Ninja Running


all_hell

 

Posted

Quote:
Originally Posted by The_Larker View Post
Was actually thinking the same thing,would love to get the gold on my badge hunters.
Only way I can think of to test: O down to the Frostfire arc and go play on the slides, with and without NR on.

Most likely there will be little to no benefit, but you never know!


 

Posted

Well, the power certainly is awesome - a bit too awesome for a purchasable power IMO, and there's no way this could ever be considered something a 'Normal' superhero can do; no, you can jump so far and run so fast you'd have to use magic, chi, tech, whatever, as justification.

But it is good - I'm considering dropping a travel power on a few characters because this gives travel o' plenty. Several I won't because of the for Aesthetics, the jumping looks rather cool for a Ninja, Catgirl, Spiderman theme. The running animation...Ugh...so that's what 'Real Ultimate Power' looks like. Oh well, for toons of mine that have it, I'll jump most of the time.


 

Posted

Quote:
Originally Posted by Ardrea View Post
It's certainly a great power; one of my run-slotted non-super-speeding characters runs at 66.99 mph with it on. I just wish it didn't look the way it did -- like my character is rushing over to elbow-jab someone.

Yeah, I'm not a fan of the run animation either, but otherwise, I like it.

Can someone explain "air control" and friction (in the context used above) to me? I heard CJ gave you excellent air control, so I took it as my level 50 power on a character with flight thinking that with CJ on, I'd be able to stop on a dime while flying, but no such luck, I still overshoot my targets all the time. So sorry for the tangent, but what exactly are air control and friction and how do they affect a character's movement?


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Posted

[QUOTE=Failsight;2401950]

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Originally Posted by EnigmaBlack View Post

I'm a bit surprised by reactions like this. Most people who have CJ also have travel powers, often SJ, which de-toggles CJ.

Other travels which may not, or players who go without actual travel powers are losing out on a grand total of 2-2.5% def. If you're soft-capped with it, there's still very little chance you'll get hit, so long as you don't stop to fight while keeping NR up instead of switching back to CJ. If you're not near or at soft-cap, then that 2.5% really isn't making such a large impact to really matter.

As for the movement aspect, NR actually provides faster jumping movement and height than CJ, albeit with less air control.

Ultimately, the only real aspect left out when toggling NR on is CJ's immob protection. Personally, I can't see that as a game breaker for a power that either makes no change to your build otherwise or actually saves a power.

Mind you, not buying it is not buying it. I just think that it de-toggling CJ is an odd reason to base this decision off of when looking at the facts.
It just doesn't lend to my playstyle on my SR scrappers (which are really the only toons I play).

It doesn't matter if SJ de-toggles CJ as many of my SR builds (built for regen) take CJ and not SJ. Personally I leave on SS, Sprint, and all my defensive toggles including CJ during travel and battle.

Had I purchased the pack, it would have been for the extra travel speed of NR, which I'm not willing to sacrifice for the defensive of CJ.

I currently have 47% defense across all positionals; I can tell the difference from 40-45% especially when fighting enemies that do -Def like Cimoreans.

I know there are scores of players that will love this one, but this pack is just not for me, but neither was the Wedding pack.

I'll keep my eye out on the Mutant pack


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Posted

Quote:
Originally Posted by Leandro View Post
Can someone link directly to the videos for the Ninja Run/Emotes or post them on YouTube? The NCsoft store IP-blocks me and won't even let me see the page. "Unfortunately, this item is not available for sale to your region from the NCsoft Store. We suggest you inquire with a local retailer to make your purchase."
The NCSoft store has a 'European version also available' link that may work for you. Barring that, let's see if sticking the links in here work... They're still to secure.ncsoft.com, so you might still get blocked.

Bring It emote
Push Up emote
Smoke Bomb costume-change emote
Ninja Leap costume-change emote
Ninja Run power


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Posted

I'm hoping that the CJ/NR lockout is in error.

NR doesn't detoggle sprint, hover, fly or make teleports non-functional. Why should CJ detoggle? CJ is far closer to sprint than superjump in the buff it provides, so I fail to see the rationale behind it.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
I'm hoping that the CJ/NR lockout is in error.

NR doesn't detoggle sprint, hover, fly or make teleports non-functional. Why should CJ detoggle? CJ is far closer to sprint than superjump in the buff it provides, so I fail to see the rationale behind it.
As per Castle:
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Originally Posted by Castle View Post
Quote:
Just bought it and checked it out real quick. It detoggles SJ, CJ and SS. I'm sure it detoggles Hover and Fly too.

So there's no advantage in PVP with it.

I hate losing the defense that CJ gives but it does look pretty cool.

I might bug it and see if we can at least get CJ not to detoggle.
It's working as intended, sorry.


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Posted

Bummer. I'm left wondering why.


Be well, people of CoH.

