Vanguard Pricing
Here's the thing--back in those days, very few people were literate.
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As for the enemy showing greater respect--that depends largely on who you are fighting, and what their tactics, resources, and religious/social motivations are. |
If you actually study the history of the major warrior societies (pretty much everywhere during the Medieval Age along with a number of the North American plains tribes), you'll find an amazing concordance between them of mutual respect for one's enemies and fair treatment on the battlefield along with a great deal of "stupid fighting" being the dictated method of battlefield action.
Is it smarter to stand in a straight line, wearing bright colors, or is it smarter to use the landscape to your advantage? Bravery is largely a smokescreen to hide poor tactics. It's easy to shout "come back here and fight like a man!" when melee fighting is all you know how to do... Also, if you think that dying in battle will instantly send you to paradise, you may be less inclined to duck. |
As to the question of religious indoctrination, you'd be amazed at how little warfare has had to do with religion in the past, especially when you're talking about the large formation warfare you're referring to being used. The primary reasons for war were economic, political, or simply expansionist. Telling your soldiers that it is good to die only applies when you're fighting a war against an obviously superior force that will most likely kill everyone anyway.
You're confusing modern warfare and historical warfare without ever putting into consideration the mentality of the time. War hasn't always been the same as it has been now. It's only the same in the most basic of ways.
Actually, Victorian and Napoleonic era was in the era when it was actually quite common to know how to read. This is industrial era. There is correspondence that we have from all ranks of the military in both the Civil War and Napoleonic Wars of low ranking enlisted soldiers telling their loved ones how incredible it was to be fighting under such a wonderful general and how glorious it is even in the face of such gruesome atrocities, etc, etc.
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Interestingly enough, many of the reasons that "stupid fighting" took place over the course of history was because those warrior societies set up specific rules of action so that innocents wouldn't get injured and that it would cause a minimum of insult to others (such as fighting "unfairly" or in a matter that would generate a slaughter of one side or the other's troops). |
Do you even know the reason that large military units were used in pretty much all conditions up until the 20th century? It wasn't because of the bravura of their commanders (all but those that were at the top of the organizational structure actually walked or rode out there with their men onto the battlefield). |
It was because their guns weren't accurate and took a long time to reload. You couldn't ensure that anything would get hit without either getting right up in their face or firing in large volleys, which necessitates walking out in a large line and firing in those large volleys. Because it took so long to load, you generally had to move in with bayonets. |
1. Standing up
2. Wearing bright colors
3. Close enough to charge in with bayonets anyway
That's one of the advantages the American army had towards the end of the American Revolution. We made greater use of snipers, we used terrain to our advantage (something even the ancient Oriental armies knew how to do, but had somehow become "dishonerable" among western armies), we even used forms of camoflauge at times. We couldn't afford to fight the war England's way--if our use of tactics during that time makes us dishonerable, then fine. You can argue that winning the war was inevitable and that a large foreign power can't help to hold a colonial power so far away, but that definitely wasn't the sentiment at the time--even among your letters from troops...
As to the question of religious indoctrination, you'd be amazed at how little warfare has had to do with religion in the past, especially when you're talking about the large formation warfare you're referring to being used. The primary reasons for war were economic, political, or simply expansionist. Telling your soldiers that it is good to die only applies when you're fighting a war against an obviously superior force that will most likely kill everyone anyway. |
You're confusing modern warfare and historical warfare without ever putting into consideration the mentality of the time. War hasn't always been the same as it has been now. It's only the same in the most basic of ways. |
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Guys - Too deep.
Take it to PM's before Mod08 hits us with the Threadlock hammer, please?
Any costume being locked off I can deal with, so long as it is reasonable. Right now I'm grinding my new Corr as fast as I can to 35, because I need the ITF unlocks so I can complete her main costume. After that, all I need is the flipping Unveiler badge (she's an ex-Nemesis officer).
As of now, the Vanguard kit isn't the hardest thing to get, no (I think that honour goes to the Tommy Gun and Red Cap knives redside. No, farming the missions with a friend/alt who has Redcaps DOESN'T count. Not everyone can do that.)
