Missing the point !


Another_Fan

 

Posted

Ok, so I get recipe drops.... and I sell them in Wentworths, simple.

I want to slot a toon, I buy the enchancements, simple.



Recently I was thinking, if like me everyone does this.. who on earth is crafting all these enchancements, and why !

With many of the IO's I buy there is little or no difference in price from buying the recipe or the completed IO... So am I missing the point of crafting, because to be honest I really couldn't be bothered to run to and from the uni buying salvage and making them.

However I do think that if i buy IO's and never caft any am i not doing my fair share??


Consciousness: that annoying time between naps.

 

Posted

You're comparing the buy-it-now price of the recipe and the buy-it-now price of the enhancement. Generally crafters lowball the recipe, so they do make a profit.


 

Posted

Seriously people do that?

I coulnd't be bothered to wait... If i get a drop I want the inf now, and if i need an Ench i want it then and there.

How long do they leave the bids before you realise it's not going to sell ?


Consciousness: that annoying time between naps.

 

Posted

I just buy it nao. I don't have the time or don't wanna spend the time placing bids, running back and forth to the base to craft. I only IO a toon if it's really gonna make a big difference, otherwise i just use common recipes. I do thank whoever crafts all the lev 25 commons though. You keep making them, i'll keep your pockets full. lol.


 

Posted

Yeah, common ones too...

Thank you to all the crafters who make me the lvl 50 common IO's and
all the named sets... =D


But wouldn't it be easier to have no salvage and no recipes and for IO's just to drop ready to use??

Seems a long way round for a shortcut.


Consciousness: that annoying time between naps.

 

Posted

Donna.. youre mostly PVP so you may not know this.. but the crafters are often the Badgehunters. You need to make an aweful lot of those recipes for the badges to get the fieldcrafter.

Also... expensive recipes ready made is a good way to make inf yes The good merchant can make a very good profit.


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Posted

Crafters are more slot efficient, that's why. If you're buying IOs you want to slot, and have to lowball 10 different recipes and all the salvage and wait for them to fill bit by bit, it's a huge pain. On the other hand, the crafter only has to craft 1 recipe. Lowball the recipes and salvage in stacks of 10 for just 4-5 slots (and since they're low bids they're immune to any spikes in the salvage price), come back tomorrow, craft and list high, place more bids on stacks of 10 with the remaining slots, repeat.

When I'm buying stuff for my own use I buy crafted, too.


 

Posted

Oh I see..

It's all so clear now, at the moment i'm only making inf through farming 54's in the Ae and selling what I get from ticket drops... Over the last 2 nights (about 3hrs in total) I made roughly 500M and spent it on a PvP toon just as fast...

Got loadsa IO's to buy for her yet... So is there a faster way to make money out the market? and what's this flipping thing about >.<


Consciousness: that annoying time between naps.

 

Posted

I was talking about non-farm solutions.... Using the market instead of hitting the same toons all ober and over again.

Also.. some people consider marketing fun. Buying cheap and selling high.

Anyway.. I only crafted stuff I sold on the market for the fieldcrafetr and market badges. So what do I know!?


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Posted

Lets do our best not to attract the should farm dont farm croud of debaters.. :P

Is it better to find 1 recipe and stick to trying to increase the price? Or how does that work....

Fieldcrafter badge would be handy, but isn't it a nightmare to get?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Lets do our best not to attract the should farm dont farm croud of debaters.. :P

Is it better to find 1 recipe and stick to trying to increase the price? Or how does that work....

Fieldcrafter badge would be handy, but isn't it a nightmare to get?
I work the low end of the market (no purples/uniques/PvP IOs).

If I can buy a recipe for 2M, craft it for 1.5 and sell it for 15, that's an easy 30M+ profit if I sell 3 a day for a neglegible time investment. If I'm running 3 or 4 such niches, over a month I'll make a sizable amount of inf for a small time investment and can play what I want rather than grinding inf.

I actually made a profit getting field crafter, as some of the common IOs were worth more than they cost to make, and others broke even to cover the ones I had to delete.

There's a good guide to field crafter on the wiki, and some of the crafting badges give you extra capacity in various areas.


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Posted

You also have to remember that when someone gets the badge for crafting -whatever- (be it lvl 25 damage or lvl 50 def), they can craft that IO WITHOUT a recipe for a PORTION of the normal crafting price! All you need is the salvage. Once you have that, craft it, put it on the market and boom, all profit.


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Posted

What's a nightmare depends on what you like doing. Farming isn't my thing. These days it doesn't bother anyone else so it doesn't bother me. On the other hand I have the "selling 7000+ items" badges on a couple of characters that aren't badgers. I don't know how you convert tickets into money: if you have a lot of free market slots you could do both, but if you are selling a lot of relatively low-inf items you are probably keeping all your market slots full.

