IO sets at lower levels
Yes.
If you get exemplared, IOs more than -3 under your exemplared level no longer count toward set bonuses (as in with 3 of this IO set you get X). Not true with purple sets. Also damage procs do scale.
Some procs that grant a bonus such as the Stamina boost from the Performance Shifter set work regardless what level they are.
ED pretty much nullifies excessive enhancement values. Since pre-ED values are IO level based you may not need to slot 50s when let say 30s or 40s still trigger the ED caps in the enhancement types you are going for.
IO bonuses are the same if the set is made up of minimum level or maximum level for that set.
I'm sure some IO expert will be along to add to and correct any mistakes I made.
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Generally, generic IOs aren't considered useful until levle 35, when they break even with SOs.
But sets (apparently) have better numbers and the bonuses are handy, so you can start using them whenever you're able.
Generally, generic IOs aren't considered useful until levle 35, when they break even with SOs.
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Honestly the difference in enhancement value between a level 25 generic IO and a SO is so miniscule that it's rarely even worth it swap the IO out. Also, the 25 is good for the life of the character; the SO will degrade and eventually become useless (unless you're level 47+ and slotting 50s).
Set IOs are, as you mentioned, quite a bit better. There was a study done (that is now lost) which pretty much shows that the difference between a level 27 multi-aspect set IO and a level 50 version of the same IO were pretty marginal in their enhancement effectiveness, if you account for the ED cap.
and of course, level 15 IOs are better than DOs and last until you do decide to replace em.
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Also, the 25 is good for the life of the character; the SO will degrade and eventually become useless (unless you're level 47+ and slotting 50s).
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For any characters of mine that are just going generic (rare for me nowadays actually) instead of getting sets or frankenslotting though, I compromise and go from SOs to level 35 IOs (36.7%) at 32. However, when 37 comes around, new powers and slots get 40s, and likewise 45s from 42 through 46, and 50s on everything 47 and up.
I generally plan out for frankenslotting for the most part these days, typically starting at 22. And for that, I make heavy use of Mid's to properly plan out the build, taking exemping into account (with level 25s the lowest level IO I slot...with some exceptions of course).
So to answer the original question... Yes, it is a good idea to use IOs much earlier than 50, since the majority of your character's career will most likely take place during the 49 levels before 50.
I use level 25 commons asap then start on sets at 32. (with 35's)
The problem is, imo, that lower level stuff is kinda hard to get the pieces for. I had to stop a toon at 35 and run AE farms in order to get recipes at that level. Then as i hit 50, just swap the 35's for the same pieces with higher %'s.
Is there any point to using crafted enhancements before level 50?
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Thunderstrike- Acc/Dam/Rech, Dam/End/Rech
Maelstrom's Fury- Dam/End/Rech
Ruin- Acc/Dam/Rech
Generic- Damage
This is EXACTLY equal to slotting the following level 35 generics: 1 Acc, 3 Dam, 2 Rech, 1 End . 7 slots in the space of 5. And it gives a small bonus to End Recovery.
And you never have to touch those again, they never go yellow or red, after level 40 you're probably saving money in the long run. You can use anything in the 33-37 range and get basically the same results.
Some people throw in level 30 generic IO's and call it done. Some people never throw in IO's ever. Some people throw in IO's at 15, 20, 25, 35 and 50. (I've done that on characters that were REALLY tough to level, for endurance reasons or whatever.)
All depends on how much you like playing with the market and crafting, compared to how much you like going out there and shooting badguys.
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All depends on how much you like playing with the market and crafting, compared to how much you like going out there and shooting badguys.
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While the IO player is spending time crafying and trading, the SO player is spending time re-purchasing the same racks and racks of enhancements over and over again.
I don't understand why some people hesitate to slot IO's until L50.
On the way to L50, the SO player is busy buying new enhancements for every single slot of every single power every few levels. In the meantime, Common and Set recipes and the salvage needed for those recipes are dropping for free out of those pixelated pinatas we call mobs. So are enhancements, but unless you are only fighting mobs that drop your origin's same type, they are just vendor-fodder.
The IO player is crafting the recipes that fit his needs, selling the rest. Using the salvage that he's getting as drops or trading it for what he does need. And he only as to purchase one to three new enhancements per level.
And if he levels in a mission, he's still okay after the leveling burst of inspires wear off.
Yes.
If you get exemplared, IOs more than -3 under your exemplared level no longer count toward set bonuses (as in with 3 of this IO set you get X). Not true with purple sets. Also damage procs do scale. Some procs that grant a bonus such as the Stamina boost from the Performance Shifter set work regardless what level they are. ED pretty much nullifies excessive enhancement values. Since pre-ED values are IO level based you may not need to slot 50s when let say 30s or 40s still trigger the ED caps in the enhancement types you are going for. IO bonuses are the same if the set is made up of minimum level or maximum level for that set. I'm sure some IO expert will be along to add to and correct any mistakes I made. |
Procs are the "Chance to" IOs. As long as you can use the power, it's good. 120s ("and for 120 seconds after activation" - like Numia's unique) are proc-like in their rules for use, and also only care if you can use the power/when you use the power.
Globals, however, are single-IO set bonuses and so do not work if the IO is +4 or greater to your current combat level (exemped to 31 say for a 35 KB Resist IO.)
Purple set bonuses, and from what I recall (to aid in PvP) the PvP IO set bonuses don't care what level you are exemplared to, they work regardless.
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My son/son defender grabbed level 25 commons at 22. Most of those were still slotted when she hit 50.
That helped her build a decent sized bankroll despite being teamed most of the time. (which is not so good for drops_
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
A better link for seeing the value of IOs vs SOs than the one Fury linked to is this table.
A single-aspect IO is better than a +3 DO at level 15, equal (32% compared to 33.3%) to a +0 SO at 25, and equal to +3 SO at 35.
A dual-aspect IO is equal to a +3 DO at level 12, better than a +0 SO at 21, and better than a +3 SO at level 24.
A triple IO is better than a +3 DO at level 11, better than a +0 SO at level 18, and better than a +3 SO at level 20.
The quads aren't on the list.
Shortened-short version: If SOs are good enough for you, then a level 18 triple IO is just as good, and a level 20 is better than any SO will ever be.
If you run Task Forces below level 50, or Oroboros for Merits, or exemp to play with friends, PvP or any of the other ways that high level characters drop, you want to avoid level 50 IOs for maximum power at those lower levels.
Something to keep in mind if you don't need set bonuses and just frankenslot: While exemping any individual bonus lower than 20% is immune to exemplaring all the way down to level 21. So, for instance, the level 43 triple IOs work at full effect all the way down to level 21. The level 50 IO would be crippled giving only half it's normal power.
Just something to think about.
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In general, I find I start using IOs - both generic and Frankenslotted set pieces - at level 27 (ie lvl 30 IOs) after using SOs for 22-27. I rarely look for set bonus before 50 (well, 47 technically....), though, due to the frankenslotting, I usually end up with some of varying usefulness.
I usually plan my final build early and start buying recipes and crafting enhancements in the 30s. I slot what I can as I level and store the rest in my SG enhancement table.
I've never seen the point in waiting until 50, since a lot of the sets I use most don't even go to 50! In addition, in many powers there's not a lot of benefit to slotting 50s instead of 35s or 40s if you're going for slot bonuses.
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I wait til im 50 because the market is usually empty at anything lower. I just stopped a toon at 35 for AE tickets.
Is there any point to using crafted enhancements before level 50?