Ninja Running


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Originally Posted by Chad Gulzow-Man View Post
Siphon Speed definitely does. I'm pretty sure SB does as well, but I didn't specifically test it last night.
Someone Speed Boosted me last night while I was using Ninja Run, and it stacks, as one would expect.


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Originally Posted by lionheart_fr View Post
This is the main problem I have with it. The animation does not look natural, athletic, or acrobatic on the run itself. It looks like you're getting ready to ram somebody, not sprint across the city. I can't think of many of my characters that would look right with that animation.

Hopefully in the future we'll get another version with more natural, athletic animations.
I'm sorry to be the party-pooper (and making a habit out of it) but it looks to me like the intent of the Ninja Run was... Well, a NINJA Run, and they picked what is simultaneously the most iconic and most ridiculous of ninja run style. I don't mind the arm positions so much, even if they're over-flashy, but the "quick steps" leg movements are what betrays intent in my eyes.

It's well made for what it is - a very exaggerated NINJA running style, as opposed to one that is merely acrobatic. The running animation isn't natural, but it isn't intended to be. It's intended to be this unnatural tap-tap-tap of a ninja running through the woods. Sort of like what you'd see in the Bunnykill cartoon, just to pull an example out of the air.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Luminara View Post
Combat Jumping has a very low friction value. If you let it, a character with CJ toggled on will continue to move in the chosen direction for longer than any other power (while you're in the air). However, that low friction value also means you can immediately change direction and begin moving in that direction with almost no loss of speed. No other movement power gives you that much control.
There's a bit of a catch here. Without Combat Jumping, you have less friction than you do with Combat Jumping. However, with Combat Jumping on, you can KILL your lateral speed almost on a time just by moving in the air, whereas without it, you can't affect it much.

Example time:

Turn on Super Speed, take a running jump, then try to steer with strafe left and straight right. Not a lot happens. Now turn on Super Speed and Combat Jumping, take a running leap and try to steer with strafe left and strafe right. You break on a dime and drop down to Combat Jumping speed, which is a LOT LESS than the speed you can get if you jump in the air while super speeding. That's part of why you're not supposed to use travel powers while jumping over the Shadow Shard geysers - if you try to steer with them, you kill your forward speed and land short.

Hell, even just holding down FORWARD while taking a super-speeding running leap with Combat Jumping on slows you down.

Also, I do know "Jump Speed" stands for lateral movement speed while jumping, whereas "Jump Height" is the distance (or rather time) after which your upward thrust cuts out. To the best of my knowledge, there is no way to affect the speed of ascent in any way, and I don't know much about friction.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
I'm sorry to be the party-pooper (and making a habit out of it) but it looks to me like the intent of the Ninja Run was... Well, a NINJA Run, and they picked what is simultaneously the most iconic and most ridiculous of ninja run style. I don't mind the arm positions so much, even if they're over-flashy, but the "quick steps" leg movements are what betrays intent in my eyes.

It's well made for what it is - a very exaggerated NINJA running style, as opposed to one that is merely acrobatic. The running animation isn't natural, but it isn't intended to be. It's intended to be this unnatural tap-tap-tap of a ninja running through the woods. Sort of like what you'd see in the Bunnykill cartoon, just to pull an example out of the air.
Agreed. I noted the same thing in another thread. You're not being a party pooper here. It's just with some of the discussion about it being used for a general, all-purpose travel power for Naturals -- well, it doesn't fit from an visual standpoint for me. That's okay; it wasn't intended to.


 

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Originally Posted by Samuel_Tow View Post
I'm sorry to be the party-pooper (and making a habit out of it) but it looks to me like the intent of the Ninja Run was... Well, a NINJA Run, and they picked what is simultaneously the most iconic and most ridiculous of ninja run style. I don't mind the arm positions so much, even if they're over-flashy, but the "quick steps" leg movements are what betrays intent in my eyes.