The idea on flipping is that you're going for, making up the numbers, Level 50 Thunderstrike Acc/Dam and Acc/Dam/Rech recipes. You have 10 bids up at 1 million and 10 for sale at 3 million. People who are selling in a hurry sell to you for a million; people who are buying in a hurry buy from you at 3 million. If the niche works perfectly (you fill all your orders and sell all your recipes) once per day, you make 40 million a day, using 4 slots, for about 5 minutes a day of work.

I've rarely done any successful flipping. I'm a buy/craft/sell guy -working in the low end of the market, like Minotaur- and I've made a few billion that way, but learning it is a lot of work.


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Posted

Quote:
Originally Posted by Donna_ View Post
I coulnd't be bothered to wait.
And in that valley, lies the inf.

Quote:
How long do they leave the bids before you realise it's not going to sell ?
Depends. The biggest fish often take the longest to land. If there is very little margin/risk, it'll probably sell soon. But if it's a big sale/purchase, let it ride and you'll come out on top. I have one that I've been waiting on for about a month now. If it goes, though...


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Posted

Unless the crafted item price difference is within the price variation of the recipe, accounting for crafting and salvage costs, I won't pay for the crafted item. I won't pay a markup for the convenience of getting a crafted item when it takes me literally about 2 minutes of in-game time to get the salvage and craft the item.

Given how much time I spend crafting items to sell, that added time is nothing to me. In fact, it's often batched with time I spend crafting things I intend to sell.

Collectively, across my IO'd characters, I have saved, quite literally, hundreds of millions of inf by crafting instead of paying for the crafted item. That means I've outright saved enough money to fund IOing newer characters of their full builds, sans purples. Then the actual profits of the stuff I do sell can go towards the purples.

This means, among other things, that I don't have to flip things on the market, or farm appreciably, to make the money I need to build out characters the way I want.

I've never got a deadline for when I need a build to be "done" other than my own limits of patience.

Edit: Just to be clear, there are big categories of popular/powerful IOs that the crafted price is something like +10M or greater. The gap for purples can be immense; I've seen as high as +100M. People who "buy it nao" at those prices fund the playstyle of people like me.


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Posted

hehe i am fast learning that I am the type of person that makes flipping work :P

Impatience is the key... It's funny cause i always look at the last sold figues and bid the highest because i usually can't be bothered to delete a bid that doesn't get me the item and retype the figure... haha.

So you probably would all make a mint outta me on union, :P

Well here's an idea, is it possible to change the price of an item when people are unsure what the value really is... say there is something with no bids, but a small supply.

20 IO's for example.

What would stop me buying them all, and reposting at a price + 20 Mil over the original...

I would use another toon to buy 5 at the new price so that the sale history was consistant.... and there after all sales would be at the higher price???

Or would that just be very destructive to the market ?


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
What would stop me buying them all, and reposting at a price + 20 Mil over the original...
You might be able to temporarily inflate the price, maybe...but remember that there is still a constant influx of that item from everyone else playing the game--and that the demand for that item from everyone else playing the game has *not* been artificially inflated. In my experience, they return to "normal" pretty quickly.

If you were to keep the margin smaller...like say a 50% increase, and continue snapping up all the supply without logging out for a looong time, yeah you might be able to make enough profit to eliminate the investment it took to buy the entire supply up. Maybe.

And for what it is worth, I have "BUY IT NAAAAOOO" periods, too.


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Posted

haha my buy it NAAAAAAAAOOOOOOOOO period is measured in badges, I think some of you call it vet rewards :P



Love slotting toons, it's like shopping... better i do it in game than irl. heheh,


Consciousness: that annoying time between naps.

 

Posted

You seem to think that the goal of flipping or buy recipe / sell crafted IO is to raise the price. This is not the case when you take into consideration that more than one person may be trying to make profit on a given IO.

Let's examine a simple IO that sells often : Titanium Coating : Resistance level 50. This will cost you 1-5 million if you buy it crafted. What is the cost to make it ? You can get recipes ranging from 10 inf up to 300k, the salvage needed is all common so that will cost 2k - 150k depending on your patience level. Crafting fee at level 50 is about 500k so on the high side it will cost you around 1 million to make one of them.

At this point you've got up to 10 million invested in a batch of 10 of this IO and your goal is to sell it for profit. 5 million a sale is the high side while the low is 1 million. You need to sell it at least 1.11x what you paid for it to make any profit at all due to the market's 10% fees.

