Could someone explain new Halloween event to me?


Ad Astra

 

Posted

A Veteran of the last two Halloween events, and I can genuinely say, I'm not exactly sure how this year's event works. The description confused me. Can someone break it down for me, as I can clearly slow today? And what new badges are there?


 

Posted

When the event starts, there will be 4 big rune circles spawned (they show up on the game map), each with a ghostly flag/banner in the center.

After a few minutes, specific types of mobs will spawn around each circle (different for each of the circles).

As the mobs are defeated, a status bar progresses. Once enough go down, the flag/banner will become targettable and can then be destroyed.

Destroying the banner gives a badge.

If all 4 banners are destroyed, then a special giant monster spawns in the area. It's worth a badge too.

Get all 5 badges (4 banners + GM) and you get the Accolade badge for the event.


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Posted

Quote:
Originally Posted by Soulwind View Post
When the event starts, there will be 4 big rune circles spawned (they show up on the game map), each with a ghostly flag/banner in the center.

After a few minutes, specific types of mobs will spawn around each circle (different for each of the circles).

As the mobs are defeated, a status bar progresses. Once enough go down, the flag/banner will become targettable and can then be destroyed.

Destroying the banner gives a badge.

If all 4 banners are destroyed, then a special giant monster spawns in the area. It's worth a badge too.

Get all 5 badges (4 banners + GM) and you get the Accolade badge for the event.
Ah! Thanks!!


 

Posted

Ah, but what about the status bar?

We had a big debate about how to progress the bar faster: do you want to spread out between all the banners, or just all focus on one? It seems to work better to focus on one, from my experience, but I have had a lot of people debate it with me (which is not good when you're on a timer and need to get done fast!). So which is it?


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
We had a big debate about how to progress the bar faster: do you want to spread out between all the banners, or just all focus on one?
The explanation given by the GM in test suggested that it's better to spread out, because there's an (unknown) number of mobs which need to be defeated at each banner. So the best set up seemed to be to have an equal amount of firepower at each banner, so that the required kill total is reached at about the same time everywhere. One banner without enough people will hold up everyone.

That said, even the GM on test didn't seem to be 100% sure of the event rules :-)


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Posted

I just like the new zone event interface - approaching a banner location triggering activity in your Nav, and distance indicator tied to the spawned GM. Makes me wonder what they are playing with for GR.....


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Posted

Well, personally, I think the best tactic is to spread out your firepower around each banner, until the banners become vulnerable.

Then have everyone gather and take out each banner in turn, one at a time.

That way, everyone gets each badge on a single run through.

Unfortunately, what seems to be occuring (from last night's examples at least) is that once the banners are vulnerable everybody just wails on whatever banner they were at rather than taking them in turn.

This results in you basically only getting the badge for "your" banner (and the GM usually), meaning you have to participate in several event cycles to get all the badges.

(It took me 3 events to get all 5 badges on one toon last night...after I saw that nobody was really listening and taking the banners in turn, then I just started each later event at one of the banners that I didn't have the badge for yet)


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Posted

Paragon Wiki is your friend

I had to look it up too... the nav bar thing is a little confusing, especially once the banners go down... I've not had any luck getting to the GM Aspect by using it. If there are several teams in the zone, it's likely the GM Aspect will go down faster than you can say "boo"... and you have to be in the vicinity in order to get the badge for it. PITA, if you ask me.


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Posted

I must have lucked out last night in the Hollows (Triumph server). Got all four banners and the GM in a single event with the same character. Was not aware of any planning, just followed the mob when one went down.


 

Posted

It took me 3 events to get all 5 badges and the accolade. I saw a couple different strats come into play last night.

One was the everyone rush to a banner and go nuts.
Another was fight to bring down the shields then go clockwise from banner X.

In some cases teams stayed together when it was clear that there were other full teams focuses on a banner while others split 2 to each banner.

