How will you flavor your Dual Pistols?


Adeon Hawkwood

 

Posted

Agent Zerox - Pistols/Traps most likely. Either that or Pistols/Dark


 

Posted

While I plan on making new characters with the new powersets, what I will really be glad to do is to make an AE mission featuring a psuedo-religious Elite Boss wearing a trenchcoat and using Dual Pistols/Martial Arts.

So going there. *innocent whistle*


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Every Rose: (#17702) Villainous vs Legacy Chain. Forget Arachnos, join the CoT!

Cosplay Madness!: (#3643) Neutral vs Custom Foes. Heroes at a pop culture convention!

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Posted

Quote:
Originally Posted by Kitsune9tails View Post
While I plan on making new characters with the new powersets, what I will really be glad to do is to make an AE mission featuring a psuedo-religious Elite Boss wearing a trenchcoat and using Dual Pistols/Martial Arts.

So going there. *innocent whistle*
If they proliferate /MA as a blaster secondary, I'd be there.


Why Blasters? Empathy Sucks.
So, you want to be Mental?
What the hell? Let's buff defenders.
Tactics are for those who do not have a big enough hammer. Wisdom is knowing how big your hammer is.

 

Posted

Ever since pistols was suggested, the idea of a dual pistols set made me wonder how many Pistols/Dark Miasma characters I'd find in a black fedora/heavy coat/cape, red kerchief over half the face, and a creepy laugh.

Not expecting a lot, but when I see 'tribute*' characters, I get a hint as to the preferences of the player, and it's fun for me to see semi-obscure ones as mentioned above.

*read: copyright objectionable


 

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I'll probably make a cowboy blaster, Tom Mix style. The animations are very cool but also very stylistic, so squinty, understated, man-without-a-name, gunslinger types are probably not going to look right.

I've squatted on a couple of names I like.


Never argue with stupid people. They drag you down to their level and beat you with experience.

@vanda1 and @nakoa2

 

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Quote:
Originally Posted by PuceNonagon View Post
I'll probably make a cowboy blaster, Tom Mix style. The animations are very cool but also very stylistic, so squinty, understated, man-without-a-name, gunslinger types are probably not going to look right.
Then again, given that this is a new powerset it's quite possible that they've taken advantage of Power Customization and have more than one set of animations. A flamboyant set and a businesslike set, say.


Arc #40529 : The Furies of the Earth

 

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Quote:
Originally Posted by Kahlan_ View Post
If there were no redraw I would probably make a DP/kin... but there will probably be redraw, so I'll probably not make anything.
This is my feeling too. The amount of redraw on my BS/shield has worn me down and it is a fraction of what any DP combo would experience. I've repeatedly tried archery blasters and they just end up frustrating me it is so clunky feeling. I know the bane I'm building will end up pretty bad in that regard, but I'm hopeful the performance it produces will override that.

Probably no Dual Pistols for me unless the performance is extraordinary enough to compensate.


 

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DP/Kin corrupter, possibly going good. I've already got a good (stupid) name.


 

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Quote:
Originally Posted by Seldom View Post
Ever since pistols was suggested, the idea of a dual pistols set made me wonder how many Pistols/Dark Miasma characters I'd find in a black fedora/heavy coat/cape, red kerchief over half the face, and a creepy laugh.

Not expecting a lot, but when I see 'tribute*' characters, I get a hint as to the preferences of the player, and it's fun for me to see semi-obscure ones as mentioned above.

*read: copyright objectionable
Well, there goes my surprise :P


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

My main will be going Dual Pistol something...just haven't decided yet. There's a few different power set combo that work with the concept.

DP/Thermal, DP/Mental, DP/EM, DP/Fire, DP/Dark (might...I'd have to see if I could color the Dark Miasma Powers just right), Dark/DP (same but as Defender) or even DP/Electric. Lot's of options that work.

Though deep down, while I KNOW it won't happen...I keep hoping the Devs suprise us with a Magic Bullet Buff/Debuff set, which includes a Healing Bullet, Rez Bullet, Armor Bullet, and a Pet Summon Bullet...and have some of those buff's work on self.

If they did that...I would be in love with them, and then only have to decide on Defender or Corrupter.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

I'm probably going to use either "stock" bullets or toxic rounds, and pair it with dark miasma or radiation on a corruptor and with mental on a blaster.



The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants. It is a natural manure. -Thomas Jefferson

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Posted

Quote:
Originally Posted by Frosticus View Post
This is my feeling too. The amount of redraw on my BS/shield has worn me down and it is a fraction of what any DP combo would experience. I've repeatedly tried archery blasters and they just end up frustrating me it is so clunky feeling. I know the bane I'm building will end up pretty bad in that regard, but I'm hopeful the performance it produces will override that.

