Vanguard Pricing


Adeon Hawkwood

 

Posted

I believe the prices for Vanguard items is unreasonable or doesn't make sense. A heavy cost 250 Vmerits and a hat cost 250 Vmerits. Why would a game item that's purely cosmetic cost the same as the item that has an effect on game play? The prices for some Vanguard costume pieces are way too high for what is sold. My suggestion; lower the price cap for what costume pieces can be bought at. I'd suggest nothing over 50 Vmerits since it's to be used on a player's character just for show and has no effect on game play.

For a further related/unrelated suggestion; costume packs that have multiple pieces to all the pieces for discounted prices.


If it ain't broke set it on fire, then say it was a fault in the design.

Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server

 

Posted

mothership raids... 300-400 merits everytime.


 

Posted

the vanguard pricing is kind of high

yes, you can make an enormous amount of merits doing ship raids, but you need 2+ teams for the raid, and enough poeple to actually want to do the raid, if you do all the RWZ contacts, the most you might get if your lucky is 100 merits.

i agree that either the pricing needs to drop, or make vanguard merits drop more often outside of the ship raid.


 

Posted

Quote:
Originally Posted by Sharker_Quint View Post
mothership raids... 300-400 merits everytime.
mothership raids are uncommon on most servers. Plus, many players play at odd times.


If it ain't broke set it on fire, then say it was a fault in the design.

Main:50 Force Encephalon Mind/Kinetic Controller, Protector Server

 

Posted

Quote:
Originally Posted by Force_Encephalon View Post
mothership raids are uncommon on most servers. Plus, many players play at odd times.
soo... what's stopping you from scheduling a Mothership raid in advance to make sure you have enough people to run one?


 

Posted

Quote:
Originally Posted by Necrotech_Master View Post
i agree that either the pricing needs to drop, or make vanguard merits drop more often outside of the ship raid.
Or both!

Time for my customary Possible Vanguard Merit Fix List!

1) Up the drop rate. Not everyone wants to or can ship raid.
2) Give merit bonuses for the RWZ story arcs.
3) Give a merit bonus to the Lady Grey TF.
4) Severely reduce the price of the Vanguard costume parts. (IT COSTS 200 FOR PANTS PEOPLE, 100 FOR A GUN)
5) Allow characters of any level to earn merits.
6) Find some way to allow players to use unlockable costume parts at creation. Account-wide unlocks, redeemable tokens (sort of like Vet rewards), or make the unlocks recipe-based.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

A bit of tweaking would be good. Having gone on several ship raids I know just what a storm of chaos and lag it can be. I shudder to think what someone with a less powerful computer would have to deal with. Offering merits for completion of Vanguard missions and the LGTF would be good ways to get extra merits, though I'm not sure having Borea's missions give merits is a good thing or not.

Also: Necantebo's Curse Breaker. Seriously. Shelling out 50 merits for a limited-use power whose sole purpose is to counter one debuff attack that most of the playerbase will never encounter, let alone get affected by? That's just silly. (Please note the sweeping generalization there, so please don't reply with playerbase breakdown pie charts or horror stories as to what the Curse did to your toon).

While sorta on the topic of Vanguard merits and what they're used for, be nice if they came up with a new power or perk you can use merits on...


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

I don't think vanguard stuff is overpriced. There's not a damn thing else to do with the merits. They just pile up. Eventually you have to burn them on something.
Yeah, it might take a bit if you're watching the pot waiting on it to boil. But basically, they just accumulate and accumulate with no where else to go.


 

Posted

Quote:
Originally Posted by all_hell View Post
I don't think vanguard stuff is overpriced. There's not a damn thing else to do with the merits. They just pile up. Eventually you have to burn them on something.
Yeah, it might take a bit if you're watching the pot waiting on it to boil. But basically, they just accumulate and accumulate with no where else to go.
Only if you're:

1.) Playing only one character
2.) Fighting only Rikti
3.) Waiting a decently long time (or doing multiple ship raids)

If you don't meet all three of those requirements, getting the pieces is an insurmountable task. I've been trying to get the entire set on one character; in approximately twenty Borea missions, I've managed to get 10% of the way there. That means it'll take me two hundred (that's 200) missions to get the costume set on *one* character. If I want to kit out another character, I need to do another 200 missions.

