Who here plans to make there kheld go nictus when Going Rouge comes out?


AlienOne

 

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Originally Posted by Grey Pilgrim View Post
Hmmmm, I'm forgetting, what kind of buff do Khelds get via Cosmic Balance if a VEAT is on the team? Between Cosmic Balance and all the leadership skills VEATs have... that's a scary combination, potentially.

Slow Resist... just like if a HEAT is on the team...

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Originally Posted by Muon_Neutrino View Post
Well, first off, since the devs have said that khelds aren't getting power customization at least for now, I doubt anyone will be going rouge with their khelds anytime soon.
I fail to see how Power Cust (or lack of) should effect an ATs ability to Go Rogue should at all... or are you suggesting Kheld Players will choose NOT to Go Rogue if they can't change colors? 0.o


 

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Originally Posted by FlipS0ckeT View Post
Please don't go rouge with your kheld. I personally don't want to have to try to find a new team when my team leader invites one of you to the team.
Changing my warshade's color tint from black/purple to black/red after he goes villain side? That's a great idea.


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Well, I don't think I'm going to "turn" any of my existing Warshades, but I will definately be creating a new one to be a Nictus. Really, when you get down to it, the only difference between a Nictus and a Warshade is the philosophy. Warshades ARE Nictus, just over time they have changed their minds about dominating the mind of their host, and have decided to give the Peacebringer idea of asking the host to be a willing partner a try. Nothing says that they have to keep believing this choice is a good one, or that once they have changed their minds once, they can't change it again.

My backstory is that my Nictus will have come to Earth with the idea of combining with a willing host, but just through luck he ends up combining with a Skulls gang member who already happens to be a pretty unsavory character. Once he starts to understand the power that his symbiote wields, he begins to want to use its power for his own ends, undermining the Nictus's attempt to "go good". Eventually, the pair come to the conclusion that willing partnership is a good thing, but that doesn't mean you have to be a weak goody two shoes who bows to every inferior meat creature that comes along.

I was originally going to create him in Praetoria, but since it looks like that won't be possible, I may decide to take one of my existing Warshades and rename him, and change him over to the new concept. I have duplicates of my two Kheld concepts, so I have one I can spare.

And VEATs give the same bonus to Kheldians that other Kheldians do, it increases their resistance to recharge rate slow effects. Not really all that useful, but at least there is an effect.


 

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I'm planning to level a hero to 50 for the first time (I'm redside only!) so I can make a Kheld go Nictus!


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Originally Posted by eltonio View Post
This is over the top mental slavery.

 

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Originally Posted by Socorro View Post
I fail to see how Power Cust (or lack of) should effect an ATs ability to Go Rogue should at all... or are you suggesting Kheld Players will choose NOT to Go Rogue if they can't change colors? 0.o
I was poking fun at the person I was responding to by noting the fact that they said 'go rouge' instead of 'go rogue'. Since 'rouge' is a reddish makeup, I made a power customization crack.

Normally I don't really care, but I was looking for something to whack him about anyway.


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Posted

Quote:
Originally Posted by Muon_Neutrino View Post
I was poking fun at the person I was responding to by noting the fact that they said 'go rouge' instead of 'go rogue'. Since 'rouge' is a reddish makeup, I made a power customization crack.
Ahhh well that went over my head haha (I now see that you had *Rouge* italicized in your original post - missed that). Actually quite funny in this new light


 

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Originally Posted by PrincessDarkstar View Post
Warshades going evil is a bit harder to understand, but along the same lines.
Well if a WS nictus was once evil it could still have evil notions stuck in its head. Once evil, to some degree, evil again.


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Originally Posted by Grey Pilgrim View Post
a member of Arachnos would be even more difficult to justify sideswitching than a Kheld, for instance.

Well there is an enemy group in this game called "Rogue Arachnos" -a group of arachnos soldiers opposing Recluse's will. Here they are on pragon wiki http://wiki.cohtitan.com/wiki/Rogue_Arachnos (sorry for the full link do not know how to shrink a link into underlined words)


 

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Haven't they already said flat out that you CAN switch sides on VEATS and HEATS? I don't know why people are still debating this. Why are you still debating it?


 

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Originally Posted by bromley View Post
Haven't they already said flat out that you CAN switch sides on VEATS and HEATS? I don't know why people are still debating this. Why are you still debating it?
Easy there, cowboy. If you know of where they stated this definitively, go ahead and post it. I watched a bunch of Herocon footage and read up on what I could, but I have never heard this, myself. Hence the debate. They probably WILL allow it, but I'm never one to count my chickens before they hatch, especially with how the Epic ATs have panned out before.

Unfortunately, there has been zero official posting, etc. on what was discussed on the Herocon website, and they have little to nothing on the official Going Rogue page.


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I am a cowboy...


 

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The question of wether or not EATs would be able to side switch was asked directly to the dev's at hero-con.

It was explained that starting in Preatoria was not allowed but side switching from your normal starting side was.

There is no quote, no citation, and no verifiable proof, thus I didn't bother posting it as most people will not accept an answer without verifiable proof.

Take this for what you will.

The Kheldian Empire has spies everywhere....


If you PL'd to 50 just to get an "epic" thinking you'd be �ber, you're going to be sorely disappointed with the HEATs, because the VEATs were designed so that anyone with one good finger and a braincell can rock the toggles.

 

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Quote:
Originally Posted by bromley View Post
I am a cowboy...
Ummmm, good thing I called you one, then? Heh.