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
Bummer. I'm left wondering why.
Because if you were able to combine them the "OMG, paid-for ingame advantage" crowd would be even whinier.


 

Posted

Quote:
Originally Posted by Carnifax View Post
Because if you were able to combine them the "OMG, paid-for ingame advantage" crowd would be even whinier.
In the immortal words of Patsy: "It's only a model."


Be well, people of CoH.

 

Posted

Just for stupidity's sake:

3-slotted with even-level SOs

Sprint: 97.5%
Swift: 68.2%
Quickness: 68.2%
Ninja Run: 140%

Total: 373%

Slightly faster than unslotted SS.

Now just single-slotted with even-level SOs.

Sprint: 66.6%
Swift: 46.7%
Quickness: 46.7%
Ninja Run: 140%

Total: 300%

Marginally slower than SS.

With +2 SO's

Sprint: 68.3%
Swift: 47.8%
Quickness: 47.8%
Ninja Run: 140%

Total: 303.9%


L50 IO's

Sprint: 71.2%
Swift: 49.8%
Quickness: 49.8%
Ninja Run: 140%

Total: 310%



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Posted

Quote:
Originally Posted by srmalloy View Post
The NCSoft store has a 'European version also available' link that may work for you. Barring that, let's see if sticking the links in here work... They're still to secure.ncsoft.com, so you might still get blocked.
Leandro is in Argentina, not Europe.


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Posted

Quote:
Originally Posted by srmalloy View Post
The NCSoft store has a 'European version also available' link that may work for you. Barring that, let's see if sticking the links in here work... They're still to secure.ncsoft.com, so you might still get blocked.

Bring It emote
Push Up emote
Smoke Bomb costume-change emote
Ninja Leap costume-change emote
Ninja Run power
The direct links to the Flash player app worked, thank you!


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Posted

Quote:
Originally Posted by Ardrea View Post
I just wish it didn't look the way it did -- like my character is rushing over to elbow-jab someone.
This is the main problem I have with it. The animation does not look natural, athletic, or acrobatic on the run itself. It looks like you're getting ready to ram somebody, not sprint across the city. I can't think of many of my characters that would look right with that animation.

Hopefully in the future we'll get another version with more natural, athletic animations.


 

Posted

Quote:
Originally Posted by Rodoan View Post
I don't suppose its too much to ask if it has a minor stealth element, like super speed has? It is, after all ninja running.

Regardless, its great! I was running and leaping all around CaD's center tonight on my ninja MM who I'd tabled for half a year. This pack might just get me to focus on him again.

Just put a stealth Io in sprint and voila! you are now stealthy ninja running.

I actually dropped a second prestige sprint into my tray last night and slotted it with a run IO, so I can toggle on and off my original sprint power (with stealth IO slotted) then toggle on the prestige sprint and ninja run together for actual travel- and it gives me the 2 min stealth from the IO while I still run at slotted sprint speed without actually having to use a placed slot in sprint.

Basically all I did in game last night was run around and flip using ninja run... damn I am easily entertained.


 

Posted

Quote:
Originally Posted by mousedroid View Post
Can someone explain "air control" and friction (in the context used above) to me?
Movement control is a flag which determines how responsive to directional changes your character is while in the air.

Movement friction is a different flag. This flag determines how much drift you experience when you stop pressing a movement key, or when you try to change directions.

Keep reading below, I'll put it in context there. I wanted to get the mechanics laid out first.

Quote:
I heard CJ gave you excellent air control, so I took it as my level 50 power on a character with flight thinking that with CJ on, I'd be able to stop on a dime while flying, but no such luck, I still overshoot my targets all the time. So sorry for the tangent, but what exactly are air control and friction and how do they affect a character's movement?
Okay, you know how you can run around on the ground, stop instantly, change direction while running and even completely reverse your trajectory without delay, or even slowing down? The control and friction flags in jump and flight powers do the same thing that they do on the ground, but they're set to different values in those powers in order to simulate inertia and momentum while you're in the air.

With Combat Jumping and Fly, the difference is most noticeable if you fly in a straight line, then press your key to move backward. Without Combat Jumping, you'll still drift forward momentarily, then gain control over the character and start to fly backward. With Combat Jumping, you'll instantly stop moving forward and start moving backward.

Hover and Inertial Reduction have very high friction values. When you release the movement key, you instantly stop moving.

Fly, Super Jump and Ninja Run have moderate friction values. When you release the movement key, you continue to move forward for a short distance.

Combat Jumping has a very low friction value. If you let it, a character with CJ toggled on will continue to move in the chosen direction for longer than any other power (while you're in the air). However, that low friction value also means you can immediately change direction and begin moving in that direction with almost no loss of speed. No other movement power gives you that much control.

All of the powers have moderate to high control values, so your control of your character's direction while airborne (due to flight or jumping) is generally good.

