vehicles in city of heroes


aaron88800

 

Posted

Windows: Have y'all ever gave this a thought... How about making vehicles for this game. It would be good for entertainment, travel,and a whole bunch of fun, now I know you guys probably get allot of exaggerated opinions and it would take a while for you to actually add vehicles into this game, but it would be pretty cool to have them, and I mean allot of heroes have them for example, The Bat Mobile(one of my favorites) and well all of robins vehicles the rest of batman, that big flying vehicle of the Fantastic 4, and I am pretty sure theres more so could y'all think about it please?

thanks, aaron88800


 

Posted

It's nice to see a new player coming to post on the boards, but two things you should know:

1) Yes, this gets suggested all the time.

2) There's a forum a little lower called "Suggestions and Ideas." That's where you're supposed to post these ideas.

I'm going to assume you're a fairly new player, so my advice is to play through the game some. You'll probably find, as many do, that vehicles really don't fit into the game as it's currently designed. Given that nearly all the content is located inside instanced missions, and that there's quite a bit of jumping involved in moving around the cities on the ground, they'd actually be more of a burden than a blessing compared to the other travels at worst, and a roleplayer's tool at best.

Welcome to the game, though, Aaron! Let us know if you have any questions about how the game works!


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Posted

Quote:
Originally Posted by aaron88800 View Post
Windows: Have y'all ever gave this a thought... How about making vehicles for this game. It would be good for entertainment, travel,and a whole bunch of fun, now I know you guys probably get allot of exaggerated opinions and it would take a while for you to actually add vehicles into this game, but it would be pretty cool to have them, and I mean allot of heroes have them for example, The Bat Mobile(one of my favorites) and well all of robins vehicles the rest of batman, that big flying vehicle of the Fantastic 4, and I am pretty sure theres more so could y'all think about it please?

thanks, aaron88800
Originally Posted by Memphis_Bill
Disclaimer

Yes. This is a cut and paste reply that I keep handy, as well as a quick bit of instruction on how to search. Neither are meant to cause fights or to be insulting. The search instructions are in, not just because forum rules say flat out to search, but to help you and anyone else reading this use the search tool effectively.

The body of the cut and paste reply is the way it is because we've seen these arguments numerous times before. They're a summary of the salient points that come up each time. They are not here to insult you, make you feel stupid or otherwise "bring you down a peg." Instead, they are meant as instruction and information. Please read through the points and the explanation behind them to see the issues that are commonly brought up in response. They may not always match your suggestion 100% - in fact, you may have explained around one or two of them - but they're there for consideration and refinement of your idea.

Yes, I do look forward to the time, with some of these suggestions, that someone not only addresses all the points, but does so exceptionally well. It'll probably be added to the end of the cut/paste reply, with credit. For now, though, read and consider the points. They really are just there to help you, and move discussion along to help ideas evolve.

If you're going to see this and say an "evil forum vet is just shooting down your idea," or "You think you're the last word because of your post count," you're wrong. Heck, if you say the second, you've just worried more about my post count than I have in the last four plus years. Tongue-in-cheek comments in here are meant as humor, not put downs.

Searching Effectively

1. Click on "Search" up at the top of the forum.
2. On the left, under "Forum(s) to search," select "Suggestions and ideas."
3. On the right, Keyword Search Terms. This is probably where your problem was if you did search. Try the following, exactly as typed:

+vehicle -"re: "

This will search for anything with the string "vehicle" in the title.The -re: portion of it removes replies, so you'll see the root of every thread that comes up, letting you see just how many threads there are on this. (The last helps for other subjects, as well.)

Be sure to put the space between the colon and last quote.

4. Click the "In subject" radio button. This is a search, not a cute blonde in a bikini. Here, you want to ignore the body.

5. Leave Username Search blank.

6. Date range, Newer Than, change the 1 to a 3, and the time to Months.

7. Result format doesn't matter. Click on "Submit."

The subject at hand: Vehicles.
Vehicles as travel powers. This gets brought up a lot.

Short answer, don't expect it.

Long answer:
There are a lot of problems with the idea.

1. Movement.

Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

2. Movement, part 2.

Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

3. Terrain.

Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

4. Combat.

You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

5. Customizing.

Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

6. Making "sense."

This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
Further discussion

This I think merits a bit of extra commentary, honestly.

"Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

But vehicles - cars, specifically - as a travel power, have issues.

One way to have them "somewhat" work.

For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

(a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)

(b) be a single use each time - you can only hold one at a time, not one of each, one total.

(c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.

(d) come in multiple varieties.

How does this get around the various issues?


Terrain - It doesn't pass terrain. It just arrives.

It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.



The varieties?
- Limo: Stereotypical slightly stretched black limo.
- Checker cab: The classic yellow cab.


 

Posted

That copypasta needs to be updated. The search function is a little different on the new forums than it was on the old ones.


@Roderick

 

Posted

I play a superhero game to fly,teleport,run fast and jump real high.

