Ice Control is hands down the worst


BigBrotherMidas

 

Posted

Currently playing an ice/earth and I gotta go on the record and say that ice control is officially THE worst control set available to dominators.

There's the ST hold and the AoE hold. Ok, good.

Then, there's ice slick, which, imo is marginally useful. I say marginally because most immobs negate its knockdown, knockback throws mobs off of it, and fliers are unaffected. There are also a surprising number of mobs unaffected by slows such as Slags and Wolves. Because of slick though, the AoE immob is useless and the ST immob is so-so, not that either was all that great to begin with.

Next, you have AA. AA is a strong power but requires melee range and heavy slotting AFTER stamina just to make the thing an every fight power. I still take it, but having it negates the need for Shiver.

After that you have the AoE sleep. I like it for an alpha, but the damage component means you can't stack sleeps and ice slicks knockdown wakes them up. Ooookay.

Lastly, you have Jack. He's really the only saving grace of the set. I'd rank him up there near the top in pets, although he does have a glass jaw. Not nearly as bad as Audrey, but close.

So really, you could easily take 4-5 powers (ST hold, AoE hold, Slick, AA and Jack) and you'd essentially be stupid to take any of the others. I can't think of another control set that is so self-defeating.

IDK, maybe too much reliance on Ice Slick is the problem. I suppose if you skipped that, the immobs, sleep and shiver could combine for a useful ranged build.

Anyway, people can say what they want about Gravity control or Fire control being weak, but I'd take either to 50 over another Ice.


Please buff Ice Control.

 

Posted

Heh. because ice slick must be used with the immobilize.


 

Posted

Uh... sure. Why are you throwing the AOE immob on your ice slick again? You could, frankly, say the same thing for Earth (Cages+Earthquake) and Fire (Cages+Bonfire) as well.

AOE sleeps are, in general, the most skippable powers (everywhere but Mind, it seems. I seem to use it most there.) OTOH, if you have the power choice, a slot for acc and the slot for a chance for heal proc - you have a somewhat unreliable self heal. Still, yeah - skippable, in general.

NEVER skip the ST Immob. Really. Ever. Ever. It's far too useful, stacks nicely with itself even with default recharge - hell, I tend to slot mine for damage and/or secondary effects.

Frankly, I think I roll Ice and Earth the most. Love the sets. That said - and even with the comments above - I *do* tend to skip the AOE immobs on Dominators, or at least put them off. Mostly because of having an offensive secondary as opposed to a buff/debuff, and I'm not relying on Containment for damage. (And Shiver does come in handy there, too - they may not be immobed, but they're not *going* anywhere. I wouldn't say AA negates Shiver, quite honestly. Toss a confuse set in AA. Even more fun when it's the purple set.)


 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Currently playing an ice/earth and I gotta go on the record and say that ice control is officially THE worst control set available to dominators.
My $.02: It's too much of a controller set -> lots of partial mitigation that relies on other mitigation to keep you standing.

With a controller, that mitigation is your secondary...


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Ice Control is one of the better Dom primaries.


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
"One day we all may see each other elsewhere. In Tyria, in Azeroth. We may pass each other and never know it. And that's sad. But if nothing else, we'll still have Rhode Island."

 

Posted

Something tells me you're doing it horribly horribly wrong. In terms of skippable powers almost every control primary as a dominator you only need about 5-6 powers from your primary. As mentioned by others most intelligent Dom players don't take their AoE immobs as it's an aggro magnet and doesn't offer that much in terms of mitigation. For ice especially don't take it as the knockdown from iceslick combined with the fear effect from AA negates about 80% of melee damage. AA does not render Shiver useless..Use them together and then see how you like the primary >_> And in terms of rather taking Gravity up to 50 over gravity by Level 18 you already have an AoE knockdown patch, a cone slow, and an AoE confuse, fear, slow for mitigation...Gravity an AoE hold on a Long Recharge timer..Ice seems to be quite horrible in control :P


 

Posted

Quote:
Originally Posted by macskull View Post
Ice Control is one of the better Dom primaries.
Out of curiosity, in what order would you rank the primaries?


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler

 

Posted

Quote:
Originally Posted by Memphis_Bill View Post
AOE sleeps are, in general, the most skippable powers (everywhere but Mind, it seems. I seem to use it most there.) OTOH, if you have the power choice, a slot for acc and the slot for a chance for heal proc - you have a somewhat unreliable self heal. Still, yeah - skippable, in general
AoE Sleeps are generally "Oh ****" powers reserved for when you're solo. On a team they tend to be less useful as inevitably someone will wake up the mobs the moment after you put them to sleep.


 

Posted

Quote:
Originally Posted by DarkCurrent View Post
Currently playing an ice/earth and I gotta go on the record and say that ice control is officially THE worst control set available to dominators.
We're in bizarro world when I'm in agreement with DarkCurrent. Well, at least on message, I'm not fully in agreement on why.