BUT, it is unreasonably hard for a costume piece. Things like the Council guns unlock easily on both sides, simply by doing missions you can gun enough of them down to get the badge. Unlockable costumes should range from Easy-Medium, not Easy-GrindCity. And, if they are going to be unlockable, they should at least be AQUIREABLE. I'm looking at the Redcap knives and the Rularuu weapons Redside, which are much harder to get than blueside. And I will argue that until I blow a cerebral coil.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Sorry, I tend to get carried away sometimes. I enjoy a good debate, and Umbral makes good arguements. Sorry for contributing to a threadjack.
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"How dare you go back on topic? We're in the middle of MAJOR de-railment here!"
I understand (and don't envy the deployment, either), but, yeah. Heated = Lockhammer.
It ain't quite hammertime just yet
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Fair enough, if literacy were that common during those wars, I'm sure you could get a representative sample. However, refer to my previous statement regarding false bravado in the face of war--add to that the censorship still present still present in much of war correspondance, and you'll realize that you aren't getting an accurate picture of war even now, much less back then.
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As for how "wonderful" their generals were, of course they said that. It's typically a pretty poor career move to badmouth your commanding officers on paper...even if they were as poor as many of the generals we saw during the Civil War--mostly Northern generals. That's why Lincoln had to keep fiiring his generals for incompetance, and it's also why the South (with its more capable generals and the advantage of home turf) was able to continue fighting for so long despite vastly inferior numbers, supplies, and a less capable industrial base. |
Bogus. The top of the military chain was (and is) too important to lead battles from the front lines, and they knew that even then. That's why kings and queens stopped heading their armies during medieval times. |
Besides, medieval kings (I can never recall any medieval queen leading an army) stopped leading because they were incompetent in military matters. Those few that were actually decent enough generals still lead on the battlefield and were known for leading charges onto the field (surrounded by a royal guard, of course).
You're completely missing the point. Fighting in large lines is required, but you don't have to do it: 1. Standing up |
2. Wearing bright colors |
3. Close enough to charge in with bayonets anyway |
That's one of the advantages the American army had towards the end of the American Revolution. We made greater use of snipers, we used terrain to our advantage |
(something even the ancient Oriental armies knew how to do, but had somehow become "dishonerable" among western armies) |
we even used forms of camoflauge at times. We couldn't afford to fight the war England's way--if our use of tactics during that time makes us dishonerable, then fine. You can argue that winning the war was inevitable and that a large foreign power can't help to hold a colonial power so far away, but that definitely wasn't the sentiment at the time--even among your letters from troops... |
Bogus again--warfare, then as now, was largely religious in nature. Consider the Taliban, ask people who fought in the Crusades, people who gave their lives for the Emperor of Japan, the Vikings, etc. Fighting for "God and Country" has been popular since men picked up a gun. It gets people to fight a lot sooner than just telling them you're doing it for economic reasons or political reasons. As for expansion, even American colonials believed it had a religious element. Ever heard of Manifest Destiny? |
The Shinto-Buddhist beliefs of the Japanese were actually more well founded within the context of intense national pride than in any belief structure (though it's about as hard to separate the religious/nationalistic nature of Imperialist China as it is to separate the same nature of nearly all American war efforts). The Vikings were motivated into war by economics. Their belief structure sprang up around the enslave and plunder based economy they developed (as most belief structures have a strange habit of developing around pre-existing societal predispositions).
Manifest Destiny was a method of excusing the aggressive expansion of colonial and pioneer Americans. The expansion was spurred on before the idea of Manifest Destiny was thought up. The concept simply allowed everyone to assuage their consciences at stealing the land from the indigenous populations and leaving their own long term homes.
The mentality of the time persists--fighting the Taliban is largely like fighting a medieval army in many ways. Their tactics have evolved, but their rationale for war remains the same. |
I think you're assuming that all Medieval warfare was done under the auspice of the Crusades (which it wasn't, the Crusades were actually a rather minor movement on the whole) and that the Crusades were religiously motivated in the first place (which they weren't, the Pope was a known political entity on par with the various King's of the realm within Medieval society and his motives were no more religious than those of any other major political ruler).
You may want to actually brush up on your military history so that you stop getting so much stuff wrong. Acting as if the information in the Art of War was completely unique to Asian military tactics just because it was written by a man from China is completely contradictory to the truth. Much of it is actually quite obvious, and, interestingly enough, it was translated and taught to Occidental military leaders prior even to the American Revolution. Assuming as if every military incursion in the history of the world is religiously motivated is completely ignoring the fact that not everyone is a religious extremist, much less a member of sect.
