Where is the money coming from
Well, when a mommy Influ and a daddy Infamy really love each other, they share a special hug. Only married Influ and Infamy should share this hug, but sometimes dirty influ trollops and Infamy scoundrels do too and thats okay for them, but not for you. Anyhow, so after this special hug they wait 9 months and poof...more moola.
Well, when a mommy Influ and a daddy Infamy really love each other, they share a special hug. Only married Influ and Infamy should share this hug, but sometimes dirty influ trollops and Infamy scoundrels do too and thats okay for them, but not for you. Anyhow, so after this special hug they wait 9 months and poof...more moola.
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I disagree my mommy told me that a special A.T. flying Crey swooped down and gave my mommy and daddy Influ/salvage/as well as merits
Take your lies to a different post.....
You know what i say is true....
But whos paying this much fpr my stuff....
Look here, if everyone who replies to you doesn't quite think what you are writing makes sense, it is tempting to assume they are all too stupid to understand it. But there is an alternative explanation, which is that it _doesn't_ make sense.
i was trying to raise a question about influence generation. I just was playing and enjoying how these post always seem to take off in a different direction even from the first reply.
My quest was to examine if the rates of influence generation could possibly account for the spike in prices of my marketing.
I have recived many different opinions and its kinda inconclusive actually. Many people give different and conflicting responses which i do find informative and even though contradictory they are still illuminating in different ways.
what we do not know we still cannot and that is whats the average influ generated bu the average of all players in a given month, and,that will sadly never be known so it is impossible to estimate what the effect of diminishing server pop (untill GR) vs. the increase in influ earning potential from recent updates( influ generation increases) actually is.
My hope was that some information could actually be had from a discussion but alas it has devolved into the usual cluster @#$! thats custom on the boards.
Thanks to all that have added comment to this thread and i hope some real information may be had at some point.
If anyone has actual information to input its appreciated but no one has.
All i can say is that i make about 50 mill a day from farming and i am earning about 300 mill a day from marketing i was trying to find out if this is indicative of others and who if anyone is actually making more so they can buy this stuff....
Remember earning influ only comes from killin stuff not marketing
I appreciate my customers at the marketplace i really do. However i was trying to find out whos affording this much for a panacea ora ragnarok etc....
OK, I lied, I'll bash my head on the wall some.
that will sadly never be known so it is impossible to estimate what the effect of diminishing server pop (untill GR) |
1) Is server population diminishing? I've been hearing that it is ever since I started playing in 2005. At that rate, I should be the only player left. Conclusion; people who assert without evidence that server population is diminishing are generally wrong.
2) Demand is proportional to server population too! There is no reason why a change in server population should increase or decrease prices.
All i can say is that i make about 50 mill a day from farming and i am earning about 300 mill a day from marketing |
It's not that all the influence is accumulating in your pockets. You can only make 350 million a day for six days before hitting the influence cap on one toon. It's curious you don't know that if you are making 350 million a day.
ETA "on one toon" to avoid nitpicking, but a more serious point is that almost no-one is going to accumulate billions of influence indefinitely without spending it. Why bother?
Remember earning influ only comes from killin stuff not marketing |
Firstly, we know. There is, I guarantee you, absolutely no-one posting in this thread who does not know that the market does not generate influence, and didn't know it before you pointed it out ad nauseam.
Secondly, you're wrong. Selling enhancements and recipes to the in-game shops also generates influence (as do mission/arc completion rewards, clicking glowies, and disposing of enhancements via respecs, but perhaps not in significant quantities, and probably something else I've missed.).
Yup. I used to occasionally farm but it was a hassle getting the fillers. Now I can run my brute or fire/kin through a mission set for 8 if I have just a few minutes of downtime. In fact, if I want to play but know I won't have enough time for more than a single mission I'll sometimes do this type of soloing because it can take so long to assemble a full team. I'm guessing the net effect of this is that there's now a legion of casual farmers like Organica and me.
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i feel no need to continue this thread as i dont feel the urge to try and explain my thoughts or the tells in game and emails i have recieved.
thanks for all your replies
it has been very informative.'
have a great day
Aw, don't go away and let this thread die. I was just starting to miss the inanity of the drive-by buffing thread, and this was filling that void so perfectly...
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what we do not know we still cannot and that is whats the average influ generated bu the average of all players in a given month, and,that will sadly never be known so it is impossible to estimate what the effect of diminishing server pop (untill GR) vs. the increase in influ earning potential from recent updates( influ generation increases) actually is.