Should there be more things to spend merits on? Sure. Should the costume pieces cost less? Yes.


We'll always have Paragon.

 

Posted

What's the deadline for getting the vanguard costume items?


 

Posted

you only have until the game becomes unprofitable and the servers shut down


 

Posted

Quote:
Originally Posted by Adeon Hawkwood View Post
you only have until the game becomes unprofitable and the servers shut down
Or until you run out of money/free-time/interest. 1 or more of those is likely to occur for many.


 

Posted

I guess I don't get why folks are arguing against a change that has NO negative impact whatsoever. Things get cheaper: WOOT!



 

Posted

Quote:
Originally Posted by Force_Encephalon View Post
mothership raids are uncommon on most servers. Plus, many players play at odd times.
Prove that statement.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
I guess I don't get why folks are arguing against a change that has NO negative impact whatsoever. Things get cheaper: WOOT!
Aside from the fact that it completely removes the "I earned it!" value from the costume pieces. You might as well argue that everything in the game should require half or less the effort that it used to. It's functionally the same thing as reducing the number of merits required, especially since I'm pretty sure the devs designed it as such that they're incredibly hard to get unless you do a few RWZ raid (where VG merits rain down on you from on high).


 

Posted

There's the sense of accomplishment of "I earned it!", then there's the sense of "I'd have to spend 20 otherwise productive hours of my life just to earn one costume piece. Stuff that." It's a tricky balance between making it too easy and making it a huge grindfest waste of time, but right now trying to kit a character out in full Vanguard armor falls squarely in the latter category.


"Take the Yuan-Ti, bash them with a club made of frozen stupidity, then rip out their sense of subtlety with a rusty spoon, and then you have the Snakes of Mercy Isle" -Taltha Widowfang, drow stalker
Now playing at an MA near you: Dragonslayers #335375

 

Posted

Quote:
Originally Posted by MartyRallner View Post
right now trying to kit a character out in full Vanguard armor falls squarely in the latter category.
Only if you refuse to or are incapable of doing an RWZ raid. You can easily gain all of the merits you need in 4-5 RWZ raids which are by no means difficult. All in all, if you do so in the manner the devs intended (RWZ raids), then you'll be able to get all of the merits you need in a 3-5 hours. If you attempt to get all of the VG costume pieces in the manner the devs didn't intend to be the primary method of gathering VG merits (running mishes, etc), you're going to feel as if it's impossible or simply not worth it. The problem you're encountering is that you're operating under the assumption that the method the devs intended to be a completely secondary method of acquiring VG merits to be the primary method by which to balance costs.

The costs are balanced around the designed primary method and reflect as such. They're perfectly fine where they are. It's not the devs' fault that you're either incapable or unwilling to start or join an RWZ raid.


 

Posted

My perspective: I only have 1 character that I want to deck out in vanguard stuff. Got him to lvl 38 and started to get on that task. I started the first arc (getting through more than several door missions) and defeated any rikti I saw between missions and looked at my merits. "WOOT! 150something!" Went to go buy my shield and couldn't. Turns out I was looking at my *normal* merits. *scrolls down* 14 vanguard merits...well ****.

I'm not going to complain or crusade for a change but hell, this is going to take forever...and it's not like I'm anti-social. If I hear shouts for RWZ *anything*(or any other TF randomly shouted, really), I'm on it but since I started spending my time there, I haven't heard any such shouts on Protector.

Hey, if anyone knows of anykind of stuff like RWZ stuff on Protector, hit me up


 

Posted

This is why I'd like to see the drop rate increased for non-mothership Rikti. Keep the sense of achievement and make mothership raids the easiest way to get 'em but make it easier for people who don't do raids to get the gear.


 

Posted

I think the price of the COSTUME parts should come down a little, OR that the merits for random defeats and missions should increase. I mean, doing the arcs, you have: Routed out traitors, save Paragon City and teh Rogue isles, exposed Nemesis's role in the original war, helped sign a peace treaty, and saved the world... hell, you saved the multiverse! And yet, you CAN'T BUY A PAIR OF BOOTS.

