 million profit. Used that to buy two entire sets plus two more IOs and the salvage to build.
Listed common salvage for 500, made an average of 28K each listing. Some of them for much more.
It shouldn't be like a 2nd job to get nice stuff for our toons and it is. You either have to buy inf, search the market for niches, or farm like i do.
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Yeah, it took me MONTHS. So? I LIKED the character. I LIKED playing him. Don't YOU like playing your characters? Does playing your characters really feel like a second job to you? If so, I think you need to find a new game! Anyway, I think I had 20 or 30 purples drop during those months. Most of them I couldn't use, but I could sell them to buy what I wanted. You can buy purples just as easily with this method today, despite the purple inflation, since you're as much a supplier as you are a consumer.
People seem to always miss what seems to me the most obvious way to purple out a character - play the game using the character you want to purple out.
Is it the fastest way? No. It might take you a couple hundred hours of play. But if you don't like playing your character, then why on earth are you purpling them out? Are you hoping that once you purple out the character, THEN it will be fun to play, but it isn't now? Methinks you should start a new character then. Purples and PvP IOs don't perform some magic spell that makes unfun characters fun. You're probably just setting yourself up for disappointment.
Also, speaking of time invested, my first 50 took 500 hours to get there. Bet you do it a whole lot faster than that in today's game. Despite soloing, it probably takes me 150-200 hours to get to level 50 these days. Probably less with the new difficulty settings. Add a couple hundred hours to that, and I could STILL purple out for less time investment than it used to take just to get to 50 in the first place, just by playing the game.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks
I hate flippers. They annoy me when I'm in a rush.
My main villain has a billion inf on him. I should get around to finishing his build sometime. My main hero is about as tweaked as he can be. He's sitting on 500 mil inf.
I don't flip. I don't play the market. I flip out and kill stuff.
Be well, people of CoH.
I dont know but PVP is a good way to get rich, I get a pvp drop once every 2 weeks or so and the crappy ones go for about 150 Million where as the best go for inlfuence cap. Just another way to play and get rich I guess. And im just a casualy zone person who spends maybe an hour or 2 a day in their some days not even going in cause I still like to play my pve toons.
Good luck with that. The best I can do for you is that both during I9 beta and after release I discussed the question of the purpose of the market with the devs, and posted their basic answers repeatedly back in the day (back when I was more active on the market forums). The market is intended to be a mini-game within the game, and as such it is a form of PvP in at least some respects. It isn't explicitly designed to exclude "casual" players, but that's a matter of definition. Players seeking to participate in the market must assume that they are buying and selling with and against other players, and the devs will no more police that activity than they will police who teams with who.
Its designed to make it relatively easy to participate, and relatively difficult to manipulate in many respects (although all markets have some ability to be manipulated regardless). Like almost all aspects of the game, such as inventions, casual players can participate, but they cannot automatically expect optimal returns relative to players that spend more time learning the system. As to the question of whether flippers cause inflation, essentially they cannot do that. In order to be a flipper, you must buy things - which makes you the highest bidder for that item - and sell things - which makes you the lowest seller for that item. Flipping only closes the gap between the highest bidder and the lowest seller**. Whatever the highest bidder and lowest seller were before the flipper every arrives, he can only drive the price to some value between those two. And in fact, flipping is a self-annihilating process. In theory, someone could outflip the flipper by simply bidding a little more, and selling for a little less. Essentially you are going inside the flipper: placing your orders within the gap of the flipper***. Eventually, this process reduces the gap to the point where the flipper cannot make a profit on the activity (or any reasonably high enough one to be practical). However, that is what flipping does: it *reduces* profit margins on sales and *increases* the likelihood of executions. The only way a "flipper" can cause inflation is to somehow cause people to bid more than before. The flipper cannot just arbitrarily keep up with the higher bids because they are capped above by the sellers. At some point bidding higher kills the profit on the exchange. The only way a marketeer can drive prices upward is to stop flipping and attempt a corner. This is where the marketeer buys up as much of the supply as possible, making it difficult or impossible