So, when are SFs being fixed?
Not to point you out but i see this thought often when base raids are brought up.
I was an avid base raider when they were still active and all items in your base that were destroyed were only destroyed during the raid, as soon as the raid is over everything was back to normal. You dont have to spend prestige to fix things because everything reset after the match ended. |
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Originally Posted by Back Alley Brawler
Did you just use "casual gamer" and "purpled-out warshade" in the same sentence?
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Paragonian Knights
Justice Company
In addition to the level scaling bug, Villain Strike Forces have the following problems.
- There are 6 of them. This isn't counting Co-op Task Forces, which are unambiguously heroic, and the three Ouroboros "Task Forces" per side, which can be started solo, have no Accomplishment badges, and scale AVs down to EBs. This also isn't counting Trials (where the split is Villains 3, Heroes 6). By similar reckoning, Heroes have 15 Task Forces.
- Strike Forces don't cover the following level gaps: 10-15, 30-35 and 40-45. Task Forces cover 10-50 seamlessly, and overlap at 23-34 (with triple overlap at 23-25), and 40-50 (with quadruple overlap from 45-50).
- Additionally, with Silver Mantis' Strike Force being attached to the base computer, I still occasionally encounter multiple-year veterans who don't even know there's a 20-25 Strike Force.
- Only one of the six Strike Forces features a Hero as the final enemy. All the other 5 feature villains or monsters as the final encounter.
- None of the six Strike Forces fails to have you fight other Villains. I may need to double check this, but as a Hero I don't recall ever fighting other Heroes at all in Task Forces. Certainly the rivalries between Villains are an important part of the setting, but they're definitely over-emphasised in this specific set of content.
- Two Strike Forces don't even bother to have you fight Heroes at all (Silver Mantis and Ice Mistral).
- Of the four Strike Forces featuring Heroes? All of them feature Longbow. Virgil Tarikoss does focus heavily on the Legacy Chain as well, and Barracuda has you up against the PPD briefly. The Freedom Phalanx and Vindicators, as they always spawn in the company of Longbow (exception: Infernal has Legacy Chain backing him up in Virgil Tarikoss, but not for Lord Recluse), can effectively be considered Longbow High Command.
So what we need?
- Move Silver Mantis outside somewhere. But let the Base Computer now talk to ALL Strike Force, Trial and Task Force contacts, on both sides. Make the reward for the Mission Computer be that you don't have to figure out where guys like the Respec contacts are, and that you can save time running back for instructions. Exceptions would include Imperious and Lady Grey, who are easy to spot anyway, and require the whole team to be in the zone because of the Co-op teaming rules.
- Add at least 3 more Villain Strike Forces. I'm not going to worry about Trials here, as they're not really popular on the side that has them. Cover the remaining three level gaps in Villain Strike Force content.
- Have those three Strike Forces focus on Heroic threats, including Heroic Final Enemies (no bait-and-switch, like Tarikoss). If they could avoid Villains as antagonists entirely, that'd be great. Best case scenario, they all manage that AND don't feature Longbow at all. Maybe even use them to introduce some new Hero Factions?
@Eisenzahn
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Exceptions would include Imperious and Lady Grey, who are easy to spot anyway, and require the whole team to be in the zone because of the Co-op teaming rules.
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Anyway, i like most of your ideas. Adding new Strike Forces to cover the level gaps would be great. i'd even say that instead of making Silver Mantis SF accessible outside the computer just make another SF in the same level range.
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Why can't I say SF as a general term for SF/TF, but you haughty, stuck-up hero players get to say TF for both.
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Because we were here first. :P
Also, I don't really know anyone who doesn't play both sides.
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When did they change Strike (and Task) Forces to not require the whole team to be in the zone to start? i'm so used to 5+ years of having to have everyone in the zone to start a S/TF that i hadn't realized it was changed.
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I'd still be a City of Villains Only player, if they hadn't opened up both games to all subscriptions. I still spend less than 1/10th of my play time in Paragon City, and doubt I'll set foot over there for a long while once GR gives my Villains some new territory to explore and exploit.
@Eisenzahn
GW2 - Melchior.2135
AIM - Euroclydon23
Email - scorpany@yahoo.com or <sameasmyAIM>@aol.com (for the sheer novelty of an almost 20 year old email address that hasn't been overwhelmed by spambots yet)
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"Silly villain, CoX is for Heroes!" -Saicho