Most powerful combination


ClawsandEffect

 

Posted

Can anyone that is really good with figures tell me what is the most powerful combination of 2 toons for damage output Aoe ?

For example, at the moment my friend and I use an Electric/Shield scrapper and a Kin/Elec defender...

Is there any 2 AT and Powersets that could out dps (aoe) this combo and if there is... what are they ?

Ta loads in adv.

Donna x.


Consciousness: that annoying time between naps.

 

Posted

Sorry I'm not good with figures, but from experience I'd have to say 2 Ice/Kin Corrs alternating Blizzards while double-stacked-perma Ice Storm is running should easily beat that.

Probably not as safe as the Scap/Def combo though.


 

Posted

While I doubt it would be considered anywhere near the "most powerful" my gf and I duo with a WP/SS tank and a fire blaster. I herd them up... gather sufficient aggro and 2 seconds later, they're all dead.

If you're looking for two toons to have max dps I'd say probably two blasters (I bet fire/fire and ice/ice would be interesting) but you'd also be the squishiest duo imaginable depending on powersets lol.


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Posted

At the moment the Fulcrum, Assault and Siphon power from the elec fender is perma damage capping the 2 toons...

As there is no need for dmg in SC and Ball Lighning i have procc'ed them out.
The scrapper is SB'd and firing it's AOe's pretty fast, but i like the idea of the 2 Ice / kins... don't know how much dmg they would be able to dish.

I'm pretty sure the Kin is a must to cap the damage from w/e but maybe Ice isnt the way to go...

Perhaps 2x Archery / Kin corrs, With hasten Siphon speed and speedbost RoA would be pretty fast double fulcrumed?


Consciousness: that annoying time between naps.

 

Posted

What you got there is a good combo, except instead of Kin/Elec I'd go Kin/Arch which has better AoE damage (RoA is <3).

If we're talking sustained AoE DPS then Fire/Shield beats Elec/Shield


 

Posted

Would RoA make up the difference from Short C and Ball Lightning both v fast and holding 3 procs each ?


Consciousness: that annoying time between naps.

 

Posted

Blizzard is probably the most damaging T9 in game. Coupled with Ice Storm, Ice should blow away Arch in terms of AOE damage. Easiest way I can think of to compare the two is probably to pull up Mids, then pull up the Powerset Comparison chart. Pick Arch vs. Ice for Corr Primaries. Then click Damage (for burst) and compare the AOE potential of Arch vs. Ice i.e. RoA vs. sum of Ice Storm + Blizzard. Then click DPS and do the same comparison. Ice should easily blow away Arch in terms of AoE damage esp once you factor in capped damage and high recharge from SS+SB.

Umm, if Mids is right Ice Storm and Blizzard on Corrs are using Blaster numbers... no wonder Ice seems to shred things.

Edit: It seems /Ice for Defenders behaves the same way, so you can probably swing 2 Kin/Ice Defs for even more destruction due to higher Kin/ modifiers.


 

Posted

Quote:
Originally Posted by Donna_ View Post
Would RoA make up the difference from Short C and Ball Lightning both v fast and holding 3 procs each ?
Yes, Archery also has Fistful of Arrows and Explosive Arrow

Quote:
Originally Posted by tarrantm View Post
Blizzard is probably the most damaging T9 in game. Coupled with Ice Storm, Ice should blow away Arch in terms of AOE damage. Easiest way I can think of to compare the two is probably to pull up Mids, then pull up the Powerset Comparison chart. Pick Arch vs. Ice for Corr Primaries. Then click Damage (for burst) and compare the AOE potential of Arch vs. Ice i.e. RoA vs. sum of Ice Storm + Blizzard. Then click DPS and do the same comparison. Ice should easily blow away Arch in terms of AoE damage esp once you factor in capped damage and high recharge from SS+SB.

Umm, if Mids is right Ice Storm and Blizzard on Corrs are using Blaster numbers... no wonder Ice seems to shred things.

Edit: It seems /Ice for Defenders behaves the same way, so you can probably swing 2 Kin/Ice Defs for even more destruction due to higher Kin/ modifiers.
RoA outdamages Blizzard (as per ingame numbers) and it doesn't have a crash. Also I doubt 2 Ice/Kin Corruptors/Defenders having the survivability to rush a full spawn in melee range for FS the way a Scrapper/Defender (his current combo) can.


