Best scrapper build for farming?
I farm with a fire/shield/blaze scrapper and am able to get to the 25-26M/hour benchmark in a hour's worth of casual farming (chatting, taking breaks). I think the build is more flexible than an electric shield largely because it has a better single target attack chain, which is a non-factor while farming, but anything but when taken outside of a farm.
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I'm currently entertaining a ma/sd scrapper, and I have to say it kills rather fast as well! not sure how it compaires to elec/sd yet, as i am yet to make a scrapper of that build, but it shadows my sd/elec tank by a very wide margin.
I should be 47 within the week to test out my IO'd build, if all goes as planned he will a slobber-knocker for sure lol
I do plan on elec/sd scrapper to my next toon anyway, I am a scrapper at heart and prefer to run them over any other AT.
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Electric/Shield does down right retarded amounts of AoE damage. It makes angels cry
Virtue: @Santorican
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My electric/shield dinged 50 this weekend. I've never had another toon like it. It is scary good at devouring large numbers of minions and lts. Does nice work on bosses as well.
It was so good, I have no idea what to pursue as an encore...
What I like doing is hopping into a group, aggroing them with AAO locating the boss popping build up, taking him down a few points of a health and then BOOM SC all dead rinse and repeat.
Virtue: @Santorican
Dark/Shield Build Thread
Does Electric/Fire have a chance of competing as a farming build, or is it too squishy? Seems like it would dish serious AoE.
Spines/Fire is great and can dish out a lot of damage, so that's my choice from experience. If you think it's too squishy while farming, you're doing it wrong, seriously.
Electric/Shield is good too, but I think it relies on the 2 nukes to be effective. Although, electric has a bunch of extra AoE powers, overall IMO I think they're subpar because you can't leverage them effectively to hit a lot of enemies at once. Jacobs Ladder - not going to hit many foes with it. Thunderstike - again small PBAoE radius. Chain Induction is the only other attack you can fire away and not have to worry about it. So, my suggestion is if you decide to go Electric/Shield is to pickup Blaze Mastery if you can fit it into your build.
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Spines/Fire is great and can dish out a lot of damage, so that's my choice from experience. If you think it's too squishy while farming, you're doing it wrong, seriously.
Electric/Shield is good too, but I think it relies on the 2 nukes to be effective. Although, electric has a bunch of extra AoE powers, overall IMO I think they're subpar because you can't leverage them effectively to hit a lot of enemies at once. Jacobs Ladder - not going to hit many foes with it. Thunderstike - again small PBAoE radius. Chain Induction is the only other attack you can fire away and not have to worry about it. So, my suggestion is if you decide to go Electric/Shield is to pickup Blaze Mastery if you can fit it into your build. |
It's a major pet peeve of mine when people say that powersets wouldn't be good if they didnt have (insert power). Yes, of course elec/shield relies on LR+SC. That's the whole reason anyone makes an elec/shield. By the same reasoning, you could say spines relies too much on Spine Burst and Throw Spines.
FYI, with shield's strong taunt aura, and herding, thunderstrike will hit plenty. The taunt aura keeps them from spreading out too much.
It's a major pet peeve of mine when people say that powersets wouldn't be good if they didnt have (insert power). Yes, of course elec/shield relies on LR+SC. That's the whole reason anyone makes an elec/shield. By the same reasoning, you could say spines relies too much on Spine Burst and Throw Spines.
FYI, with shield's strong taunt aura, and herding, thunderstrike will hit plenty. The taunt aura keeps them from spreading out too much. |
No, the reason I was saying that as a bad point is because SC and LR are both on a long recharge so you can't consistently use them where as you can TS and SB very often to wipe out mobs. While, you can SC + LR a mob to wipe them out, but then that leaves the next mob with not so stellar AoE, as to why I suggest picking up an epic AoE blast for some extra damage.
Just my personal preference, I'd rather have consistent AoE damage rather than burst AoE damage. As to why I prefer a SS/Fire or SS/Shield Brute to a Elec/Shield Brute villain side.
[U][URL="http://boards.cityofheroes.com/showthread.php?t=251594"][/URL][/U]
No, the reason I was saying that as a bad point is because SC and LR are both on a long recharge so you can't consistently use them where as you can TS and SB very often to wipe out mobs. While, you can SC + LR a mob to wipe them out, but then that leaves the next mob with not so stellar AoE, as to why I suggest picking up an epic AoE blast for some extra damage.
Just my personal preference, I'd rather have consistent AoE damage rather than burst AoE damage. As to why I prefer a SS/Fire or SS/Shield Brute to a Elec/Shield Brute villain side. |
Works wonderfully.
No, really:
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What you do with Elec/Shield is you destroy one spawn, and on the next one you let loose your other AoEs (specially if you have an ancillary/patron AoE) to kill the "squishier" enemies, then simply move to the next spawn. The aggro caps will make sure the mobs you've been hitting come to you (and a few of the "new" spawn, assuming you're at +2-ish/x8), and only a few of the new spawn aggro, when they get there, you let loose the big guns, clean up, and move on in the same fashion if many mobs survived.
Works wonderfully. No, really: |
Elec/SD works great for farming, but for the best farming performance, constant high damage output > less frequent high damage spikes.
Edit: I would say FM/SD/Blaze for the best farming scrapper build. FSC and Fireball for constant damage output with Shield Charge on top as well as being highly survivable.
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might seem like a dumb question but....what is farming?
I tend to agree with high damage output over high damage spikes for farming, but in light of the heated discussions in every "best AoE" / "best farmer" topic... I demand videos !
