So, when are SFs being fixed?


ArcticFahx

 

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lolVillains


 

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Seconded,

add items of power, the CoP and basegroup raids to the list.
They where supposed to be CoV launch features, where active during beta, and still aren't in.
Talking about letting the community wait.


 

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Whats 'wrong' with them ?

The only significant bug I am aware of is the Barracuda SF MM power, which has a fix on test.



@Catwhoorg "Rule of Three - Finale" Arc# 1984
@Mr Falkland Islands"A Nation Goes Rogue" Arc# 2369 "Toasters and Pop Tarts" Arc#116617

 

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Originally Posted by westley View Post
lolvillains
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Originally Posted by rpgguy View Post
seconded,

Ha!


 

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Originally Posted by Westley View Post
Ha!

Hi, you must be immature.


 

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Originally Posted by rpgguy View Post
Hi, you must be immature.

Duhh.... have you NEVER read ANY of my posts?


 

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Originally Posted by rpgguy View Post
Seconded,

add items of power, the CoP and basegroup raids to the list.
They where supposed to be CoV launch features, where active during beta, and still aren't in.
Talking about letting the community wait.
Far as I know Items of Power and the CoP are dead, dead, dead. Proper dead too, not comic book dead.

Base Raids are a weird one. For them to work PvP apparently had to be reworked. PvP got reworked (and a hell of a lot of PvPers left) but the Raids never came back.

I think they're in the Closet of Forgotten Things along with the Coming Storm (the event or Issue or whatever it's meant to be, not the OP ).


 

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Originally Posted by Catwhoorg View Post
Whats 'wrong' with them ?
Difficulty levels don't apply to them at the moment, they seem to just run on standard difficulty. I'm guessing that's what this post is referring to. It's not a bug, but a nasty side-effect of the last patch to prevent people running them on -1.


 

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Originally Posted by The_Coming_Storm View Post
Subject.
Query


 

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Originally Posted by rpgguy View Post
Seconded,

add items of power, the CoP and basegroup raids to the list.
They where supposed to be CoV launch features, where active during beta, and still aren't in.
Talking about letting the community wait.
Base raids are in the "Foundations getting redone" stage - PVP changes themselves didn't sound like the devs were finished, and other changes in base editing seem like they're still works in progress.

The COP *was* live - for a very short time, until an exploit was found and abused that (as I recall) was letting people just join, and keep "completing" the same mission over and over, essentially PLing themselves. The problem was so deepseated that the trial had to be completely scrapped.

That said... *More stuff for the base computer* (or ANY stuff for it blueside,) please.


 

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Originally Posted by Carnifax View Post
Base Raids are a weird one. For them to work PvP apparently had to be reworked. PvP got reworked (and a hell of a lot of PvPers left) but the Raids never came back.
Not quite. In order for Base Raiding to work, Bases had to be reworked, because the bugs were extensive. When the PvP changes were made, we were told that they were the first step in a 3 phase program of PvP revamps. Phase 1 was for Arena/Duels. Phase 2 was Bases. Phase 3 was PvP zones. (2 and 3 may be reversed)

They weren't just waiting to make the changes to bring them back, they need to make some heavy tech changes to get a reliably working system.

Considering the reaction to Phase 1, I'm nearly certain Phase 2 and 3 are on hold while they make careful decisions about how they want to proceed.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

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They're not being fixed - CoV is being close when GR comes out - GR is just a clever way of making you pay to move your Villains over to CoH.


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
They're not being fixed - CoV is being close when GR comes out - GR is just a clever way of making you pay to move your Villains over to CoH.
Yes.. because the devs hate villains.. I think we even got one of them to post that a few months ago.


 

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whats wrong with them.

No bugs current in any SF
Issues yes. but nothing thats broken

Issue- there's not many of them- we need more.- its not broken
Merits- due to merits on time- villains looses out. aka..bk to point above

there the only porblem.

plz instead of saying as title...list what u think is broken.


 

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Originally Posted by Golden Girl View Post
They're not being fixed - CoV is being close when GR comes out - GR is just a clever way of making you pay to move your Villains over to CoH.

naa villains r getting animated hair where as heroes arent. so were not going no where


 

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Originally Posted by Dr_HR View Post
naa villains r getting animated hair where as heroes arent. so were not going no where
Then you are going somewhere - straight to a lab, where we can discover the secrets of moving hair from you


@Golden Girl

City of Heroes comics and artwork

 

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Villains > Heroes. None of us are moving to your blueside. In fact, some of you are coming to redside!!. <_< ANyway, SFs are broken because you can't adjust the difficulty. I was hoping there might have been a Tweet updating their progress on "fixing" them.