 

Posted

Quote:
Originally Posted by Silverado View Post
RoA outdamages Blizzard (as per ingame numbers) and it doesn't have a crash.
Maybe, but Blizzard + Ice Storm outdamages RoA since we're comparing the AOE total of a powerset and not just 2 powers.

Quote:
Also I doubt 2 Ice/Kin Corruptors/Defenders having the survivability to rush a full spawn in melee range for FS the way a Scrapper/Defender (his current combo) can.
True enough, but it's really cheap to build a 45+ S/L & E defense Ice/Kin Corr and then stack Increased Density with Tough to get about 45% S res and 30% E res. That's comparable S (not as much L) & E mitigation to a SD scrapper. And with S/L & E mitigation of that level, I'm sure people can guess what the farming mobs are.


 

Posted

Fire/Fire/Fire blaster?
Back when I was testing one of my AE arcs, people kept complaining the second group I included, which was custom mobs of LT strength and over *only*, were a pain to deal with.
A friend tested it on her Triple Fire blaster. She actually *broke* the mission, she killed stuff that fast. My tanker was just wandering after her, with me going ".....Oh.......Oh!"


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Posted

Quote:
Originally Posted by tarrantm View Post
Maybe, but Blizzard + Ice Storm outdamages RoA since we're comparing the AOE total of a powerset and not just 2 powers.
RoA + Fistfull of Arrows + Explosive Arrow outdamage Ice Storm + Blizzard, and they're still more practical (Blizzard is overkill more often than not, overkill = wasted damage)

Quote:
Originally Posted by tarrantm View Post
True enough, but it's really cheap to build a 45+ S/L & E defense Ice/Kin Corr and then stack Increased Density with Tough to get about 45% S res and 30% E res. That's comparable S (not as much L) & E mitigation to a SD scrapper. And with S/L & E mitigation of that level, I'm sure people can guess what the farming mobs are.
It's also very easy to gimp yourself on the process, and it still won't beat Fire/Shield + Kin/Arch ^_^


 

Posted

I'm not convinced. Fistfull of Arrows is piddly S/L damage; you will note that I didn't even include Frost Breath in my evaluation of Ice/ despite it doing considerably more damage than FoA. Explosive Arrow ends up decreasing your AOEDPS due to KB out of AOE coverage.

Blizzard is only overkill if both Ice/Kins use it at the same time and if you read my initial post, I already stated that they are alternated.

There is less gimping in the "as defensive as SD against S/L/E" Corr build than there is in a Elec/SD build (despite the 3 added slots in Boxing). In fact, it's a very team friendly build. My duo partner quit to go back to Warhammer and I let that account expire or else I'd dig his build up for ya; actually I'll see if I can recreate it in mids.

Pretty sure this is close to it:

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|-------------------------------------------------------------------|


 

Posted

Quote:
Originally Posted by tarrantm View Post
I'm not convinced. Fistfull of Arrows is piddly S/L damage; you will note that I didn't even include Frost Breath in my evaluation of Ice/ despite it doing considerably more damage than FoA. Explosive Arrow ends up decreasing your AOEDPS due to KB out of AOE coverage.

Blizzard is only overkill if both Ice/Kins use it at the same time and if you read my initial post, I already stated that they are alternated.

There is less gimping in the "as defensive as SD against S/L/E" Corr build than there is in a Elec/DS build (despite the 3 added slots in Boxing). In fact, it's a very team friendly build.
Fistful of Arrows accepts Pro's. Proc's are a defenders friend. It animates fast and recharges fast.

At least Fistful of Arrows doesn't take almost 4 seconds to animate like Frost Breath does. Heck, you could throw in Explosive Arrow for Archery too.

With a good build you can get Rain of Arrows up about every 20-25 seconds. That's quick for the amount of damage it puts out.

I haven't been able to get anyone to convince me that Ice is better AoE damage for Defenders than Kins.


 

Posted

With are without bosses? Even con or +1,2...etc?

Even con, solo (no bosses) my elec/sd kills all with the 2 charges. He's fully IO'd with purps, 7.5, oblits, etc. The charges are up for each mob in a BM farm.

I run him with my wife's fire/kin. Together, wow. We rip stuff up. Also with her Fire blaster.

At the moment i'm working on her a Spines/Elec scrapper and a SD/SS tank to join in the AoE killing spree. The Ice/Kin sounds nice, too, though after reading these posts. lol.


 

Posted

Quote:
Originally Posted by Donna_ View Post
As there is no need for dmg in SC and Ball Lighning i have procc'ed them out.
I'm assuming SC = Shield Charge.