Obsidian, I would guess from that that it would be okay to have sideswitching. It makes sense that the epics would have to start in the COH and COV zones, since they are tied in with the story of that dimension too specifically to let it work well in the Praetorian dimension. I'm sure there could be some iteration of Khelds and such there, but not in the same sense as ours, I am sure.

But I agree, people usually do want more proof than that.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Easy there, cowboy. If you know of where they stated this definitively, go ahead and post it. I watched a bunch of Herocon footage and read up on what I could, but I have never heard this, myself. Hence the debate. They probably WILL allow it, but I'm never one to count my chickens before they hatch, especially with how the Epic ATs have panned out before.

Unfortunately, there has been zero official posting, etc. on what was discussed on the Herocon website, and they have little to nothing on the official Going Rogue page.
I could have sworn in the 2nd HeroCon video* (or possibly from the Q&A session in the 3rd video)* that they said that you could definitely switch sides with an EAT, but you could not start an EAT in Praetoria--only the 10 basic Hero and Villain classes.

Which makes a certain amount of sense. With Stephan "Lord Recluse" Richter dead and Marcus Cole running a totalitarian zero-tolerance country, there's no real way for an army like Arachnos to hold any real power there. And with everybody in the country pretty much being a bunch of might-makes-right jerks, there's no real reason for the friendly Kheldians to want to merge with human hosts.

*Not sure which, so I'm gonna let them play while I work and will post a YouTube link and time when I hear it.
_____

Anyway, as to the original purpose of the thread, no, I will not be taking my Peacebringer red-side. However, I will be very happy to team with any one of you while my Scrapper's over there.

Edit: Just watched both the videos, and no mention of EATs whatsoever. Now I don't know where I heard that info from...


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Havent decided yet.


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just made a new shade on freedom with the intention of going rogue (freedom's where I keep my villains). Already got bored of leveling tho, lol; I've pretty much only played 50's for the last year or so.

I'm ready for a drive by squidding and robbing at tentacle point.


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My warshade will not be going redside, and may not even go vigilante at all. His name is Defying the Curse because of his history trying to overcome the situation of his nictus possession. I want this character to stay heroic, and the name wouldn't make much sense if he wasn't.

My peacebringer is another story. I just created him and don't really have a solid story for him at all, so anything's possible.


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I'm not taking either of my current Khelds to the redside, but I fully plan on rolling up a PB to go rogue and then full villain.

I fully expect to see quite a few Warshades go Nictus, so it'll be fun being the odd PB out.


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Originally Posted by Rush_Bolt View Post
I fully expect to see quite a few Warshades go Nictus, so it'll be fun being the odd PB out.
Apart from the initial experimenting to see the missions I would expect almost every character to end up as a vigilante so they can access both sides rather than staying on any particular side.

I think a year or so after GR comes out there will be very few true heroes or villains aside from the roleplayers.


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Posted

Quote:
Originally Posted by PrincessDarkstar View Post
Apart from the initial experimenting to see the missions I would expect almost every character to end up as a vigilante so they can access both sides rather than staying on any particular side.

I think a year or so after GR comes out there will be very few true heroes or villains aside from the roleplayers.
Which I believe is spot on. Few Individuals are the living epitome of Good or Evil - most of shades of grey.


 

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Quote:
Originally Posted by Muon_Neutrino View Post
I was poking fun at the person I was responding to by noting the fact that they said 'go rouge' instead of 'go rogue'. Since 'rouge' is a reddish makeup, I made a power customization crack.

Normally I don't really care, but I was looking for something to whack him about anyway.
Psst. Look at the topic title. This whole thread is about red makeup wearing Kheldians.


 

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I don't actually have a Kheld yet, but I'm seriously considering a Human-only PB that goes villain. Even if it's just to mess with people's heads.


Quote:
Originally Posted by PrincessDarkstar View Post
Apart from the initial experimenting to see the missions I would expect almost every character to end up as a vigilante so they can access both sides rather than staying on any particular side.

I think a year or so after GR comes out there will be very few true heroes or villains aside from the roleplayers.
I dunno, I'm under the impression that there will be benefits to staying "pure". Depending on how much of a mechanical benefit staying on one or the other side offers, it may very well be the case that the only people going Rogue/Vigilante will be the RPers. However it turns out though, there will be much whining on the forums.


 

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Originally Posted by SlyGuyMcFly View Post
I dunno, I'm under the impression that there will be benefits to staying "pure". Depending on how much of a mechanical benefit staying on one or the other side offers, it may very well be the case that the only people going Rogue/Vigilante will be the RPers. However it turns out though, there will be much whining on the forums.
I am going to guess those benefits may be limited to badges. Any tangible benefit would be heavily criticed and wouldn't last long I don't think.


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Could be true... So, my "main badge" character, AlienOne (who would be staying "true" regardless of badge involvement), would only benefit from something like that.

"Alien"


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Posted

Quote:
Originally Posted by SlyGuyMcFly View Post
...I dunno, I'm under the impression that there will be benefits to staying "pure". Depending on how much of a mechanical benefit staying on one or the other side offers, it may very well be the case that the only people going Rogue/Vigilante will be the RPers. However it turns out though, there will be much whining on the forums.
Indeed. Personally, I don't have a problem with there being some in-game benefit to staying 'Pure'. I mean, Vigilantes/Rogues will get an in-game benefit in that they will be able to access much more content. Staying Pure only giving you a Badge seems a little unfair.

Can't be too much though. Something small.

A Good Option: 'Staying Pure' gives you a small Infamy/Influence Bonus (5-10%???). Ex: A Hero would garner more public acclaim and get more favors (which is what Influence is supposed to represent) if he were known as one who doesn't dally around with the 'other side' on occasion.