Well, look who's late to the party--I find it ironic that someone who believes in "honorable combat" continues to fight after his opponent has disarmed himself. While I consider your logic circular and your reasoning unsound, Techbot Alpha was right. We're de-railing the thread. I'd be more than happy to take this to PMs and debate with you there.
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
As of now, the Vanguard kit isn't the hardest thing to get, no (I think that honour goes to the Tommy Gun and Red Cap knives redside. No, farming the missions with a friend/alt who has Redcaps DOESN'T count. Not everyone can do that.)
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And the Tommy Gun should theoretically be easier to get now that they made the Untouchable badge easier to get...but as far as I know the relationship between different Family bosses and the two different kill badges is still tangled and buggy.
Not that I disagree, mind.
Never surrender! Never give up!
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I am not too sure about military history, but I don't think it has much to do with this thread, or so I hope...
I believe the real issue to be:
"Is it appropriate for in-game costume items to come with acquisition restrictions?"
I basically see two camps with regards to this:
1. It is appropriate, for the costume piece is a badge of honor, something one earned.
2. It's inappropriate, all costume pieces should be available to support character concepts; this emotion would be fairly strong among players who roleplay and actually do make alts based on a concept despite that may be handicapping themselves.
Frankly, I can see both sides and believe there can be a happy middle of the road.
The simple truth, all costume pieces and sets should be readily available to any player at any time. But perhaps the introduction of special jewelry (medals for instance) can be earned as opposed to costume clothing pieces. The only exception to this rule, are costume sets one purchased through game upgrades, you got to pay to get them :<)
Hugs
Stormy
Never surrender! Never give up!
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The simple truth, all costume pieces and sets should be readily available to any player at any time. But perhaps the introduction of special jewelry (medals for instance) can be earned as opposed to costume clothing pieces. The only exception to this rule, are costume sets one purchased through game upgrades, you got to pay to get them :<) |
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Just to bring back something apparently older:
How is it a bad idea? It's a piece of prestige eye candy. Acting as if you're being prevented by something the game is doing so that you can't get the merits to buy the cosmetic improvements you want which is then preventing you from playing a game is simply stupid.
It's especially stupid since absolutely everyone can get in on the RWZ raids thanks to the devs removing the level restrictions on zones. |
And you may call it stupid, but that's like saying everyone can get the Overseer badge because everyone can now get into the Shadow Shard, conveniently neglecting that it takes more than just entry permission.
And I can probably reference just as many things that the players have railed against and insisted were detrimental to the game that have been kept specifically because they were better for the game. |
You say "many people". I say "vocal minority". Just because some people ***** about it doesn't mean that it's a large problem. I've never met someone in game that actually cares about the fact that it takes a 4-5 mothership raids in order to get all of the costume pieces. I've actually met substantially more people that ***** that there aren't enough things to spend their enormous piles of VG merits on. |
Because it's a prestige costume. It's the same reason why you can't get the epaulets until you finish the TFC, the Nemesis rifle until you get the Unveiler badge, and why unlocked costume pieces exist at all. |
There was never any reason for unlockable costume pieces to exist at all. The only reasons anyone has ever been able to provide have been after-the-fact apologetic about why this mistake needs to remain true. Jack tried to call this a dead horse back in 2004, and as you can plainly see, this will not go away. Ever.
Considering how little effort is required when you're actually willing to put forth some modicum of effort to raid, I'm going to have to say you're just impotently whining. It's disturbingly easy to get the VG costume pieces except when you're unwilling to raid (and I say unwilling, not incapable, purposefully because there is nothing the game is doing to prevent you from raiding). It's still possible to get them without raiding. It just takes a lot longer. |
"They are not worth the effort" is not hard to parse. They (the costume pieces) are not worth the effort (raiding and grinding) because they are nothing special. All locking them does is deny them to the broader audience. There are plenty of rewards to give out for "hard work" that are far easier to qualify and quantify and measure against each other. "One more pants texture" is not among them.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The pricing never has bothered me but with the changes to RWZ I would like to be able to join vanguard as low as level 1 so I could start earning the merits and buy my vanguard pieces much earlier. The vanguard stuff is quite sexy.
Friends don't let friends buy an ncsoft controlled project.
