Everybodies Kung Fu Fighting!


Adeon Hawkwood

 

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Originally Posted by Daimyo_Shi View Post
What are natural powers that aren't based on martial arts?

that what i though nothing.
Most of the "weapon" archtypes are based on something besides Eastern martial arts. I suppose someone could argue that weapons are "technology" but, given that the Natural booster contains Asian inspired swords, that wouldn't be much of an argument.


 

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Originally Posted by Blood Spectre View Post
Mission Teleport. A power I bought, and can no longer imagine myself playing with out.

Point. Your serve.

I don't get tennis analogies.
Yeah, but... The Mission Teleporter is on a ONE HOUR recharge timer, and is unaffected by speed buffs I swear by my mission teleporter as much as the next guy, and being smart about it can probably 20 minutes of travelling over a long play session. But it's hardly something that you'll drop your travel power over, because missions rarely take an hour to complete, and even then, it can't take you to the market or to your contact. I swear by the thing and I'd never consider relying on it.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by EU_Damz View Post
Thats not a bad suggestion actually. Increase the speed slightly and make it have a recharge/downtime and you could use it as a short burst of speed. Wouldnt take anything away from the power really.

I like this idea!
Too late, they would need to enable refunds at this point if they changed it. I'm suspecting plenty bought the pack with the current functionality in mind when they heard how neat it is. A bait and switch of that magnitude would be met with some pretty fierce drama, yikes.


 

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Originally Posted by Samuel_Tow View Post
The jump pack doesn't really make you get from place to place that much faster. But tell you what - if you could ninja-run for 30 seconds and then have to wait for the run to rechage for 5 minutes, then I wouldn't be complaining.
How about no?

I do use the jump pack to speed up travel with the mayhem/safeguard flight packs.

I do understand that you probably feel this to be some kind of slippery slope, Sam, but if they nerf ninja run to jump pack status, they're going to have a bunch of people, myself included, demanding our 10 bucks back.

Is it a travel power replacement? For some, I've no doubt the answer is yes. Especially folks that were skipping travel powers anyway. I still have to take fly on my main because that's what he does. In March, I'll be able to skip the pre-req. (Finally.)

Is it grossly unfair to those that don't buy it? Nope. They can't blow themselves up to avoid debt if they didn't buy that pack. They can't add pretty nice buffs through fortunes if they didn't buy that pack.

I see no difference. Getting around the city is ridiculously easy these days compared to 5 years ago anyway. Now we get to run faster at level 4 instead of having to run a safeguard/mayhem to fly at 5.


Be well, people of CoH.

 

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As I said before Sam, there ARE distinct advantages to having the "true" travel powers over the Ninja Run. For one thing, NR cannot be enhanced in any way, even for end redux or a spiffy IO. SS and SJ can. SS has a VERY useful secondary Stealth effect, SJ has immensely more vertical mobility. Ninja Run is at best a halfass mash of SJ and SS, which just so happens to be what some people need.


 

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Originally Posted by Bounder View Post
Too late, they would need to enable refunds at this point if they changed it. I'm suspecting plenty bought the pack with the current functionality in mind when they heard how neat it is. A bait and switch of that magnitude would be met with some pretty fierce drama, yikes.

Then how about doing the above stats increase to the current sprint power we all have access to? Make it a high short burst sprint before going back down to a jogging speed, solves any problems then of people saying sprint has lost its value as such.

[ok i admit it, i just like the idea of a quick, short burst sprint power! Just think of the 100m races we could have!]


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

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Originally Posted by Laevateinn View Post
Not a valid comparison because most of the game is relatively flat terrain, with the occasional obstruction too high to hurdle over. A high jump power with a 2m (not 5m) recharge is of practical use; a moderately faster sprint with a 2m recharge... is not.
"Moderately faster" is a bit of an understatement, don't you think? An ordinary Sprint is a 50% run speed buff. The Ninja Run is +114.76%, which is twice that speed. And endurance cost doesn't really matter. You're not going to be fighting with the Ninja Run, only travelling with it, and it costs less than or equal to all other travel powers, so cost arguments don't really apply.

