After GR: Expected AT demand increase on teams


Acemace

 

Posted

One aspect of Going Rogue will be the change in demand for certain archetypes with regards to teaming. I thought about which ATs could see an increase in demand. Please bear in mind that I enjoy playing almost all the ATs in the game, and I'm not "out to get" any specific AT, even if I think it may be unfavorable for teaming under new mixed villain/hero teams. Some ATs are incredibly fun to play even if many teams may not want them as much. Here are my predictions:

Those that I think may see an increase in demand:

1. Brutes--With their damage output and survivability, they may begin to eclipse scrappers on mixed teams. Also, in teams where multiple buffers are present and crowd control is less necessary(teams with lots of defenders, etc), they may become a preferable alternative to a tank.

2. Masterminds--Another good mixture of damage and survivability. With defenders on their teams, their henchmen will become an even greater force and harder to kill. They may steal some of the thunder from tanks.

3. Controllers--Better crowd control than a dominator (outside of permadom), buffs comparable to a corruptor.

4. VEATs (specifically Night Widows)--Better damage and survivability (in many cases) than a scrapper, plus a team defense buff.

5. Defenders--Better buffs than a corruptor, teams with lots of masterminds and brutes will definitely find a warm place for them in their black hearts.

These are just my predictions. I'm curious to hear what everyone else thinks. Thanks!


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@Valerika

 

Posted

I think all ATs will still see plenty of use.

The min/max, DPS crowd may well favour certian mixes more than others, but most people, I would imagine, won't particularly mind. We won't see any particular AT shunned into nothingness, I know that much.

And all VEAT teams will STILL be glorious


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Posted

I think Defenders will become a rarity. Not because demand would be down, but because Corruptors do more damage, so it would make those solo times less tedious.

Overall, I do not see much of a change from your typical Co-op zone team. But, then again, I am primarily a red side player. There's not as much AT prejudice red side as blue. We take whoever we can to fill the team. Heroes not so much, too many have to have that "holy trinity" to do anything.



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Posted

nevermind AT's, you're going to see a lot of Empaths go bad.
Controller or Defender, it doesn't matter.


 

Posted

Quote:
Originally Posted by Vega View Post
I think Defenders will become a rarity. Not because demand would be down, but because Corruptors do more damage, so it would make those solo times less tedious.
We had the very same thought in coalition chat a few nights ago. Defenders are nice to have, but if given a choice I'd take a corruptor over a defender for a TF team any day. Just IMO, but Scourge > Vigilance.


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Posted

Anything>Vigilance


Well...


Vigilance>Syphilis, I guess.


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Posted

Quote:
Originally Posted by MrYukon View Post
nevermind AT's, you're going to see a lot of Empaths go bad.
Controller or Defender, it doesn't matter.
I'd say the opposite, we're going to see a lot of pain dominators go good. While there are some specific places where Empaths are better (Hamidon raid and small teams) for general teaming and TFs I'd rather have a Pain Dom.

Quote:
Originally Posted by Shard_Warrior View Post
We had the very same thought in coalition chat a few nights ago. Defenders are nice to have, but if given a choice I'd take a corruptor over a defender for a TF team any day. Just IMO, but Scourge > Vigilance.
I'd love to disagree with you but I really, really can't. Defender buffs are nice but for most sets the extra buffs a defender brings aren't as nice as the extra damage a Corrupter brings (past level 38 anyway, at lower levels the defender will win out a bit due to earlier access).


 

Posted

I am another who thinks that all AT's will still see equal use.

There still remains a part of me that thinks stalkers will still remain useless. (I'm joking.)


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Posted

Seriously? I'd expect the Soldiers to be the VEAT of choice (huntsmen double leadership is wonderful, mwahaha, although they don't have buttcapes...and for some reason my female soldier doesn't have the chest or collar piece anymore, I guess those parts got bugged by the costume devs somehow), and Corruptors to replace Defenders since they can, like, fight and scourge stuff. What do defenders get? "Oh, if this guy's HP is redlining my heal to him costs less. Yay?"

At least we all know Kheldians will continue to be the least played AT, though


 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
And all VEAT teams will STILL be glorious
I've heard stories.....I would really like to see a team like this in action. (If I join it would only be 7 VEATS, as I only have brutes for villains.)


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Posted

I think the assumptions in the OP are just that, assumptions. For every team that "needs" a Controller over a Dominator because of their added durations, there will be a team interested in killing speed who will appreciate a Dom's ability to be ease the alpha strikes and kill things before the duration of their CC wears off.

There are two sides to every coin, and one thing CoOp has taught us is that every AT has something to contribute, and there's no reason to seek out one over the others when it comes to most content.


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Posted

Quote:
Originally Posted by Nightphall View Post
I've heard stories.....I would really like to see a team like this in action. (If I join it would only be 7 VEATS, as I only have brutes for villains.)
Brutes were the pity spot on our VEAT team.


