Make Free Character Transfer Permanent


BlueBattler

 

Posted

I only used the free transfer process to move one playable character to a new server, but I DID use it to move influence and infamy to all the servers so now I have enough money to get several toons started on other servers if I feel so inclined.

I know that it seems like a lot of people I know have moved toons from less busy Servers to Freedom and Virtue. I checked Saturday morning and those two servers had like three times the Villain and Hero numbers that Guardian and Triumph had.

I wonder how much revenue this gift to the players cost?

If it's not excessive, perhaps they'd consider making it a permanent feature.


Certainly seems like a much better idea than a "Merge the Servers" thread.


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Posted

As things stand, the free server transfers can be used as a limited renaming tools, so that would be another income stream shot.

It'd be nice, but I don't really see it happening.


 

Posted

The Pros seem rather obvious.

The Cons include - less income for the DEVs to improve the game with, a free-tool to allow inf traders to safely move inf from one server to another (aka adding gold farmers and their customers), server stress during events when players are trying to move characters away from full servers - to name three.

I'm sure there are plenty more.
My main concern would be helping the gold farmers.
I don't think that moving characters back and forth across servers is a good idea, but then the only use I have made of the transfers was to bounce one (the same) of my characters around 3 times in order to get the name I wanted - pretty much because I didn't name them correctly when I moved them to the new server the first time (and there was a naming conflict that didn't show up just moments before I made the transfer! [Always make sure to have plenty of time and don't rush when you get into one of these situations. It always seems that I'm in a rush whenever I am for whatever reason. Go figure.]).


 

Posted

/unsigned for reasons stated above


 

Posted

I think free transfers should stay up till midway through the next 2xp weekend ^_^.


 

Posted

Quote:
Originally Posted by The_Alt_oholic View Post
The Pros seem rather obvious.

The Cons include - less income for the DEVs to improve the game with, a free-tool to allow inf traders to safely move inf from one server to another (aka adding gold farmers and their customers), server stress during events when players are trying to move characters away from full servers - to name three.

I'm sure there are plenty more.
My main concern would be helping the gold farmers.
I don't think that moving characters back and forth across servers is a good idea, but then the only use I have made of the transfers was to bounce one (the same) of my characters around 3 times in order to get the name I wanted - pretty much because I didn't name them correctly when I moved them to the new server the first time (and there was a naming conflict that didn't show up just moments before I made the transfer! [Always make sure to have plenty of time and don't rush when you get into one of these situations. It always seems that I'm in a rush whenever I am for whatever reason. Go figure.]).
I was thinking that it would actually make gold farmers' job more difficult.

After all, why pay someone money to get a toon set up on another server when you could do it yourself as long as you had a high level toon of your own on at least one server?

I don't think the fee would stop them now as it doesn't cost THAT much.


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Posted

Quote:
Originally Posted by BlueBattler View Post
I was thinking that it would actually make gold farmers' job more difficult.

After all, why pay someone money to get a toon set up on another server when you could do it yourself as long as you had a high level toon of your own on at least one server?

I don't think the fee would stop them now as it doesn't cost THAT much.
because you can already get infl/inf to another server now by yourself. granted at a fee, but it can already be done so there is no need to keep free server transfers going.


 

Posted

im going to be more curious to see what the final totals of chars are on the servers after this is over, already one player has left my server completely.


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Posted

Quote:
Originally Posted by Sharker_Quint View Post
because you can already get infl/inf to another server now by yourself. granted at a fee, but it can already be done so there is no need to keep free server transfers going.
Plus at Hero-con the devs said they were adding a mail system, so that aspect will be even easier.


 

Posted

How many people used the free transfer only because it was free? That's not lost revenue because those people wouldn't have paid for it in the first place.


 

Posted

Quote:
Originally Posted by Moiread View Post
How many people used the free transfer only because it was free? That's not lost revenue because those people wouldn't have paid for it in the first place.
I can tell you that I wouldn't have paid to move to freedom for PvP - infact I probably wouldn't have a sub now if it weren't for those free transfers.