I got 2 badges in the first event plus GM then 1 badge in the 2nd and the remaining badge plus accolade on the 3rd (while I was crashing out, so I didn't get the power choice or actually see the accolade awarded)

looking forward to doing it all again on the next character tonight.


 

Posted

Quote:
Originally Posted by Impish Kat View Post
Paragon Wiki is your friend

I had to look it up too... the nav bar thing is a little confusing, especially once the banners go down... I've not had any luck getting to the GM Aspect by using it. If there are several teams in the zone, it's likely the GM Aspect will go down faster than you can say "boo"... and you have to be in the vicinity in order to get the badge for it. PITA, if you ask me.
The Wiki doesn't really say much about how the event works, or strategies.

Anyway, I figured it out from the posting here, and a team I just did it on. Make sure every flag is covered (and while you can do this with one team, you're probably not going to get all the way through the GM with just one team in zone), and defend it. Once the banners are vulnerable, focus on one at at time (make sure one person in the zone is calling the shots, otherwise it's a no-go). After that, you should see a range to the GM in yoru compass... the number will get higher the farther from him you go, and smaller the closer you get. Disperse and find him, and the more people you have, the faster he is. Worked well, and you can make sure everyone gets the badge that way, as well.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
Anyway, I figured it out from the posting here, and a team I just did it on. Make sure every flag is covered (and while you can do this with one team, you're probably not going to get all the way through the GM with just one team in zone), and defend it. Once the banners are vulnerable, focus on one at at time (make sure one person in the zone is calling the shots, otherwise it's a no-go). After that, you should see a range to the GM in yoru compass... the number will get higher the farther from him you go, and smaller the closer you get. Disperse and find him, and the more people you have, the faster he is. Worked well, and you can make sure everyone gets the badge that way, as well.
Yup, I was on that team with GP, and after much trial and error, I think it's pretty clear (at least to me) that the way to do it is to send 1/4 of the team to each of the 4 Banners like GP explains. I've tried it both ways (entire team sticking together initially, or splitting into 4 mini-teams initially), and this way seems to work even with only 1 team in the zone.


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Posted

Like the wiki says, you cannot just fight at one banner in the beginning. During one event I was at, everyone in the zone was at a single banner and we fought until the timer hit the 10 minute mark without the banners becoming vulnerable. Finally, people split up and the banners become vulnerable within a minute or two.


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Posted

That certainly explains things. I didn't know that the required number of defenders had to be defeated at all the banners before any banner became vulnerable.

The number required at each banner must be pretty low if you can put 2 people on each banner and get them down within a couple of minutes. I can see how it would go a lot faster with two teams. Hmm... sounds like a good Coalition event if you could only predict when/where the events would show up.


 

Posted

I was wondering is the number of defeats needed scaled to the number of people if the event area. I've done it with small numbers and bigger crowds.


 

Posted

I wrote most of what the Wiki says on how the event works.

On the Test server, we had everyone in the zone (just one team) working on one Banner and the progress bar didn't budge.

But when that one team divided itself up with two people at each banner, then we succeeded.

We never tried the strategy of everyone at one banner for a minute then the next and so on to see if the progress bar can be moved by successive attacks rather than simultaneous attacks.

Now, if you have just one or two teams, then you have to spread them out. It wound up easier that way with every full team spread out all their members to all the Banners. This way, you didn't even have to bother coordinating between teams with who's at each banner.

With only one or two teams, after the banners become vulnerable, it was definitely better if they all converge on the same banner and destroy each of them successively. However, if you have four or more teams in a zone, then there's enough firepower to destroy all the banners simultaneously.

Although, keep in mind, that the more players at a banner during the destruction phase means the more 'glyphs' the banners produce. Check out the empty circles in the runes. If they have an icon in it, something's getting buffed. And each banner can produce up to four stacking copies of that buff. The Glyph of Might (Red) gives the Defenders a 25% damage bonus. And I saw three of them on one of the banners (go Mk III Analyzer!). There's a Glyph of Defense (Purple) and a Glyph of Resistance (Orange).

