Few Badge Ideas


BBQ_Pork

 

Posted

I think there should be a badge for saving a Citizens.

1. Helper (save 50)
2. Saver (save 100)
3. Protecter a good (save 500)
4. Save Saver (save 1,000)

Then there should be on to kill citizens

1. Killer (kill 50)
2. Pain Giver (Kill 100)
3. Slaughter (kill 500)
4. Serial Killer (kill 1,000)

What do you think? Can you think of better names


 

Posted

The one for the citizens should be called non-existant since you know you can't kill citizens probably cause of the rating but who knows for sure the save a citizen ones sound cool though.


 

Posted

Haha, will I am hoping in GR we can kill them : D it will be so FUN!


 

Posted

Quote:
Originally Posted by Power_NA View Post
Haha, will I am hoping in GR we can kill them : D it will be so FUN!

My friend (who used to play this game), as well as myself, were hoping you could 'kill' the civilians in the mayhem missions when they were first introduced....no luck


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Posted

Might I note that you never kill anything. You defeat it and it either is taken away, or runs away.

Killing stuff would change the game and how its viewed. Saved Civis, that'll work.

But killing?

/unsigned


 

Posted

Quote:
Originally Posted by ShadowWings View Post
Might I note that you never kill anything. You defeat it and it either is taken away, or runs away.

Killing stuff would change the game and how its viewed. Saved Civis, that'll work.

But killing?

/unsigned
Open to interpretation. There is at least one example of killing in the game, in Seer Marinio's arc, where the Huntsmen ends up getting topped, by the player no less.

I wouldn't say anything as plainly abrrasive as giving a badge for it. But it'd be nice for citizens in Mayhem missions to be 'defeated' (wether thats caught in the crossfire or simply hitting the deck and staying in a cowering heap is up to you)


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Power_NA View Post
Haha, will I am hoping in GR we can kill them : D it will be so FUN!
I'm hoping for this also... I'm sure it won't happen because of the rating but I think the inability to go on a random killing spree (think Grand Theft Auto) is what keeps me from really getting into playing any of my villains.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Me I wanted to Mug the Civilians. I can see a bad guy not killing them but not roughing them up for fun or some random drop?

Have it set up so if you do you argo the cops or Arachnos/Longbows in the local area. That way it be a challenge.


 

Posted

Quote:
Originally Posted by RottenLuck View Post
Me I wanted to Mug the Civilians. I can see a bad guy not killing them but not roughing them up for fun or some random drop?

Have it set up so if you do you argo the cops or Arachnos/Longbows in the local area. That way it be a challenge.
Again... GTA lol... would love for this to be an option.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

Quote:
Originally Posted by Power_NA View Post
I think there should be a badge for saving a Citizens.

1. Helper (save 50)
2. Saver (save 100)
3. Protecter a good (save 500)
4. Save Saver (save 1,000)
Unlikely to happen due to the protests of long time players demanding previous credit.

Quote:
Originally Posted by Power_NA View Post
Then there should be on to kill citizens

1. Killer (kill 50)
2. Pain Giver (Kill 100)
3. Slaughter (kill 500)
4. Serial Killer (kill 1,000)
Unlikely to happen due to the ESRB. These would raise the game's rating, and NCsoft would not permit that.




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Posted

What if, we just beat the **** out of them? Not kill, but beat! Hurt very badly so they need to go to the Hospital.


 

Posted

Quote:
Originally Posted by Power_NA View Post
Then there should be on to kill citizens

1. Killer (kill 50)
2. Pain Giver (Kill 100)
3. Slaughter (kill 500)
4. Serial Killer (kill 1,000)
Why you can't kill civilians in Paragon City: You're a hero.

Why you can't kill civilians in the Rogue Isles: Recluse said so.
Why Recluse says so: 1) Because a civilian workforce is neccesary to keep his country running.
2) You don't want to kill any of the following civilians:
-An Arbiter's favorite cousin or brother-in-law.
-The Dry Cleaner who has Recluse's spare cape.
-The guys who keep the power station running.
-The guys who are manufacturing ammunition for Arachnos.
-That guy who owes the Arbiter money from last weeks poker game.
There are ways to reprogram arbiter drones to recognize you as "NO GO", rather than "GO" when you get near them. Behave yourself.

I doubt that Emporer Cole will be any more forgiving than Recluse when it comes to randomly slaying his populace, so don't hold out any hopes for GR to allow this.


 

Posted

Quote:
Originally Posted by BBQ_Pork View Post
Why you can't kill civilians in Paragon City: You're a hero.

Why you can't kill civilians in the Rogue Isles: Recluse said so.
Why Recluse says so: 1) Because a civilian workforce is neccesary to keep his country running.
2) You don't want to kill any of the following civilians:
-An Arbiter's favorite cousin or brother-in-law.
-The Dry Cleaner who has Recluse's spare cape.
-The guys who keep the power station running.
-The guys who are manufacturing ammunition for Arachnos.
-That guy who owes the Arbiter money from last weeks poker game.
There are ways to reprogram arbiter drones to recognize you as "NO GO", rather than "GO" when you get near them. Behave yourself.

I doubt that Emporer Cole will be any more forgiving than Recluse when it comes to randomly slaying his populace, so don't hold out any hopes for GR to allow this.

What if, what if I want to kill for fuin? Or to get an army of heroes chasing me?

Also I don';t care about Recluse! Even if he sent men to help me out, I am a villian I like to kill! MUAHAHAHAHAH.


 

Posted

Quote:
Originally Posted by Power_NA View Post
What if, what if I want to kill for fuin? Or to get an army of heroes chasing me?