@Purple Charge - farming is killing large amount of enemies over and over to get rewards, usually done on a "good" map (in which you can navigate easily, most often outdoors) that you don't complete and reset over and over, and against a "good" faction (weak to your damage, does low damage, goes easily in melee or possibly all three).
Whereas someone with a more readily available AoE like FSC or Footstomp will destroy each spawn in turn rather than faffing about with dragging mobs around.
Elec/SD works great for farming, but for the best farming performance, constant high damage output > less frequent high damage spikes. |
On top of that, the Force Feedback proc on Thunderstrike goes off pretty much every time it's available (i.e., not on the enforced cooldown), and that can be quite a boon for damage output.
More importantly, you have to position the mobs for maximum AoE efficiency. If you have to spend a couple of seconds too many to do it, you lose less damage (relatively) if you're killing with 25-second AoEs instead of 6-second ones.
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Dragging mobs behind you is faffing about because unless you move really slowly, you're wasting time waiting for them to catch up before you unload your AoEs.
While I love the FFB proc, Thunderstrike has a tiny radius. If you're getting it to proc every time you're doing a lot more positioning than someone has to do to get the most out of FSC or Footstomp.
Nuking spawns every 26 seconds is great and very impressive, but over the course of a farm map, a build with a high damage AoE that is more readily available will pull ahead.
Now, if you can alternate LR and SC and use something like Fireball to finish most of them off then it might be a different matter. But if you're using both at once and dragging stuff around, you could definitely be going faster.
Elec/SD is a highly viable option for farming, but its not the best.
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i run the freak map from the "to save a thousand worlds" arc.set to 8 players,no bosses,even level.
my ELM/SD is soft capped,has all of it's 5% recharge bonuses,and all of it's LOTG's,and two purple sets for the 10% recharge bonuses.
i double nuke each time.it is mostly overkill.most of the damage is wasted,but on the off chance the random number generator spares a mob one of the nuke hits,it will be weakened to the edge of death.
if the mobs are spread out a bit farther apart,the nukes will recharge right as the group swarms me.if they are close together then i will have a chance to get in about two hits before they recharge.the nukes do so much damage that the only reason i even bother to attack is to get the forced feedback proc to fire.
seems fast as all hell to me.
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Dragging mobs behind you is faffing about because unless you move really slowly, you're wasting time waiting for them to catch up before you unload your AoEs.
While I love the FFB proc, Thunderstrike has a tiny radius. If you're getting it to proc every time you're doing a lot more positioning than someone has to do to get the most out of FSC or Footstomp. Nuking spawns every 26 seconds is great and very impressive, but over the course of a farm map, a build with a high damage AoE that is more readily available will pull ahead. Now, if you can alternate LR and SC and use something like Fireball to finish most of them off then it might be a different matter. But if you're using both at once and dragging stuff around, you could definitely be going faster. Elec/SD is a highly viable option for farming, but its not the best. |
I'd tend to agree with the whole consistent aoe thing. Don't get me wrong, I LOVE my elec/shield, its SOOOOOO fun to play because of its BOOM factor. But the best? meh, it very well could be, but it hink it comes down to a lot of playstyle. I think there are a few builds that are so close its really just pick and choose.
Elec/shield and fire/shield are definitely top contenders. But a spines/fire can do some amazing things as well. I've made a build for my friends that works just amazing, spines/fire/energy with body armor, and energy torrent. Just build up, TS, ET, SB, TS, mobs dead, move on. And the aoes are consistent to continue moving as well. It works out well. I've even got a spines/inv right now with no ET, not as much as these other 3 mentioend, but he still easily pulls his own and doesn't go down. I've likewise got a fire/sr/energy that probably won't have issues farming either. BU, ET, FSC, BoF, move on etc.
Its playstyle and choice, but I'd say it lies somewhere between Elec/shield, fire/shield, spines/fire, and spines/elec, but there are certainly many other builds that will do well enough just the same. Now in future issues when we get rad melee/armor and psy melee/armor that might be a different issue :P
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I think you're spot on about the playstyle thing. Spines/Fire and Spines/dark have long been lauded as the best scrapper farming builds and I've seen them do amazing things, I just couldn't get into one myself.
The way I play my spines/regen I'm bouncing around all the time to make the most of Throw Spines, so for me the added damage aura would be largely wasted.
But as you say, the differences (whatever they may be) are fairly small (unlike say fire/kin vs other controller builds for farming) and so for most people it comes down to what they like to play.
That said, I would reiterate that in terms of "best", in my experience consistent damage is better than spikes for farming. Firekins don't nuke nothin'
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i had found a build for my claws/regan that allowed me to take on 54's with little trouble, but cant find it, i printed it out, but cant find that either... can someone please help me with this? i know how to build a toon, but this build inparticular was awsome, dont wanna make any mistakes... please help if you can!! Thanks Farula Magila.
No, the reason I was saying that as a bad point is because SC and LR are both on a long recharge so you can't consistently use them where as you can TS and SB very often to wipe out mobs. While, you can SC + LR a mob to wipe them out, but then that leaves the next mob with not so stellar AoE, as to why I suggest picking up an epic AoE blast for some extra damage.
Just my personal preference, I'd rather have consistent AoE damage rather than burst AoE damage. As to why I prefer a SS/Fire or SS/Shield Brute to a Elec/Shield Brute villain side. |
Virtue: @Santorican
Dark/Shield Build Thread
Spines/electric's a good farmer too; it has end management tools that spines/dark lacks, and better overall damage mitigation than spines/fire. That said, it's probably a little less effective than either of those two in an overall sense--but it still tears through large spawns very quickly.