Freedom PvP League (No, really. Lets do this)


Azrhiaz

 

Posted

Honestly I'd push for a 6v6 or 7v7 league, not 8v8, given that the role of disruption has been reduced and there's no need for Sonics or Kins anymore.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

8 stalkers versus 8 stalkers - sudden death does not matter...either way idc if people bring 8 stalkers it was more of a response to the (aka Renegades) comment in the first post. Miss does not post on the forums.


 

Posted

Quote:
Originally Posted by B_Witched View Post
when Spec got the ladder rolling again doing 5v5 we had an inital kick off tourney. Rpvp brought 5 stalkers against Renegades and hid the whole match. Only time they tried to attack was when spec stood there in his bubbler in pff (he was hoping they would try to as and destealth, forgetting that a missed as no longer causes destealth).
oh lol i remember they did that... they were so bad though lol like everyone on that 5 stalker team had downs....


 

Posted

hai vert


 

Posted

Quote:
Originally Posted by B_Witched View Post
when Spec got the ladder rolling again doing 5v5 we had an inital kick off tourney. Rpvp brought 5 stalkers against Renegades and hid the whole match. Only time they tried to attack was when spec stood there in his bubbler in pff (he was hoping they would try to as and destealth, forgetting that a missed as no longer causes destealth).
stacked CMs, and force bubble.
masterminds.
forts.
banes.
thinking is mf hard.

if your concern is the issue of ties and not sharks, there is no way that a line-up that includes a fort/bane and an emp will not be able to to counter a full stalker lineup that isn't sharking you every 10 seconds.

ask gmw (vert was there). they tried it against ujl when they didn't have enough people.
we brought 2 storms, a trapper and 2 forts. we got at least 2 kills that match (not bad for a v vs. v). if ujl can do it, anyone can.


 

Posted

Quote:
Originally Posted by Konnichiwa View Post
oh lol i remember they did that... they were so bad though lol like everyone on that 5 stalker team had downs....
ding!

+ everyone had capped resists.
sharks hit for like 50 damage with capped resists.


 

Posted

Quote:
Originally Posted by conflict View Post
big egos, fake rules, yup seems pretty similar.
tiny deek, no points.

Yup you're pretty bad.


 

Posted

Quote:
Originally Posted by black_barrier View Post
stacked CMs, and force bubble.
masterminds.
forts.
banes.
thinking is mf hard.

if your concern is the issue of ties and not sharks, there is no way that a line-up that includes a fort/bane and an emp will not be able to to counter a full stalker lineup that isn't sharking you every 10 seconds.

ask gmw (vert was there). they tried it against ujl when they didn't have enough people.
we brought 2 storms, a trapper and 2 forts. we got at least 2 kills that match (not bad for a v vs. v). if ujl can do it, anyone can.
all of which we knew..but....if your playing not to lose on most maps 5-8 stalkers could avoid being seen.

Pe used veats to some effect - stacking cms would still only give you 10 feet...like I said i don't care -


 

Posted

dUmb claims #1 spot, has no roster yet.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

oh yeah and

lolpvpec


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Kifflom View Post
tiny deek, no points.

Yup you're pretty bad.



Never claimed to be good, but at least I know retarded rules are retarded.


Duel me.
I will work on my sig pic more when I have time.

 

Posted

Quote:
Originally Posted by B_Witched View Post
Pe used veats to some effect - stacking cms would still only give you 10 feet...like I said i don't care -
o rly 0_o


 

Posted

Quote:
Originally Posted by B_Witched View Post
all of which we knew..but....if your playing not to lose on most maps 5-8 stalkers could avoid being seen.

Pe used veats to some effect - stacking cms would still only give you 10 feet...like I said i don't care -
all of which you knew of huh? do more research


 

Posted

Quote:
Originally Posted by Slax View Post
dumb claims #1 spot, has no roster yet.
dumb lost to team that had egotistic and brynn on it.


 

Posted

Void did you get a gameboy advance yet


 

Posted

Quote:
Originally Posted by Konnichiwa View Post
Void did you get a gameboy advance yet
no.


 

Posted

Quote:
Originally Posted by Kifflom View Post
dumb lost to team that had egotistic and brynn on it.


Then again so did every other team on the hero ladder at the time, besides OS that was at #1, being that was for the #2 spot. I guess that made for a whole bunch of terribad teams.


 

Posted

Being bad (wow, that gets overused) is the way to go post i13 anyway.

On a side note, While is still think about 80% of the i13 changes made PvP worse, CoH PvP is still faster that any other MMO I've seen.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by Sneaky_Prophet View Post
Hero/Villain mixed ladder
3 10 minute 8v8 matches. Team 1 chooses first map, Team 2 second, 3rd is random.
Small insps only, HD off, TS off, DR on. No cage, no caves.
These rules make sense, except I'd echo Mac's sentiment that a smaller team (maybe 6v6, 8v8 if both captains agree in advance) to accommodate smaller rosters.