The pricing never has bothered me but with the changes to RWZ I would like to be able to join vanguard as low as level 1 so I could start earning the merits and buy my vanguard pieces much earlier. The vanguard stuff is quite sexy.
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This is actually what changed my mind on booster packs. Yeah, I was never too hot on spending extra money, and I DO believe that micro transactions are the devil, but here's the thing - if they're not put in as paid packs, they'll be put behind some STUPID condition to unlock them and taken out of character creation. Forget that. $10 is worth the utility of having them available right at the start.
Powers, slots, temps and so on... That's bad. Paying for power is definitely a no-no. But I'd sooner pay for my costumes with money now, than pay for them with money, time, effort and anger over and over again.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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See, I keep seeing that, but... Why? Sure, it's a unique set, but half of its pieces are otherwise available, between Valkyrie, Enforcer and now Ulterior. I guess the head pieces are kind of unique, though the Science and Cyborg parts sort of go there. Basically, it's "one more set," which is always cool, but not at that overhead.
This is actually what changed my mind on booster packs. Yeah, I was never too hot on spending extra money, and I DO believe that micro transactions are the devil, but here's the thing - if they're not put in as paid packs, they'll be put behind some STUPID condition to unlock them and taken out of character creation. Forget that. $10 is worth the utility of having them available right at the start. Powers, slots, temps and so on... That's bad. Paying for power is definitely a no-no. But I'd sooner pay for my costumes with money now, than pay for them with money, time, effort and anger over and over again. |
Also, it's nigh impossible to make a Vanguard themed character look anything but a bit clunky from lvl 1. The Vanguard parts are very specific (and in my opinion also some of the best in game atm, looks and crispness wise)
I do like the idea about unlocking badges and icons or something with badges, but putting in all the actual costume pieces from the get go.
Either that OR make them global unlocks. Maybe you don't want a new player having all Nemesis kit, or Rikti weapons, etc. But once a player has fought the mobs once, etc, then allow it to unlock on that account. Giving them more creative room as they make more alts.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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It's a bad idea because it diminishes one of the game's key selling points. And I don't know what planet this is on, but the one I'm on doesn't see mothership raids done all the time. I know. I've looked. I don't get invited to them, I don't see them just spontaneously happening when I'm there, I don't see any mention of them in any of the global channels I'm a member of. In all the time since they came out, I've been to two raids, an I've heard about possibly three more. That's all.
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And you may call it stupid, but that's like saying everyone can get the Overseer badge because everyone can now get into the Shadow Shard, conveniently neglecting that it takes more than just entry permission. |
They're not a prestige costume piece unless I lost my ability to read. |
The very fact that the pieces are unlockable makes them a prestige costume piece. They're a completely uninfluential mechanism that simply demonstrates that you have done some task that separates you from other people.
Maybe I'm just weird, but I actually like having stuff that you don't immediately get at level 1, no matter how many times I've earned it on various characters.
There was never any reason for unlockable costume pieces to exist at all. The only reasons anyone has ever been able to provide have been after-the-fact apologetic about why this mistake needs to remain true. Jack tried to call this a dead horse back in 2004, and as you can plainly see, this will not go away. Ever. |
Considering how many times you've insulted me in this post |
, I'm going to have to ask you to up your standards. If you'd actually bothered to read and comprehend what I posted, you wouldn't have resorted to name-calling and insults. |
"They are not worth the effort" is not hard to parse. They (the costume pieces) are not worth the effort (raiding and grinding) because they are nothing special. All locking them does is deny them to the broader audience. There are plenty of rewards to give out for "hard work" that are far easier to qualify and quantify and measure against each other. "One more pants texture" is not among them. |
Plenty of people have had no problems getting the set. They don't have a problem with the set up as it stands. Why should it be changed when it's been perfectly workable for absolutely everyone else?
Plenty of people have had no problems getting the set. They don't have a problem with the set up as it stands. Why should it be changed when it's been perfectly workable for absolutely everyone else?
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I guess the Devs should revoke the XP curve smoothing they did. After all, I never had a problem getting to level 20 in a timely fashion, and neither did anyone I know. Why change what's perfectly workable?
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Because there's absolutely no harm in making it easier for everyone to get. And because, as previously mentioned time and time again, there are plenty of good reasons why people can't or won't do Ship Raids.