 

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Originally Posted by The_Coming_Storm View Post
SFs are broken because you can't adjust the difficulty. I was hoping there might have been a Tweet updating their progress on "fixing" them.
I thought you couldn't adjust TF difficulty anymore now too?


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
They're not being fixed - CoV is being close when GR comes out - GR is just a clever way of making you pay to move your Villains over to CoH.
Rather pessimistic way to look at it... There is the opposite viewpoint that it's the developers way of getting people to pay to move heroes to Villains.

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add items of power, the CoP and basegroup raids to the list.
They where supposed to be CoV launch features, where active during beta, and still aren't in.
Talking about letting the community wait.
All of these are gone as you knew them. Items of Power have been replaced by Invention Origin Enhancements. You are now able to get the same type of global buffs by your enhancements that you would get by IoP.

Based off of comments from Positron on the old forums about putting deactivated Task Force's into Ourobous, it's been rumored that Cathedral of Pain will be coming back as it's only one of two currently de-activated task forces. However, if the developers do this, it will likely occur after the launch of Going Rogue when more developers are available.

Base Raiding: Okay. Lets be honest. PvP in City of Heroes is like the Titanic. It already sailed and sunk. The noisy bunch of PvPer's that left after the I13 changes didn't do a thing to the subscription rates... which shows just how small a group they were to begin with. Most supergroups couldn't get over the prestige cost of their bases either. It was only practical for the really huge super-groups with maxed numbers of members active to base-raid since they were the only ones who could really afford having their SG base destroyed... and they were far and few between.

Now, if you take a quick glance at these forums, you might think that Base-Raiding is an oft-requested feature... but you'll quickly find that it's generally the same bunch of avatars making the request multiple times. Right now the majority of the game couldn't care less... or never intends to raid... giving the developers very little incentive to do anything to make Base-Raiding a viable activity in the game.

This doesn't mean that Base-Raids won't come back in the future... but I don't think they'll come back as we know them. What I suspect will happen is that SG's will get an option to import their base into Mission Architecture, and use the MA to construct stories were players can raid a base with pre-set SG based NPC's. It allows either side to trash out a base, doesn't ruin a group's prestige, and if MA is ever expanded to work on a team-versus-team basis, allow groups to compete against each other directly in defense / offense.

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naa villains r getting animated hair where as heroes arent. so were not going no where
I think if you mean Ghost Widow's hair style, that's actually based on Cape Physics. Sort-of like trenchcoats.

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That said... *More stuff for the base computer* (or ANY stuff for it blueside,) please.
Personally the whole point of SG bases need to be revisited. Used to be that you needed them to get around the game-world. With the additions of train stations in South Skyway and Founders Falls, the Ourobous Teleport, the Pocket D teleport, and the Mission Teleporter... base Teleporters aren't as... important to in-game travel as they used to be. The introduction of IO's also has seen a decrease in the number of people running temp-buffs from SG bases. I'm actually able to think of only one person who ran temp-buffs from an SG base... and he'd always get a group of 8 together for a KTF, then disappear to his base for 10 minutes while buffing up, start the TF, die on the 9th or 10th wave of KTF because the buffs ran out. Probably why it sticks in my mind.

Anyways, it'd be nice to see the devs coming up with more reasons to have a well-equipped base. Exclusive Task-Forces or Story-Arcs would be great.

One of the complaints from another thread is that in CoH, you can't be an A-list Hero or Villain. Even after reaching 50, taking down Loony the Mad, Ruladork the Weak, Lord Excuse, or even the Hamidonk, you'll still have mission contacts giving you jobs that are beneath them... or having you run errand missions because they can't be bothered. Well, here's my suggestion. Use the SG / VGbase to have Freedom Phalanx or Lord Recluse's Arbiters contract out jobs they can't handle and they need a real hero or somebody really dastardly to accomplish.

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SFs are broken because you can't adjust the difficulty. I was hoping there might have been a Tweet updating their progress on "fixing" them.
No solution has been announced yet.


 

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Originally Posted by je_saist View Post
Rather pessimistic way to look at it... There is the opposite viewpoint that it's the developers way of getting people to pay to move heroes to Villains.
I wasn't being serious


@Golden Girl

City of Heroes comics and artwork

 

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Originally Posted by Golden Girl View Post
I thought you couldn't adjust TF difficulty anymore now too?
Correct. This was implemented, as a TEMPORARY measure, to prevent people from 'cheating' and getting the Master badges by fighting level 49 AV's.


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