It's well made for what it is - a very exaggerated NINJA running style, as opposed to one that is merely acrobatic. The running animation isn't natural, but it isn't intended to be. It's intended to be this unnatural tap-tap-tap of a ninja running through the woods. Sort of like what you'd see in the Bunnykill cartoon, just to pull an example out of the air.
What exactly is wrong with that! so it not realistic, it is a lot of fun and fits tons of my characters. So what it doesn't work for everyone, Super Science likely missed the concepts in Science too, as did Cyborg did for Tech, as I am sure Magic did for the magic since it was sort of voodoo/cape thing kind of thing rather robe and pointy hats [wizard ones that is]


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I just checked out my SR scrapper with ninja run on. Yes, she looks rather stupid but she does run at 91.09 MPH

Not bad! What's the SS value again?


 

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Originally Posted by Days_ View Post
I just checked out my SR scrapper with ninja run on. Yes, she looks rather stupid but she does run at 91.09 MPH

Not bad! What's the SS value again?
92.5 Cap at 50; which is achievable with a second slot in Super Speed.

Make sure you check your run speed with the real numbers from the Combat Attribute window and not from any of the speed buff icons under your health bar, which do not show actual final speed.


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Originally Posted by Zombie Man View Post
92.5 Cap at 50; which is achievable with a second slot in Super Speed.

Make sure you check your run speed with the real numbers from the Combat Attribute window and not from any of the speed buff icons under your health bar, which do not show actual final speed.

That was where I was getting them from. Hmm, wonder if I could push it any further...


 

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Originally Posted by Days_ View Post
That was where I was getting them from. Hmm, wonder if I could push it any further...
Speed buffs are based off of base speed of 14.32 mph. So, a 10% buff will allow you to hit the cap. There are speed buffs from IO sets. Also, there's a speed buff from the Day Job from logging off at trams, which is a 15% boost for a while after logging in.

paragonwiki.com/wiki/Category:Sets_that_improve_Movement_Speed

paragonwiki.com/wiki/Gift_of_the_Ancients:_Defense/Increased_Run_Speed 7.5% runspeed buff


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Posted

Brought on my Kin, and as expected Ninja Run stacks with Inertial reduction.

Huge leaps



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Originally Posted by Samuel_Tow View Post
I'm sorry to be the party-pooper (and making a habit out of it) but it looks to me like the intent of the Ninja Run was... Well, a NINJA Run, and they picked what is simultaneously the most iconic and most ridiculous of ninja run style. I don't mind the arm positions so much, even if they're over-flashy, but the "quick steps" leg movements are what betrays intent in my eyes.

It's well made for what it is - a very exaggerated NINJA running style, as opposed to one that is merely acrobatic. The running animation isn't natural, but it isn't intended to be. It's intended to be this unnatural tap-tap-tap of a ninja running through the woods. Sort of like what you'd see in the Bunnykill cartoon, just to pull an example out of the air.
Well, the pack is built around a NINJA theme, and as the power is called NINJA RUN.

I'm not sure what your complaint is?

"Well sure, the set is called FIRE BLAST and I guess it does a good job of looking FIERY, but still..."


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Posted

Quote:
Originally Posted by Nethergoat View Post
Well, the pack is built around a NINJA theme, and as the power is called NINJA RUN.

I'm not sure what your complaint is?

"Well sure, the set is called FIRE BLAST and I guess it does a good job of looking FIERY, but still..."
This.

Of course it's going to be an exaggerated version of what people think of when they think 'Ninja'... It's a comic book-based game.



 

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Originally Posted by Catwhoorg View Post
Brought on my Kin, and as expected Ninja Run stacks with Inertial reduction.

Huge leaps
It does. So fun.


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Quote:
Originally Posted by Nethergoat View Post
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Posted

Quote:
Originally Posted by Nethergoat View Post
Well, the pack is built around a NINJA theme, and as the power is called NINJA RUN.