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Posted

Quote:
Originally Posted by Lemur Lad View Post
I think the assumptions in the OP are just that, assumptions.
Of course they are. That's why I said they were "predictions" rather than "here are my guarantees" However, I believe that assuming all ATs will remain equally sought after is just as questionable an assumption.
Quote:
For every team that "needs" a Controller over a Dominator because of their added durations, there will be a team interested in killing speed who will appreciate a Dom's ability to be ease the alpha strikes and kill things before the duration of their CC wears off.
It isn't just duration that leads people to choose controllers over dominators. It's also the buffs. On most teams, you don't invite somone with crowd control because you need more damage.

Quote:
There are two sides to every coin, and one thing CoOp has taught us is that every AT has something to contribute, and there's no reason to seek out one over the others when it comes to most content.
If there's one thing CoOp has taught us, it's this statement isn't accurate. First off, RWZ is largely limited (not completely, but largely) to higher level teams, teammates who have enemy chat enabled, etc. GR is going to expand this dynamic exponentially. It won't be a matter of trying to scrape together a team in a single zone, it will be gamewide. And even in RWZ, certain ATs have had trouble getting teams anyway. Unfortunately, anecodatal evidence is all we have in either case, but in my particular case, my dominator, for example, had a harder time getting on teams in RWZ than she did on non-CoOp teams.


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Posted

Can we get a thread about how people will start using the search function when GR hits?


 

Posted

This game is just easy enough to be able to truthful boost that no one AT or CLASS is required at all at any time in the game.

So what i'm saying is, min maxers aside, 99% won't care what you are so long as you can play. *shrug* The only way we'd see an AT shift would not be from a teaming aspec, but an ease of use stand point. Defender *may* be effect a bit when people relise that Corruptors are just as effect most times in teams for support as defenders but a bunch easier to solo.

Outside of that. Just more verity. And verity is good IMO.


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Posted

Quote:
Originally Posted by KingSnake View Post
This game is just easy enough to be able to truthful boost that no one AT or CLASS is required at all at any time in the game.

So what i'm saying is, min maxers aside, 99% won't care what you are so long as you can play. *shrug*
I completely agree, and I would NEVER refuse to invite someone to one of my teams because his or her AT "wasn't good enough" for my team. I'm not advocating selective invites or that kind of behavior. I think when it happens, it's largely so automatic that people don't think about it. Rather than saying "Ewww... dominator...gross!", people just say, "Well, we need crowd control, and some heals would be nice...hey look a controller!" And the poor dominator gets left out through no fault of his or her own.

Quote:
Outside of that. Just more variety. And variety is good IMO.
I completely agree. But, the change may affect which characters I roll when I'm interested in team friendly builds now...


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@Valerika

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
I think the assumptions in the OP are just that, assumptions. For every team that "needs" a Controller over a Dominator because of their added durations, there will be a team interested in killing speed who will appreciate a Dom's ability to be ease the alpha strikes and kill things before the duration of their CC wears off.
And for every one of those teams, there will be five that just say "Bring whatever you want."


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Posted

Quote:
Originally Posted by Ironblade View Post
And for every one of those teams, there will be five that just say "Bring whatever you want."
I see more and more of that lately. It's a good thing. Especially when so many of us are rolling around with builds that can solo x8 difficulty.


Be well, people of CoH.

 

Posted

Hey, corruptor, why so sad? Couldn't get those three powers that you really wanted? Awwww... Why not? Oh, you had to spend it on Stamina!

Edit: Sorry, I enjoy my defenders and scrappers, and it gets me really PO'd over the idea of come Going Rogue we're going to get swept under the carpet and booted from teams because it sounds like people like the OP and some others in this thread will see them as only scrub tier ATs compared to villain side. Huh, this is probably my first DOOOOOM! post ever.


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Posted

Well... defenders do suck compared to corruptors.



Be well, people of CoH.

 

Posted

Quote:
Originally Posted by KingSnake View Post
Defender *may* be effect a bit when people relise that Corruptors are just as effect most times in teams for support as defenders but a bunch easier to solo.
Meanwhile, I'll be sticking with Defenders because I'd rather get debuffs, which are usually pretty interesting, early rather than Single Target Blast #4: This One Is A Bit Slower Recharging But Hits Kind Of Harder.


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Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Well... defenders do suck compared to corruptors.


Yes. Corruptors have the order correct - Primary Attack/Support Secondary.

Also, please let Pain Domination have the Bright option for its power customization. Kthx!


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Posted

Quote:
Originally Posted by Solicio View Post
One aspect of Going Rogue will be the change in demand for certain archetypes with regards to teaming. I thought about which ATs could see an increase in demand. Please bear in mind that I enjoy playing almost all the ATs in the game, and I'm not "out to get" any specific AT, even if I think it may be unfavorable for teaming under new mixed villain/hero teams. Some ATs are incredibly fun to play even if many teams may not want them as much.
While I definitely plan on bringing Brutes heroside, I am also intrigued by the possibility of sending Tankers redside. I suspect that at least some Redside content (LRSF, Barracuda, even Silver Mantis) will become a lot more interesting and fun when you send over a character who exists purely for aggro control and survival.



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