Is Ninja Run killing Travel Powers?


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Posted

DOOM!!

Seriously though, I have been doing alot of forum reading lately(work is keeping me from playing ) and have been looking through many of the different mids builds that people post for various reasons. I have noticed on quite a few builds that people have been skipping travel powers to eek out a little more defense or recharge or whatever.

This makes me wonder. Have all these people bought the booster pack(highly possible) or are they just going without a travel power?

The 1st seems more likely but I can't believe that many people are using the "sprint on crack" that is ninja run all the way to lvl 50 and beyond.

...and the thought of using just sprint or a jetpack to get around all the time make my head want to implode.....slowly.

Don't get me wrong. I love ninja run(more importantly my lowbie's love it), but logging from a super jump, super speed, or even a (capped)flying toon to a Ninja run toon seems like I've been hit with perma caltrops.

Anyway, just wanting to get a general feel for what people thought.


 

Posted

I don't think so. Some of my toons are going NR because they don't really NEED a travel power. But others still retain it because the need is there.



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Posted

Quote:
Originally Posted by Aluminum_Dave View Post
DOOM!!

Seriously though, I have been doing alot of forum reading lately(work is keeping me from playing ) and have been looking through many of the different mids builds that people post for various reasons. I have noticed on quite a few builds that people have been skipping travel powers to eek out a little more defense or recharge or whatever.

This makes me wonder. Have all these people bought the booster pack(highly possible) or are they just going without a travel power?

The 1st seems more likely but I can't believe that many people are using the "sprint on crack" that is ninja run all the way to lvl 50 and beyond.

...and the thought of using just sprint or a jetpack to get around all the time make my head want to implode.....slowly.

Don't get me wrong. I love ninja run(more importantly my lowbie's love it), but logging from a super jump, super speed, or even a (capped)flying toon to a Ninja run toon seems like I've been hit with perma caltrops.

Anyway, just wanting to get a general feel for what people thought.
My Arachnos Soldier only has Ninja run....and Swift/Mental Training. That plus a jet pack is faster than my younger flyers.


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Posted

I love NR , most of my toons are humans anyways so jumping from building to building ain't in the cards . Plus i love not having to play each toon the same i.e get a travel power early .


 

Posted

Quote:
Originally Posted by Aluminum_Dave View Post
DOOM!!

Seriously though, I have been doing alot of forum reading lately(work is keeping me from playing ) and have been looking through many of the different mids builds that people post for various reasons. I have noticed on quite a few builds that people have been skipping travel powers to eek out a little more defense or recharge or whatever.

This makes me wonder. Have all these people bought the booster pack(highly possible) or are they just going without a travel power?

The 1st seems more likely but I can't believe that many people are using the "sprint on crack" that is ninja run all the way to lvl 50 and beyond.

...and the thought of using just sprint or a jetpack to get around all the time make my head want to implode.....slowly.

Don't get me wrong. I love ninja run(more importantly my lowbie's love it), but logging from a super jump, super speed, or even a (capped)flying toon to a Ninja run toon seems like I've been hit with perma caltrops.

Anyway, just wanting to get a general feel for what people thought.
Very much doubt it. Even if you're a min/maxer there's very good reasons to take travel powers. They can take the Blessing of the Zephyr and Winter Gift sets. That alone makes them a min/max choice for many builds. Plus powers like fly and super jump are just fun. People do play this game for fun you know.


 

Posted

I have quite a few characters that burned a respec and removed travel powers. I never cared about getting to the mission first or getting around all that quickly. The mobs will wait on me. Not taking a travel opens up more options for powers and I don't have to worry about slotting it.


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Posted

Quote:
Originally Posted by Hyperstrike View Post
I don't think so. Some of my toons are going NR because they don't really NEED a travel power. But others still retain it because the need is there.
This several times over. i already had a few alts that went with Combat Jumping, Swift and slotted Hurdle. Now they're a bit faster than they used to be. The only alts that are really doing much dropping of travel powers are those who'd gone SS or SJ because CJ wasn't quite fast/high enough.