I guess the Devs should revoke the XP curve smoothing they did. After all, I never had a problem getting to level 20 in a timely fashion, and neither did anyone I know. Why change what's perfectly workable? |
Pretty naive stances (Very, very few things could be said to have absolutely no negative impact. Such absolutes rarely exist). Something like the leveling changes has had a dramatic and often negative impact on the game as a whole in the sense that nearly everything in this game, from items to enemies is relative to what level you are. People who can't see past their noses (gimme gimme gimme) don't realize the harm such a thing has caused. They don't see the big picture well enough to realize the overlapping consequences of any decision in such a game. They just move from one whine to another, and often from one game to another. As such, these people should rarely be taken seriously.
MMOs are about time. If you don't take the time to get something, it decreases in value (because it is no longer rare enough) and it decreases the time value in gaining it. Both are bad for MMOs, which above all else are time sinks, and where the value of any given item is most notably in how hard it is to acquire (particularly in a game like this where any particular 'item' is only fractionally beneficial, and many of them are nothing more than novelty). You don't even see many people in vanguard costumes, but you'll certainly hear about it when those people think they've missed out on something (even if they won't actually use it, such as badges).
Most of this thread is nothing but whining (in general) and poor assumptions (to prove the whining). Time after time someone has asked why the full set costs what they do in response to a heavy, and yet has anyone asked why such a limited one off pet costs 250 merits by itself? Why? To advance agendas, of course (Which is why it is conveniently listed as the set, rather than specific purchases. Maybe children fall for such tricks. Or politicians, they're essentially children, anyhow). We'll likely (or probably have) see a thread in the future asking why the heavy costs 250 merits due to its limited nature. It'll no doubt be argued with the assumption that you can only use it once, but a single costume piece is unlocked forever.
Once again, have you every considered putting one together yourself? Even at the late hours of the night, I've always found that there is a very high amount of interest in RWZ raiding, though this may simply be due to the fact that I play on FreeDumb or possibly because I know how to ask randoms if they're interested without completely ignoring me. I still see RWZ raids happening all the time for no other reason than someone was bored. I've personally led at least 20 raids and probably taken part in at least 10 more, and I actually bow out rather often when asked. The big problem might just be a server issue (in which I don't think it should be blamed on the devs for designing a zone event around having a decent population).
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How much more does it take than entry permission? A team with a level 50 character and a bit of time traipsing around beating up on Overseers in the various zones. Not particularly difficult and, honestly, probably a great deal easier than getting the VG pieces. |
So, yeah, it very much takes more than just entry permission.
Maybe I'm just weird, but I actually like having stuff that you don't immediately get at level 1, no matter how many times I've earned it on various characters. |
Catch 22: My latest Scrapper required Rularuu's Bane to look even remotely decent. I couldn't get the sword on my own until I was 41, 42 or up, but without the sword, I could never get to level 2, much less 42. I need the sword, but I can't have it now, and I can't get to it, because I'd need to to be able to get to a level where I can have it. Just doesn't work.
And it's not like I'm asking for it for free. I earned that sword on another Scrapper by means of Overlords. I've done the Dr. Quaterfield, Justin Augustine and Faatim the Kind TFs. I've done Naylor's Rularuu arc over half a dozen times, and I've done Pyther's Shard arc at least twice. I've earned the Rularuu weapons a dozen times over, but no, not on this one! No, I have to earn them every time all over again. That's why I prefer veteran rewards, even though they're unfair, and micro transactions, even though they're not a good thing. Because they only need to be gotten once, then I can use them all the time.
I don't care if Vanguard pieces cost 10 000 merits each. If they were unlocked account-wide, I'd know I'm working for something that builds up and wouldn't have to do it over and over again. But for something that has to be unlocked on every character, they just cost too much.
[quote]The reason for them to exist is simply to have something for people to earn. There are all kinds of things you can earn in this game, capes and auras among them, all of which are prestige content. Capes are (or, at least, weren't until the Magic pack came out) just as much unlocked content as the VG costume pieces and I've met very few people that have a problem with those.[/quote
Then we run in different circles. A lot of the people I know feel having to unlock capes is a bad design decision, and the ones that don't care about it typically don't wear capes. Man, it feels like I got transported back in time with this "prestige" argument. There is nothing that's "prestige" about costumes, because the unlockable stuff is typically worse than the stuff you get. So unless you feel looking tacky is prestigious, I have to disagree on both the validity and the merit of prestige costume items.
