So, when are SFs being fixed?
lolVillains
Seconded,
add items of power, the CoP and basegroup raids to the list.
They where supposed to be CoV launch features, where active during beta, and still aren't in.
Talking about letting the community wait.
Whats 'wrong' with them ?
The only significant bug I am aware of is the Barracuda SF MM power, which has a fix on test.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Seconded,
add items of power, the CoP and basegroup raids to the list. They where supposed to be CoV launch features, where active during beta, and still aren't in. Talking about letting the community wait. |
Base Raids are a weird one. For them to work PvP apparently had to be reworked. PvP got reworked (and a hell of a lot of PvPers left) but the Raids never came back.
I think they're in the Closet of Forgotten Things along with the Coming Storm (the event or Issue or whatever it's meant to be, not the OP ).
Seconded,
add items of power, the CoP and basegroup raids to the list. They where supposed to be CoV launch features, where active during beta, and still aren't in. Talking about letting the community wait. |
The COP *was* live - for a very short time, until an exploit was found and abused that (as I recall) was letting people just join, and keep "completing" the same mission over and over, essentially PLing themselves. The problem was so deepseated that the trial had to be completely scrapped.
That said... *More stuff for the base computer* (or ANY stuff for it blueside,) please.
In which case:
http://boards.cityofheroes.com/showt...34#post2286034
is the latest word, which is just 2 weeks ago.
@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617
Base Raids are a weird one. For them to work PvP apparently had to be reworked. PvP got reworked (and a hell of a lot of PvPers left) but the Raids never came back.
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They weren't just waiting to make the changes to bring them back, they need to make some heavy tech changes to get a reliably working system.
Considering the reaction to Phase 1, I'm nearly certain Phase 2 and 3 are on hold while they make careful decisions about how they want to proceed.
"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill
They're not being fixed - CoV is being close when GR comes out - GR is just a clever way of making you pay to move your Villains over to CoH.
@Golden Girl
City of Heroes comics and artwork
whats wrong with them.
No bugs current in any SF
Issues yes. but nothing thats broken
Issue- there's not many of them- we need more.- its not broken
Merits- due to merits on time- villains looses out. aka..bk to point above
there the only porblem.
plz instead of saying as title...list what u think is broken.
@Golden Girl
City of Heroes comics and artwork
Villains > Heroes. None of us are moving to your blueside. In fact, some of you are coming to redside!!. <_< ANyway, SFs are broken because you can't adjust the difficulty. I was hoping there might have been a Tweet updating their progress on "fixing" them.
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@Golden Girl
City of Heroes comics and artwork
They're not being fixed - CoV is being close when GR comes out - GR is just a clever way of making you pay to move your Villains over to CoH.
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add items of power, the CoP and basegroup raids to the list. They where supposed to be CoV launch features, where active during beta, and still aren't in. Talking about letting the community wait. |
Based off of comments from Positron on the old forums about putting deactivated Task Force's into Ourobous, it's been rumored that Cathedral of Pain will be coming back as it's only one of two currently de-activated task forces. However, if the developers do this, it will likely occur after the launch of Going Rogue when more developers are available.
Base Raiding: Okay. Lets be honest. PvP in City of Heroes is like the Titanic. It already sailed and sunk. The noisy bunch of PvPer's that left after the I13 changes didn't do a thing to the subscription rates... which shows just how small a group they were to begin with. Most supergroups couldn't get over the prestige cost of their bases either. It was only practical for the really huge super-groups with maxed numbers of members active to base-raid since they were the only ones who could really afford having their SG base destroyed... and they were far and few between.
Now, if you take a quick glance at these forums, you might think that Base-Raiding is an oft-requested feature... but you'll quickly find that it's generally the same bunch of avatars making the request multiple times. Right now the majority of the game couldn't care less... or never intends to raid... giving the developers very little incentive to do anything to make Base-Raiding a viable activity in the game.
This doesn't mean that Base-Raids won't come back in the future... but I don't think they'll come back as we know them. What I suspect will happen is that SG's will get an option to import their base into Mission Architecture, and use the MA to construct stories were players can raid a base with pre-set SG based NPC's. It allows either side to trash out a base, doesn't ruin a group's prestige, and if MA is ever expanded to work on a team-versus-team basis, allow groups to compete against each other directly in defense / offense.
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naa villains r getting animated hair where as heroes arent. so were not going no where |
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That said... *More stuff for the base computer* (or ANY stuff for it blueside,) please. |
Anyways, it'd be nice to see the devs coming up with more reasons to have a well-equipped base. Exclusive Task-Forces or Story-Arcs would be great.
One of the complaints from another thread is that in CoH, you can't be an A-list Hero or Villain. Even after reaching 50, taking down Loony the Mad, Ruladork the Weak, Lord Excuse, or even the Hamidonk, you'll still have mission contacts giving you jobs that are beneath them... or having you run errand missions because they can't be bothered. Well, here's my suggestion. Use the SG / VGbase to have Freedom Phalanx or Lord Recluse's Arbiters contract out jobs they can't handle and they need a real hero or somebody really dastardly to accomplish.
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SFs are broken because you can't adjust the difficulty. I was hoping there might have been a Tweet updating their progress on "fixing" them. |
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