Everybodies Kung Fu Fighting!
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The jump pack doesn't really make you get from place to place that much faster. But tell you what - if you could ninja-run for 30 seconds and then have to wait for the run to rechage for 5 minutes, then I wouldn't be complaining.
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I do use the jump pack to speed up travel with the mayhem/safeguard flight packs.
I do understand that you probably feel this to be some kind of slippery slope, Sam, but if they nerf ninja run to jump pack status, they're going to have a bunch of people, myself included, demanding our 10 bucks back.
Is it a travel power replacement? For some, I've no doubt the answer is yes. Especially folks that were skipping travel powers anyway. I still have to take fly on my main because that's what he does. In March, I'll be able to skip the pre-req. (Finally.)
Is it grossly unfair to those that don't buy it? Nope. They can't blow themselves up to avoid debt if they didn't buy that pack. They can't add pretty nice buffs through fortunes if they didn't buy that pack.
I see no difference. Getting around the city is ridiculously easy these days compared to 5 years ago anyway. Now we get to run faster at level 4 instead of having to run a safeguard/mayhem to fly at 5.
Be well, people of CoH.
As I said before Sam, there ARE distinct advantages to having the "true" travel powers over the Ninja Run. For one thing, NR cannot be enhanced in any way, even for end redux or a spiffy IO. SS and SJ can. SS has a VERY useful secondary Stealth effect, SJ has immensely more vertical mobility. Ninja Run is at best a halfass mash of SJ and SS, which just so happens to be what some people need.
Too late, they would need to enable refunds at this point if they changed it. I'm suspecting plenty bought the pack with the current functionality in mind when they heard how neat it is. A bait and switch of that magnitude would be met with some pretty fierce drama, yikes.
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Then how about doing the above stats increase to the current sprint power we all have access to? Make it a high short burst sprint before going back down to a jogging speed, solves any problems then of people saying sprint has lost its value as such.
[ok i admit it, i just like the idea of a quick, short burst sprint power! Just think of the 100m races we could have!]
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Not a valid comparison because most of the game is relatively flat terrain, with the occasional obstruction too high to hurdle over. A high jump power with a 2m (not 5m) recharge is of practical use; a moderately faster sprint with a 2m recharge... is not.
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As for it only being available once every two minutes? Why not? You need to go somewhere, you activate the ninja run, you get there, you deactivate it. Do what you need to do there, activate it again and travel. Good for travel, but it still lacks the utility and versatility of a true travel power, so things remain in balance. But right now, the Ninja Run is not terribly worse than travel powers which take a power pick (or two) and yet simultaneously not limited in... Practically any way. Not like temporary powers in that it never expires, and not like other booster pack powers, in that it has zero recharge time.
I don't like this setup.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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Although the new costume change emotes are okay... Until they have the costume change sequence of one of the greatest of Kung Phoo masters they will always fall short.
http://www.youtube.com/watch?v=CW54W9y6-eU
My mind wanders so often you've probably seen its picture on milk cartons. - Me... the first person version of the third person Steelclaw
Yeah, but... The Mission Teleporter is on a ONE HOUR recharge timer, and is unaffected by speed buffs I swear by my mission teleporter as much as the next guy, and being smart about it can probably 20 minutes of travelling over a long play session. But it's hardly something that you'll drop your travel power over, because missions rarely take an hour to complete, and even then, it can't take you to the market or to your contact. I swear by the thing and I'd never consider relying on it.
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Paragon Unleashed, Unleash Yourself!
Although the new costume change emotes are okay... Until they have the costume change sequence of one of the greatest of Kung Phoo masters they will always fall short.
http://www.youtube.com/watch?v=CW54W9y6-eU |
Paragon Unleashed, Unleash Yourself!
I do understand that you probably feel this to be some kind of slippery slope, Sam, but if they nerf ninja run to jump pack status, they're going to have a bunch of people, myself included, demanding our 10 bucks back.