Actually, wasn't one of the main arguments FOR city of heroes that "I don't have to look like everyone else because everyone has the one best set of gear?" Last I checked, people enjoyed being able to look good by their design, not "good" by virtue of what the "best" pieces in the game were. That's the big problem with this "prestige" thing. Unless it actually looks better than what we get for free, it's not really prestigious so much as pompous, and what looks good doesn't come down to stats or designation, it comes down to the player's ability to make a decent costume. And, quite frankly, a good costume always, always trumps a full set of any one thing, because full sets are always silly, including Vanguard.
Please show me where in my post I've insulted you or called you a name. The closest I've come is saying that you are "impotently whining", which is true: Impotent, lacking power (specifically to affect change), and whining, to snivel or complain in a peevish self pitying way (because, apparently, it's too hard to get these costume pieces that plenty of other people have had no problem getting). |
I'm going to remain polite and in the discussion as long as there is something to discuss, but "this is stupid" and "you are impotently whining" do not constitute something to discuss, unless we are discussing my worthiness as a human being. Here's the thing - even if you run me into the ground, you're not going to be right unless you can run everyone who shares my opinion this thread into the ground, too. We may not be many, here at least, but by the same token, I am not alone. So unless you have an argument against the concepts and suggestions made here, shutting people up is not going to produce any results.
Considering that many people have already determined that they are indeed worth the effort (as evidenced by pretty much everyone I've ever done an RWZ raid with), I'm going to have to call bull-**** on you there. Assuming that locking out arbitrary fluff is somehow a great crime that needs to be addressed (especially since it's only a crime because you and the people you hang out with find it difficult to get them in the easy manner so you force yourselves to go through the difficult method), I'm going to have to ask you to realize that you're complaining about how hard a costume set you don't even like is to get. |
Also, your observations may not be objective, because from what I hear, you're mostly looking at people who enjoy ship raids anyway. As such, the cost, to them, is significantly lower. As Mattias Nilsson said, "As long as you're going to kill someone anyway, you may as well get paid for it." For me, someone who dislikes raids and other high-population events, it's a significantly higher cost. Are the costume pieces good? Yup. They're not bad by any stretch. Do I want them? Sure, the more pieces available, the better the costume-making experience. But I don't want them enough to go out of my way and organise raids for them, and getting them through regular missions is out of the question.
Plenty of people have had no problems getting the set. They don't have a problem with the set up as it stands. Why should it be changed when it's been perfectly workable for absolutely everyone else? |
That's all I've been hearing for the past five years: "I can get them, who cares about you." Excuses, apologetic, explanations and spins on why these unlockable costume pieces should be left alone. I have never, not ever, not from a player nor from a developer, heard a decent, convincing argument why these unlockable costumes were needed to be in the game in the first place. It's easy to argue status quo once it becomes that, but I've never been given a good reason why it BECAME like this, and I've never met a proponent for unlockable costume pieces who even cared to have one.
Allow me to ask you a question - how many people have you seen walking around in Vanguard gear? Just random people in the streets or strangers in pick-up groups. Because I've looked, and outside of the one or two people I've seen in full Vanguard attire (which really doesn't look good with the WHOLE set, but that's besides the point), I've not seen anyone so much as use a PIECE of the set. Not even the gloves you get for FREE. And I've looked. I just haven't seen it. Oh, I've seen a few Vanguard weapons, that much I will give you, but pieces of the actual costume? Never seen them as far back as I can remember. And, to me, a costume set almost no-one uses (as far as I've seen) is not a smart use of resources.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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MMOs are about time. If you don't take the time to get something, it decreases in value (because it is no longer rare enough) and it decreases the time value in gaining it. Both are bad for MMOs, which above all else are time sinks, and where the value of any given item is most notably in how hard it is to acquire (particularly in a game like this where any particular 'item' is only fractionally beneficial, and many of them are nothing more than novelty). You don't even see many people in vanguard costumes, but you'll certainly hear about it when those people think they've missed out on something (even if they won't actually use it, such as badges).