I'm not sure what your complaint is?

"Well sure, the set is called FIRE BLAST and I guess it does a good job of looking FIERY, but still..."
I think he was 'party pooping' the poster that wanted a "Natural, athletic run" for their ninja run and not a ninja-esque run for their ninja run...

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when it was first in I thought it was the special olympics kid run (arms thrown back behind you pretending you're an airplane stance) from the competition's +Runspeed +Jumpheight ninja run travel power. I was glad when I actually saw someone using it and it wasn't It could've been worse. At least it doesn't look like you're aiming to faceplant yourself as you run.
I was actually hoping it would be the 'special olympics' run. The current one seems specific to me (it's like a stance to not only keep your body from bobbing and making extra noise, but ready to use some sort of tool or something).

Luckily, I opened up my old Kat/SR scrapper I haven't played in a year and tried out ninja run for him. He looks awesome running with the katana. Since the weapon his held in the left hand (the one bent at the elbow during the run), the animation changes so both arms are behind you, katana in tow. Tried a "Run at a target with Golden Dragonfly queued" too. *Frikken Sweet!*

Also, the ninja run animations for Shields is quite awesome too. Wonder about claws though. That reminds me...

*Logs on his MA/Shield scrapper*


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Well, the pack is built around a NINJA theme, and as the power is called NINJA RUN.

I'm not sure what your complaint is?

"Well sure, the set is called FIRE BLAST and I guess it does a good job of looking FIERY, but still..."
Sam wasn't complaining; he was responding to *my* comment that the Ninja Run animation didn't really fit other Natural character styles very well, so it doesn't (visually) really work for me as a "Natural" travel power alternative.

So I was the complainer, not him. He was agreeing with what you just said.


 

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Originally Posted by Leo_G View Post
I think he was 'party pooping' the poster that wanted a "Natural, athletic run" for their ninja run and not a ninja-esque run for their ninja run...
Close. I would like a "Natural, athletic" run for Natural characters, not to change the Ninja run for Ninjas.


 

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Originally Posted by lionheart_fr View Post
So I was the complainer, not him. He was agreeing with what you just said.
In that case, I fully support his party pooping!


Of course, I also support the addition of other styles of super-bitchin run animations included in future sets, or grafted on to Ninja Run after the fact.

It's so super fun everybody should have their own flavor!


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Originally Posted by Fleeting Whisper View Post
Since I'm sure it will be asked many times, I grabbed the stats for the Ninja Run power from its detailed info pane, and compared it to the existing travel powers, and the powers you can stack it with.

I'm making this in a separate thread, so that it doesn't get lost in the middle of the other SB4 thread. (All values at level 50, without slotting)

Ninja Run
  • 695% Jump Height
  • 136.95% Jump Speed
  • 140% Run Speed

Super Speed
  • 350% Run Speed

Combat Jumping
  • 200% Jump Height

Super Jump
  • 2780% Jump Height
  • 249% Jump Speed

Sprint
  • 10% Jump Height
  • 50% Run Speed

Hurdle
  • 166.8% Jump Height
  • 124.5% Jump Speed

Swift
  • 35% Run Speed

Walk
  • 0% Jump Height
  • 0% Jump Speed
  • -200% Run Speed (wildly guessing)
  • 850% Sexiness

And now, a handy chart:







(Assuming all powers unehnaced)
  • Ninja Run jumps higher than Combat Jumping
  • Ninja Run + Hurdle is faster than Super Jump
  • Ninja Run + Hurdle is faster than Fly while jumping
  • Ninja Run + Sprint + Swift is almost 2/3rds as fast as Super Speed
  • Ninja Run + Sprint + Swift is about 3/4ths as fast as Siphon Speed
  • Ninja Run + Sprint + Swift is a tiny bit faster than Fly while running
Edited for completeness.



