After GR: Expected AT demand increase on teams
I'm hoping that others don't start to take the discussion too seriously and start crying "doom" for defenders, etc. |
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
Co-op zones were also supposed to bring about an AT apocalypse, mostly for Tanks, and that hasn't quite panned out.
So I also doubt there'll be any sea change in player choices after GR.
I know it won't change for me post-Going Rogue. In non co-op and co-op zones alike I'll see if I need damage, aggro management, or support. Some ATs can do more than one of those but it matters to me not who joins, so long as they are active in their role I've recruited them for.
Playstation 3 - XBox 360 - Wii - PSP
Remember kids, crack is whack!
Samuel_Tow: Your avatar is... I think I like it
I'd have to agree that very few will 'replace' other archetypes. People will, however, try new options.
I foresee a huge boom in masterminds, many of which will be badly managed, and thus making them less palatable blueside.
"Alpha male" tanks, the ones who demand all buffs/aggro/attention, will be become brutes. The buffs they get will make them just as tankerly, and they'll love smashing the mobs they herd.
Dominators might get play time by controller players wanting offense, and want to be appreciated for control rather than being invited for heals they may or may not be capable of giving.
I have dim hopes of what scrappers will do to stalker populations.
I submit that blasters will be very popular redside.
......but though I love defenders as my first archetype, anyone with an ounce of sense will make a corruptor. Sorry, but the suport disparity is slight, and they can just plain assist more damage-wise, especially versus AV's and such.
I'd expect Corruptors to eclipse Blasters before Defenders. Sure, a Blaster "adds" +10 to the team's damage output...but a Corruptor still adds +7 and multiplies the team total by a factor of 2.
Even saying that, while there may be some fluctuation, I doubt any one AT will "die" as some of the more...excitable people seem to suggest when they create topics like these.
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
I think it wont be so much different, just more options, you will generally take whats available for the most part.
As for corruptors vs defenders, in general I think I'd take the defender first if I didn't know the person for a team, more likely to get a player with a team oriented mindset and not a pew pew pew one.
and for some reason my female soldier doesn't have the chest or collar piece anymore, I guess those parts got bugged by the costume devs somehow)
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Arc #40529 : The Furies of the Earth
I've heard stories.....I would really like to see a team like this in action. (If I join it would only be 7 VEATS, as I only have brutes for villains.)
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A team of 7 or 8 VEATs is an armour plated steamroller of destruction, an unstoppable and merciless machine that devastates all in its path and leaves even the ground beneath it in ruin merely by it's very prescence and overexposure to sheer awesomeness!!
/Jack Black moment.
Seriously, they are fantastic. Forget HEAT on a good team, VEAT teams are awesome incarnate.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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A team of 2+ VEATs is good. A team of 4+ VEATs is lethal.
A team of 7 or 8 VEATs is an armour plated steamroller of destruction, an unstoppable and merciless machine that devastates all in its path and leaves even the ground beneath it in ruin merely by it's very prescence and overexposure to sheer awesomeness!! /Jack Black moment. Seriously, they are fantastic. Forget HEAT on a good team, VEAT teams are awesome incarnate. |
AAAAAAAAAAAARRRRRRRRRRRRRRGGGGGGGGGGGGGGGHHHHHHH!! !!!!
Feel free to try out my AE mission arc, # 473452: Praetorian Redemption
@Valerika
My Huntsman rocks solo. I can only imagine what she'd be like with multiple stacked buffs coming from other VEATs.
Be well, people of CoH.
While I feel that tanks and defenders are very valuable to teams, I would think that some tanker players would switch to brutes since they are easier to solo, and that some defender players would switch to corruptors for the same reason.
I disagree with the original post's suggestion that brutes might replace scrappers because maintaining fury, especially on a team, is a PITA. I'd much rather play a scrapper.
It's not so much that some ATs will be avoided when forming teams, it's that some ATs might be created less, I think.
I disagree with the original post's suggestion that brutes might replace scrappers because maintaining fury, especially on a team, is a PITA. I'd much rather play a scrapper.
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Basically, I don't foresee any ATs replacing any others. We've already seen so far that every player already comes with his own baggage as to which is "better," and history has shown that no-one can ever agree on anything completely enough to matter. Yes, some people are going to favour Corrupters over Defenders, but I'd bet dollars to doughnuts that there are plenty of people who feel the complete opposite.
At the end of the day, each AT comes with its unique set of skills and playstyles, and none is truly "better." Smart team leaders will know that the player behind the keyboard is much more important than what character class he picked.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I think... it won't make one damn bit of difference. Some people are still going to insist on taking a spreadsheet to their team to optimize dam/sec/end/nostril/inf. Others are going to play for fun, with whoever else is playing and isn't a complete nit.
The only difference I'll be making is having more doms blueside. I love my controllers - but I love doms at least as much, and I play blueside a bit more these days. Having the choice between control/(de)buff and control/damage regardless of side is going to make my year.
Nerf Nostril!!
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.
This is about my opinion. If it's easy to switch sides, I'll never personally have much of a reason to create a new Scrapper again if I can get the same powersets on a Brute (unless the concept just 100% doesn't mesh with Fury, I guess.) At the same time, I'm sure that there's somebody out there who hates Brutes and is looking eagerly toward being able to play a Scrapper through villain content. Forming a team, I'm happy as long as I can get some semblance of a functional combination of ATs.