Quote:
Originally Posted by Sneaky_Prophet View Post
We might want to cap roster size at 15-20 people (not accounts), but not really necessary.
16 sounds right to me, if half your team shows you can field an 8 man.

Quote:
Originally Posted by Sneaky_Prophet View Post
Not sure how to do the rankings, but we could just use the old 1 spot up on victories system
Either a strawman rankings (i.e. make them up) or a seeding tourney after X number of teams have rosters. New teams would then enter at the bottom and challenge up.

Quote:
Originally Posted by Sneaky_Prophet View Post
Other rules to consider are not allowing player/toon swaps after a player joins a match to counter an unexpected lineup ("pulling a Renegades"). The only delay before letting new people play with a lineup should probably be if they just jumped from another group on the ladder, and even then its probably ignorable.
/signed. Our biggest complaint was matches took forever to start. It got so bad that we told people we'd bring our storm team and to bring their anti-storm and they'd still putz around for a half hour setting a line. Just play, if you lose it's an excuse for a rematch.

I'd say have a week cooling off period for players who move and no "borrowing" players (ringers). New players would be waived. The captain of the other team could also agree to waive this.

Quote:
Originally Posted by Sneaky_Prophet View Post
I do ever so hope those Justice elite pvpers will transfer over to Freedom and prove to us their quality is better (and no, we won't turn off travel powers for you).
This is funny.

On a side note I hope that folks come out to have fun. I also hope the tone of /ac doesn't carry over to this ladder. It seems to be a lot of "fight meh' "no u r bad" lolz duels anyway but whatever.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

Posted

Quote:
Originally Posted by CriticalKat View Post
Then again so did every other team on the hero ladder at the time, besides OS that was at #1, being that was for the #2 spot. I guess that made for a whole bunch of terribad teams.
OS wasn't on the ladder at that time :<
PX had the number one spot.


Either way. For the time being, an all stalker lineup would NOT make for an instant tie. Lets first get dynamical rules down and see how the said ladder works before we make any team restrictions.

There is much shared concern that 8v8s will be too sloppy without many of the disruption/auxiliary buffing roles. Many of the 8v8s I've seen are certainly testimony to that. HOWEVER: No one has actually started running lineups yet. Most teams have been pretty unorganized. So again, unless the issue is a shortage of people, I suggest we start with an 8v8 ladder, and see how things play out. Changes may or may not need to be made.


 

Posted

Quote:
On a side note, While is still think about 80% of the i13 changes made PvP worse, CoH PvP is still faster that any other MMO I've seen.
qft


 

Posted

I have a couple topics/questions that I think would make good discussion about if a new league would be worth it:

1. Currently, only stalkers have unresisted damage (is this correct?). Is there a reason to run anything other than a team of stalkers?
2. With the settings DR on, TS off, HD off - What Dynamic lineups do you foresee? I'm Currently seeing pure damage + emp/pain, but my knowledge of the new PvP lineups and whats viable is limited.
3. Are we going to have the same thing as the last i13 PvP league - where there is only 1 viable lineup and if you don't run that you lose?




*Edit after reading some of the other posts - it might help next time*


Would it be a benefit if we pick 2 captains and run some practice matches where we test out some of these lineups. It would be similar to kickball, 'cept you would log whatever you had and the captain could pick what they wanted you to play.


 

Posted

Quote:
Originally Posted by EmpireForgotten View Post
I have a couple topics/questions that I think would make good discussion about if a new league would be worth it:

1. Currently, only stalkers have unresisted damage (is this correct?). Is there a reason to run anything other than a team of stalkers?
yeah. teams to counter stalkers.

Quote:
Originally Posted by EmpireForgotten View Post
2. With the settings DR on, TS off, HD off - What Dynamic lineups do you foresee? I'm Currently seeing pure damage + emp/pain, but my knowledge of the new PvP lineups and whats viable is limited.
2-3 blasters
2-3 disruption (veats inc)
2 healers
1 stalker

small variations of this.

Quote:
Originally Posted by EmpireForgotten View Post
3. Are we going to have the same thing as the last i13 PvP league - where there is only 1 viable lineup and if you don't run that you lose?
i think if we keep it 8v8s, there will be enough variation on the disruption spots to keep things interesting.


 

Posted

Quote:
Originally Posted by black_barrier View Post
i think if we keep it 8v8s, there will be enough variation on the disruption spots to keep things interesting.

This is really all I care about. There wasn't much variation in the old hero ladder, the stormie lineups really only allowed for different ATs to be played in the 2 'Damage' spots. I looking more for scores closer to 10-8 or 7-4 instead of 0-1 or 0-0 ties. Yes, ties do happen, but low scoring (or no scoring) ties are boring.

I doubt dUmb would have enough to field a team, but who knows.


 

Posted

Let's go pre-ladder days with this ish. People just had officials like every 2 months with no rankings. Also, let's not use IOs, those are for try hards...

<_<
>_>