Things We'll Never See


Adeon Hawkwood

 

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Originally Posted by Sardan View Post
Destructible environments outside of mayhem missions.

Ability to grab/hurl objects.

Non-biped character models.

Ability to gamble for Inf in the Golden Giza

A market merge.
All of these are quite doable


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
Actually, I think we could see that as a graphics option sometime
Well I know it was a joke but honestly, the short-lived AC2 had options for graphic violence (lots of blood) and cartoon violence (Bam! Pow! balloons for impact). They were completely client-side of course, other people saw whatever they were set for... but it would be a lot of fun for a comic based game. ^_^



my lil RWZ Challenge vid

 

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Originally Posted by Golden Girl View Post
We'll be getting those
I sure hope your right..but it seem bases are tied to base raiding and pvp, both of which seem to be on the back burner of the dev's kitchen left to simmer.


 

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Originally Posted by Golden Girl View Post
Not correct at all - BAB only mentioned having to make underwater attack animations for every single power set as a major drawback - but that does not rule out a zone set underwater
I don't have the link to the post, but while that might be the big limitation, BaB said: "It would never happen while he was on the job" I don't have the post link, but he did make that much kind of clear.

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Originally Posted by Golden Girl View Post
One of their job openings seemed to suggest that might not be impossible
o rly?

Hmmm... Christopher Lee (Count Dooku In Attack of the Clones, DiZ in kingdom Hearts II, The King in the Last Unicorn) should play Nemesis! It'll be awesome!


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Quote:
Originally Posted by Samuel_Tow View Post
City of Heroes is a game about freedom of expression and variety of experiences far more so than it is about representing any one theme, topic or genre.

 

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Another thing I'd really like to see but I really doubt it will happen. The ability to move some of the game UI windows off the players view screen and allow us to place them on the desktop or another screen we can have opened on another monitor.

I used to play the game with two monitors, but hated the split in the middle of the screen. This allowed for more immersion for me and even tried a triple monitor setup for a while, and while that helped with the split by moving it to either side I'd like the ability to move the helpful elements off the screen but still allow the monitoring of these windows without having to toggle them on and off.

I'd move this to suggestions forms, but I really don't think that it would happen.


 

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- Rularuu wash his socks
- A pedestrian lose her purse
- The Wretch win a spelling bee
- War Witch smack both Television and Dr. Aeon in one post.


Wait....scratch the last one.


 

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Originally Posted by Calash View Post
- Rularuu wash his socks
A pedestrian lose her purse
If you watch long enough, that does actually happen for some of those muggings.


@Golden Girl

City of Heroes comics and artwork

 

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Going Rogue. It is vapor-ware :O


 

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Busses

Busses that stop at bus stops and pick people up and set them down

Busses that heroes can use



"You got to dig it to dig it, you dig?"
Thelonious Monk

 

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Originally Posted by Golden Girl View Post
If you watch long enough, that does actually happen for some of those muggings.

O.o


I am going to try this now...and if it was just a joke I will hunt you down and.....and.......PETITION YOU!!!!


On a side note, there are destructible objects outside of Mayhem missions. In Kings row Skulls beat on cars that will eventually blow up. Usually the car is a higher level than the skulls so when it blows up the skulls die.


 

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Invisibility


Always remember, we were Heroes.

 

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Quote:
Originally Posted by Calash View Post
O.o


I am going to try this now...and if it was just a joke I will hunt you down and.....and.......PETITION YOU!!!!
Go to Kings Row, and you'll eventually see a successful mugging - the woman will fall to the sidewalk, and the Skull who was pulling on her handbag will then run away for a short distance, and then stop behind a building to check what was in the handbag.


@Golden Girl

City of Heroes comics and artwork

 

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Pie emote


Who do I have to *&^% around here to get more Targeted AoE recipes added?

Arc Name: Tsoo In Love
Arc ID: 413575

 

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Originally Posted by Dr_Darkspeed View Post
Invisibility
Reminds me of a friend of mine who completely honestly once exclaimed "Didn't you see the invisible guy?!?" Giving context on that would ruin the joke. On the flip side, I've shot invisible people without ever suspecting there was anyone there, which still makes me laugh to this day.