Probably no Dual Pistols for me unless the performance is extraordinary enough to compensate.
I have noticed that my wolf spider hunstman, who went with the bane tree but mostly sticks with the SMG based attacks is fairly fast at drawing his SMG. Pulling out the mace for the one or two powers he has that uses it (build up and poisonous ray) is a serious slow down but switching from the mace to the SMG is fast - I don't even notice it. Hopefully the pistols redraw will be more like the huntsman's SMG than the old broadsword or archery redraw.

As for my dual pistols character I already reserverd the name Midnight Gunslinger on the server I play my villains - not sure if I want to go DP/Dark or DP/Traps though as I like both secondaries. Dark fits the name but traps is a better thematic fit with pistols.


Globals: @Midnight Mystique/@Magik13

 

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Quote:
Originally Posted by BrandX View Post
Healing Bullet
Haha! You need assistance?
-Headshot-


 

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Quote:
Originally Posted by StormSurvivor View Post
Haha! You need assistance?
-Headshot-

Hee hee... that's the kind of mercy one can expect with dual pistols


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.

 

Posted

DP/Sonic Corruptor



"Life is about perseverance. It's about slogging through no matter what." - Stormy Llewellyn
Current project - Orgo to Plowshares 42 Kat/Inv Scrap
Main -Orgo 50 Rad/Rad def

 

Posted

Quote:
Originally Posted by EricHough View Post
I have noticed that my wolf spider hunstman, who went with the bane tree but mostly sticks with the SMG based attacks is fairly fast at drawing his SMG. Pulling out the mace for the one or two powers he has that uses it (build up and poisonous ray) is a serious slow down but switching from the mace to the SMG is fast - I don't even notice it. Hopefully the pistols redraw will be more like the huntsman's SMG than the old broadsword or archery redraw.

As for my dual pistols character I already reserverd the name Midnight Gunslinger on the server I play my villains - not sure if I want to go DP/Dark or DP/Traps though as I like both secondaries. Dark fits the name but traps is a better thematic fit with pistols.
I don't know if I agree with that. Just because one uses pistols, doesn't mean one couldn't have other powers as well.

With DP, I don't think Traps would automatically fit the theme, unless one is going for a tech hero.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

What do you guys think would be the best pairing for DP that would minimize redraw? (this would extent to arch and AR too I suppose).

I guess I should mention "without skipping key powers". I was considering /sonic, but not spamming sonic siphon is a no go. Probably forcefield?


 

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Quote:
Originally Posted by Frosticus View Post
What do you guys think would be the best pairing for DP that would minimize redraw? (this would extent to arch and AR too I suppose).

I guess I should mention "without skipping key powers". I was considering /sonic, but not spamming sonic siphon is a no go. Probably forcefield?
Well, you would have to play a defender to go with a forcefield dual pistol character as corruptors don't get FF currently but that would probably be the least redraw. Traps is actually pretty good on redraw as well, most of the powers you set up right at the beginning of combat or outside of it with the exception being web grenade.

Actually any set with toggles that you set outside of combat or at the beginning of combat is going to minimize redraw as well - radiation for example: you open with RI and EF, then pull out your pistols and start shooting. Unless you need to heal you aren't going to use anything in the middle of combat, just at the beginning.


Globals: @Midnight Mystique/@Magik13

 

Posted

Offhand, yeah, FF would be the least redrawy.

Looking at the (De)Buff sets to pair up, I'd say it'd go like so, least to most:
Force Fields
Sonic Res
Radiation
Dark Miasma
Thermal
Storm
Cold
Empathy
Traps
Trick Arrow
Kinetics


As for Blaster secondaries, I'd wager:
Devices

Everything else.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

Quote:
Originally Posted by Rush_Bolt View Post
Offhand, yeah, FF would be the least redrawy.

Looking at the (De)Buff sets to pair up, I'd say it'd go like so, least to most:
Force Fields
Sonic Res
Radiation
Dark Miasma
Thermal
Storm
Cold
Empathy
Traps
Trick Arrow
Kinetics


As for Blaster secondaries, I'd wager:
Devices

Everything else.

Hmmm...

Force Field, you can get by with just redrawing everytime you have to bubble up your team. It has some more useful powers, but they aren't needed even if they are useful now.
You don't need to grab Repulsion Bomb. It does decent damage, and does knockdown, but you don't need it.

Sonic has a few more powers I'd personally suggest taking, but you could get away from not taking if you really wanted to skip the redraw.

I've been on teams were my toggle debuffs werent needed by my /RAD, before, for normal missions, but for those teams that need them, you'd be redrawing alot.

AV fights you'd most likely beable to toggle up and then not worry to much about it. Unless you need to use the AOE heal alot.

Dark Miasma has the same problem as RAD.

Empathy would be LOTS of redraw as well.

Thermal would also depend on the team. Minute you get on a team that you need to use those heals on, you will be redrawing, when you're not shielding them.

Storm would be redrawing for it's powers alot.

Traps, tough call, on my TRAPS, I havent gotten to a high level, and havent found to much need for the Triage Beacon on a normal mission team, but the other traps might be needed more often...don't know for sure. But if you do, that's going to be alot of redraw again.

Trick Arrow for sure.