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I don't know if you've noticed, but people tend to play games to have fun, and despite popular opinion, MMORPGs are still games. City of Heroes, I think, has the right idea in allowing you to have fun RIGHT NOW. Not at the level cap, not in 30 days, not after a specific milestone. Right now. As in, as soon as you step into the tutorial. MMOs have slowly but surely been moving into more entertaining, less grindy gameplay for years. Back in the day, all you did was pick a moor and grind until your brain went blank, but these days? These days you have quests that take you to interesting places, you have complex game and plot mechanics, you have interesting twists and turns, you always have a task ahead of you, and every MMO since creation has slowly but surely increased its levelling speed as it went up in age. How many people have whined on the WoW boards that "damn dirty noobs" can now get a mount dirt cheap at, like, level 1 and they level up so much faster?
Time sinks are not the way of the future, and people don't quit when they don't feel like their time is being wasted.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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What Sam said (because I can't even hope to match that )
What I don't get is this;
How does this negatively effect anyone?
If you don't want to unlock the pieces until it's 'right' for the character or you, that's fine. But why limit character designs that are base around specific themes?
I still argue for making costume piece unlocks a one off global unlock. Once one character has earned the badge/pre-requisite, then it should be on all characters.
If 'having too many VG merits' is such a huge quibble, maybe suggest new rewards that could be put in place, more temp powers, etc.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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I still argue for making costume piece unlocks a one off global unlock. Once one character has earned the badge/pre-requisite, then it should be on all characters.
If 'having too many VG merits' is such a huge quibble, maybe suggest new rewards that could be put in place, more temp powers, etc. |
Like I said before - if these things need to be expensive, make them unlock account-wide. That way, you can make them even MORE expensive, but I'll know all of this "hard work" isn't going to waste and I won't have to do it all over again. That, and I'll get them at character creation. It's not the work I'm as opposed to (even though I feel work and game are incompatible), but more the fact that it's a lot of work to do over and over again.
Either make them cheaper, or make the work in unlocking them mean more.
And if people have too many Vanguard merits? Costumes aren't the solution. More and more exotic Vanguard temporary powers, or even accolades, are the answer. Seriously, with a single-use Vanguard heavy at 250, how much Merits does someone need to have to have too many? I'd think that if I were sitting on 10 000 metirs, I'd buy and use Heavies all the time. Isn't that like Scrooge McDuck, who's constantly saying how rich he is, yet all he ever seems to do with his money is keep it in a vault and swim in them.
*edit*
Money is singular, not plural, damn it!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Sam:
You are, of course, correct. But do not underestimate the power and seduction of "but this is the way it's always been done." See also "it's proven and it works," for certain values of working.
There is always tension between the conservative and innovative impulses, from the individual up to companies and beyond.
My characters at Virtueverse
Faces of the City
And if people have too many Vanguard merits? Costumes aren't the solution. More and more exotic Vanguard temporary powers, or even accolades, are the answer. |
As for the account-wide unlocking and stating only my opinion (so won't re-open the debate), I would prefer that doesn't happen. For my example, I earned the merits on my widow "the old fashion way" via numerous street sweeps, misions, raids, and LGTF. She spent many hours taking down Rikti and is swimming in merits. On the other hand, my dark/therm corr has done the LGTF once and apart from that, has only done the VG intro to get the badge - no other VG content. It is hard for me to answer why my corruptor should get open access to the costumes when she didn't do anything to earn those costumes.
For the OP, I wouldn't mind seeing a reduction in those prices to make them easier.
To the opponents of lowering the costume prices:
Please explain the logic of having a set of aesthetic items cost far more than a single gameplay perk. (And before it can be countered that I'm comparing a set of items to individual ones - the clear intention of having a Vanguard set is so that you can wear the full uniform. But hey, if you want to justify how a Vanguard Hat is equivalent to a Vanguard Heavy, be my guest.)
Going by the prices as they're set now, the Vanguard costume set is apparently soooooo special, it's worth over 2 Salvage Storage Increases (+10 capacity). Or, if you prefer, over 4 Vanguard Heavy summons.
And, another idea that came to me: It would also be nice if instead of giving you the Vanguard Gloves, Serpent Drummer instead gave you the full Vanguard bodysuit (Chest + Pants texture). From there, you can put the Gloves on the table, and make the Chest Detail buy only unlock the chest plates. It just seems to me that far more people could make use of the undersuit than the unwieldy gloves.
Also,
Never surrender! Never give up!
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