As for things we'll never see in this game:

*Another version of the Statesman from another dimension. Nope! Never! Not gonna' happen!
*A reply from a PM to BackAlleyBrawler.
*A healer. They don't exist and are just a myth.
*Glowing costume pieces, because Jay will keep forgetting to let us know we won't be getting the ones we see in screen shots.
*A MAGI vault.
*The REAL Nemesis.
*A full suit of Vanguard gear.
*A kilt used in a good costume.
*The Eden top with anything other than a Thong bottom.
*Decent bare feet.
*Fingers.
*Developer posts that aren't in a quasi-roleplay thread.
*Farming. We will never, ever see farming in this game. At all.
*Jack Emmert.

I think I just ran out of steam.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Quote:
Originally Posted by Samuel_Tow View Post
*A healer. They don't exist and are just a myth.
True, but I also said "that you want to see." I don't think we need a Healer set.

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*The Eden top with anything other than a Thong bottom.
I think my druid character is using it with Rough Leather pants.


 

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We'll never see someone NOT complaining about an issue, regardless of how good or epic is it in QoL, content, etc.

They could give us perma-double xp, 5000 missions worth of content, guaranteed purple drops every 100 enemies, and heck, maybe even a new car, and SOMEONE WOULD STILL COMPLAIN.


http://www.seventhsanctum.com/index-anim.php
Can't come up with a name? Click the link!

 

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Quote:
Originally Posted by Samuel_Tow View Post
*A kilt used in a good costume.
Here's one.

If you look carefully, you can see the buckles on the kilt juuuust barely.


 

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things we will never see?

A PvP drop at the current drop rate under the current system.

and the end of RMT.


 

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Quote:
Originally Posted by Nightphall View Post
They could give us perma-double xp, 5000 missions worth of content, guaranteed purple drops every 100 enemies, and heck, maybe even a new car, and SOMEONE WOULD STILL COMPLAIN.
Dang-blasted Monty Haul Devs, grumble grumble...


 

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Here are two things I've long thought would be cool additions to the game, but I know would provide far too minor a benefit to be worth the Dev's time (thus I wouldn't even bother posting these in the suggestion forum)

1) Customizable signs for bases.

Back when I formed my first supergroup and built up the base, I wanted to organize the salvage bins by tier and rarity, so that there would be one bin for tier one commons, etc. I figured this would make it easier to find specific salvage and would help ensure a good variety of salvage types. Unfortunately, no one but me (and sometimes not even me) could remember the system, so pretty soon the salvage was distributed rather randomly among the bins. I thought it would be great if I could create text labels that I could attach on or near bins that would indicate what kind of salvage each was for. In fact, customizable signs could serve a variety of practical and decorative purposes in a base. Sadly, even with profanity blockers in place, this option could be abused and we'd see bases filled with all kinds of offensive and inappropriate messages, so it isn't really a good idea to have something like this.

2) Complete career defeat statistics.

I was looking at my progress bars for defeat badges on one of my characters and I thought, "wouldn't it be great if you could pull up complete defeat statistics for each character?" Not just how many mobs of each faction, but also how many lieutenants and bosses for each faction, as well as the the unique named enemies that character has defeated. Also, tracking which arcs each has completed would be nice too. I have so many alts, I can't remember what half of them have done. But I know there are far more useful things people would like to see, so I don't imagine developing something like this would ever take much priority.

Also, on the subject of game statistics: my first day playing CoH, I ran into an information kiosk on a street corner. It looked like the one in the tutorial, but seemed designed to provide ongoing player statistics. Except it listed "no information" under every category. Most of the time, I don't even notice those things anymore, but every once in a while, I'll come across one and check it. It's always "no information."

I don't think I've ever known anyone to mention them. The wiki only seems to mention them in the section on features included with issue 2:

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Kiosks are now functional, and track the Victors, Punishers, Healers, and Nemeses on a daily and monthly basis.
Was there really a time when they were actually working? Anyone know why they don't work now? Are there any plans to reactivate them? Is there even any player interest in doing so?


 

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Quote:
Originally Posted by Red_Raccoon View Post
2) Complete career defeat statistics.
This would be lovely. Really, I'd even be happy if they just let the badge progress meters keep giving a tooltip even after they reward ("294/200 Sorcerers killed").


 

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Originally Posted by flashrains View Post
Here's one.

If you look carefully, you can see the buckles on the kilt juuuust barely.
I... See absolutely nothing that I can complain about in this costume


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Scarlet Shocker View Post
Busses

Busses that stop at bus stops and pick people up and set them down

Busses that heroes can use
But they can't be total replacements for the tram.

How about, the bus stops only take you to adjoining zones and drop you off right at the exit from the zone you just left to the zone you've just entered?

EDIT: Unless you have a mission in that zone. Then they drop you off at the bus stop nearest to the mission door.