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My hope was that some information could actually be had from a discussion but alas it has devolved into the usual cluster @#$! thats custom on the boards. |
Thanks to all that have added comment to this thread and i hope some real information may be had at some point. |
If anyone has actual information to input its appreciated but no one has. |
All i can say is that i make about 50 mill a day from farming and i am earning about 300 mill a day from marketing i was trying to find out if this is indicative of others and who if anyone is actually making more so they can buy this stuff.... |
Remember earning influ only comes from killin stuff not marketing |
I appreciate my customers at the marketplace i really do. However i was trying to find out whos affording this much for a panacea ora ragnarok etc.... |
The total market for purples in this game is quite small compared to the tens of thousands of people still actively playing. Thus small changes in demand get reflected in the price of purples, but so what? It's like observing that a collector Ferrari went for a record price and going "why are all car buyers suddenly so rich?" Plus, prices for rare goods can spike regardless of whether overall money supply is growing or shrinking. All it takes is a small number of individuals who have been successful at accumulating wealth who are chasing after rare goods.
Let's run a small thought experiment: let's say that 10K players log in each day on average. And let's say that because that's a mix of all level ranges, that they generate about a mil of brand new inf each on average. That's 10 billion inf a day entering the game economy that didn't exist before. Some people are very good at accumulating that new wealth, and they in turn end up buying rare goods like purples.
Honestly, I don't know why this is so hard for you to grasp.
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Actually, it would be more accurate to say that the market takes at least 10% of the selling price.
A while ago, I had a PVP IO. I listed it for 300 million. Prices dropped, and it didn't sell. I pulled it and relisted at 200 million. It finally sold for 250 million. Were my market fees 10% (25 million)? No, they were 16% (40 million) because of the original listing fee combined with the selling fee. |
In reality you paid a 5% fee, didn't get the action you expected, forfeited it. That was transaction #1. You relisted it, transaction #2 and after the sale got paid the sale amount minus 10%.
It's your own fault that you thought that 300 million was "reasonable" for an ultra-rare recipe or IO.
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That's just utterly wrong. It's entirely possible to understand and even predict how a game economy operates under various conditions without knowing the actual numbers. In fact, the entire academic discipline of economics has to cope with this constantly. That's why you see things like GDP numbers for a given year being adjusted even years after the fact. I'll agree that no player has a perfect understanding of the game economy, but that's not necessary in order to understand underlying forces that can drive trends.
There's an amusing sex advice columnist/podcaster named Dan Savage. He has spoken or corresponded with thousands of people seeking his advice over the years. He made the observation that inevitably when someone seeks his advice and says "Oh Dan, I date person after person year after year, and every single one is a complete jerk! They're all awful, every one!" that the common denominator there is the person complaining. So if every thread you are involved in degenerates into "the usual cluster @#$!", guess what? It's YOU THAT CAUSES IT. These forums are full of the most helpful and polite gamers around. If you look at your threads and the threads of a guy like Fire Kin Master (take solace that you don't come close to his nuttiness), you'll see people first trying to help, then becoming annoyed when rationality and decorum are thrown out the window. I can guarantee some folks have learned things from this thread, but apparently you're not included in their number. Oh look: I just facepalmed myself so hard I knocked my cerebral cortex out of my cranium! It's funny that if that's what you were trying to find out, that the first time you mention it is now. As has been explained many times in this thread, WE ALL UNDERSTAND where influence enters the economy. I'll ignore explaining yet again the whole "inf generation vs inf sink" stuff, since you've been immune to that the last 10 times it was explained in this thread. Instead let's focus on the difference between inf generation and inf accumulation. The total market for purples in this game is quite small compared to the tens of thousands of people still actively playing. Thus small changes in demand get reflected in the price of purples, but so what? It's like observing that a collector Ferrari went for a record price and going "why are all car buyers suddenly so rich?" Plus, prices for rare goods can spike regardless of whether overall money supply is growing or shrinking. All it takes is a small number of individuals who have been successful at accumulating wealth who are chasing after rare goods. Let's run a small thought experiment: let's say that 10K players log in each day on average. And let's say that because that's a mix of all level ranges, that they generate about a mil of brand new inf each on average. That's 10 billion inf a day entering the game economy that didn't exist before. Some people are very good at accumulating that new wealth, and they in turn end up buying rare goods like purples. Honestly, I don't know why this is so hard for you to grasp. |
I would like to end this thread but since so many want it to continue here goes..
ok 10 bill thats ur number not mine
how many pvp proc is that a day
5?
7?
