Questions to ask the Devs at HeroCon regarding Going Rogue


Acemace

 

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Originally Posted by docbuzzard View Post
A rather important question was missed:
Will we be getting more character slots with Going rogue?

I'm just about full up (barring buying more) on my server of choice, and GR is certainly likely to prompt more character creation. We got more slots with COV, so I would expect it with GR.
We could also use more slots in the sg roster limit.
After over five years and the ability to have over 30 characters on one account and tons of new ATs since inception I would like to see the sg roster limit raised. As leader of a very active sg with around 25-30 daily players we could really use more space in the roster. After adding in our casual players we are always tight on space.


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Posted

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Originally Posted by Castle View Post
*grins* Would we do that?
Of course.


 

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Originally Posted by LadyMage View Post
*pictures devs taking notes to know which questions to make especially annoying and cryptic answers to*

/Knows how these things go.


.






 

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Originally Posted by Qurios View Post
Same here. A few more poly's never hurt anyone.
Was just watching stuff about DX11 and hardware tessellation. Not a huge techie here but I found myself wondering if older games that make use of current bump map technology could be retrofitted to work with this new feature when it becomes available.


 

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Originally Posted by Kohei View Post
We could also use more slots in the sg roster limit.
After over five years and the ability to have over 30 characters on one account and tons of new ATs since inception I would like to see the sg roster limit raised. As leader of a very active sg with around 25-30 daily players we could really use more space in the roster. After adding in our casual players we are always tight on space.
Will there be any BASE LUVIN?
Storage space expanded? (choking on 30 pieces)
Nonfunctional items given function? (mission computer, heroside)
WW/AE/Rent payment access?
Fixed Beacon graphics?
New decorative items? (water?)
Better editing tools? (z-axis?)
Double door feature?
That's just off the top of my head.... there are many more base issues/requests that have been pushed to the back burner for far too long.


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1. will lag ever be a thing of the past? I'm running a 20 Mb connection so the problem is surely not on my end.
2. will we ever get more travel powers?
3 why is it so hard to implement costume pieces?


 

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The Going Rogue announcement said that there would be a new archetype available with the release. Spy iirc. I'd like some information about how that archetype will work, primary/secondary types, basically any info would be very welcome.


 

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Will the Search interface be overhauled? Will a Team Looking For More feature be added?


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Originally Posted by LuxunS View Post
The Going Rogue announcement said that there would be a new archetype available with the release. Spy iirc. I'd like some information about how that archetype will work, primary/secondary types, basically any info would be very welcome.
I wasn't aware of a new archetype, not that I'd be complaining if there was a new one to play with. just picture a spy either being like a stalker or having the stealth ability with primarily ranged attacks. something along the lines of an assassin using a rifle to pick off enemies from afar.

Also, a side note, gotta love having a redname post by the second page of the thread Apparantly this was enough to warrant dev attention


 

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A stalker with long range capability.... man, how awesome would that be!


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Posted

Quote:
Originally Posted by MageX View Post
1. will lag ever be a thing of the past? I'm running a 20 Mb connection so the problem is surely not on my end.
2. will we ever get more travel powers?
3 why is it so hard to implement costume pieces?
1. I dont get lagg so maybe it is you?
2.Probley not this isnt co were we need 10 diffrent types of fly
3.Booster packs? and there was a clockwork peice added on test server during the I16 testing im guessing its for Going rouge


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Originally Posted by Neuronia View Post
Can I carry my stuff with me when I become a hero/villain?

Can we merge the Markets?

Do I have to start at level 1 on the other side?

Is there challenging stuff to do for my 50s?

Any new PvP enabled areas like Arenas, zones, etc?

Any new IO sets?

Can others affect my 'morality meter' by clicking on dialogue, or can only I affect that?
1. Im pretty sure you will be able to take things from 1 side to another but on money i think hero money stays on hero side and vill money stays on vill side

2. Im thinking they are gona merge

3. So far i think thats a no. cause you do missions to decide what your loyaltys lie

4. getting your 50 more powerful? thats something to do

5. I heard a rumor of a new lvl 50 only pvp zone but that was just a rumor

6. i think there will be more lvl 50 IO's


 

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Ooh another question, this time more EUcentric.

With Going Rogue are we going to see the server lists merged because there's very little reason now (no EU only support, no EU only moderators, no EU only maintenance times, hell the only thing NCsoft has in the EU is the servers and a marketting department) to keep the server lists seperate at all.


 

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Originally Posted by Dr_Mechano View Post
Ooh another question, this time more EUcentric.

With Going Rogue are we going to see the server lists merged because there's very little reason now (no EU only support, no EU only moderators, no EU only maintenance times, hell the only thing NCsoft has in the EU is the servers and a marketting department) to keep the server lists seperate at all.
This.


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Originally Posted by Impish Kat View Post
Will there be any BASE LUVIN?
Storage space expanded? (choking on 30 pieces)
Nonfunctional items given function? (mission computer, heroside)
WW/AE/Rent payment access?
Fixed Beacon graphics?
New decorative items? (water?)
Better editing tools? (z-axis?)
Double door feature?
That's just off the top of my head.... there are many more base issues/requests that have been pushed to the back burner for far too long.
I would settle for any base editing tools that allow me to have a "decorative" base that doesn't take all day to load.