NOT to do something that feasibly I could do in rl.


 

Posted

My opinion on the matter is.... nvm I wore myself out on the issue several months ago with the 100th thread on the topic...

Like the other posters said, just search "vehicles," and you'll find tons of beaten to death threads on the subject.


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Posted

Quote:
Originally Posted by The_Larker View Post
I play a superhero game to fly,teleport,run fast and jump real high.

NOT to do something that feasibly I could do in rl.
So you're saying you want to drive a motorcycle that has superpowers?


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

My take is that vehicles would simply be flavor and not bring anything significant to the game. With standard travel powers there is little need for "mounts".

I mean they would simply be an extreme alternate animation for travel powers while not in a mission. It's fluff. Then there is the work required to customize your ride. Then the animations for the type of ride. Then any control issues for the ride. It's simply too much development work for too little payoff.


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Posted

I'd settle for being able to barrel-roll while flying.... :/


 

Posted

Quote:
Originally Posted by NeoNev View Post
I'd settle for being able to barrel-roll while flying.... :/
That's usin' your noggin'! I'd definitely like to have more flight emotes. I'm not sure if anyone played those Spiderman games based loosely on the movies, but you could purchase "tricks" like various flips that you could make him do as he was web slinging. Similar concept could be applied to CoX perhaps?


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Posted

Quote:
Originally Posted by The_Larker View Post
I play a superhero game to fly,teleport,run fast and jump real high.

NOT to do something that feasibly I could do in rl.
Let me turn the OP's inquiry upside down a bit.

How about fighting enemies IN vehicles?

Some scenarios:

1. Rikti triggered invasions: Transport ships turned more into skiffs, with attackable personnel on the dorsal platform, and with an EB "driver" who's linked to the ship. Take him down, and the ship veers out of control into the landscape.

2. 5th Column: Nazi War Blimps.

3. Nemesis: Steampunk-style troop carriers that erupt from the ground to spawn a squad of Nem's.

4. Clockwork: A maddeningly complex Hoberman sphere made of itty bitty Clockwork, rolling down a street. Takes enough damage, it breaks apart into the component Clockwork to lay down the law of the King.

And so forth.

Yeah, this belongs in the Discussion thread. But since it's here: Discuss.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.
Deja vu. Some of the exact same reasons why we will never have a Walk power. Oh, wait, we have that now.

Just like with the walk power, give us vehicles with draconian restrictions and we'll be thrilled.

At the very least, let us land on the blimp in Atlas Park.


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Posted

Quote:
Originally Posted by Father Xmas View Post
It's simply too much development work for too little payoff.
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.


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Posted

Quote:
Originally Posted by Ironblade View Post
D
At the very least, let us land on the blimp in Atlas Park.
It sure would make a cool entrance/exit-point for the Pocket D!

Well, we already do have some "vehicles". The Raptor Pack, Jump Pack, and various other packs are all vehicles.
Also some of us run around in Power Armor, so that would be a vehicle as well.

Quote:
Originally Posted by Ironblade View Post
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.
Mmm yeah. I don't see how you really can compare the two. Vehicles would require much more work than Walk did. Walk is not customizable. Walk does not effect game balance. It doesn't interfere with others playing the game.

Don't get me wrong; I'm all for RP tools. But don't you think it would be a better RP tool and take less time to program if a character could walk up to a chair and click on it to sit down - rather than stand on top of it, hit an emote, and hope your legs aren't hanging inside the chair or your butt isn't floating in the air once the emote has completed?

Quote:
Originally Posted by Red Valkyrja View Post
But even the Dev's said this isn't 'City of Cars'.
And I think that is pretty much what they would have to do; aka make a City Of Heroes :: Super Vehicles. But I think that what happened with Auto Assault should be a good lesson on that one.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.
Neither Walk nor Ninja Run alter your model in any way, just your pose. You can still fluidly animate from walking (although it's disabled currently, BABs said they might allow powers while walking) or ninja run. You don't have to have new attack animations for ninja run, just new MOVE animations.

So unless your vehicle disappears every time you use a power, and reappears when you start to move (within the blink of an eye), vehicles would require hundreds, possibly thousands of new animations.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

Quote:
Originally Posted by Ironblade View Post
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.
Well Walk doesn't need a vehicle design tool. The amount of work required isn't in the same ballpark, it was simply a low priority feature that BABs knocked off during lunch for a month.


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Posted

Quote:
Originally Posted by Ironblade View Post
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.
Quote:
Originally Posted by The_Alt_oholic View Post
Mmm yeah. I don't see how you really can compare the two. Vehicles would require much more work than Walk did. Walk is not customizable. Walk does not effect game balance. It doesn't interfere with others playing the game.
But don't you see that most of this is the same sort of made-up/convenient arguments that Walk got hit with?

"Walk does not affect game balance." Gee, I guess vehicles will be introduced in a manner that doesn't affect game balance.

