Freedom PvP League (No, really. Lets do this)


Azrhiaz

 

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Originally Posted by EmpireForgotten View Post
I have a couple topics/questions that I think would make good discussion about if a new league would be worth it:

1. Currently, only stalkers have unresisted damage (is this correct?). Is there a reason to run anything other than a team of stalkers?
2. With the settings DR on, TS off, HD off - What Dynamic lineups do you foresee? I'm Currently seeing pure damage + emp/pain, but my knowledge of the new PvP lineups and whats viable is limited.
3. Are we going to have the same thing as the last i13 PvP league - where there is only 1 viable lineup and if you don't run that you lose?




*Edit after reading some of the other posts - it might help next time*


Would it be a benefit if we pick 2 captains and run some practice matches where we test out some of these lineups. It would be similar to kickball, 'cept you would log whatever you had and the captain could pick what they wanted you to play.
I could make an i12 run and gun team and win vs whoever by significant amount of kills cause i'm that goooooooooooooooood


 

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Originally Posted by CriticalKat View Post
Wow, really? Ty for being kind enough to offer the right to do the grunt work though, much appreciated. Either way I don't have time to commit to it so its up to Peril if he wants to take on being the official promotion poster-boy or not. "If" he does I will make the time to handle getting prizes once the details are sorted out.
The original ladder on Test was the idea of the PvPEC. The team captains (moderated by the PvPEC) were responsible for the rules and the running of the ladder and after the initial set-up, the PvPEC left it in the player's capable hands.

Truthfully, once free server transfers close down, there'll not be much point in promoting it on other servers. If this is a sincere goal of the Freedom community, I suggest getting your own designated go-between and work with the community moderators with them to secure prizes or whatnot. No sense in using a middle man.

I wish you the best of luck with a new ladder.


Arc 185502: Who Killed Snow Globe? a mini mystery Put together the clues to solve the case!

Arc 22832: And Hell Hath No Fury (extreme)
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I still say for 6v6 and higher lineups, a "No more than 2 of the same ATs" in the lineup type of rule or clause would be beneficial. At least then, it gives a chance for that excitement and unknown factor in the sense that it gives everyone at least a chance at winning without having to face a FOTM type of lineup. For anything lower than 6v6, a "No Same AT" type of rule would be nice.

Just saying. Just an idea. >.>


 

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Originally Posted by JKwervo View Post
LF Melee Duel
Fixing your post for succinct-ness


 

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Originally Posted by black_barrier View Post
yeah. teams to counter stalkers.



2-3 blasters
2-3 disruption (veats inc)
2 healers
1 stalker

small variations of this.



i think if we keep it 8v8s, there will be enough variation on the disruption spots to keep things interesting.
I dunno if I'd really consider VEATs to be disruption when the other team only brings one Stalker - between the AS damage scale nerf and DR a single AS isn't going to be as big an issue as it would've been pre-I13, even if the crit portion is unresisted. I think you might see a lineup like this:

2 Emps/Pains
1 Therm
3 damage (Blaster/Dom)
1 Cold
1 TA


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

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Originally Posted by macskull View Post
I dunno if I'd really consider VEATs to be disruption when the other team only brings one Stalker - between the AS damage scale nerf and DR a single AS isn't going to be as big an issue as it would've been pre-I13, even if the crit portion is unresisted. I think you might see a lineup like this:

2 Emps/Pains
1 Therm
3 damage (Blaster/Dom)
1 Cold
1 TA
TAs arent that annoying to stalkers :<, and colds only affected barrier cause hes baaaaaaaaaaaaaaaaaaaaaaad


 

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are there actually enough pvpers to have more than 2-3 teams?


 

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Originally Posted by RoboBug View Post
are there actually enough pvpers to have more than 2-3 teams?
Probably not, but it's a start.


Infinity and Victory mostly
dUmb, etc.
lolz PvP anymore, Market PvP for fun and profit

 

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Originally Posted by Konnichiwa View Post
TAs arent that annoying to stalkers :<, and colds only affected barrier cause hes baaaaaaaaaaaaaaaaaaaaaaad
bwaaahahahaha


 

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Originally Posted by Konnichiwa View Post
TAs arent that annoying to stalkers :<, and colds only affected barrier cause hes baaaaaaaaaaaaaaaaaaaaaaad
No but a TA can keep the better part of a team grounded the entire match, plus Glue Arrow patches and Acid Arrow to keep Stalkers out of hide (long DoT is win). As far as Colds, hitting a healer with Heat Loss and Benumb isn't something to be shrugged off and even though slows got wrecked in I13 something like an Ice/Cold Controller can still get appreciable movement slows going. Plus there's Frostworks which might be useful if there's an MM on the team for targeting disruption (Therm, Poison, whatever). I can see the case for an FFer but most of the other support sets don't have the same role they did in pre-I13 team matches - Defender Rad debuffs aren't unresisted and detoggle on mez, Sonic is worthless, FF is only good on Trollers due to the cage change, Dark isn't useful in large team matches, Kins are useless unless you develop a lineup specifically focused on end drain as a disruption method, and so on. I could see the TA's spot being filled by a Grav/FF or something, for Force Bolt, Force Bubble, and the two cages though.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Originally Posted by Konnichiwa View Post
TAs arent that annoying to stalkers :<, and colds only affected barrier cause hes baaaaaaaaaaaaaaaaaaaaaaad
You have not played against good TA's then. Acid arrow is the devil.