Ice Slick, Arctic Air and Shiver are the gems of the set as far as every-spawn control options go. In a perfect Ice control moment the mobs are at the movement and recharge floor while in a state of constant knockdown. That sounds great, but the problem is getting there without eating an alpha, and the ongoing attacks you receive because your control is comparitively much softer than other sets. Additionally, these control options (knockdown and slow) are relatively commonly resisted and from very low levels. As such, on a purely control basis, I'm not a fan of Ice Control.

However, for a dedicated team character that regularly teams with Brutes, an Ice Dom can be a godsend, simply because it allows Brutes to still build fury, while providing enough mitigation to deal with stronger (or more) enemies than the Brute would be able to handle by themselves. Pair it with /Psi and you've got valuable -regen as well. Unfortunately, this is a narrow niche and somewhat backhanded - "I like you because you're bad at your job". It's also eventually obsoleted as Brutes mature.

And as a counterpoint to all that: Lili's Ice/Energy Dominator, which doesn't even have Ice Slick and uses Power Boosted Shiver and Frostbite in combination with soft-capped ranged defense. I've played on large teams where that character starts every fight and it is awesome. I think he's got some videos of it in action on youtube.


 

Posted

In terms of not eating an alpha, you do realize you can use Iceslick the exact same way Earth/ Doms can avoid eating the alpha?


 

Posted

What? By using their AoE Stun power and then laying down their AoE Knockdown? Cool! Now which Ice Control power does AoE Stun ... wait a sec.

Yes, I know what you really meant, but corners aren't always as convenient as you would like and an AoE Sleep won't eliminate an alpha.


 

Posted

Quote:
Originally Posted by macskull View Post
Ice Control is one of the better Dom primaries.
Please elaborate.

I have to agree with DC on this one. Over 4 years of playing and Ice is the only control I can't get into - I even have 2 50 Gravity doms . At lease every one of the other control sets has something key that makes it special and Ice just doesn't have that.


 

Posted

Quote:
Originally Posted by MagicalAct View Post
In terms of not eating an alpha, you do realize you can use Iceslick the exact same way Earth/ Doms can avoid eating the alpha?
By casting stalagmites ?


 

Posted

Useful AoE immobs:
fire with hot feet
plant with seeds
grav because you can still knockdown/back

ST immob isn't a must have. There's a whole secondary for damage attacks. ST immobs have use later vs AVs. Much later. Only old set I'd say needed the ST immob was /psi because dart and MB used to suck. Not anymore. Now I'd say /earth could use the extra ranged ST attack, but then again if you're taking /earth, you're going for melee.

Ice Slick is overrated. Although I will nod to Hack for pointing out last night that it is really good out of the box and with minimal slotting. But I find it's usefulness is lacking in too many situations and grows less useful as time goes by.

The AoE sleep is okay, but far from needed. The AoE hold and ST hold are common fodder.

That leaves Shiver and AA. You only need one imo. AA is an end hog, though, and needs 5-6 to be an every fight power. Even then I wouldn't say it's an awesome 'control' power. I was arguing this with Hack that HF is as good... you get the slow, you get the fear. Then it's confuse vs damage. The confuse is more defensive, while the damage is offensive and defensive as mobs die faster.

Shiver can be skipped. Unless you're playing ranged. Even then I don't like it because it's this huge cone that always overshoots its targets to aggro the ones behind it.

As Min said, the mitigation is all soft control. Not very reliable. You find that out fast with the mobs that can fly or that are immune to slows. Of which, there are a surprisingly large number.

I'm not trying to bash the set. I've played it 3x now, I have one 50 (ice/psi) and 2 30s (ice/ice and ice/earth). It's good enough to get the job done, but seriously, I would take ANY other primary before I rolled another one.

I'd love to be able to go back in time and change most of the dom control sets to include things doms would actually use. Imagine if ice had an ice armor, fire a fire armor, etc. Would be glorious.


Please buff Ice Control.

 

Posted

I like Ice control because I don't have to take a lot of the powers for a decent amount of control which allows for a lot of build flexibility.

I disliked Ice control on the blueside because controllers toss out aoe immobs left and right negating slicks but on redside there really isn't much concern about immobed spawns.


 

Posted

Personally I love my Ice dom. Jump in with a power boosted AoE hold, a ST hold on the toughest enemy, let arctic air do it's thing the whole while and get the confuse going. When it's almost down, drop an ice slick, and by the time that's gone between confuse, knockdown and you picking off enemies, you should be good to go


@.MIDAS

BIG BROTHER MIDAS, Ice/Ice Dominator, 1314 Badges
* Any toon you see with Midas in the name is probably me *

 

Posted

Quote:
Originally Posted by MinMin View Post
However, for a dedicated team character that regularly teams with Brutes, an Ice Dom can be a godsend, simply because it allows Brutes to still build fury, while providing enough mitigation to deal with stronger (or more) enemies than the Brute would be able to handle by themselves. Pair it with /Psi and you've got valuable -regen as well. Unfortunately, this is a narrow niche and somewhat backhanded - "I like you because you're bad at your job". It's also eventually obsoleted as Brutes mature.
I agree with the general sentiment that it's silly that ice depends on a knockdown power that is negated by most AoE Immobilizes, including its own, but this above is why I still love it. Run in when the Brute taunts, put an ice slick on his feet, and turn on Arctic Air. It's more than enough damage mitigation. Even when it's not effective to the point that you're team is now undamaged, I'm not sure there's anything that resists knockback, fear, confuse, and -recharge so much that you aren't making a noticeable impact.