"It doesn't interfere with others playing the game." Not seeing this point at all. When I move through a public area, I affect other players. Whether I'm superspeeding, walking or using a vehicle is secondary.

People grasped at all kinds of reasons why walking was impossible while I insisted that it could have drastic restrictions and still be great. The example I used was the flypose emotes. They don't have strafing and are incompatible with power animations and it doesn't matter.

I'm not saying that vehicles are as simple as walking, but I am saying that I can't understand why people seem almost desperate to grasp at any possible explanation of why it will never happen.

It would be cool. It may happen, or it may not.


Quote:
Don't get me wrong; I'm all for RP tools. But don't you think it would be a better RP tool and take less time to program if a character could walk up to a chair and click on it to sit down - rather than stand on top of it, hit an emote, and hope your legs aren't hanging inside the chair or your butt isn't floating in the air once the emote has completed?
I do think that would be useful, but I can see how that would be a lot of work. Every object that it's possible to sit on would need additional information encoded for it, like: what direction you need to face when sitting on it, whether it has a backrest or wall behind it, how far from the edge to the back, etc.


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Posted

Quote:
Originally Posted by Ironblade View Post
But don't you see that most of this is the same sort of made-up/convenient arguments that Walk got hit with.
No. Walk was a minor QoL issue that could be worked on when the devs had nothing better to do or when they decided they needed filler to give us.

Vehicles are a complicated feature that would require the reanimating of every single power in the game, special coding to deal with movement limitations, and who knows what else.

The two features are nothing alike.


 

Posted

Quote:
Originally Posted by Ironblade View Post
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.
There is no comparing Vehicles with walking. Walking is a movement animation that TURNS OFF and disable all powers. That way they dodged all the problems with animating every power to work with the movement.

I guess they could do a very simple vehicle, but only if you have to turn off all your powers too. Would that be enough for everyone?


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Quote:
Originally Posted by KayJMM View Post
There is no comparing Vehicles with walking. Walking is a movement animation that TURNS OFF and disable all powers. That way they dodged all the problems with animating every power to work with the movement.

I guess they could do a very simple vehicle, but only if you have to turn off all your powers too. Would that be enough for everyone?
No. There's still a lot of other problems. For example.

If attacked while in a vehicle does the player take damage or the vehicle?

Vehicles are larger than players so will they have a bigger chance of aggroing passing enemies?

Will vehicles have weapons?

Vehicles are notoriously slow in this game. A character using Sprint can outrun them. So just how fast will travel power vehickes go?

How will vehicles work inside buildings and caves?

Currently multiple travel powers can be used at the same time. How will other travel powers affect a vehicle?

Can vehicles be customized?

If vehicles provide armor/weapons, will players be able to slot them with enhancements.

The list goes on and on.


 

Posted

A Temporary Power would work like the Mission Teleporter. Mission Car or something like that. Limitations are in city only not accross cities. And the Mission Car can only drop u off at the nearest part of the map to ur mission. Like a Dock. Hop out and start swimming.


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Posted

Quote:
Originally Posted by Ironblade View Post
Ah yes, one of the EXACT arguments against our ever having a Walk power. It's not worth the effort for what is basically an RP tool.
The biggest reason why walk was made :

Quote:
Originally Posted by Father Xmas View Post
Well Walk doesn't need a vehicle design tool. The amount of work required isn't in the same ballpark, it was simply a low priority feature that BABs knocked off during lunch for a month.
BackAlleyBrawler even mention that the #1 reason walk is set to DIASABLE_ALL powers is because walk, as it is, was 24(?) animations - the basic set of 8, with two more sets of 8 for Huge and Female. To make sure it didn't go make other powers look bad/funky/shoot lasers from the toes thats what they did, because it was a filler/minute-here-minute-there project for BAB. The only other time involved was the minute and half (WAG here :P) for castle to make a new entry in the powers DB and type in the name, set the powers allowed mode, and all that jazz.

Vehnicles would require more time than that, from more people than that.


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Posted

Quote:
Originally Posted by Forbin_Project View Post
If attacked while in a vehicle does the player take damage or the vehicle?
It depends on where you hit the vehicle
Quote:
Originally Posted by Forbin_Project View Post
Vehicles are larger than players so will they have a bigger chance of aggroing passing enemies?
It's a '73 Ford Pinto for Pete's sake. Aggro? They're laughing at you to hard to shoot straight. You'll be fine.
Quote:
Originally Posted by Forbin_Project View Post
Will vehicles have weapons?
From the rear, my vehicle is a weapon.
Quote:
Originally Posted by Forbin_Project View Post
Can vehicles be customized?
Yes, there are stylish "Bullseye" stickers that can be applied to the rear bumper
Quote:
Originally Posted by Forbin_Project View Post
If vehicles provide armor/weapons, will players be able to slot them with enhancements.
You can only upgrade to the Yugo.


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