10?
and you think all that in a day is only 10 proc in the pvp sets
so lets think about this maybe its also
at 200 mill an io for purples how many is that in a day(its way more than 200 mill for most)
but lets use your numbers
thats 50 in a day i think
what about the pvp ios then or the regular ios or the crafted stuff or the salvage.....
This is kinda where im going with this thread from the start there is more money changing hands then there are hands..
Its okay that most of you disagree with me but most people just love to disagree on the boards and argue their particular points....
My feelings will not be changed by hallow arguments. I feel i have done my rsearch (no i have not compiled a spreadsheet)
All i ask is that you go to the markets look for yourself disagree if you want thats fine, but, my beleife will stay the same. Some one is printing money or the marketeers have taken over ww/bm and no new players will be able to crack it with regular farming/play styles.
So we will be stuck in this trend. Which is fine cause all my toons and all my future toons are already finished. All left to do is for me to get like 12 badges on my main so in the mean time ill just have my fun and wait for GR.
I do find it surprising everyone that did agree with me is silent on the boards...
So to all who watch the Boards
FLAME ON!!!!!
This is kinda where im going with this thread from the start there is more money changing hands then there are hands..
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Are you familiar with the concept of money supply in the real economy? Wal-Mart pulled in over $400B last year. Did it create brand new dollars to do that? Did it increase the money supply by $400B? No, it aggregated money from millions of people mostly on the lower end of the economic spectrum. (The money supply did grow, but it grew via other means.) According to your thinking, Wal-Mart shouldn't be able to buy anything because it merely moved dollars around; it didn't actually create them.
What I'm trying to stress is that two separate things are going on: yes, inf is being generated but also inf is being aggressively collected by marketeers and farmers. My post earlier about a hypothetical 10B/day entering the game economy was just pointing out that it's entirely reasonable to suppose that a huge amount of new inf is created each day. But completely separate from that is the fact that a small number of people are quite skilled at accumulating inf (whether newly generated or not) and they're driving the high end market. Casual players don't buy purples. They never did even when prices were much lower.
Some one is printing money |
or the marketeers have taken over ww/bm and no new players will be able to crack it with regular farming/play styles. |
I do find it surprising everyone that did agree with me is silent on the boards... |
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My question is this: Why does it even have to be new inf? I have 400 million sitting on one character right this moment in time, earned by playing him for over 4 years, and I haven't spent it yet. Who in their right mind would call that inf "new"?
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I think you don't get how the market works to concentrate wealth.
Lets make up a number. Let's say that averaged over all the players in a day that there are 1000 people an hour playing level 50s in active combat, each creating 3M inf/hour. Let's say that all the other people playing the game at all other levels account for as much inf creation as another 250 level 50s. So the equivalent of 1250 level 50s times 3M inf/hour is 3,750,000,000 inf/hour entering the economy.
Now, lets say I am selling something that I can sell for 2M inf. That's actually not much - it'd take an average level 50 40 mins to create that wealth from scratch, so for the price to be that low, let's assume what I'm selling is fairly common (maybe it's rare salvage). I can sell 5 of them a day, meaning I make 10M inf a day. Every four days, I have saved up 40M, which I use to buy something mildly expensive.
Now, above me in the food chain is the guy who's selling me the 40M items. He doesn't get them as fast as I get my 2M inf items, but he sells them for a lot more. He saves up the money he earns on them and periodically buys something that costs 250M. Above him in the food chain is whoever is selling those items, and so on and so on.
Now that example is overly simplistic, because it suggests that the only way to get things for selling on the market is to get them as drops. But it's not - you can use money to invest in purchases that you expect to sell for a profit. The more money you have, the more expensive an item you can invest in and the larger the profit margin you can usually expect.
The money is coming from all the people generating (in my example) 3.75B inf/hour. The market acts as a sort of pyramid system, funneling that wealth from the thousands of characters earning it a few million inf/hour to a few people who are earning billions per day. It's that much smaller population of extremely wealthy players who are throwing the money around you're seeing. Don't make the mistake of assuming that because you see multiple billion-plus inf sales a day that everyone out there is running around with multiple billions of inf. It's a much narrower segment of the market.
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You know how big blocks of text tend to be turn offs to the average reader, and result in calls to utilize some white space? ... I think you've made a compelling case for "too much white space"...
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Actually if you ignore the irrelevancies and the constant repetition of baseless, ignorant statements that are obviously either intended as trolling or the side effect of a profound learning disability then his posts are nothing but white space.
And the occasional punctuation mark. |
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I then take said money and buy and sell IO's and stuff for my toons