As for it only being available once every two minutes? Why not? You need to go somewhere, you activate the ninja run, you get there, you deactivate it. Do what you need to do there, activate it again and travel. Good for travel, but it still lacks the utility and versatility of a true travel power, so things remain in balance. But right now, the Ninja Run is not terribly worse than travel powers which take a power pick (or two) and yet simultaneously not limited in... Practically any way. Not like temporary powers in that it never expires, and not like other booster pack powers, in that it has zero recharge time.

I don't like this setup.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Although the new costume change emotes are okay... Until they have the costume change sequence of one of the greatest of Kung Phoo masters they will always fall short.

http://www.youtube.com/watch?v=CW54W9y6-eU


My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw

 

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Originally Posted by Samuel_Tow View Post
Yeah, but... The Mission Teleporter is on a ONE HOUR recharge timer, and is unaffected by speed buffs I swear by my mission teleporter as much as the next guy, and being smart about it can probably 20 minutes of travelling over a long play session. But it's hardly something that you'll drop your travel power over, because missions rarely take an hour to complete, and even then, it can't take you to the market or to your contact. I swear by the thing and I'd never consider relying on it.
It's not good enough to replace a travel power, IMO. And, as you point out, neither is Mission TP. Although, with the detoggle bug, I've managed to TP to multiple missions in a row. Even then, even with the general cheapening of travel powers in general in this game, I don't see this replacing anything except, maybe, Sprint, and even that is unlikely.



Paragon Unleashed, Unleash Yourself!

 

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Originally Posted by SilverAgeFan View Post
*sigh* Regardless, I bought it, but I am on the disappointed bandwagon for this costume pack. I have one character, an egomaniacal Moleman and his army of ninja servants that may make good use of some of these costume bits.
Tree Dome, is that you buddy?


 

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Originally Posted by Tokyo View Post
So it's begun... We are having to purchase powers that aren't just cosmetic.
I agree. This power is critical to playing! How did we all survive without ninja run before?

...

Oh, wait.

--Rad


/whereami:

 

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Originally Posted by Bill Z Bubba View Post
I do understand that you probably feel this to be some kind of slippery slope, Sam, but if they nerf ninja run to jump pack status, they're going to have a bunch of people, myself included, demanding our 10 bucks back.
Well, obviously. I'd be pissed off, too, if something like that happened to me. I CAN hope for a little more tact in the future, but to be honest, I'm starting to believe the people who were saying that microtransactions are where the game is going. First basic costume editing functionality, now an almost-travel power. I'm actually dreading to see what comes next.

I don't like to make slippery slope arguments, because they always fail, but I look at precedent, and that's the only thing I can see.


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Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

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Originally Posted by Samuel_Tow View Post
That's exactly what I'm saying. That ability really shouldn't be something you can get by paying $10 more. I'm happy with booster packs as long as they're cosmetic only, but I really start to worry when they put in quasi-travel-powers.
Given that anyone can buy temporary travel powers in-game with influence, or earn temporary travel powers in-game by doing missions or with day jobs, I don't think that the ability to buy travel powers with real money is any cause for worry.

People are paying for the cosmetic effect of this particular travel power, which, it may be argued, is much less effective and less unbalancing than the various flight travel powers that can be had for nothing.


 

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You can buy jetpacks for $5 too. And those are just temporary.


Still here, even after all this time!


 

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Originally Posted by Samuel_Tow View Post
Well, obviously. I'd be pissed off, too, if something like that happened to me. I CAN hope for a little more tact in the future, but to be honest, I'm starting to believe the people who were saying that microtransactions are where the game is going. First basic costume editing functionality, now an almost-travel power. I'm actually dreading to see what comes next.

I don't like to make slippery slope arguments, because they always fail, but I look at precedent, and that's the only thing I can see.
<shrug> Don't buy it. I fail to see how this is an issue. Even if the mutant pack comes with a long recharge buff to dam-res and defense, I'd fail to see how this is a problem.