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I don't like to make slippery slope arguments, because they always fail, but I look at precedent, and that's the only thing I can see.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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That's exactly what I'm saying. That ability really shouldn't be something you can get by paying $10 more. I'm happy with booster packs as long as they're cosmetic only, but I really start to worry when they put in quasi-travel-powers.
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People are paying for the cosmetic effect of this particular travel power, which, it may be argued, is much less effective and less unbalancing than the various flight travel powers that can be had for nothing.
You can buy jetpacks for $5 too. And those are just temporary.
Still here, even after all this time!
Well, obviously. I'd be pissed off, too, if something like that happened to me. I CAN hope for a little more tact in the future, but to be honest, I'm starting to believe the people who were saying that microtransactions are where the game is going. First basic costume editing functionality, now an almost-travel power. I'm actually dreading to see what comes next.
I don't like to make slippery slope arguments, because they always fail, but I look at precedent, and that's the only thing I can see. |
"It gives people with money an edge over people that don't!!!"
Really? PvP is that important in this game? Ninja Run still suppresses so no love there.
So where's the edge? Take the slippery slope all the way, Sam. What can the devs offer that is actually going to give some huge advantage to one player over another that doesn't buy it in THIS game.
"But he got to the mission 15 seconds before me!"
"Did they start killing things before you got there?"
"Well, no...."
"Guess it doesn't matter then."
"Well this time they did!!!"
"Then they were rude. That happens now."
So what's the problem again?
Be well, people of CoH.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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<shrug> Don't buy it. I fail to see how this is an issue. Even if the mutant pack comes with a long recharge buff to dam-res and defense, I'd fail to see how this is a problem.
"It gives people with money an edge over people that don't!!!" Really? PvP is that important in this game? Ninja Run still suppresses so no love there. So where's the edge? Take the slippery slope all the way, Sam. What can the devs offer that is actually going to give some huge advantage to one player over another that doesn't buy it in THIS game. "But he got to the mission 15 seconds before me!" "Did they start killing things before you got there?" "Well, no...." "Guess it doesn't matter then." "Well this time they did!!!" "Then they were rude. That happens now." So what's the problem again? |
Buy an AT
Buy a level
Buy a recipe/salvage
Buy a self heal power
etc etc. BTW i dont mind little things like these as long as it doesnt affect my gameplay that much, keeps the majority happy and that i continue to get free stuff via issues. If i get all those then im happy
@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!
Slippery slope is stuff such as
Buy an AT Buy a level Buy a recipe/salvage Buy a self heal power etc etc. BTW i dont mind little things like these as long as it doesnt affect my gameplay that much, keeps the majority happy and that i continue to get free stuff via issues. If i get all those then im happy |
I can see those happening.
What's the problem again? Let the fools be parted with their money. While player X spends 10 bucks to get from 49 to 50, I'll play for an hour and get the same thing.
Self-heal? I'd be the fool buying that one.
Still not seeing a problem.
Be well, people of CoH.
One thing I'm curious about... people say things like "I'm going to respec out of my travel power and just use Ninja Run!"
... But does it become unavailable in situations where Temp Powers are disabled? (Master TF/SF runs, Ouroboros challenges, etc.) |
The Veteran Reward powers, Self Destruct, and Mystic Fortune are all listed as "Inherent Powers" as well, and they're all disabled when Temp Powers are turned off.
Main Hero: Chad Gulzow-Man (Victory) 50, 1396 Badges
Main Villain: Evil Gulzow-Man (Victory) 50, 1193 Badges
Mission Architect arcs: Doctor Brainstorm's An Experiment Gone Awry, Arc ID 2093
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Has anyone tested how Ninja Run interacts with Granite or Rooted?
@Roderick
oh, wait, found it.
Okay, observation - You can't use the warrior belt set with anything that isn't a robe. Boooo.
Currently playing:
The Domestic: Broom/WP
Shadowhex: Dark Control/Dark Affinity
Defenestration Lass: Grav/Kin
"See, this is what happens when you have to shove all this stuff into your pockets: it's easy to misplace a suborbital warhead." -Arcanaville, on how crowded our power trays are getting lately
that what i though nothing.