to obtain the item****. Eventually, people will get impatient and start bidding higher to obtain the item faster. If the item is such that the players can be goaded into escalating the bids rapidly, the marketeer them starts selling slowly into the rising bids - slow enough to prevent a price collapse. Eventually, the marketeer can "reset" the buyer expectations for the item and cause them to bid higher of their own accord for at least a substantial amount of time. If they can sell enough of their stock at the higher price without excessive buying, they can profit on the corner. If they guess wrong about supply (if they try to corner an item that can flood into the market) or psychology (if the try to corner people will just not buy the item or wait them out) then they can lose a lot of influence in the attempt. These days, I am neither a farmer nor a serious marketeer, but I have no problems selling items into the market to make influence, or buying most of the inventions I want at reasonable prices. The battleground in the markets is only for the top 1% most expensive and desirable enhancements, and I'm usually willing to wait for a good opportunity to acquire those. If you don't farm, don't want to learn the market, don't want to marketeer, do want the most expensive items and are an impulse shopper you will probably have difficulty. But that's by design: if its not difficult under those extreme circumstances, its going to be ludicrously trivial everywhere else. ** I've done it myself between I9 and I11, but I got bored of it to be honest *** Yeah, I've done that too, just to see what flippers would do when they were being outstraddled. Some repeat the process, some go away. One or two actually posted rather angry forum posts about it without knowing who did it. **** I haven't specifically done that before, but I have in the past executed strategies designed to break a corner. Ironically, with flipping. Probably one of the most interesting things a marketeer can attempt is to break a cornering attempt without simply swamping the person attempting the corner. |
I've done a bit of everything to make influence...farming, flipping salvage, purchasing recipes and reselling as enhancements, selling common IO's I've created. The easiest way to make influence is to simply farm and sell drops. My farmer is a Spines/Dark scrapper I play once or twice a week...for an hour or two. Yet he is still my wealthiest character.
I had one character who purchased Touch of the Nictus recipes, crafted them, then sold them. It was a thread titled 'post your niche'(or something like that) many months ago, on this forum. I made millions....in just a week, I made over 100 million, with my time spent being perhaps 15 minutes a day, five days a week. I tried it, it was fast and easy, I was satisfied. THIS was what they meant by being an ebil marketeer!
Now, 100 million isn't a lot now. With IO's selling in the hundreds of millions, and even billions, it's a seemingly trivial amount. Yet, with almost no effort, you can achieve this amount with no farming, or 'playing the market'. Salvage flippers have taken care of that for me. For instance....
I start a new character. I carefully save certain salvage, selling most at WW's. If I see something selling for well over 'average' price, I immediately dump all of my existing saved salvage. After a while, most flipped salvage is redundent and easy to look for(and therefore easier to save). Takes me seconds. I continue to do this throughout my characters career....buying (easily) what IO's I need for better performance...usually in the thirties. Never perfect, but frankenslotting is wonderful.
By the time my character is level 50, he has generally a couple of hundred million in influence to work with....no farming, no marketeering. The one key...PATIENCE. When I buy, I pre-plan...what do I want? I plan the recipes and the salvage ahead of time.....no matter what the level...and bid accordingling. Some bids take several weeks to cash in. Mostly because I lowball nearly everything I purchase. I'm naturally frugal. I use coupons, I don't buy anything at the grocery store if it's not on sale...and I'm filthy rich in CoH.
Impatience is the cause of every woe with money in this game when it comes to IO's. Every time I see a complaint, it is the buy now crowd. EVERY TIME. If you don't have the patience to wait for even the 15 minutes it takes you to do another mission, I have exactly zero sympathy for you. Some certain recipes take longer. But with salvage, it's usually minutes.
To be honest I don't understand why we keep telling these people "you are wrong" over and over when we're obviously the minority who has actually taken the time to figure out how this works, realize it's not that hard, and profit off it. If I13 and the accompanying changes to PvP was any indication, the devs don't really listen to the people who understand something well and implement changes based on what people are currently whining about, which has the effect of making the people that liked it before stop liking it, and those that complained before tool around with it a bit before deciding they don't like it either.
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."
