The power of Brutes
Pretty much, yes.
You'll just be a slave to fury like the rest of us soon.
Brutes are basically pain-powered death machines at low levels. Just think of it this way: Every other AT has to wait until level 22 to get around a 95% bonus to their damage from enhancements. With Fury, you can get +95% damage trivially.
Not to say that they stop being death machines at higher levels...
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
Mwah ha ha ha ha ha!!! Feel the awesome power that is FURY!!!
Yes, yes and yes. They really are that awesome. I used to be a Scrapper addict but these days if a set is available for Brutes, I roll with them instead. I remember when I rolled my first one and took to the streets of Mercy, looking for heads to crack open.
Twenty minutes later, everything was conning grey to me and I was grinning like a loon.
A tip you might like to consider is that the Brute's worst enemy is lack of endurance. You've made a wise choice with Willpower as it has good Endurance recovery.
No End = No Killing. No Killing = Less FURY!!!
@Dante EU - Union Roleplayer and Altisis Victim
The Militia: Union RP Supergroup - www.themilitia.org.uk
Going to miss the fun and nice people here at CoH. Feel free to add me on PS3/XBox360
PS3X360: OmniNogard
Currently playing: Mass Effect 3(PS3) Minecraft(X360) Skyrim(X360).
You probably need to get that pink bar looked at. It isn't filled up enough.
Yup, you're a SMASHaholic.
*cue Homer Simpson's Rageahol reference*
Welcome to the Wonderful World Of SMASH!! Enjoy your stay, because you won't be leaving!
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Biggest Troll on the forums? I'll give you a hint:
lol. Wait until you 50 that sucker and put some decent sets in it. I ran a Invul brute for over a year, got tired of fighting the end prob (brutes got horrid end issues). Sooo, I switched to a SS/Will brute and no end problems. I run all Willpower toggles, both Fighting set toggles, and attack like a wet cat with massive global recharges, never an end problem. And even with very light tanking ability am able to easily solo Elite Bosses, and with proper buffs tank AVs for Strike forces.
Welcome to the gang brother!
Thanks for the replies and welcome. I'll tell you, I thought there must be some kind of mistake with how easily I took out that Family Boss, that no class could be so powerful. I think I'm going to enjoy the world of Brute-ality. HULK SMASH!
Eeeeexxellent.
<steeples fingers>
Another one joins us.
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
With every brute I start, the first thing I do after stepping off the platform in Mercy is find an Orange-conning Skull Lt, and beat him silly. If I can't beat it without insps or vet attacks, I delete the brute and roll something else.
I haven't deleted any brutes for this reason yet.
@Roderick
Brutes are insanely addictive, I've got 8 at 50 with no intentions of stopping. My new one is a Claw/Elec and having a SMASHtastic time.
Hello all.
After playing heroes for a year, I finally decided to take a walk on the wild (i.e. red) side. My first serious villain is a FM/WP brute who is now at level 10. Anyway, I was in Port Oakes last night and attacked a blue Family minion without realizing that his white-con Boss was nearby. The Boss enters the fight while I'm pounding the minion and I was able to polish off the Boss with ridiculous ease; far more easily than I could have with one of my scrappers or blasters. Is this normal? Are all Brutes this powerful? Or is FM/WP considered an especially powerful combination? Conversely, is it possible that Family Bosses are a bit weak? Even though my Brute doesn't have Super Strength, the feeling I get while playing him is, "Puny humans! The madder Hulk gets, the stronger Hulk gets! Hulk smash!" It's a dramatic change from what I'm used to. Which brings me back to my earlier question: Is this normal for Brutes? |
Brutes are powerful in the early levels, powerful all the time but especially early on when fury is just about the only +dmg availiable.
yeah, theyre fun =)
Freedom: Blazing Larb, Fiery Fulcrum, Sardan Reborn, Arctic-Frenzy, Wasabi Sam, Mr Smashtastic.
With every brute I start, the first thing I do after stepping off the platform in Mercy is find an Orange-conning Skull Lt, and beat him silly. If I can't beat it without insps or vet attacks, I delete the brute and roll something else.
I haven't deleted any brutes for this reason yet. |
becaue brutes have the lowest base attack of all the melee AT's their damage does not increase as much with every level. therefore at the lower levels, when fury is up you do a considerably larger ammount of damage than the other AT's because the damage boost is constant.
Also, the 95% bonus to defense mean you get less from build up and set bonus +dam because of the fractioning, therefore your damage will always be considerably good through every level rather than considerably so when you have IO'd =D
becaue brutes have the lowest base defense of all the melee AT's their damage does not increase as much with every level. therefore at the lower levels, when fury is up you do a considerably larger ammount of damage than the other AT's because the damage boost is constant.
Also, the 95% bonus to defense mean you get less from build up and set bonus +dam because of the fractioning, therefore your damage will always be considerably good through every level rather than considerably so when you have IO'd =D |
But they do have the lowest damage scale of any melee AT - although one attack pushes them past Tankers due to Fury, and if you can maintain the damage cap (find a nice kinetic or two) you'll end up having the highest sustained damage over time of any melee AT despite the lowest scale...
it has gone from unconscionable to downright appalling that we have no way of measuring our characters' wetness.
|
I'm assuming that you didn't mean to type defense. Especially since they share the base defense numbers with 2 other ATs and have higher hit points than either of those, and everything you mentioned talks about offense.
But they do have the lowest damage scale of any melee AT - although one attack pushes them past Tankers due to Fury, and if you can maintain the damage cap (find a nice kinetic or two) you'll end up having the highest sustained damage over time of any melee AT despite the lowest scale... |
Hello all.
After playing heroes for a year, I finally decided to take a walk on the wild (i.e. red) side. My first serious villain is a FM/WP brute who is now at level 10.
Anyway, I was in Port Oakes last night and attacked a blue Family minion without realizing that his white-con Boss was nearby. The Boss enters the fight while I'm pounding the minion and I was able to polish off the Boss with ridiculous ease; far more easily than I could have with one of my scrappers or blasters.
Is this normal? Are all Brutes this powerful? Or is FM/WP considered an especially powerful combination? Conversely, is it possible that Family Bosses are a bit weak?
Even though my Brute doesn't have Super Strength, the feeling I get while playing him is, "Puny humans! The madder Hulk gets, the stronger Hulk gets! Hulk smash!" It's a dramatic change from what I'm used to.
Which brings me back to my earlier question: Is this normal for Brutes?