Things We'll Never See
my lil RWZ Challenge vid
Not correct at all - BAB only mentioned having to make underwater attack animations for every single power set as a major drawback - but that does not rule out a zone set underwater
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One of their job openings seemed to suggest that might not be impossible
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Hmmm... Christopher Lee (Count Dooku In Attack of the Clones, DiZ in kingdom Hearts II, The King in the Last Unicorn) should play Nemesis! It'll be awesome!
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Another thing I'd really like to see but I really doubt it will happen. The ability to move some of the game UI windows off the players view screen and allow us to place them on the desktop or another screen we can have opened on another monitor.
I used to play the game with two monitors, but hated the split in the middle of the screen. This allowed for more immersion for me and even tried a triple monitor setup for a while, and while that helped with the split by moving it to either side I'd like the ability to move the helpful elements off the screen but still allow the monitoring of these windows without having to toggle them on and off.
I'd move this to suggestions forms, but I really don't think that it would happen.
A revamp of the PVP system that everybody will like
Dual shield scrappers |
Samurai Jack did this once.
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- Rularuu wash his socks
- A pedestrian lose her purse
- The Wretch win a spelling bee
- War Witch smack both Television and Dr. Aeon in one post.
Wait....scratch the last one.
@Golden Girl
City of Heroes comics and artwork
Going Rogue. It is vapor-ware :O
Busses
Busses that stop at bus stops and pick people up and set them down
Busses that heroes can use
Thelonious Monk
If you watch long enough, that does actually happen for some of those muggings.
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O.o
I am going to try this now...and if it was just a joke I will hunt you down and.....and.......PETITION YOU!!!!
On a side note, there are destructible objects outside of Mayhem missions. In Kings row Skulls beat on cars that will eventually blow up. Usually the car is a higher level than the skulls so when it blows up the skulls die.
Invisibility
Always remember, we were Heroes.
@Golden Girl
City of Heroes comics and artwork
Pie emote
Who do I have to *&^% around here to get more Targeted AoE recipes added?
Arc Name: Tsoo In Love
Arc ID: 413575
As for things we'll never see in this game:
*Another version of the Statesman from another dimension. Nope! Never! Not gonna' happen!
*A reply from a PM to BackAlleyBrawler.
*A healer. They don't exist and are just a myth.
*Glowing costume pieces, because Jay will keep forgetting to let us know we won't be getting the ones we see in screen shots.
*A MAGI vault.
*The REAL Nemesis.
*A full suit of Vanguard gear.
*A kilt used in a good costume.
*The Eden top with anything other than a Thong bottom.
*Decent bare feet.
*Fingers.
*Developer posts that aren't in a quasi-roleplay thread.
*Farming. We will never, ever see farming in this game. At all.
*Jack Emmert.
I think I just ran out of steam.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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We'll never see someone NOT complaining about an issue, regardless of how good or epic is it in QoL, content, etc.
They could give us perma-double xp, 5000 missions worth of content, guaranteed purple drops every 100 enemies, and heck, maybe even a new car, and SOMEONE WOULD STILL COMPLAIN.
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things we will never see?
A PvP drop at the current drop rate under the current system.
and the end of RMT.
Here are two things I've long thought would be cool additions to the game, but I know would provide far too minor a benefit to be worth the Dev's time (thus I wouldn't even bother posting these in the suggestion forum)
1) Customizable signs for bases.
Back when I formed my first supergroup and built up the base, I wanted to organize the salvage bins by tier and rarity, so that there would be one bin for tier one commons, etc. I figured this would make it easier to find specific salvage and would help ensure a good variety of salvage types. Unfortunately, no one but me (and sometimes not even me) could remember the system, so pretty soon the salvage was distributed rather randomly among the bins. I thought it would be great if I could create text labels that I could attach on or near bins that would indicate what kind of salvage each was for. In fact, customizable signs could serve a variety of practical and decorative purposes in a base. Sadly, even with profanity blockers in place, this option could be abused and we'd see bases filled with all kinds of offensive and inappropriate messages, so it isn't really a good idea to have something like this.
2) Complete career defeat statistics.
I was looking at my progress bars for defeat badges on one of my characters and I thought, "wouldn't it be great if you could pull up complete defeat statistics for each character?" Not just how many mobs of each faction, but also how many lieutenants and bosses for each faction, as well as the the unique named enemies that character has defeated. Also, tracking which arcs each has completed would be nice too. I have so many alts, I can't remember what half of them have done. But I know there are far more useful things people would like to see, so I don't imagine developing something like this would ever take much priority.
Also, on the subject of game statistics: my first day playing CoH, I ran into an information kiosk on a street corner. It looked like the one in the tutorial, but seemed designed to provide ongoing player statistics. Except it listed "no information" under every category. Most of the time, I don't even notice those things anymore, but every once in a while, I'll come across one and check it. It's always "no information."
I don't think I've ever known anyone to mention them. The wiki only seems to mention them in the section on features included with issue 2:
Kiosks are now functional, and track the Victors, Punishers, Healers, and Nemeses on a daily and monthly basis. |
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Busses
Busses that stop at bus stops and pick people up and set them down Busses that heroes can use |
How about, the bus stops only take you to adjoining zones and drop you off right at the exit from the zone you just left to the zone you've just entered?
EDIT: Unless you have a mission in that zone. Then they drop you off at the bus stop nearest to the mission door.
Ability to grab/hurl objects.
Non-biped character models.
Ability to gamble for Inf in the Golden Giza
A market merge.
@Golden Girl
City of Heroes comics and artwork