Kinetics, oh yeah. SB every 2 minutes, Falcrum Shift...redrawing there.

Cold Domination...won't need a few of those debuffs when on normal mission teams for the most part...just sheild and go. However, it has a few good ones to use on normal missions (Sleet...maybe Snow Storm. Infrigidate, Benumb, and HEat Lose are more for the big bads you go up against).

If you want to be a support class, but not deal with redraw...I'd suggest Force Field.

Personal Force Field, Deflection Shield, Insulation Shield, Dispersion Bubble...there you go. Redraw every 4 minutes.

Now this isn't me saying the other powers arent worth taking, that's me just saying you could get away without taking them, without 99% of the people you encounter wondering what's wrong with you.

I know we have a few forum goers who would say grab those other powers. And some of the others are toggles, so you wouldnt have to worry about redraw with them much either.

Blaster side of things...

Energy Melee, if you just grab the buffs, just grab the self buffs. Still getting redraw, but you won't need those powers on normal missions...like boost range for instance.

Devices would cause redraw for those times you want to use the powers, but those powers arent always needed either. Just toggle up the stealth and targeting drone and go. :P

The others depend imo alot on whether you want to go melee or not.


BrandX Future Staff Fighter
The BrandX Collection

 

Posted

For all of those pointing out how much redraw is in traps I have to re-iterate that most trap laying is done at the beginning of combat - so the actual redraw when it matters is going to be fairly low. You lay down your caltrops, drop an acid mortar then open fire - or you summon your seeker drones to absorb the alpha, drop caltrops, and so on. FFG has a long enough duration that with a little care you should never need to summon it in the middle of combat - barring an AV fight or something similar. Web grenade is about the only power that sees a lot of use in the middle of combat and any other secondary that has a single target immobilize or hold (dark say) is going to invoke as much redraw.

I have played traps on a mastermind to the high 30's and on a corruptor to the mid 20's (so far - still working on my archery/traps corruptor) and while the mastermind doesn't care about redraw (although she IS a thugs/traps MM - so she does have dual pistols sorta :-) the corruptor doesn't have that much of a problem with it either. So if you want to do a low redraw corruptor I would suggest rad, traps or dark - all of them should be fairly decent.


Globals: @Midnight Mystique/@Magik13

 

Posted

Quote:
Originally Posted by EricHough View Post
For all of those pointing out how much redraw is in traps I have to re-iterate that most trap laying is done at the beginning of combat - so the actual redraw when it matters is going to be fairly low. You lay down your caltrops, drop an acid mortar then open fire - or you summon your seeker drones to absorb the alpha, drop caltrops, and so on. FFG has a long enough duration that with a little care you should never need to summon it in the middle of combat - barring an AV fight or something similar. Web grenade is about the only power that sees a lot of use in the middle of combat and any other secondary that has a single target immobilize or hold (dark say) is going to invoke as much redraw.
True. I ranked it based on the raw amount of redraw there'll be, not really on how intrusive it is.

The thing with Traps is... you're going to use them in every. Single. Fight. And that with slotting, Acid Mortar, PGT and Trip Mines will all be up again in an extended fight (read: AVs). Since the first two are significant debuffs, they're far more potent to put into play than some of the attacks so redraw in those cases is likely.

Hey... at least it's not Kinetics level of redraw.


Head of TRICK, the all Trick Arrow and Traps SG
Part of the
Repeat Offenders

Still waiting for his Official BackAlleyBrawler No-Prize

 

Posted

I probably won't be rolling a DP character...

... unless Corruptors get Poison. OMG.



Wild Streak - Lv. 50(+3) Beast Mastery/Sonic Resonance Mastermind, Amnesty - Lv. 50 Staff Fighting/Dark Armor Stalker

 

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Quote:
Originally Posted by Bill Z Bubba View Post
mmmmm, DP/SR brute would be hellishly wonderful....
Hmnn...Don't get me started.
So much awesome...overloading...!

Most likely a DP/Devices Praetorian Loyalist, simply because Devices is more mobile than Traps is, I personally hate Time Bomb with a passion, and the Cloaking field fits the character.

Think Grey Fox from Metal Gear Solid (PS) crossed with Alucard (Thats how you spell it, btw. Don't let anyone tell you otherwise if in doubt, spell it backwards)
Crazily loyal, crazily shooty, crazily crazy. Hmm, I love me the madhouse.


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Posted

Grey Fox was awesome in MGS. And with the Vanguard helm, easily doable with the cyclops eye.


53 Bots/FF/Mace Mastermind | 53 NRG/FF/Electricity Defender | 50 Time/Dual Pistols/Soul Defender | 50 Demons/FF/Mace Mastermind | 51 Necro/Dark/Soul Mastermind | 50 Thugs/Time/Mace Mastermind | 50 Ice/Ice/Arctic Tanker | 50 Plant/Rad/Earth Controller | 50 Illusion/Trick Arrow Controller | 50 Gravity/Force Field Controller
Yes, I like Force Fields.