And a few of my newer alts are waiting longer to get travel powers.


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Posted

I tried the whole "ninja run as my travel" and it worked ok but I much perfer Super Jump, Super Speed, Fly or even Teleport.


 

Posted

I remember having an argument with some folks about how I was stupid for having a travel power before the booster pack even came out. Their stance was it was so easy to get temp travel powers that you were only gimping yourself by wasting power choices on the "useless" travel powers. I disagreed arguing that travel powers are a matter of fun and concept more than anything else. They thought I was stupid. Fun times.

So no, I don't think it's explicitly a ninja run thing.


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Posted

I never thought travel powers were a necessity. If I created a character whose concept didn't involve a travel power, I wouldn't take one.

Incidentally, even some of my characters who have travel powers (like my flier or teleporter) use ninja run and my non-traveling cat Elec/Elec Brute doesn't use ninja run because he doesn't look right using it.


 

Posted

Quote:
Originally Posted by Fury Flechette View Post
Very much doubt it. Even if you're a min/maxer there's very good reasons to take travel powers. They can take the Blessing of the Zephyr and Winter Gift sets. That alone makes them a min/max choice for many builds. Plus powers like fly and super jump are just fun. People do play this game for fun you know.
This.

Min/maxers will always be with us, and their idea of fun seems to involve squeezing every bit of "power" out of their builds, but nothing matches the sheer fun of Flying. To me thats every bit as important as another "blast".


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Posted

A lot of my friends, even Ana, seem to think I loathe travel powers because most of my characters don't have them.

It's not the case, I just do some very tight builds, and if I need to lose anything, the Travel Power is the first to go (Cheat Code, Imminent Violence, Single Drop of Rain) or they are picked last (Blends, a lost teddy bear).

For the record, I don't have the booster pack yet, either.


 

Posted

Ninja Run is just icing on the cake for going without a travel power.

We already have jetpacks for a price less than some yellow salvage pieces, Ouroborous, and Black Market teleporter temporary powers from day job badges.

Getting around the city has never been easier.

My current villain group of 10 characters have no travel powers - they all use jetpacks and all log out at the markets for the teleporter. I've got the Ninja Run on one account and decided is not worth it for the other (plus, I dont really like the animation).


 

Posted

My stalker respecced out of teleport for Ninja Run.
It works fine most of the time, except.. when you do a master run, you really feel the lack of your "travel power". It's especially annoying once you get used to using it in missions and you're forced to using sprint =/


 

Posted

Travel powers (or the lack thereof) are always a concept choice for me, and even some of my travel-powerless characters don't use Ninja Run. It would be kind of weird seeing an elf knight in plate or an amazonian barbarian in a leather bikini in that pose.


 

Posted

I love Ninja Run on my Kin/Archer. Now I can combine both Siphon Speed and Interial Reduction to get the funnest travel power ever.

I think it adds more choices. Its the best temporary power the Devs have given us, but its still the absolute worst travel power. So it is a trade off.

Most of my builds still have travel powers. Some of them now don't. I feel at least like I have an option not to take a travel power if I really don't want to.

Ninja Run is the awesomest for lowbie characters.

I predict DOOM all the time. But I don't see this as even doom.

Ninja Run is good for the game in a lot of ways. Plus the Dev's got more money to do something else cool cuz we bought it.


 

Posted

SOme of my build have travel powers, but NR has definitely let me be more comfortable skippping them. NR beats the heck out of hurdle+CJ.
My kin's new build has no travel power, but takes Inertial reduction instead. That's an even trade as I wouldn't've taken it before. But NR + Siphon speed or IR should be plenty of travel power.
But NR + swift + quickness works out to 50-60 mph iirc. A couple of careful keybinds to toggle thing automagically... and hello previously unavailable power selection.