Shield Charge and Lightning Rod summon pseudopets. The target of the power is you as it brings you to the target and then spawns the attack. As far as I know, those procs will never proc on an enemy, but actually, will proc on you, meaning you could actually die from those two powers. I guess it is possible that the slotting also affects the spawned attack of the pseudopet, but as far as I know, this is not the case.

I haven't seen any AT match the AoE potential of an Elec/SD/Blaze scrapper yet, although typically that AoE potential is wasted as you aren't always hitting the target cap for your mini-nukes, making something like Fire/SD/Blaze a good option because it offers both AoE and ST dmg.


 

Posted

Quote:
Originally Posted by Tonality View Post
I'm assuming SC = Shield Charge.

Shield Charge and Lightning Rod summon pseudopets. The target of the power is you as it brings you to the target and then spawns the attack. As far as I know, those procs will never proc on an enemy, but actually, will proc on you, meaning you could actually die from those two powers. I guess it is possible that the slotting also affects the spawned attack of the pseudopet, but as far as I know, this is not the case.

I haven't seen any AT match the AoE potential of an Elec/SD/Blaze scrapper yet, although typically that AoE potential is wasted as you aren't always hitting the target cap for your mini-nukes, making something like Fire/SD/Blaze a good option because it offers both AoE and ST dmg.

Fire/SD/Blaze is awesomenesssauce. I'm not sure why someone would put a proc in either charge, unless they can get max damage and softcap def w/o the sets bonuses of Oblits or something similar.

And i promise, they aren't "mini-nukes". lol. At around 200% damage bonus from AAO in a mob, they are pretty much gone after 2 charges, without fireball. (at even con)


 

Posted

At the moment we are tearing through x8 +4 mobs with Elec/Sd/Blaze scrapper and I use Kinetic/Elec/Dark Fender.

The Ice duo concept is nice, not sure how practical it is with 121 Recharge on Blizzard, I know that's 1 every 60 secs and Sb is still to be added to that which is an extra 25% global rech..

Still might be a bit of waiting and if a transferece misses (only 55.20% Acc) is could scupper the whole plan.

Although the dmg is WOA !

Would Fire maybe be an option, Rain of Fire, Fireball and Fire breath, inferno.... same concept, perhaps more to do inbetween nukes?


Consciousness: that annoying time between naps.

 

Posted

If faction doesn't matter, fire/SD brute (850% dmg cap) and fire/kin corr would be my choice. Problem for the kin will be firing off FS because the brute will kill most stuff during the animation of FS.


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Posted

@Donna_
It seems to me that if you're ripping through +4/8x at the moment with your setup, another setup would just be something different to do to interrupt the boredom since a few more or less seconds for each group isn't going to make or break the farm

Also, the Ice/Kin builds came about because we came back from Warhammer 2-3 weeks before AE boss farms went the way of the dodo. Took us about a week to make and IO out those 2 farming toons and then we ran 52 and 53 boss farms with 'em, so that's what the damage was geared towards (54 boss groups were hit or miss even with 50% S/L/E def; definitely needed a tank for those). I'm guessing for current +4/8x missions, it may be overkill and hence the extra wait time on cooldowns may not offer the optimal speed.

The problem with Fire/ is:
1. Inferno doesn't do as much damage as Blizzard and gets no additional benefit for it like a shorter recharge time or no end crash. So you're pretty much stuck with the same cooldown factor as Ice/ but with less AOE damage.
2. Rain of Fire and Ice Storm damage is comparable since Ice Storm gets to use an additional damage proc from Impeded Swiftness that RoF (or RoA) doesn't have access to.
3. Cones are not the best attack to use as a /Kin due to the necessity for melee range (which is why I left out Frost Breath as well).

Fireball should help equalize Fire's AOE DPS and give you more to do between nukes if the other stuff like spamming Immobilize to keep the mobs together, spamming Transfusion to keep you up, Transference (which should have 158.6% total acc from bonuses) for end and keeping Siphon Speeding yourself for the recharge isn't enough It's still worth a try to see how it goes though.

Hmm, now I'm wondering if getting 2 Plant/Kin/Ice trollers might not be better for Confusion + Containment + Fulcrum Shift + Ice Storm

On the plus side, there's plenty of combos for you to try


 

Posted

Quote:
Originally Posted by Tonality View Post
I'm assuming SC = Shield Charge.
Actually, they were talking about Electric Blast, so it probably stands for Short Circuit.