I agree with Werner's sentiment. I looked at IO's to extend some 'purpose' to my character beyond just playing him to be awesome. I don't really *care* how long it takes, because I'm already playing a video game. Clearly I have time to waste.
Besides that, playing the market isn't incredibly hard. Buy low, sell high, have patience.
It's really as simple as it sounds.
Maybe if i played 1 toon for a year that'd be possible. My 1st 50 took like 400 hours, i don't care to do that again. Too many options to try out. I like all my toons, but i don't like playing with no powers and i don't likee pre 20-30 play, so what? I make farm toons and TF toons. Each toon i make has a specific reason for making it. Like my GA tank that runs 30mph in GA or my Elec/SD soft capped with 152% rech., stuff like that. So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market? Do i purp each toon? Yes and no but even normal recipes are getting to expensive to pay 50mil each. Unless i want to get air burst or some other crap set that the market doesn't seem to inflate the prices of. And?
Maybe if i played 1 toon for a year that'd be possible. My 1st 50 took like 400 hours, i don't care to do that again. Too many options to try out. I like all my toons, but i don't like playing with no powers and i don't likee pre 20-30 play, so what? I make farm toons and TF toons. Each toon i make has a specific reason for making it. Like my GA tank that runs 30mph in GA or my Elec/SD soft capped with 152% rech., stuff like that. So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market? Do i purp each toon? Yes and no but even normal recipes are getting to expensive to pay 50mil each. Unless i want to get air burst or some other crap set that the market doesn't seem to inflate the prices of. And?
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I think that's all I need to say really.
But I will actually say a little more. You (and those like you) are the reason prices are high. The "But-don't-want-to-wait-I-want-it-now" brigade. You're competing directly with your fellow short-attention-spanners and THAT's what drives your prices up.
Meanwhile I'm happily feasting on the "crap" (om nom nom) I get for next to nothing and selling anything remotely expensive to people like you. Thanks!
But I suppose it's easier to blame the evil marketeers rather than your own behaviour and spending patterns, right?
*yawn* Gosh, I feel kind of left out. Had yesterday off, and I tend not to check the forums on the weekend. In any case, though I'm aware this has been discussed to death:
Yes, it comes entirely down to laziness.
Or apathy. Or whatever you want to call it. It doesn't even have to have anything to do with the market. It's like demanding anything, that you haven't put any effort into. You could look at any facet of the game and apply the same thing to it. We're just lucky that the market of this game provides about a million different ways to turn a billion. Seriously, if one way isn't working...just go a different way.
BTW, we do give info away all the time. If you want to ignore us, that's on you. And a hearty ell-oh-ell to inf. buyers.
Oh, and this for sure:
Yes.
I suppose it should be a badge of honor to be hated by stupid people, but I just find it depressing. I don't expect people to know much about economics, especially if they're only in high school, but so many of the anti-market posts are self-contradictory, illogical, and easily disproven. I used to try to help people, but now I mostly avoid the Market forums. It's just so sad. CoH is only a game, but economics is real. If people can be so confused about the market in a game, then they must be completely helpless when faced with things like their 401(k) plan. Not being able to afford purple recipes is annoying. Not being able to afford retirement, that's tragic. |
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market?
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If you're not putting into the market as much as you want to get out then you're expecting others to take up the slack and effectively supply you with IOs at their own cost. Somehow I don't think that's going to work out.
Maybe if i played 1 toon for a year that'd be possible. My 1st 50 took like 400 hours, i don't care to do that again.
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I didn't farm. I didn't marketeer. All of my contact bars except a couple in Galaxy City, Striga and Croatoa are all full. Other than running the Task Force Commander TFs and a few ITF or Lady Grey TFs, I soloed the whole way.
This is the 2nd character I've played up to 50 since XP smoothing, and the 1st since the I16 difficulty changes. I'm amazed how easy it is to level solo now. I went from 40-44 before I'd finsihed the arcs from two contacts, playing at +2/x2/yes/no.
So I think it isn't hard to get to 50 without PLing, and I think it isn't hard to make money and thus think it isn't hard to get lots of IOs. Do I think it is easy? Let's say I don't think it's automatic. Maybe, just maybe, you're radically less patient than I am. But I think my experience again suggests that there's just a wee bit of hyperbole in these claims one has to farm their eyes out or rake their fellow players over some sort of virtual market coals to get a tricked out build.