I recently went in and deleted a few rooms that were there just for "fun" to cut down on the load time.

Without knowing what I'm talking about, I'm assuming that's because of the thousands of little items I had stacked to build things like walls and floors. Maybe it would work better if a wall or floor was just one item?

2nd on my wish list would be that yummy WW interface. (Sheesh...would we ever leave our bases?)


 

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Uh oh i have another one :
''Regarding Architect Entertainment, how do you feel about what users saw in it and what you wanted to implement as content''


 

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Quote:
Originally Posted by castle View Post
*grins* would we do that?
Oh snap!


 

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I'm still under the impression that....

1. only 50's can switch sides.
2. greys can go to both h/v zones
3. you can get both set of accolades hero and villain.
4. 10 global enhancements(from base-10 only each with 100% bonus) is the new 50+ system.

my questions...

1. What are the incentives of a hero to switch to villainside? Penalties? Bonuses?
2. What are the incentives of a villain switching to heroside? Penalties? Bonuses?
3. What is the incentive of a character staying gray? Penalties? Bonuses?
4. How will DR effect the new 50+ system that makes toons stronger in regards to pvp? Will it be pointless? Will it not be subjected to DR?
5. Will there be any objective based pvp games for the arena?
6. Will there be any new maps for pvp?
7. Will we be able to use the MA to create maps for pvp?
8. How many Story Arcs/SF's/TF's will be included with GR (10? one for each global enhancement =P)?


 

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Originally Posted by OneAboveAll View Post
I'm still under the impression that....

1. only 50's can switch sides.
3. you can get both set of accolades hero and villain.
What exactly is giving you those impressions. Your 3 is possible I suppose, though they went to a fair amount of effort to give mirrors of any of the accolades that really provide any real positive power (+hp and the like). I'd imagine you could end up with both of the accolades, but only one copy of the powers myself.

As for the first one. It's actually probably a better question than an assumption really. I've always been under the impression that you could switch sides at any time in your character's career, but now that I think about it, I'm not really sure that it's ever been said either way.


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Well least according to BaBs twitter, they're going to reveal dual pistols. Thats one thing thats guaranteed at least.


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Posted

Quote:
Originally Posted by OneAboveAll View Post
I'm still under the impression that....

1. only 50's can switch sides.
2. greys can go to both h/v zones
3. you can get both set of accolades hero and villain.
4. 10 global enhancements(from base-10 only each with 100% bonus) is the new 50+ system.

my questions...

1. What are the incentives of a hero to switch to villainside? Penalties? Bonuses?
2. What are the incentives of a villain switching to heroside? Penalties? Bonuses?
3. What is the incentive of a character staying gray? Penalties? Bonuses?
4. How will DR effect the new 50+ system that makes toons stronger in regards to pvp? Will it be pointless? Will it not be subjected to DR?
5. Will there be any objective based pvp games for the arena?
6. Will there be any new maps for pvp?
7. Will we be able to use the MA to create maps for pvp?
8. How many Story Arcs/SF's/TF's will be included with GR (10? one for each global enhancement =P)?
I dont think you can get both accolades imo it would make players to uber with 2 Geas's and such


 

Posted

Quote:
Originally Posted by OneAboveAll View Post
1. What are the incentives of a hero to switch to villainside? Penalties? Bonuses?
2. What are the incentives of a villain switching to heroside? Penalties? Bonuses?
Related to these IIRC the initial dev talk about GR suggested that there would be rewards for staying true to your villainous or heroic roots. Any details on these incentives/rewards to stay true?

IIRC it was said that staying true and not switching sides would gain the character access to some rewards that were not available to side-switchers.


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Posted

Quote:
Originally Posted by OneAboveAll View Post
I'm still under the impression that....

1. only 50's can switch sides.
I believe that Posi is on record for saying that they are putting in new low-level/tutorial content for Praetorian Earth... I would therefore be greatly surprised if it's restricted to 50s. (Any chance anyone can compile all the GR info from interviews and notifications in one place, so that we can reference them easily?)


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heres the link shadowe http://www.tentonhammer.com/node/74507

Or the specific part your looking for is:

Quote:
Going Rogue will also have new entry-level content in Praetoria, for those starting new characters in that zone. “We acknowledge that our tutorial is about four or five years old. We’ve added stuff to it piecemeal as we’ve added systems on, but for the starting zone in Going Rogue, we are rewriting and modernizing the new player experience.”


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Posted

Quote:
Originally Posted by Mirage_Maker View Post
I appreciate the link, but it's still not an answer to the question. We already know that that full costume is the one they're giving away with the registration for herocon, but it's an as is costume, meaning you can't pick and choose what you want to use from it. At least, that's based on last year's "freakshow boss" costume. The picture linked in my original post is of someone who was able to access it on test server.

Unless you can find a post specifically addressing the individual "clockwork w/ pad" gloves or any other individual costume piece from the new "praetorian clockwork" set, the question is still valid.