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Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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I really don't anticipate a shift in recruiting priority for teams. Many (but not all) Hero teams will still operate according to a rigid set of party role requirements, but with a couple new ATs that can fill each role (Brutes & MMs can tank, MMs, VEATs & Corrs can support, all villains can DPS). Many (but not all) Villain teams will stick with the old standard formula of grabbing whoever and whatever is available and overcoming obstacles with big chunks of overwhelming but poorly coordinated damage rather than planning out any kind of coherent strategy, but with the addition of the two most damage-focused ATs in the game (Blasters and Scrappers) and other characters who don't necessarily count Damage Dealing as one of their primary functions like all Villain ATs do. Both sides will see some increase in flexibility, Hero Side much moreso because the migration of players seems far more likely to flow from Red to Blue than the other way around. But overall styles will likely remain consistent.
What seems far more likely to me than team recruitment requirements changing is a change in what actual ATs are being played. I've got a few ATs I anticipate never playing again, once I have the option to pick something from the other faction that better fits my playstyle, but that's a matter of personal taste. Game-wide, though, I'd bet on a significant drop in Defenders in favor of a huge boost in Corruptors, and Heroic Masterminds becoming as common as any of the native Hero ATs. Brutes, I foresee catching up to Tanker numbers, but not to Scrapper numbers. Stalkers and Dominators, I don't imagine changing popularity much in either direction. And Hero ATs moving to Villain Side, I anticipate being extraordinarily rare. The one AT I'd bet on making a big leap from Blue to Red, surprisingly, is the Warshade... but that only in the RP community, where I've talked to a lot of people who are still disappointed Nictus weren't the VEAT.
@Eisenzahn
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I don't know. I could see stalkers being popular on the hero side -- but only if they have Recall Friend and/or Assemble the Team. On the assumption that heroside isn't going to get our most experienced stalkers, it's going to take hero stalkers a while to learn that they actually can scrap, and that Demoralize is a heck of a debuff. Until then, all anybody's going to want them for is stealthing TFs.
I'm pretty confident that no villain team will want a blaster. An aggro magnet with no self-preservation abilities, on a team that has no tanker and no healer? That'll be really unpopular. I also can't see any hero team willingly taking on a corruptor, who they'll see as a half-strength defender who's too busy firing his half-strength blaster attacks to actually heal, buff, or debuff. I also suspect that masterminds will be really unpopular on hero teams, because hero players with really cheap graphics cards have been able to get by until now, but the first time a thugs mastermind fires Gang War, or the first time a level 32+ roboticist's droids fire all their attacks at once, cheap graphics cards all over hero-side are going to explode.
Tankers are going to be really popular on villain-side teams, though. Someone who can take a pounding even better than a brute can, who can even absorb an AoE pounding without losing all his damage resistance (unlike a mastermind), is going to be really popular for soaking alpha-strikes, a role that villains really don't have yet. And when stone tankers find out that about the level they get Granite Armor, */kinetics corruptors with Speed Boost are not uncommon, they're going to think they died and went to tanker heaven.
wihtout reading all the responses I don't think this will happen. If that were the case there'd already be evidence of it on teams in Co-Op zones and that doesn't really happen. People will mostly choose a team to get the job done, and will choose members accordingly - the players will self-select depending on what ATs they have available which is determined invariably by their playing style and preference and not what's most popular/needed.
Thelonious Monk
Listen to LFM broadcasts a little and you'll notice people tend to ask for specific roles rather than specific ATs. If the role requested is BuffDebuff they sometimes go on to specify the powerset they want as well.
You see things like "ITF LF3M, damage would be nice" or "LGTF LF Kin" a lot. They probably won't care if you bring a defender, controller or corruptor as long as it has kinetics. "Mission team LF Defender" is less common. I doubt if any archetypes will fall out of favor the way people say they will.
"Bring anything you like" is still the most common out there, even among the minmaxing top DPS crowd. (Narrow-minded people might have some trouble comprehending this fact, but an interest in character optimization doesn't automatically make one highly selective when it comes to team composition.)
"Bring anything you like" is still the most common out there, even among the minmaxing top DPS crowd. (Narrow-minded people might have some trouble comprehending this fact, but an interest in character optimization doesn't automatically make one highly selective when it comes to team composition.)
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"Yes, I still run my TFs faster than you, even when I let the second Tank on the team that can't survive a full spawn and doesn't understand the concept of 'leapfrog'. And then let him bring along his toggle-less Scrapper buddy."
Blue: ~Knockback Squad on Guardian~
Red: ~Undoing of Virtue on [3 guesses]~
GR AT expectations?
And to the discussion, I wholeheartedly agree with the sentiment that it's not about replacement as much as creation.
That said, the team build fascists I think will gravitate towards hero AT's, in my opinion. Hero AT's are built directly toward specific roles, perhaps excluding scrappers. The afore mentioned fascists tend to like pigeonholing people into a role. "You: take the alpha. You: destroy after aggro. You: heal." What buggs the heck out of them is when people fudge team roles, and that's what villain AT's are all about. Hence I see consternation for said players: "You, support....wait! you're a squishy!" */Dark corrupter lays down debuffs, controls, starts tanking* "WAIT!" *Corruptor does tar patch, AoE's, mob dies* "Do that one more time, you're off the team! Wait for the tank!"
Villain archetypes on teams tend to be less about roles and more about people generally pulling their own weight. If you're a plus for the team, do your thing. (Whatever that may be.)
Just looking at the various replies in this thread alone, I would say that no AT will be that much favored over another, generally speaking.
Each team leader will bring his/her own biases (Corr vs. Def, etc.) but the AT passed over by that leader will be picked up by another who wants him/her more than the one chosen by the first leader.
So while this is a rather nice intellectual exercise, the concept really isn't anything to worry about. I'm hoping that others don't start to take the discussion too seriously and start crying "doom" for defenders, etc.
Altoholic - but a Blaster at Heart!
Originally Posted by SpyralPegacyon
"You gave us a world where we could fly. I can't thank you enough for that."