 

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Originally Posted by macskull View Post
No but a TA can keep the better part of a team grounded the entire match, plus Glue Arrow patches and Acid Arrow to keep Stalkers out of hide (long DoT is win). As far as Colds, hitting a healer with Heat Loss and Benumb isn't something to be shrugged off and even though slows got wrecked in I13 something like an Ice/Cold Controller can still get appreciable movement slows going. Plus there's Frostworks which might be useful if there's an MM on the team for targeting disruption (Therm, Poison, whatever). I can see the case for an FFer but most of the other support sets don't have the same role they did in pre-I13 team matches - Defender Rad debuffs aren't unresisted and detoggle on mez, Sonic is worthless, FF is only good on Trollers due to the cage change, Dark isn't useful in large team matches, Kins are useless unless you develop a lineup specifically focused on end drain as a disruption method, and so on. I could see the TA's spot being filled by a Grav/FF or something, for Force Bolt, Force Bubble, and the two cages though.
I would like to see any emp in this game be able to survive 10 mins in a match with mage on the apposing team. It can not be done lol.


 

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HERP DERP I USE THE :< FACE

vert you need to go to orlando and go to IHOP with me and kyle


 

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Originally Posted by __Divine__ View Post
I would like to see any emp in this game be able to survive 10 mins in a match with mage on the apposing team. It can not be done lol.
Actually it can be..but with musey's TA AND mage on oposite team it becomes very ugly for emp.


 

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Originally Posted by __Divine__ View Post
You have not played against good TA's then. Acid arrow is the devil.
yea dude fulc was a horrible TA


 

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Originally Posted by perilX View Post
bwaaahahahaha


srsly peril, how hawt would that be we all use test...so's and ho's only. NO ios, if you have any set bonuses on your toon you're team is disqualified.

all matches ts off hd off dr on, rest of the rules stand from olden days.


 

Posted

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Originally Posted by __Divine__ View Post
I would like to see any emp in this game be able to survive 10 mins in a match with mage on the apposing team. It can not be done lol.


I did in an kickball but is was a ***** having nothing recharged, slowed and evading at a snails pace


 

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Originally Posted by B_Witched View Post
I did in an kickball but is was a ***** having nothing recharged, slowed and evading at a snails pace
Thank god Controllers don't have access to webnades from a epic. Mage's cold would be so OP. On a serious note...i wonder how they are going to fix slows, it's obvious ice/cold controllers slows are working well....but you have to stack a ton of slows to get there. If they fix slows across the board...they will end up buffing mages's cold as well.....and lord knows he does not need a buff.....


 

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I heard fake Divine is quiting *dance*


 

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Originally Posted by __Divine__ View Post
Thank god Controllers don't have access to webnades from a epic. Mage's cold would be so OP. On a serious note...i wonder how they are going to fix slows, it's obvious ice/cold controllers slows are working well....but you have to stack a ton of slows to get there. If they fix slows across the board...they will end up buffing mages's cold as well.....and lord knows he does not need a buff.....
i kinda wish i had an ice/cold corr.
proc all the attacks with the chance for -recharge (double proc -rcgh onto bitter ice blast from the -tohit set), get webnades and.. yeah... could be workable.


 

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Originally Posted by black_barrier View Post
i kinda wish i had an ice/cold corr.
proc all the attacks with the chance for -recharge (double proc -rcgh onto bitter ice blast from the -tohit set), get webnades and.. yeah... could be workable.
Hrmm... I could do that with mine. It has capped hp atm, would lose 36HP doing so, might have to toy with it some.


 

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I've got an Ice/Cold Corr but there's no way I'm going to spend the money to IO it when the same investment in a different character would give much better results.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

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Originally Posted by macskull View Post
I've got an Ice/Cold Corr but there's no way I'm going to spend the money to IO it when the same investment in a different character would give much better results.
i collect colds as a hobby.


 

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Originally Posted by black_barrier View Post
i collect colds as a hobby.
BB look for another hobby, it is mine :<

P.S. mac's avi is mezmerizing


 

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The only reason I would ideally like to keep it at 8v8 is so there is actually a place for debuff and interruption classes and not just damage and healing.


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