And because it can't be said enough: The final GM grants 2 Merits and the Reward table to anyone who does any amount of damage to it and is nearby when it's defeated. There is no need for an individual or team to do 10% or 25% or more damage to get the rewards.


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Posted

Quote:
Originally Posted by Impish Kat View Post
Paragon Wiki is your friend

I had to look it up too... the nav bar thing is a little confusing, especially once the banners go down... I've not had any luck getting to the GM Aspect by using it. If there are several teams in the zone, it's likely the GM Aspect will go down faster than you can say "boo"... and you have to be in the vicinity in order to get the badge for it. PITA, if you ask me.
So wait, we won't get a chance to take down Jack or Eochia (sp?) without having taken down all four banners in a zone? That's kinda bleagh.

I have to admit I'm just not jazzed to do this, the whole thing seems a tad too complex for it's own good. I also have to deal with my hours - chances are I'll be playing some toons when there's maybe five other people in a zone (I've frequently seen zones empty save for myself). I'm also not much of a badge-hound; I have one toon I sort of try badge-out for the sake of it, but I've skipped some content I don't enjoy at all such as the ski-runs. Looks like this may be another one of those times.


 

Posted

The instructions say...defeat enough defenders to make the banners vulnerable. The instructions do not say defeat enough defenders at EACH banner to make the banners vulnerable.

By dividing forces at multiple banners you are assuring you don't have adequate firepower to defeat a vulnerable banner; and many are suggesting you then have to rally the team at one banner at a time anyway. Try that strategy in Indy Port, assemble the team is your friend.

The fastest method I've seen is concentrate at one banner; the more hero's there the more baddies to defeat and open up the banners for attack. Once the banners are open you are already concentrated for banner defeat and the only travel time is to the next closest banner.

Soooo....question to the Dev's, which is it.....defeat enough defenders (as the event information reads).....or defeat enough defenders at EACH banner?????

Regardless of how it really works, it is a very fun addition the the Halloween Event. Thanks Dev's for the great addition!


 

Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
So wait, we won't get a chance to take down Jack or Eochia (sp?) without having taken down all four banners in a zone? That's kinda bleagh.

I have to admit I'm just not jazzed to do this, the whole thing seems a tad too complex for it's own good. I also have to deal with my hours - chances are I'll be playing some toons when there's maybe five other people in a zone (I've frequently seen zones empty save for myself). I'm also not much of a badge-hound; I have one toon I sort of try badge-out for the sake of it, but I've skipped some content I don't enjoy at all such as the ski-runs. Looks like this may be another one of those times.
As far as a raid goes, it's not THAT complex. Once you learn the trick, this isn't that difficult. The problem is coordinating a bunch of people randomly coming into the zone and saying they want in... especially if your team is full and no one is willing to lead another team (even though all you have to do is invite if someone else is calling out what should be done).

Tally, read through the thread. You DO want to focus on a banner at a time once they become vulnerable (unless you have a LOT of teams going), but before that, you should make sure someone is at each flag. The progress bar just doesn't seem to move if you don't have people at each flag (and 2 people at each can do it).


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Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
So wait, we won't get a chance to take down Jack or Eochia (sp?) without having taken down all four banners in a zone? That's kinda bleagh.

I have to admit I'm just not jazzed to do this, the whole thing seems a tad too complex for it's own good. I also have to deal with my hours - chances are I'll be playing some toons when there's maybe five other people in a zone (I've frequently seen zones empty save for myself). I'm also not much of a badge-hound; I have one toon I sort of try badge-out for the sake of it, but I've skipped some content I don't enjoy at all such as the ski-runs. Looks like this may be another one of those times.
I think you may combining and confusing 2 separate parts of the event.

The Banners part leads to a GM - but it is called "Greater Aspect" and it might look like Jack or Eochai, but it might not.