In the specific case of Fly and Combat Jumping, CJ's low friction value and high control value counter Fly's moderate control and moderate friction, so you have more responsive control over your character while in flight. With Fly and CJ both toggled on, you can stop on a dime, by pressing the key to move in the opposite direction of your current trajectory. If you're flying forward, and want to instantly stop, you press the backward movement key. Without CJ, you drift a short distance before you stop and then start moving in the opposite direction, and it's a very slow response to your commands.

Basically, CJ makes it feel like you're running on air. You have total and complete control over your character, just like you do on the ground. You hit your top speed more quickly, you decelerate more quickly, you change direction more quickly, you're the mythical greased pig that no-one can catch.

To see movement control and friction in action, take any character and start jumping without CJ, NR, SJ or IR, and try to move around while in the air. Start jumping in a straight line and try to strafe to the right or left. Jump up and down and try to move to the left or right in mid-jump. You won't deviate much from whichever way you were moving until/unless you hold down on that strafe key for several seconds and build up momentum in that direction, and even then you'll only be "bending" your course slightly, you won't be changing it completely.

Then do the same things with any of the jump powers (except Sprint, which adds neither jump speed nor movement control/friction) and note how much more responsive your character is to directional input.


 

Posted

Quote:
Originally Posted by Catwhoorg View Post
The big question for me is how will this work on the winter slopes for my non-jumpers.

Will it provide enough control and speed to hit the gold ?
I don't know. With NR, one-slotted Swift (level 50 Run IO), unslotted Sprint and 18% +Movement, I was running at ~51.5 mph. That's significantly slower than I was moving when I ran the courses last year, and I managed to get gold time with a few seconds to spare.

I think movement control will be more important for the slopes, and since NR appears to have the same value as SJ or IR, if it was possible with those powers, then it should be possible with NR. It's not as good as CJ, but on the other hand, CJ's high movement control and low friction may actually be detrimental to slope times because it makes it so much easier to overcompensate.


 

Posted

Quote:
Originally Posted by Luminara View Post
I don't know. With NR, one-slotted Swift (level 50 Run IO), unslotted Sprint and 18% +Movement, I was running at ~51.5 mph. That's significantly slower than I was moving when I ran the courses last year, and I managed to get gold time with a few seconds to spare.

I think movement control will be more important for the slopes, and since NR appears to have the same value as SJ or IR, if it was possible with those powers, then it should be possible with NR. It's not as good as CJ, but on the other hand, CJ's high movement control and low friction may actually be detrimental to slope times because it makes it so much easier to overcompensate.
Just going down the slope accelerates you. Try it with no movement powers. Having forward speed helps get to the speed cap quicker, but if you slide down long enough, you'll hit the speed cap anyway. (This is why low level toons complained the slopes were unfair because they have a lower speed cap.)

Unless you have the course memorized and are adjusting your course in anticipation of turns coming up five seconds later, the main advantage you want on the slopes is lateral control while falling and sliding down to make instant course corrections... which is what CJ, SJ, NR, and IR give you.


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Posted

Ok i read IR stacks with it. does any one know if SB or syphon speed stack as well?


 

Posted

Quote:
I just wish it didn't look the way it did -- like my character is rushing over to elbow-jab someone.
when it was first in I thought it was the special olympics kid run (arms thrown back behind you pretending you're an airplane stance) from the competition's +Runspeed +Jumpheight ninja run travel power. I was glad when I actually saw someone using it and it wasn't It could've been worse. At least it doesn't look like you're aiming to faceplant yourself as you run.


 

Posted

Quote:
Originally Posted by Luminara View Post
I think movement control will be more important for the slopes
This has always been true of the ski slopes. Actual speed doesn't matter at all, it's the movement control that does.


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Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Since I'm sure it will be asked many times, I grabbed the stats for the Ninja Run power from its detailed info pane, and compared it to the existing travel powers, and the powers you can stack it with.
If my magic 8-ball is correct, NinjaRun should offer the following buffs:

Scale 0.25 Jump Height (+450% at level one, +695% at level 50)
Scale 0.55 Jump Speed (+110% / +136.95%)
Scale 0.40 Run Speed (+100% / +140%)
+10 Movement Control (static)
+2 Movement Friction (static)

It should stack with any buff, but I believe the toggle itself is exclusive to:

Walk
Super Jump
Combat Jumping
Super Speed
Low-G/Zero-G Pack
Rooted
Granite Armor


Haven't had a chance to confirm all of those directly yet in-game, though.


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Posted

Quote:
Originally Posted by ObiWan View Post
Ok i read IR stacks with it. does any one know if SB or syphon speed stack as well?
Siphon Speed definitely does. I'm pretty sure SB does as well, but I didn't specifically test it last night.


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Posted

Of course it stacks.


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