Ultra Graphics and reflective costumes


AmazingMOO

 

Posted

So Ultra Graphics mode has reflections. On environmental geometry. On costume details. This got me thinking today as I biked home from work: what about tights with varying degree of reflections? Personally I'd prefer shiny tights to remain as they currently are in UG mode, shiny but diffuse. But I'd love to see a couple new tights categories introduced (that in non UG mode would default to looking just like shiny or a little bit shinier respectively).

Reflective Tights that blend a dynamic reflection in somewhere around 10% for that high sheen look. (May also be good for a "wet look" for aquatic types as well...)

and

Mirrored Tights that blend in a dynamic reflection at 70% - 90% for that mercurial T2000 look.

I know I know, supposedly high polished armors and other details will have reflective elements. And that is cool and all. But we have so many tights patterns already. It would be great to be able to play with reflective costuming and all those patterns without needing to rely solely upon armor. Something about sleek and reflective that says "super human" to me.

Anyways, since this isn't the suggestions forum, guess I'm curious if anyone else is starting to get excited at the prospect of reflective costume bits and if there are any ideas you've already thought of--such as fully mirrored shields and what not--that you'd like to see when GR hits.


 

Posted

Good point. There's a lot of costume parts that are shiny, but not completely reflective-looking. Would they get the ultra graphics treatment? I guess we'll find out.


 

Posted

my question is how many times it will reflect if you set 2 reflective surfaces next to each other..



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Posted

All I will say is that if they are going to add reflective effects to existing costume pieces, the reflective version should be an added option, like we have with "plain" and "metallic" on some pieces.

Firstly, being shiny isn't appropriate for all characters. Some of us like them as they are now.

Secondly, not everyone will be able to use Ultra graphics, and those that don't, can't really see how a highly reflective costume looks. I don't want to look stupid and not know it.


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Posted

Let me pitch again for what we should be asking for:

For all costume pieces to have the same set of textures so that they can be perfectly mixed and matched.

Example textures: Matt cloth (regular clothing); Shiny cloth (spandex); Matt Leather; Shiny Leather; Rough Metal (rusted, worn, scratched); Shiny Metal (non-descript reflective); Reflective (metal, glass, crystal).


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Posted

Quote:
Originally Posted by RadDidIt View Post
Reflective... sunglasses..... oooooOOOOooooo
omg totally


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Posted

Quote:
Originally Posted by Zombie Man View Post
Let me pitch again for what we should be asking for:

For all costume pieces to have the same set of textures so that they can be perfectly mixed and matched.

Example textures: Matt cloth (regular clothing); Shiny cloth (spandex); Matt Leather; Shiny Leather; Rough Metal (rusted, worn, scratched); Shiny Metal (non-descript reflective); Reflective (metal, glass, crystal).
Interesting. Are you suggesting that each costume item in addition to a pulldown for texture mappings and patterns should have an additional pulldown for the reflectance of the material? OR are you asking that all existing texture maps be homogenized, i.e. how shiny tights went missing for nearly five years from boots and gloves?


 

Posted

High-depth reflections are usually only present in Ray-tracing renderers due to the obviously math-intensive work required. There are various work-arounds for environmental reflections that are fairly efficient for a single reflection -- the hero is reflected in the window pane but the window pane is not reflected back in the hero's mirrored glasses.

I would second the call for the 'standard' textures for most costumes. I get so irritated that I can't get the 'shiny latex' look on anything but a fortunata.


 

Posted

I actually do think all costume pieces need to have an option to be reflective (or not), but I ESPECIALLY want to see all metallic type costume pieces have that as an option. And I'd actually want to see the CoV metallic pieces redone a little to have their sheen applied a little more, err... Skillfully. Right now they have two options "looks right," "covered in cooking oil." But at least they can be shiny. Older metallic options, like the various metallic shoulders and metallic costume pieces, can't be shiny because they pre-date the advent of shininess.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
What I want to know is will we see floor-length reflective mirrors in Icon?
I want to know if we'll get marble floors that are actually reflective, unlike the shenanigans with the floor in City Hall. Sure, it LOOKS reflective, but can you see yourself or the City Rep in the 'reflections'?


(FYI, it's not a reflective floor. It's translucent with an inverted replica of the room UNDER the floor.)


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Posted

Quote:
Originally Posted by Ironblade View Post
I want to know if we'll get marble floors that are actually reflective, unlike the shenanigans with the floor in City Hall. Sure, it LOOKS reflective, but can you see yourself or the City Rep in the 'reflections'?


(FYI, it's not a reflective floor. It's translucent with an inverted replica of the room UNDER the floor.)
You just want to see up superheroine skirts.


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Posted

Quote:
Originally Posted by Zombie Man View Post
You just want to see up superheroine skirts.
Like that's hard to do. Actually, I DON'T want to see up super heroines' skirts, but the game doesn't really allow me, especially if that skirt is on one of my own super heroines. Put up a skirt, fly. Welcome to upskirt city.

I DO want to know what happens to City Hall's floor, though. Right now, the "fake reflection" works on all graphics settings, but come Going Rogue, what will happen to it? Undoubtedly we'd have a REAL reflection as a variant, but will that override the old reflection? Won't two City Halls AND a reflected City Hall just lag the place too much?


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Quote:
Originally Posted by Golden Girl View Post
They'll probably just remove the fake reflection, so you only get reflections on higher settings.
It may be possible to define a transparent surface as non-reflective (matte finish), so that there won't be a 'real' reflection.


 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
Like that's hard to do. Actually, I DON'T want to see up super heroines' skirts, but the game doesn't really allow me, especially if that skirt is on one of my own super heroines. Put up a skirt, fly. Welcome to upskirt city.

I DO want to know what happens to City Hall's floor, though. Right now, the "fake reflection" works on all graphics settings, but come Going Rogue, what will happen to it? Undoubtedly we'd have a REAL reflection as a variant, but will that override the old reflection? Won't two City Halls AND a reflected City Hall just lag the place too much?
Quote:
Originally Posted by Samuel_Tow View Post
I DON'T want to see up super heroines' skirts
...why not?


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Posted

Quote:
Originally Posted by Autonomous Prime View Post
Quote:
I DON'T want to see up super heroines' skirts
...why not?
Because it's creepy and not titillating at all when it happens ALL THE TIME, and when it's a character I'm currently playing at the moment. I do design a lot of my girls to be pleasing to the eye, but when a girl spends as much time flying around as the game requires, constantly staring at her panties (anything but the default fly pose shows you very much just that) makes me actually feel bad about the poor thing. It's like I've set up camp in her skirt.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Originally Posted by Samuel_Tow
I DON'T want to see up super heroines' skirts

Quote:
Originally Posted by Autonomous Prime View Post
...why not?
Sometimes Sam says funny stuff that he doesn't really mean.