"It gives people with money an edge over people that don't!!!"

Really? PvP is that important in this game? Ninja Run still suppresses so no love there.

So where's the edge? Take the slippery slope all the way, Sam. What can the devs offer that is actually going to give some huge advantage to one player over another that doesn't buy it in THIS game.

"But he got to the mission 15 seconds before me!"
"Did they start killing things before you got there?"
"Well, no...."
"Guess it doesn't matter then."
"Well this time they did!!!"
"Then they were rude. That happens now."

So what's the problem again?


Be well, people of CoH.

 

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Originally Posted by SilverAgeFan View Post
How about Daredevil?
FYI, DareDevil would be classified as a Science Origin character given City of Heroes' guidelines, since his enhanced senses came about from a chemical accident.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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Quote:
Originally Posted by Chad Gulzow-Man View Post
FYI, DareDevil would be classified as a Science Origin character given City of Heroes' guidelines, since his enhanced senses came about from a chemical accident.
Truth



Paragon Unleashed, Unleash Yourself!

 

Posted

Quote:
Originally Posted by Bill Z Bubba View Post
<shrug> Don't buy it. I fail to see how this is an issue. Even if the mutant pack comes with a long recharge buff to dam-res and defense, I'd fail to see how this is a problem.

"It gives people with money an edge over people that don't!!!"

Really? PvP is that important in this game? Ninja Run still suppresses so no love there.

So where's the edge? Take the slippery slope all the way, Sam. What can the devs offer that is actually going to give some huge advantage to one player over another that doesn't buy it in THIS game.

"But he got to the mission 15 seconds before me!"
"Did they start killing things before you got there?"
"Well, no...."
"Guess it doesn't matter then."
"Well this time they did!!!"
"Then they were rude. That happens now."

So what's the problem again?
Slippery slope is stuff such as

Buy an AT
Buy a level
Buy a recipe/salvage
Buy a self heal power

etc etc. BTW i dont mind little things like these as long as it doesnt affect my gameplay that much, keeps the majority happy and that i continue to get free stuff via issues. If i get all those then im happy


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by EU_Damz View Post
Slippery slope is stuff such as

Buy an AT
Buy a level
Buy a recipe/salvage
Buy a self heal power

etc etc. BTW i dont mind little things like these as long as it doesnt affect my gameplay that much, keeps the majority happy and that i continue to get free stuff via issues. If i get all those then im happy
We've already got buy a respec, buy a server slot, buy a transfer.

I can see those happening.

What's the problem again? Let the fools be parted with their money. While player X spends 10 bucks to get from 49 to 50, I'll play for an hour and get the same thing.

Self-heal? I'd be the fool buying that one.

Still not seeing a problem.


Be well, people of CoH.

 

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Originally Posted by Chad Gulzow-Man View Post
One thing I'm curious about... people say things like "I'm going to respec out of my travel power and just use Ninja Run!"

... But does it become unavailable in situations where Temp Powers are disabled? (Master TF/SF runs, Ouroboros challenges, etc.)
Quote:
Originally Posted by Hyperstrike View Post
It's not a temp power. It's an inherent.
BZZZZT. Wrong. I just got home and tested it first thing. "No Temp Powers" in Ouroboros does disable it.

The Veteran Reward powers, Self Destruct, and Mystic Fortune are all listed as "Inherent Powers" as well, and they're all disabled when Temp Powers are turned off.


Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093

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Quote:
Originally Posted by Nethergoat View Post
it's NEVER too late to pad your /ignore list!

 

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Has anyone tested how Ninja Run interacts with Granite or Rooted?


@Roderick

 

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Originally Posted by Weatherby Goode View Post
They must be new. I haven't seen them before.
Okay, where is this Sonic Vision thing? Haven't found it yet.

oh, wait, found it.

Okay, observation - You can't use the warrior belt set with anything that isn't a robe. Boooo.


Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin

"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately