Make Free Character Transfer Permanent
As things stand, the free server transfers can be used as a limited renaming tools, so that would be another income stream shot.
It'd be nice, but I don't really see it happening.
The Pros seem rather obvious.
The Cons include - less income for the DEVs to improve the game with, a free-tool to allow inf traders to safely move inf from one server to another (aka adding gold farmers and their customers), server stress during events when players are trying to move characters away from full servers - to name three.
I'm sure there are plenty more.
My main concern would be helping the gold farmers.
I don't think that moving characters back and forth across servers is a good idea, but then the only use I have made of the transfers was to bounce one (the same) of my characters around 3 times in order to get the name I wanted - pretty much because I didn't name them correctly when I moved them to the new server the first time (and there was a naming conflict that didn't show up just moments before I made the transfer! [Always make sure to have plenty of time and don't rush when you get into one of these situations. It always seems that I'm in a rush whenever I am for whatever reason. Go figure.]).
I think free transfers should stay up till midway through the next 2xp weekend ^_^.
The Pros seem rather obvious.
The Cons include - less income for the DEVs to improve the game with, a free-tool to allow inf traders to safely move inf from one server to another (aka adding gold farmers and their customers), server stress during events when players are trying to move characters away from full servers - to name three. I'm sure there are plenty more. My main concern would be helping the gold farmers. I don't think that moving characters back and forth across servers is a good idea, but then the only use I have made of the transfers was to bounce one (the same) of my characters around 3 times in order to get the name I wanted - pretty much because I didn't name them correctly when I moved them to the new server the first time (and there was a naming conflict that didn't show up just moments before I made the transfer! [Always make sure to have plenty of time and don't rush when you get into one of these situations. It always seems that I'm in a rush whenever I am for whatever reason. Go figure.]). |
After all, why pay someone money to get a toon set up on another server when you could do it yourself as long as you had a high level toon of your own on at least one server?
I don't think the fee would stop them now as it doesn't cost THAT much.
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I was thinking that it would actually make gold farmers' job more difficult.
After all, why pay someone money to get a toon set up on another server when you could do it yourself as long as you had a high level toon of your own on at least one server? I don't think the fee would stop them now as it doesn't cost THAT much. |
im going to be more curious to see what the final totals of chars are on the servers after this is over, already one player has left my server completely.
Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom
How many people used the free transfer only because it was free? That's not lost revenue because those people wouldn't have paid for it in the first place.
For me, I'd like to make Free Character Transfer Permanent because it'd be nice to be able to play my favorite toon on whatever server I wanted. Am I the only one who might have enough friends who'd like to do a TF spread across three or four different servers?
I would really like to see how things turned out in terms of server population once this month is over.
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so unsigned. I'd rather see the game go serverless and adopt idiotic global naming handles like a competitor before seeing transfers go completely free.
so unsigned. I'd rather see the game go serverless and adopt idiotic global naming handles like a competitor before seeing transfers go completely free.
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I'd be just as happy with serverless as I would with free transfers, but how would that be any better than free transfers?
My COX Fanfiction:
Blue's Assembled Story Links
Um, may I ask why?
I'd be just as happy with serverless as I would with free transfers, but how would that be any better than free transfers? |
What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.
Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem.
Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes.
Flat out, your idea Sucks.
... Okay... since you didn't think about this.
What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept. Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem. Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes. Flat out, your idea Sucks. |
... Okay... since you didn't think about this.
What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept. Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem. Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes. Flat out, your idea Sucks. |
I didn't use the Free transfers, but I think it would be nice to keep them free. However, put them on a timer. Such as, a char can only be transfered free once every 21 days, and no more than 4 free transfers per account per calendar month, anything else would need to be paid for.
What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.
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Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem. |
Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. |
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@Valerika
I would very much like this to stay, unless the game goes serverless.
I had 36 slots in use on Victory. I used the free transfers to move some 50s that I play rather more rarely off to other servers. All my slots are now in use on other servers (although I can buy more there) and I have a little space on Victory for GR.
Next time I fill up, I'm not sure what I will do as I don't PL, so have an attachment to my 50s and am very disinclined to delete them. While I don't mind buying the slots to move them to, having to pay to transfer each one is going to be too much.
It's true. This game is NOT rocket surgery. - BillZBubba
I only used the free transfer process to move one playable character to a new server, but I DID use it to move influence and infamy to all the servers so now I have enough money to get several toons started on other servers if I feel so inclined.
I know that it seems like a lot of people I know have moved toons from less busy Servers to Freedom and Virtue. I checked Saturday morning and those two servers had like three times the Villain and Hero numbers that Guardian and Triumph had.
I wonder how much revenue this gift to the players cost?
If it's not excessive, perhaps they'd consider making it a permanent feature.
Certainly seems like a much better idea than a "Merge the Servers" thread.
My COX Fanfiction:
Blue's Assembled Story Links