The power of Brutes


Blue_Centurion

 

Posted

Hello all.

After playing heroes for a year, I finally decided to take a walk on the wild (i.e. red) side. My first serious villain is a FM/WP brute who is now at level 10.

Anyway, I was in Port Oakes last night and attacked a blue Family minion without realizing that his white-con Boss was nearby. The Boss enters the fight while I'm pounding the minion and I was able to polish off the Boss with ridiculous ease; far more easily than I could have with one of my scrappers or blasters.

Is this normal? Are all Brutes this powerful? Or is FM/WP considered an especially powerful combination? Conversely, is it possible that Family Bosses are a bit weak?

Even though my Brute doesn't have Super Strength, the feeling I get while playing him is, "Puny humans! The madder Hulk gets, the stronger Hulk gets! Hulk smash!" It's a dramatic change from what I'm used to.

Which brings me back to my earlier question: Is this normal for Brutes?


 

Posted

Pretty much, yes.


 

Posted

Quote:
Originally Posted by Edana View Post
Pretty much, yes.
It's highly addictive.


 

Posted

You'll just be a slave to fury like the rest of us soon.


 

Posted

Brutes are basically pain-powered death machines at low levels. Just think of it this way: Every other AT has to wait until level 22 to get around a 95% bonus to their damage from enhancements. With Fury, you can get +95% damage trivially.

Not to say that they stop being death machines at higher levels...


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Mwah ha ha ha ha ha!!! Feel the awesome power that is FURY!!!

Yes, yes and yes. They really are that awesome. I used to be a Scrapper addict but these days if a set is available for Brutes, I roll with them instead. I remember when I rolled my first one and took to the streets of Mercy, looking for heads to crack open.

Twenty minutes later, everything was conning grey to me and I was grinning like a loon.

A tip you might like to consider is that the Brute's worst enemy is lack of endurance. You've made a wise choice with Willpower as it has good Endurance recovery.

No End = No Killing. No Killing = Less FURY!!!



@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk

 

Posted

Quote:
Originally Posted by Nova Knight View Post
It's highly addictive.
You have no idea being only Lv10, when you get (hmmm) 35+ with some ok Slotting(Lv35 Common IOs) you may suffer from Fury Lock, its close to that of Scrapperlock.


Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
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Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).

 

Posted

You probably need to get that pink bar looked at. It isn't filled up enough.

Yup, you're a SMASHaholic.
*cue Homer Simpson's Rageahol reference*


 

Posted

lol. Wait until you 50 that sucker and put some decent sets in it. I ran a Invul brute for over a year, got tired of fighting the end prob (brutes got horrid end issues). Sooo, I switched to a SS/Will brute and no end problems. I run all Willpower toggles, both Fighting set toggles, and attack like a wet cat with massive global recharges, never an end problem. And even with very light tanking ability am able to easily solo Elite Bosses, and with proper buffs tank AVs for Strike forces.

Welcome to the gang brother!


 

Posted

Quote:
Originally Posted by Dante View Post

A tip you might like to consider is that the Brute's worst enemy is lack of endurance. You've made a wise choice with Willpower as it has good Endurance recovery.
That's why I chose it. I must have created & deleted 3 Broadsword scrappers because I was frustrated by lack of endurance. Couldn't really get into it until I took /Regen as a secondary for Quick Recovery. Figured it would be the same way with a FM brute.


 

Posted

Thanks for the replies and welcome. I'll tell you, I thought there must be some kind of mistake with how easily I took out that Family Boss, that no class could be so powerful. I think I'm going to enjoy the world of Brute-ality. HULK SMASH!


 

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Eeeeexxellent.


<steeples fingers>


Another one joins us.


 

Posted

Quote:
Originally Posted by Nova Knight View Post
Thanks for the replies and welcome. I'll tell you, I thought there must be some kind of mistake with how easily I took out that Family Boss, that no class could be so powerful. I think I'm going to enjoy the world of Brute-ality. HULK SMASH!
Well, I think the key here is that you were ramping up Fury by fighting the minion first. The downside of brutes is that if you just start a fight cold with an empty fury bar, you're doing less than tank level damage. But once you have enemies pounding on you for a while and you've been spamming attacks, that Fury bar climbs and it's SMASH time. Downtime is a brute's enemy. People talk about scrapperlock but honestly nothing in the game has made me do more stupid pushing of the limits of survival than seeing I've got a full Fury bar.