That's pretty stupid.

I understand that the devs were enforcing a pro-raid viewpoint, but having that be the ONLY way to get enough merits to get ANYTHING is a bit heavy-handed, and they may as well remove merit rewards from everything else.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

Posted

Quote:
Originally Posted by Umbral View Post
The costs are balanced around the designed primary method and reflect as such. They're perfectly fine where they are. It's not the devs' fault that you're either incapable or unwilling to start or join an RWZ raid.
Hey, I have an awesome idea, let's make Ultra Mode mandatory to play the game once it comes out. After all, it's not the devs' fault that people haven't upgraded their computers yet!


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Leo_G View Post
I'm not going to complain or crusade for a change but hell, this is going to take forever...and it's not like I'm anti-social. If I hear shouts for RWZ *anything*(or any other TF randomly shouted, really), I'm on it but since I started spending my time there, I haven't heard any such shouts on Protector.
Or you could always just start one yourself. It's an incredibly easy raid to lead and oftentimes, if you're unwilling or incompetent, someone else more experienced will step in and take the reins (or offer encouragement from behind). It's not difficult. I've started all kinds of RWZ raids simply by walking into the zone, giving a broadcast and shout out in a couple high pop global channels, and sending tells to unteamed people the stating "Mothership raid forming; come to RWZ for invite" via the search function (however bad the search function may actually be). Some of them might not respond, but there are almost always enough to get the 2-3 full teams necessary to get the raid running. When you start taking down pylons, ask a few of your teammates to continue broadcasting and sending tells to people, trying to make sure not to bug anyone too much.

I've met a number of people that lament the lack of RWZ raids while completely forgetting that they are perfectly capable of starting one themselves. If you want to raid, but can't find one, form one.


 

Posted

Quote:
Originally Posted by IanTheM1 View Post
Hey, I have an awesome idea, let's make Ultra Mode mandatory to play the game once it comes out. After all, it's not the devs' fault that people haven't upgraded their computers yet!
Because the RWZ raid is so cycle intensive? I lead plenty of RWZ raids with a crappy 6 year old computer with barely enough RAM to manage its way through loading WW without crashing. If you turn your graphics settings down and turn off peripherals, it's completely possible to take part in an RWZ raid.


 

Posted

Quote:
Originally Posted by Umbral View Post
Because the RWZ raid is so cycle intensive? I lead plenty of RWZ raids with a crappy 6 year old computer with barely enough RAM to manage its way through loading WW without crashing. If you turn your graphics settings down and turn off peripherals, it's completely possible to take part in an RWZ raid.
Missing my point entirely.

And for me, the lag is only half the problem.


Never surrender! Never give up!
Help keep Paragon City alive with the unofficial City of Heroes Tabletop Role Playing Game!

 

Posted

Quote:
Originally Posted by Umbral View Post
Or you could always just start one yourself. It's an incredibly easy raid to lead and oftentimes, if you're unwilling or incompetent, someone else more experienced will step in and take the reins (or offer encouragement from behind). It's not difficult. I've started all kinds of RWZ raids simply by walking into the zone, giving a broadcast and shout out in a couple high pop global channels, and sending tells to unteamed people the stating "Mothership raid forming; come to RWZ for invite" via the search function (however bad the search function may actually be). Some of them might not respond, but there are almost always enough to get the 2-3 full teams necessary to get the raid running. When you start taking down pylons, ask a few of your teammates to continue broadcasting and sending tells to people, trying to make sure not to bug anyone too much.

I've met a number of people that lament the lack of RWZ raids while completely forgetting that they are perfectly capable of starting one themselves. If you want to raid, but can't find one, form one.
Here's the thing: I don't like forming teams. Especially for TF/SFs. That's just how I am. And notice I didn't complain that there weren't enough people doing ship raids, I just said I didn't see any broadcasts or receive any /tells for one.

Just like I'm not going to suggest people that don't want to play stalkers to roll up one or implore more players to try PvP, I don't want to be told to do something I don't enjoy doing.