So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market? Do i purp each toon? Yes and no but even normal recipes are getting to expensive to pay 50mil each. Unless i want to get air burst or some other crap set that the market doesn't seem to inflate the prices of. And? |
Purples are only slottable by level 50s. That tells me that they are intended to be a carrot you chase mostly once you are already 50. If everyone tries to get the carrot before they get to the end of the stick, we run out of carrots real fast, and that means the price of carrots gets really high.
Blue
American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
Quantum Well: 43 Inv/EM
Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
Abyssal Frost: 50 Ice/Dark
Golden Ember: 50 SM/FA
Yes, it absolutely means there shouldn't be pieces for them on the market. Do you understand that people playing the game is how those pieces get there to begin with? People like you are a big part why there are no low-level goods for sale. You want to race to 50 and consume the things others have produced, and you wonder why people are paying 500M inf for one purple. You and all your buds who race to 50 are inflating the number of people with 50s competing for those items. If you're PLing in the AE you're making it even worse, because you aren't producing any purples while you're in there.
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Tongue-in-cheek: AE is the cause of market climate today, and devs are the sole cause of AE, thus Devs=inflammatory inflation.
Any and all spelling, grammar and logic errors are intentional so this post will blend seamlessly into the Internet
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Unbelievable. You, [subject name here], must be the pride of [subject hometown here]!
Maybe if i played 1 toon for a year that'd be possible. My 1st 50 took like 400 hours, i don't care to do that again. Too many options to try out.
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My own workaround is to
- designate a banker character to sell unwanted drops and accumulate inf,
- stockpile salvage and AE tickets so that any valuable but unwanted recipes (this includes most purples, BTW) can be crafted and sold by the banker,
- pool and craft desirable recipe drops, and hold some enhancements in anticipation of future needs, and
- resign myself to purchasing the costliest recipes needed by a character directly with merits, which are always going to be easier to accumulate than hundreds of millions in inf on any single character.
FWIW, I've thrown away merits on random rolls. The results suggest that saving them is a better option.
I have personal caps on the amount of inf I am willing to pay for recipes, enhancements, or salvage. AE tickets remain a reasonably efficient workaround for obtaining invention salvage, especially at the middle tiers.
Paying market prices means acquiescence in the current price levels, and I am unwilling to do that. The market currently works in such a way that it makes avoidance strategies attractive. I think it takes a rather blinkered view of things to avoid the conclusion that nothing is wrong with it. But that's obvious enough.
<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison
what is the point of having a market / BLACK market if were not suppose to make money off of it? there are other ways of getting a circuit board... you dont have to pay the 1m inf to get it, run an ae mission and click the random salvage
i use the market to make money, sometime, other times i spend a ton of money on the market, i dont complain about the price of an item, if you wait, maybe a day, the price will go down... problem is most people can't wait, so they turn to the forums to cry about it.
-drg
evoL Love, -Pretty Hate Machine, Taelus, Lie-Taelus, evoL II Love, Maerd dreaM, King of Hate, Cie-Taelus, Vie-Taelus, Ifand Orbuts, Candi L. Stien, Hell's Dreaming, Hell's Freezing, ecIce, Phillis Sy, the Last Splash, S. Wayland, Crimson King?, Dream Ghost, Gusher, Dawn of the Red and the Moment After
So what if i blow thru to 50 in a week? Does that mean there shouldn't be pieces for them on the market? Do i purp each toon? Yes and no but even normal recipes are getting to expensive to pay 50mil each. Unless i want to get air burst or some other crap set that the market doesn't seem to inflate the prices of. And?
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That would be about the easiest MMO in the world. I mean, that's cool, if that's what you want to play. Someone out there surely makes an MMO that easy. But BOY is it the opposite of the MMO that I want to play.
"That's because Werner can't do maths." - BunnyAnomaly
"Four hours in, and I was no longer making mistakes, no longer detoggling. I was a machine." - Werner
Videos of Other Stupid Scrapper Tricks