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

With every brute I start, the first thing I do after stepping off the platform in Mercy is find an Orange-conning Skull Lt, and beat him silly. If I can't beat it without insps or vet attacks, I delete the brute and roll something else.

I haven't deleted any brutes for this reason yet.


@Roderick

 

Posted

Brutes are insanely addictive, I've got 8 at 50 with no intentions of stopping. My new one is a Claw/Elec and having a SMASHtastic time.


 

Posted

Quote:
Originally Posted by Nova Knight View Post
Hello all.

After playing heroes for a year, I finally decided to take a walk on the wild (i.e. red) side. My first serious villain is a FM/WP brute who is now at level 10.

Anyway, I was in Port Oakes last night and attacked a blue Family minion without realizing that his white-con Boss was nearby. The Boss enters the fight while I'm pounding the minion and I was able to polish off the Boss with ridiculous ease; far more easily than I could have with one of my scrappers or blasters.

Is this normal? Are all Brutes this powerful? Or is FM/WP considered an especially powerful combination? Conversely, is it possible that Family Bosses are a bit weak?

Even though my Brute doesn't have Super Strength, the feeling I get while playing him is, "Puny humans! The madder Hulk gets, the stronger Hulk gets! Hulk smash!" It's a dramatic change from what I'm used to.

Which brings me back to my earlier question: Is this normal for Brutes?
the boss was white, -2. family bosses are a little weak, cept the mezzing ones but for a brute/scrapper with protection theyre weak too. I cant think of what FM gets early but I know that WP drives hard out of the gate.

Brutes are powerful in the early levels, powerful all the time but especially early on when fury is just about the only +dmg availiable.

yeah, theyre fun =)


 

Posted

Quote:
Originally Posted by Gypsy_of_Paradox View Post
Brutes are insanely addictive, I've got 8 at 50 with no intentions of stopping. My new one is a Claw/Elec and having a SMASHtastic time.
Heh, my favorite brute is named Mister Smashtastic


Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.

 

Posted

Quote:
Originally Posted by Roderick View Post
With every brute I start, the first thing I do after stepping off the platform in Mercy is find an Orange-conning Skull Lt, and beat him silly. If I can't beat it without insps or vet attacks, I delete the brute and roll something else.

I haven't deleted any brutes for this reason yet.
The fact that (a) this is realistic way to test character viability and (b) all of your characters passed the test tells me that I'm going to like this archetype.


 

Posted

becaue brutes have the lowest base attack of all the melee AT's their damage does not increase as much with every level. therefore at the lower levels, when fury is up you do a considerably larger ammount of damage than the other AT's because the damage boost is constant.

Also, the 95% bonus to defense mean you get less from build up and set bonus +dam because of the fractioning, therefore your damage will always be considerably good through every level rather than considerably so when you have IO'd =D


 

Posted

Quote:
Originally Posted by NeonPower View Post
becaue brutes have the lowest base defense of all the melee AT's their damage does not increase as much with every level. therefore at the lower levels, when fury is up you do a considerably larger ammount of damage than the other AT's because the damage boost is constant.

Also, the 95% bonus to defense mean you get less from build up and set bonus +dam because of the fractioning, therefore your damage will always be considerably good through every level rather than considerably so when you have IO'd =D
I'm assuming that you didn't mean to type defense. Especially since they share the base defense numbers with 2 other ATs and have higher hit points than either of those, and everything you mentioned talks about offense.

But they do have the lowest damage scale of any melee AT - although one attack pushes them past Tankers due to Fury, and if you can maintain the damage cap (find a nice kinetic or two) you'll end up having the highest sustained damage over time of any melee AT despite the lowest scale...


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Originally Posted by PleaseRecycle View Post
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
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Posted

Quote:
Originally Posted by Siolfir View Post
I'm assuming that you didn't mean to type defense. Especially since they share the base defense numbers with 2 other ATs and have higher hit points than either of those, and everything you mentioned talks about offense.

But they do have the lowest damage scale of any melee AT - although one attack pushes them past Tankers due to Fury, and if you can maintain the damage cap (find a nice kinetic or two) you'll end up having the highest sustained damage over time of any melee AT despite the lowest scale...
lol, my bad, changed my post now =P


 

Posted

Quote:
Originally Posted by Sardan View Post
... nothing in the game has made me do more stupid pushing of the limits of survival than seeing I've got a full Fury bar.
Amen to that! It's painful to watch that full fury bar dwindle while you wait to heal. I normally just figure I'll kill the next mob/mobs so quickly they won't have a chance to do the same to me. Either that, or I figure they'll drop a green pill.