Also I don';t care about Recluse! Even if he sent men to help me out, I am a villian I like to kill! MUAHAHAHAHAH.
That's fine.
Recluse doesn't have to send anyone after you.
The next time you step too close to a ferry or a hospital, though?
**ZAPP**
No more you.

Y'know, like when Scrapyard tries to visit the BM in Sharkhead?

Now, while doing (Mayhem) missions, I can definately see a villian being able to affect civilians with things like AoE KB.

I find it interesting that a hero can save a captive by tossing grenades (and other AoE damage) at him, defeating his captors, yet not harming the civilian.


 

Posted

AE to the rescue? It would be beans for XP, but if you set up a custom group, without any powers, then you can make a missions where it's nothing but 'civilian' slaughter from one end of the map to the other. As I said, the actual XP benefits would be nil, but I highly doubt civs would actually be worth Xp even if they were ever made defeatable.


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Posted

Quote:
Originally Posted by M_I_Abrahms View Post
AE to the rescue? It would be beans for XP, but if you set up a custom group, without any powers, then you can make a missions where it's nothing but 'civilian' slaughter from one end of the map to the other. As I said, the actual XP benefits would be nil, but I highly doubt civs would actually be worth Xp even if they were ever made defeatable.
In this case I can see why AE would be necessary for this due to ratings and I think AE is one of the best concepts I've ever seen in an MMO. However referring to it for content someone would like to see kind of defeats the purpose IMHO. This is the argument some are making for why we don't need a nemesis system (we don't NEED it but it'd be cool) and I have the same thing to say here... AE is awesome for what it can do but if I have an idea for content I'd like to see... I don't want to design it as it would add something this game does NOT need more of, predictability.

Again in this case, due to ratings it makes perfect sense. I just hate it when I see it as a fallback answer when someone suggests something new.


Global @radubadu
Usually playing one of the following toons blueside on Virtue:
Cadler 50 WP/SS tanker
Radubadu 46 Fire/Fire blaster
Hell Runner 35 Fire/Fire brute

 

Posted

AE is currently the only way to 'kill' civilians.

Will we get badges for civilian killing/saving? No. Look to Snow Globe's answer.


 

Posted

I understand that this couldn't work because of the rating, but in Mayhem Missions you can hit the civilians just they don't lose any health. I was also alting today and had to do that Cure the Lost mission, i cured one lost he turned normal and the others started shooting him!

a solution, civilians are targetable (villains only) but they can't lose health. Instead after hitting them a certain number of times they say something like "Here, here take it all!" and you get experience and infamy. This also counts for panhandlers and those dang rioters in Mercy!


 

Posted

Quote:
Originally Posted by ShadowWings View Post
AE is currently the only way to 'kill' civilians.
Not true.

I forget which contact it is (Tesseract?), but one of the Ouroboros contacts sends you to kill President Marchand. The final mission is full of civilians who take up arms to defend him. This takes place before the Rikti Invasion, meaning that nobody has developed Medical Transporters yet. These civilians are most likely being left dead.

In Tina MacIntyre's arc, Neuron is speeding up the passage of time in another dimension. The citizens here have all gone crazy, and attack you. Even if thy have Medical Transporters here, it's unlikely there's anyone in the hospitals in any condition to treat them. While you can avoid fighting most of the civilians here, one of the objectives is to rescue Dr. Clavin, who, on the lowest difficulty and solo, will be the captive of at least two minions.

Both Heroes and Villains have at least one mission each where they can kill, not beat up or arrest, innocent civilians.


@Roderick

 

Posted

I would like to see the badge that completes all badges..

just one big Accolade, like when you have all the badges, you get a special accolade badge that powers up your skills and powers by %50


 

Posted

Quote:
Originally Posted by States View Post
I would like to see the badge that completes all badges..

just one big Accolade, like when you have all the badges, you get a special accolade badge that powers up your skills and powers by %50

Not all badges are still obtainable, not all badges are obtainable without Dev interference, and new badges come out every issue. This isn't even remotely possible.


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Posted

Quote:
Originally Posted by CapnGeist View Post
Not all badges are still obtainable, not all badges are obtainable without Dev interference, and new badges come out every issue. This isn't even remotely possible.
it's possible with going rogue comes out, you have to realize your character may it be hero or villain can go to either the hero side or the villain side, which makes getting some of the badges obtainable. So it's not going to be that hard to get such a badge or badges..


 

Posted

Quote:
Originally Posted by States View Post
it's possible with going rogue comes out, you have to realize your character may it be hero or villain can go to either the hero side or the villain side, which makes getting some of the badges obtainable. So it's not going to be that hard to get such a badge or badges..
Again, as pointed out, some badges can not be obtained any more - you know like anniversary badges? So what are people that came after those badges to do?


 

Posted

Quote:
Originally Posted by States View Post
it's possible with going rogue comes out, you have to realize your character may it be hero or villain can go to either the hero side or the villain side, which makes getting some of the badges obtainable. So it's not going to be that hard to get such a badge or badges..
Still not possible. With every issue there's new badges. Would you remove the earned accolade when a new issue comes out and bestow it again after the player has collected all the new badges?
Do Supergroup badges count towards it?
What about veteran badges?
What about Bug Hunter, Passport or the gone 1st Anniversary badge.

Unless you link it to a subset of badges available at a given moment in time, it won't work. And if you do, it defeats the purpose of being an accolade for obtaining all the badges.


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Posted

Quote:
Originally Posted by States View Post
it's possible with going rogue comes out, you have to realize your character may it be hero or villain can go to either the hero side or the villain side, which makes getting some of the badges obtainable. So it's not going to be that hard to get such a badge or badges..
And gone-forever badges aside, still not possible: Devs have stated that there will be rewards for NOT becoming a rogue/vigilante, which almost certainly includes a badge.

And then there's the April's Fool badge, which IS in the system.


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