You'd want to try listing at 1.2 - 1.4 million in hopes that you will get a 1.5 -2 million sale. You can't list it at what you want for it due to supply being high for this IO ( IE someone else will also be selling this IO and you need to therefore list it lower than they do to get the sale). This is why trying to raise prices is the wrong thing to do and will often get you burned. You need to list lower and take a risk at not getting a sale as high as you want it in order to undercut other sellers.

If you do manage to get 10 2 million sales on this example, you then pay 10% fees 2- .2 = 1.8 million, 1.8 -1 million total cost = 800k profit per IO X 10 = 8 million profit total.

Thats around 56 million profit a week using one stack of 10 a day on one toon. Many of us use more than one toon so we make more like 200mil - 2 billion a week depending on how hardcore we are.


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Posted

Quote:
Originally Posted by Lohenien View Post
You'd want to try listing at 1.2 - 1.4 million in hopes that you will get a 1.5 -2 million sale. You can't list it at what you want for it due to supply being high for this IO ( IE someone else will also be selling this IO and you need to therefore list it lower than they do to get the sale). This is why trying to raise prices is the wrong thing to do and will often get you burned. You need to list lower and take a risk at not getting a sale as high as you want it in order to undercut other sellers.

Let me go even further and say....always price your crafted sells at just above where youd make a small profit (and at a number that doesnt end in zero). Let the people who buy at the last 5 number take care of giving you a profit. Youll be amazed at the disparity of what price you list at and the price people actually pay.


 

Posted

Quote:
Originally Posted by Donna_ View Post
hehe i am fast learning that I am the type of person that makes flipping work :P

Impatience is the key... It's funny cause i always look at the last sold figues and bid the highest because i usually can't be bothered to delete a bid that doesn't get me the item and retype the figure... haha.

So you probably would all make a mint outta me on union, :P

Well here's an idea, is it possible to change the price of an item when people are unsure what the value really is... say there is something with no bids, but a small supply.

20 IO's for example.

What would stop me buying them all, and reposting at a price + 20 Mil over the original...

I would use another toon to buy 5 at the new price so that the sale history was consistant.... and there after all sales would be at the higher price???

Or would that just be very destructive to the market ?
Quote:
Originally Posted by DumpleBerry View Post
You might be able to temporarily inflate the price, maybe...but remember that there is still a constant influx of that item from everyone else playing the game--and that the demand for that item from everyone else playing the game has *not* been artificially inflated. In my experience, they return to "normal" pretty quickly.

If you were to keep the margin smaller...like say a 50% increase, and continue snapping up all the supply without logging out for a looong time, yeah you might be able to make enough profit to eliminate the investment it took to buy the entire supply up. Maybe.

And for what it is worth, I have "BUY IT NAAAAOOO" periods, too.

Yea the supply may increase, but who is going to list their IO at less than the recent sold price.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
Yea the supply may increase, but who is going to list their IO at less than the recent sold price.
Anyone who wants to make sure they sell when someone else bids.

All they have to do is undercut you 1 inf and they get the sale.


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American Steele: 50 BS/Inv
Nightfall: 50 DDD
Sable Slayer: 50 DM/Rgn
Fortune's Shadow: 50 Dark/Psi
WinterStrike: 47 Ice/Dev
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Twilit Destiny: 43 MA/DA
Red
Shadowslip: 50 DDC
Final Rest: 50 MA/Rgn
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Golden Ember: 50 SM/FA

 

Posted

"but who is going to list their IO at less than the recent sold price."

I do for anything I expect to sell for under 20-30 million. I'd rather move something quickly at 90% typical selling price than get 105% and wait 3 weeks to sell it.

RagManX


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The economy is not broken. The players are

 

Posted

Quote:
Originally Posted by Donna_ View Post
Yea the supply may increase, but who is going to list their IO at less than the recent sold price.
Every ebil marketeer.

The way to make money is not to be greedy. Also, you do have to put a little effort into learning the market. Learn some of the ebb and flow of the market.

Example. During Halloween, buy the expensive commons ( alc silvers, Ancient artifacts, etc) You can pick them up for very low prices due to the massive influx. Same with costume pieces. Sell them later for a much higher price when demand slowly starts going up.

Eventually, you learn the weekly ebb and flow of the market. Weekdays, demand goes down, supply goes up, and prices tend to drop. Weekends are the opposite. When supply gets very low, prices tend to skyrocket for a short time. Then the supply goes back up and prices drop back to normal. The last 5 is NOT a good indicator of price, except for high end salvage, and that even fluctuates by as much as 100% at times ( 1mill to 2 mill in price)

It takes time, effort and a little research to play the market. Once you do learn it, you can earn huge amounts of inf with very little effort.