The regular hunting for Eo & Jack from last year is completely separate and can happen at the same time as the Banners part - in fact, I have seen stories of groups having to clear Eo out of the way because he spawned on top of one of the Banner locations.


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Posted

Quote:
Originally Posted by Clave_Dark_5 View Post
So wait, we won't get a chance to take down Jack or Eochia (sp?) without having taken down all four banners in a zone? That's kinda bleagh.

I have to admit I'm just not jazzed to do this, the whole thing seems a tad too complex for it's own good. I also have to deal with my hours - chances are I'll be playing some toons when there's maybe five other people in a zone (I've frequently seen zones empty save for myself). I'm also not much of a badge-hound; I have one toon I sort of try badge-out for the sake of it, but I've skipped some content I don't enjoy at all such as the ski-runs. Looks like this may be another one of those times.
If you go to the link that you quoted, you'll see that Giant Monsters and Deadly Apocalypse are two different events, and as Ad Astra points out, they can run simultaneously in the same zone. (The Zombie Apocalypse and the Deadly Apocalypse are mutually exclusive, though, I've seen the Zombie Apocalypse start the moment the Deadly Apocalypse ended.)

One team of eight can beat the Deadly Apocalypse. They just send two people to each banner to wear down the banner's barrier and make it vulnerable. Then all eight gather at each banner successively to take them down. Then they go after the Greater Mystic Aspect (Giant Monster).

The best strategy we found on Test, where we usually didn't have four full teams was for each team to spread their players among the banners. This way, teams didn't have to communicate with each other over who has which banner... all teams take all banners to wear down the barrier. And if there's less than eight people at a banner, then after the banner is down, everyone in the zone goes to the Red banner (it's icon is first) and takes them down one at a time.


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Posted

It is possible to make the banners vulnerable without having people at all of the banners fighting. I was in a group in Faultline the first night and almost everyone was at the purple banner. They became vulnerable with about 5 minutes left, and everyone proceeded to quickly take them down, getting the last one with about a minute to go on the timer, so we all got all 4 banner badges in one go. Eventually that alt will get the GM badge. Maybe.

OTOH, my main, which is my badger, has done the event 5 times now. And has 3 of the banner badges and the GM badge. Crashed out of Talos on Virtue twice last night, the second time just seconds before getting the last banner badge. I am going to avoid Talos for the rest of the event.


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Posted

Quote:
Originally Posted by Grey Pilgrim View Post
As far as a raid goes, it's not THAT complex. Once you learn the trick, this isn't that difficult. The problem is coordinating a bunch of people randomly coming into the zone and saying they want in... especially if your team is full and no one is willing to lead another team (even though all you have to do is invite if someone else is calling out what should be done).

Tally, read through the thread. You DO want to focus on a banner at a time once they become vulnerable (unless you have a LOT of teams going), but before that, you should make sure someone is at each flag. The progress bar just doesn't seem to move if you don't have people at each flag (and 2 people at each can do it).
That is not my point....the INSTUCTIONS do not say you need to divide the team and imply that dividing your team is poor strategy. If you have to defeat defenders at every banner, the INSTUCTIONS should reflect that requirement.


 

Posted

Quote:
Originally Posted by Justice Blues View Post
It is possible to make the banners vulnerable without having people at all of the banners fighting. I was in a group in Faultline the first night and almost everyone was at the purple banner. They became vulnerable with about 5 minutes left, and everyone proceeded to quickly take them down, getting the last one with about a minute to go on the timer, so we all got all 4 banner badges in one go. Eventually that alt will get the GM badge. Maybe.
How do you know there weren't other players at the other banners?


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Posted

2 of them I don't. The Blue one was my team, but we left it to go to the purple long before the barrier started coming down. The little bit we did there may have been enough to contribute to lowering the barrier, or someone else may have shown up and took over 10 minutes after we left. If so, there were not very many of them, because it was a fairly small number of people in the zone.


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