Can you make a rolling Macro?


Aggelakis

 

Posted

I know you can make a bind that replaces a previous bind, one that helps you say something different each time you press a button. However, I would like to do something similar with a macro, is there a away to use binds to make new macros?

Example: If I had a macro that says a greeting, can I make it say the greeting, load a bind that changes the macro so that the next time it says something different? Preferably three or more different sayings?

Thanks in advance, I did try to keep my post short but informative, this is my first thread.


Quote:
Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
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Posted

No, there is no way to change the function of a macro on the fly. Sorry.


 

Posted

Quote:
Originally Posted by Weatherby Goode View Post
No, there is no way to change the function of a macro on the fly. Sorry.
Is it possible to make a macro that references a key, instead of setting it's command? For instance can you have it Press a button instead of having a command set for it?

Example: Macro set /macro ENTER <macro presses enter>


Quote:
Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
Mark Urial - 50th level Kinetic/Energy Defender - Guardian
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian

 

Posted

No, you can't do that.

However, you can make a rolling BIND, if you want, and bind it to a specific key.


 

Posted

Quote:
Originally Posted by SunGryphon View Post
No, you can't do that.

However, you can make a rolling BIND, if you want, and bind it to a specific key.
Alrighty, oh well. I was trying to make quite a few messages for my character to say. I have some 30 messages, and want to make about 6 keys, but I wouldn't remember which key was which, at least with macro's they are named.

I guess I will just have to start taking memory enhancing vitamins lol.

Thanks again guys.


Quote:
Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
Mark Urial - 50th level Kinetic/Energy Defender - Guardian
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian

 

Posted

Quote:
Originally Posted by MarkUrial View Post
Alrighty, oh well. I was trying to make quite a few messages for my character to say. I have some 30 messages, and want to make about 6 keys, but I wouldn't remember which key was which, at least with macro's they are named.
Bind them in sequence.

1 2 3 4 5 6 -- a b c d e f -- a s d f g h -- numpad1 numpad2 numpad3 numpad4 numpad5 numpad6 -- etc.


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Posted

Quote:
Originally Posted by Aggelakis View Post
Bind them in sequence.

1 2 3 4 5 6 -- a b c d e f -- a s d f g h -- numpad1 numpad2 numpad3 numpad4 numpad5 numpad6 -- etc.
I think the OP means things like "Tuants" and "Ready" and "This is my Target", etc.


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Posted

Quote:
Originally Posted by MarkUrial View Post
Alrighty, oh well. I was trying to make quite a few messages for my character to say. I have some 30 messages, and want to make about 6 keys, but I wouldn't remember which key was which, at least with macro's they are named.
How about having all 30.

Option 1 - You can have up to 9 power trays on your screen so you could have all 30 macros up there at the same time if you wanted.
Option 2 - Have the macros in 3 consecutive trays but only have one displayed and use the right/left arrows on the tray to switch to the other trays.


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Posted

Quote:
Originally Posted by Rajani Isa View Post
I think the OP means things like "Tuants" and "Ready" and "This is my Target", etc.
I know that this is necroposting to the max, but I never got a chance to thank any of you so, thanks. And yes, that's exactly what I meant. Except I want a "Congrats" "Thanks" "This is my Target"


Quote:
Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
Mark Urial - 50th level Kinetic/Energy Defender - Guardian
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian

 

Posted

Your Welcome


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www.repeat-offenders.net

Negaduck: I see you found the crumb. I knew you'd never notice the huge flag.

 

Posted

The reason you can't set up a macro to call a macro is because it would enable botting, which the devs are very much against.

If it were possible you could set up a macro on autofire that ran through every attack you have, and you could just walk away from the keyboard and farm.


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Originally Posted by Dechs Kaison
See, it's gems like these that make me check Claws' post history every once in a while to make sure I haven't missed anything good lately.

 

Posted

Quote:
Originally Posted by MarkUrial View Post
I know that this is necroposting to the max, but I never got a chance to thank any of you so, thanks. And yes, that's exactly what I meant. Except I want a "Congrats" "Thanks" "This is my Target"
Possibly the best way to do this would either be in a rolling bind (a bind which does the Say and also loads the next bind file in the chain which changes what is said) or via a POPMenu, which at least would be neater than trays and trays of macros.

Obviously the POPMenu wouldn't be rolling or dynamic though but at least can be organized.


 

Posted

Quote:
Originally Posted by ClawsandEffect View Post
The reason you can't set up a macro to call a macro is because it would enable botting, which the devs are very much against.

If it were possible you could set up a macro on autofire that ran through every attack you have, and you could just walk away from the keyboard and farm.
...especially if you could throw in something like "target nearest and follow" to the mix.


 

Posted

It CAN be done!


 

Posted

Quote:
Originally Posted by Rajani Isa View Post
You're Welcome
Fixed -- sorry, it just bugs me.

As for the OP, I actually have a set of 53 insult taunt binds for my tanks. I recall someone coming up with a way to randomize them, but I didn't bother. 53 in sequence is good enough. Most of them are classic lines or stolen and modified jokes.

As for your 30 binds on 6 keys -- if you go through the trouble of making up 30 sayings and binding them to six keys, can't you go through the trouble to make a Quick Reference Card so you can remember what the keys do?


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Posted

Quote:
Originally Posted by all_hell View Post
You beat me to the post link I was going to direct the OP here. Depending on the group I play with, I still you that setup.


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Posted

Quote:
Originally Posted by ClawsandEffect View Post
The reason you can't set up a macro to call a macro is because it would enable botting, which the devs are very much against.

If it were possible you could set up a macro on autofire that ran through every attack you have, and you could just walk away from the keyboard and farm.
Actually, you can use one of the powexecslot commands to call on a macro in another slot in the middle of another macro...

Unfortunately.. there is no real benefit to this (regarding using powers or inspirations), because it'll just act as if the code from the second macro is inserted within the original macro (and still only fire off one power, and maybe queue a second one).

In short, it works, but it still wouldn't let you bot, and it still wouldn't be dynamic like the OP seems to want.

As mentioned, the best bet for rotating messages would be to use binds instead of macros, as linked above.


 

Posted

Quote:
Originally Posted by Schismatrix View Post
i read through the thread, but apparently missed the part on how to use it in a macro, not a bind.
You're right. I prob'ly shouldn't've posted it in this thread.


 

Posted

Quote:
Originally Posted by all_hell View Post
You're right. I prob'ly shouldn't've posted it in this thread.
Nothing wrong with posting it, it's a very useful technique even if it won't work in a macro. It's just that your initial post made it sound like you had a solution to the OP's request since others had already said that variable macros couldn't be done, but variable binds could.

That thread was definitely worth subscribing to.


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Posted

I would like to thank all posters in this thread for their help, the linked thread is close enough to help, and a cheat sheet of what binds do what might be feasible. I have alot of characters, so it might be a notebook, but... *shrug* Thanks again!


Quote:
Originally Posted by Galactoman View Post
Poor Coyote... I've always wondered what he did to piss off Statesman badly enough to earn himself a lifetime of telling newbies to punch sick people...
Mark Urial - 50th level Kinetic/Energy Defender - Guardian
Ooohhhh Snap - 50th level Fire/Kinetic Controller - Guardian
Frigid Hottie - 50th level Fire/Cold Controller - Guardian

 

Posted

Forgive me for being fairly tech illiterate, but I've been using /macro "Slap" "e smack$$e slap" to alternate between the Slap and Smack emotes for a while, though I don't know how far outside that it can be taken. Also, we could be talking about completely different types of macros (if there are some, I don't know).