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Posted

Quote:
Originally Posted by Donna_ View Post
At the moment we are tearing through x8 +4 mobs with Elec/Sd/Blaze scrapper and I use Kinetic/Elec/Dark Fender.

The Ice duo concept is nice, not sure how practical it is with 121 Recharge on Blizzard, I know that's 1 every 60 secs and Sb is still to be added to that which is an extra 25% global rech..

Still might be a bit of waiting and if a transferece misses (only 55.20% Acc) is could scupper the whole plan.

Although the dmg is WOA !

Would Fire maybe be an option, Rain of Fire, Fireball and Fire breath, inferno.... same concept, perhaps more to do inbetween nukes?
Once you hit the damage cap with Fulcrum Shift the only way to get more damage is with resistance debuffs.

May I suggest a Rad/Fire Blaster paired with a Kin/Sonic defender.

Rad/ has good and fast activating AoEs and /fire does lots of extra damage.

The Rad AoEs can be slotted with the achilles heel proc. That gives you Iradiate, Electron Haze, and Neutron Bomb and allows you to add in Hot Feet, Fire Sword Circle, and Combustion.

The defender adds even more -res plus all the usual damage and recharge buffs.


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Posted

Procs in Shield Charge proc on the mobs, not on oneself. I have one in my fire/sd/blaze scrapper, and i've seen them go off lots of times. I assume it works the same way on lightning rod.


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Posted

Quote:
Originally Posted by Miladys_Knight View Post
Once you hit the damage cap with Fulcrum Shift the only way to get more damage is with resistance debuffs.
This. I would modify the original combo to be Fire/Shields with Kin/Sonic. Even a single Howl per spawn should help with your overall kill rate. (This assumes, of course, that Fire is indeed better AoE than Elec. I'm not personally certain on that point.)


 

Posted

I was just about to post what Teeth just said, especially in regards to sonic. Sonic powers debuff a foes resistance. So even if you're at the damage cap, you're doing even MORE damage. Of course, given that you're already rolling through everything in your path, i don't think there'd be a noticeable difference except perhaps in regards to AVs and GMs


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Posted

A few points, including some repeated bits from above.

Kinetics is happy and fun. A single Kinetic can cap damage on anything, and keep it there for as long as needed.

If you're going to proc out a set for damage, take Rad Blast.

Rain of Arrows will do more damage over time than Blizzard. Period. Even the crappy Corruptor version that barely outdamages the Defender version (when Corruptor Ice Storm and Blizzard both do more than the Blaster version due to Scourge). If you picked Ice Blast for sustained AoE damage, you just didn't pick the right set - the recharges on the powers are the issue.

No, really. Take Rad Blast. 2 damage procs from defense debuffs (one accurate, one regular), at least one for each attack type (ranged, TAoE, PBAoE), and a -resistance proc. Don't like giving up the damage slotting for the procs? Just add Fulcrum Shift. Rad/Kin is fun.

There is a difference between numerical superiority and in-game performance, due to issues that aren't typically included in the calculations. Little things like mobs having a finite amount of hit points, and having to move between spawns, the layouts, and so on. Numerically, burst damage is nigh-meaningless, but in game a good AoE burst on a low recharge so that it's repeatable every spawn, or every other at the worst, is highly useful. This is why Elec/Shield Scrappers do well, and why you can see suggestions of staggering nukes with Ice/Kin Corruptors, when numerically other sets can outperform those over time. AoE radius, and its effect on how much time you spend getting your AoEs to hit things, is why Super Strength Brutes (and SS/FA or SS/Sd with an AoE-heavy Patron pool selection) are used a lot for farming.

I still can't believe we made it this far without a Fire/Kin Controller suggestion.

Have I mentioned Rad Blast for procs yet?

Resistance debuffs are fun. Freezing Rain/Sleet is also fun, and recharge fast enough to be there pretty much every spawn. Rad/Kin and Fire/Cold Corruptors would be an amusing pairing (Sonic Blast doesn't have enough useful AoE damage).

I forgot what else I was going to say here.

There isn't any one "most powerful" combination due to set synergies, build preferences, and player patience. Just the different answers in this thread should demonstrate that; what will perform best in one situation may not work as well in others. For a steady stream of mobs that always group around you - such as a huge number of player-targetted, triggered ambushes that all show up around the same time - sustained damage is good. For running through a map an killing each spawn as you get to it, repeatable high burst will perform as well or better. Just find something you like and enjoy it.


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