 

Posted

I use ninja run to actually hold my shield IN FRONT OF ME!

now if only it didnt drain so much end.

To the point though, ninja run is awesome if you have an extra move booster (IR/SS, LR, Quickness etc) and can be awesome without, although effort is required.

however for concept I still took teleport as well, the BotZ housing is nice too


 

Posted

Honestly, I stopped taking travel powers on some of my toons long ago, especially villain side. On the villain side, many of the zones have designs which make SJ and SS inconvenient, to say the least. That leaves flight and teleport. Teleport is nice, but I have never really gotten the hang of it very well, even using the magical ctrl+left click keybind. Not knocking it, just saying it gets me into trouble too much. That leaves Flight... well, there are two ways one can acquire flight. The first is to just get their Raptor Pack. The second is to spend invest two powers just to get the flight power. Personally, I see it as much more useful to take two different powers and keep using the Raptor Pack. On some builds, I will go ahead and pick up Flight late in the build, on others, I skip it altogether. Of course, I've never really seen the point of treating the entire game like a race anyway. I much prefer to relax and just enjoy the game.


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Posted

I honestly do not team very often (i have a really really slow computer), so Ninja Run was a great power for me! I was never in a hurry to get to place to place and Ninja Run is just the power that gives me more choices for powers, and a less "neccessity" for a travel power. But i will be honest I still do keep flight and ss (not sj or teleport because im just too lazy a person to use em) for concepts especially flight. Flight is one of the power that you can get a good view of the entire city, paragon city still amazes me with its views from above.






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Posted

Quote:
Originally Posted by Schismatrix View Post
And a few of my newer alts are waiting longer to get travel powers.
That's essentially what I'm doing with all my toons that don't already have travel powers slotted up. I'm waiting until I actually perceive Ninja Run's speed as a problem. THEN I worry about a travel power.

I don't really foresee needing a travel power on my Kat/SR scrapper.
Sprint+Swift+Quickness+NR?

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ZOOM ZOOM ZOOM!



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Posted

I've got a few characters that would look absolutely idiotic while using Ninja Run, but it works for the majority of my characters.


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Posted

Quote:
Originally Posted by Squeakersman View Post
I honestly do not team very often (i have a really really slow computer), so Ninja Run was a great power for me! I was never in a hurry to get to place to place and Ninja Run is just the power that gives me more choices for powers, and a less "neccessity" for a travel power. But i will be honest I still do keep flight and ss (not sj or teleport because im just too lazy a person to use em) for concepts especially flight. Flight is one of the power that you can get a good view of the entire city, paragon city still amazes me with its views from above.
your FACE still amazes me with its views from be........ wait a minute..... ugh, nevermind.

im gonna go use some listerine now.


 

Posted

I still take travel powers; NR just means that I can more easily delay/forgo travel powers in tight builds, or when the character concept really works better with NR than a more "superhuman" power. In fact, on several characters already I've taken Superspeed for stealth and to slot a Winter's Gift in, but most of the time use NR to get around with instead of Superspeed. In many places, it's actually faster in practical terms since you can just hop over things, or up slopes.

I've heard people complain that it doesn't work with Combat Jump; but really, it's Superspeed I wish it worked with.


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Posted

Quote:
Originally Posted by DrMike2000 View Post
Ninja Run is just icing on the cake for going without a travel power.

We already have jetpacks for a price less than some yellow salvage pieces, Ouroborous, and Black Market teleporter temporary powers from day job badges.

Getting around the city has never been easier.

My current villain group of 10 characters have no travel powers - they all use jetpacks and all log out at the markets for the teleporter. I've got the Ninja Run on one account and decided is not worth it for the other (plus, I dont really like the animation).
yes, i was about to say this. we now get 2 travel powers from mayhem/safeguards, can purchase them relatively cheaply, and beyond the lack of vertical movemenet, there are several methods of mitigating the speed aspect with powers like swift,quickness, the soa abilities, kheld's natural travel powers and the like.