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Quote:
Close. I would like a "Natural, athletic" run for Natural characters, not to change the Ninja run for Ninjas.
Yeah, like an Olympic Sprint or something. I think they burned out a lot of names for running the various Prestige sprints


 

Posted

Quote:
Originally Posted by Nethergoat View Post
Well, the pack is built around a NINJA theme, and as the power is called NINJA RUN.

I'm not sure what your complaint is?

"Well sure, the set is called FIRE BLAST and I guess it does a good job of looking FIERY, but still..."
People are using the Ninja Run to fill in for an actobatic style of running akin to what Champions has (which I've never seen) and find the running animation to be bad. While I'm not a fan of it, myself, all I'm saying is that it's not so much bad as it's very specific to a very narrow subset of what the image of "ninja" evokes. Which I guess was the point of the pack, seen as how we have the broad-spectrum ninja paraphernalia already freely available in the game.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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It looks to me like with Ninja Running, and Fitness pool there is finally a "natural" travel power available for those that want that for RP purposes!


 

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Quote:
Originally Posted by Samuel_Tow View Post
People are using the Ninja Run to fill in for an actobatic style of running akin to what Champions has (which I've never seen) and find the running animation to be bad. While I'm not a fan of it, myself, all I'm saying is that it's not so much bad as it's very specific to a very narrow subset of what the image of "ninja" evokes. Which I guess was the point of the pack, seen as how we have the broad-spectrum ninja paraphernalia already freely available in the game.
want some cheese with that? Then don't buy it.


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Posted

Has someone already pointed out how much fun it is to turn on the GvE jump jet power, shoot way up into the air, then tap the jump button over and over? You just keep flipping. Whee!


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Posted

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Originally Posted by peterpeter View Post
Has someone already pointed out how much fun it is to turn on the GvE jump jet power, shoot way up into the air, then tap the jump button over and over? You just keep flipping. Whee!
I did just that. Reminds me of Samus Aran. Alternatively, I'm backflipping everywhere.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
People are using the Ninja Run to fill in for an actobatic style of running akin to what Champions has (which I've never seen) and find the running animation to be bad. While I'm not a fan of it, myself, all I'm saying is that it's not so much bad as it's very specific to a very narrow subset of what the image of "ninja" evokes. Which I guess was the point of the pack, seen as how we have the broad-spectrum ninja paraphernalia already freely available in the game.
The Champions Acrobatic run looks...just as unrealistic. I honestly don't have a big problem with it, as I'm not looking for realism.

As for the Ninja Run we have now, I'm okay with how it looks for any melee weapon set (outside of the odd-looking Claws). It works for me. Barehanded, I just wish they did something with the trailing (right) hand, like open and close (clench) it every once-in-a-while, just to give a bit more of a, "I'm rushing over there to punch someone" feel to it.

I don't think it works as well for AR, I'm not sure about pistols or bows (I haven't seen them except in a few screenshots).

I think that it looks great for swords, even Broadswords (especially since there are some more Asian-influenced customisations, but even regular BS doesn't look bad), as I honestly think it looks more natural running at that speed than an upright run (which makes more sense at a lower speed).

As for the patter-patter, I think it depends more on just what top speed you're hitting. At more regular speeds (NR or NR + Sprint), I don't think it looks ridiculous. Closer to SS speeds, I don't know.

Honestly, I've run in that position before (generally when I was gassed, though) other than having my arm trailing behind me. Down low, leaning forward, and arms close. It's actually more comfortable than it looks, at least for thinner folks like me. It's probably not the most optimal barehanded run (unless you mean to be ducking incoming fire), but while wielding a blade, I say there's precedent for similar enough positions that taking it and making it "super" doesn't break anything for me.

To me, running with a blade while standing upright actually makes less sense. You either have to move your arm to get into swinging position or hold it and jostle around with it.

I do kind of wish that if the weapon wielded was of a larger type, it could sometimes touch the ground and spark or something, but that's really unnecessary and difficult to do. But it'd look cool, I think.