Nitpick Suggestion - base teleporter


Aett_Thorn

 

Posted

Wanted to throw this onto the suggestion pile. Very nitpick but what the hell.

When using the base teleporter power (and other powers like it) it plays the "glowing hands" animation (lack of a better description) and than it prompts you with a dialog box to choose the base you would like to teleport to, than you port. During selection screen time, your character sits there with nothing happening. (at least from what I can tell)

To make this seamless, I think having the dialog box happen first, and than have animation run and than go directly to your destination.

Not a game breaker but always bugged me that you do this cool animation with this nice build up but than it just stops because the user has to pick his/her choice.

Anywho
~Iggy


"if I am guilty for what goes on in my mind, than give me the electric chair for all my future crimes"

 

Posted

/signed.

This has bugged me since this power came out.


Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson

"I was just the one with the most unsolicited sombrero." - Traegus

 

Posted

Anything that allows for better "realism" is always a plus. Good idea!

/signed


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Always got my support Iggy!


 

Posted

/Signed


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Posted

Quote:
Originally Posted by Aett_Thorn View Post
/signed.

This has bugged me since this power came out.
Amen!


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Posted

I support this idea and find that it would be an improvement with little to no detriment.

*Stamp* "Pork Approved"!


 

Posted

/signed



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@Oneirohero

 

Posted

/signed as well, since this has always bothered me. Another thing they could do is just have you disappear like when you use the self-destruct power. That way, you aren't just standing there as is the current situation.


"...freedom isn't a commodity to compromise." -- Captain America, New Avengers #21

Guide to Base Teleporters

 

Posted

Quote:
Originally Posted by Aggelakis View Post
/signed - apply it to the Market teleporters too
What he said.


 

Posted

Quote:
Originally Posted by Quinch View Post
What he said.
Holy crap! Where'd I get this *****!? <hee hee>


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Posted

Like my own thoughts Iggy. Small thing but still it bothers me too.


Prunejuice is warriors drink.

 

Posted

Quote:
Originally Posted by Aggelakis View Post
Holy crap! Where'd I get this *****!? <hee hee>
You didn't make it out of an old electron board, a toilet roll, some sticky back plastic, and an Action Man's poloneck jumper did you?


 

Posted

Very nice suggestion!

/signed


 

Posted

Quote:
Originally Posted by Aggelakis View Post
/signed - apply it to the Market teleporters too
And the Pocket D teleport power (for the times where there are multiple instances of it).

They all use the exact same animation.




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Posted

Quote:
Originally Posted by Aggelakis View Post
/signed - apply it to the Market teleporters too

/SIGNED to both of these. Great ideas to select first THEN port.



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Posted

One other thing, and this may already have been suggested, but I'd like the Base Teleporter vet power to act like the Ouro portal and open up a gateway to my base so my teammates can use it. Sure would make traveling from mish to mish a lot easier for those who don't have the power yet.


 

Posted

Quote:
Originally Posted by Cyberforce View Post
One other thing, and this may already have been suggested, but I'd like the Base Teleporter vet power to act like the Ouro portal and open up a gateway to my base so my teammates can use it. Sure would make traveling from mish to mish a lot easier for those who don't have the power yet.
/signed for the OP AND you. What a good idea! Would it be asking too much for that also to apply to the day job base portal?