 

Posted

For me, I'd like to make Free Character Transfer Permanent because it'd be nice to be able to play my favorite toon on whatever server I wanted. Am I the only one who might have enough friends who'd like to do a TF spread across three or four different servers?

I would really like to see how things turned out in terms of server population once this month is over.


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Posted

so unsigned. I'd rather see the game go serverless and adopt idiotic global naming handles like a competitor before seeing transfers go completely free.


 

Posted

Quote:
Originally Posted by je_saist View Post
so unsigned. I'd rather see the game go serverless and adopt idiotic global naming handles like a competitor before seeing transfers go completely free.
Um, may I ask why?

I'd be just as happy with serverless as I would with free transfers, but how would that be any better than free transfers?


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Posted

Quote:
Originally Posted by BlueBattler View Post
Um, may I ask why?

I'd be just as happy with serverless as I would with free transfers, but how would that be any better than free transfers?
... Okay... since you didn't think about this.

What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.

Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem.

Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes.

Flat out, your idea Sucks.


 

Posted

Quote:
Originally Posted by je_saist View Post
... Okay... since you didn't think about this.

What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.

Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem.

Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes.

Flat out, your idea Sucks.
Hyperbole much


 

Posted

Quote:
Originally Posted by je_saist View Post
... Okay... since you didn't think about this.

What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.

Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem.

Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars. Do you realize what I could do if I could transfer influence, salvage, and enhancements at any time? With any character? To any server? I know what I managed to move with the Christmas Gift transfers, and so I can easily imagine what other players could accomplish. If the game went serveless... well, you'd still have the problem of sustaining the in-game enconomy, but it'd be easier to track and fix than tracking several hundred thousand players moving everything behind the scenes.

Flat out, your idea Sucks.
In what way would free transfers now prevent server less environment later (if it ever happens)?


 

Posted

I didn't use the Free transfers, but I think it would be nice to keep them free. However, put them on a timer. Such as, a char can only be transfered free once every 21 days, and no more than 4 free transfers per account per calendar month, anything else would need to be paid for.


 

Posted

Quote:
Originally Posted by je_saist View Post
What about Supergroups? What happens when anybody can transfer a character at any time? Why should anybody be in a supergroup? Where's the point of a community? Where's the point of finding a group of people you like playing with? Being able to transfer at any time to anywhere utterly destroys the concept of a close-knit-group of players working together. At least a serverless cloud enviroment means that Supergroups stay together and the community aspect is kept.
I know what you're saying, but I don't think people stay in SGs just because leaving for another server would cost money. They stay because they like being there--because it's home. It's sad when someone wants to leave to go to another server, but if they aren't happy here...maybe they'll be happier over there.

Quote:
Then there's level pacts. What happens if somebody in a pact decides to up and leave to another server? What then? Again, a serverless enviroment sort of solves this problem.
A serverless environment would fix it partially, but again, it tries to fix the symptoms without addressing the cause-why is the player unhappy where they are? Also, even with a serverless environment, I'd imagine Going Rogue would break your leveling pact. Even if there were only one server, a player who isn't happy blueside may seek greener pastures redside, and vice-versa.

Quote:
Then there's the farming and transfer issue. The game already has enough problems with farmers and Real Money Traders on top of trying to keep the in-game economy moving. I know for a fact that I used the free server transfers to move several billion worth of enhancements from one server to another rather to seed a supergroup and my own avatars.
I'm sure you're right, and this is a serious concern. However, I think this lets the RMT'ers win. In your own example, you gave a reason why people other than RMT'ers use this function to help build a stronger community (Seeding an SG makes sense, especially if most of the people in the old SG are coming to the new one. They shouldn't have to lose everything in the process). I don't want to lose the ability to do something productive and within the rules just because an RMT'er might try to abuse it.


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Posted

I would very much like this to stay, unless the game goes serverless.

I had 36 slots in use on Victory. I used the free transfers to move some 50s that I play rather more rarely off to other servers. All my slots are now in use on other servers (although I can buy more there) and I have a little space on Victory for GR.

Next time I fill up, I'm not sure what I will do as I don't PL, so have an attachment to my 50s and am very disinclined to delete them. While I don't mind buying the slots to move them to, having to pay to transfer each one is going to be too much.


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