I think really people underrate the -recharge on ice, too. Yeah taking alphas sucks when THATS what you're going for -- cause the first hit will go off just the same, but if whoever takes the alpha survives it, -recharge can make you golden.

On that note, you "take the alpha" as an ice control by placing an ice slick without LoS. It doesn't work everywhere or against all mobs, but it will work in the majority of circumstances. Ice Slick out of sight, go in, Shiver, go in the middle, AA.

I would venture a guess that for almost any style there's another primary that's more suited, so I don't think I could say it's the best even if it's my favorite. I don't think it's the worst though. I would have to give that to Gravity, and not based on much other than how much I hate having a teammate who uses Telekinesis and Wormhole and horrendously stupid times.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.

 

Posted

I agree with the OP for the most part. I was quite underwhelmed by my Ice/ Dom. One of the things that seemed the most ridiculous to me was that I couldn't use the Ice Slick to keep a boss busy while I stacked hold mag on him, since even the hold confers -KB. The immob sure, but even the hold in a set that has a KD power as its every fight power?

I knew going in that it offered less total mitigation, generally slowing down incoming damage rather than eliminating it. That's why I paired mine with /Psi for Drain Psyche. I'm glad I made that call but the set still didn't seem to do much of anything better than other primaries I've tried.

Quote:
Originally Posted by Roofles View Post
I disliked Ice control on the blueside because controllers toss out aoe immobs left and right negating slicks but on redside there really isn't much concern about immobed spawns.
While true generally I did have other Doms spamming AoE immobs over my Ice Slicks now and then while leveling up my Ice/ Dom.


 

Posted

Quote:
Originally Posted by MinMin View Post
What? By using their AoE Stun power and then laying down their AoE Knockdown? Cool! Now which Ice Control power does AoE Stun ... wait a sec.

Yes, I know what you really meant, but corners aren't always as convenient as you would like and an AoE Sleep won't eliminate an alpha.
I haven't found a lot of maps in which I have trouble throwing down an Ice Slick from outside of LoS.


 

Posted

Gravity is worse than Ice.

I thought everyone knew that.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Gilia View Post
I think really people underrate the -recharge on ice, too. Yeah taking alphas sucks when THATS what you're going for -- cause the first hit will go off just the same, but if whoever takes the alpha survives it, -recharge can make you golden.
The problem I've always had with relying on -rech for your primary mitigation is that it tends to attract a lot of aggro, and a lot of groups do enough damage to kill you in one or two volleys anyway. It's not just taking alphas--in prolonged fights against big groups of enemies, if they only need a handful of attacks to kill you anyway, flooring their recharge won't help a ton. Could help a lot if the recharge floor for enemies was lower than -75%.

As far as Ice/, the additional problem I've found is that AA and Ice Slick, the two primary mitigation tools, don't individually provide enough mitigation to keep me alive versus big groups, but a lot of spawns are too spread out to get everybody in them easily. Smacking Ice Slick and Shiver on most of the spawn then harassing the others in AA tends to work decently, but it still feels significantly weaker than my Earth/ or Mind/ solo.


Having Vengeance and Fallout slotted for recharge means never having to say you're sorry.

 

Posted

Quote:
Originally Posted by MinMin View Post
However, for a dedicated team character that regularly teams with Brutes, an Ice Dom can be a godsend, simply because it allows Brutes to still build fury, while providing enough mitigation to deal with stronger (or more) enemies than the Brute would be able to handle by themselves.
While this is true it runs counter to the BS we were fed about why ice melee and ice armor were removed from brutes.

Off topic, but you still build fury while hibernating and I think that was reason enough to remove the combo as that is highly gameable (specially considering hibernate was not subject to nophase back then and could recharge in 40 or so seconds.


 

Posted

Quote:
Originally Posted by Frosticus View Post
While this is true it runs counter to the BS we were fed about why ice melee and ice armor were removed from brutes.

Off topic, but you still build fury while hibernating and I think that was reason enough to remove the combo as that is highly gameable (specially considering hibernate was not subject to nophase back then and could recharge in 40 or so seconds.
a quibble:

It wasn't exactly BS. The Devs and many testers did in fact think that slows were a problem for fury generation.

They were Wrong, but that doesn't mean that it was intentionally misleading, which seemed to be what you were suggesting.


Wavicle, Energy/Energy Blaster, dinged 50 in Issue 4, summer of 2005.
@Wavicle, mostly on the Justice server.

 

Posted

Quote:
Originally Posted by Wavicle View Post
a quibble:

It wasn't exactly BS. The Devs and many testers did in fact think that slows were a problem for fury generation.

They were Wrong, but that doesn't mean that it was intentionally misleading, which seemed to be what you were suggesting.
Na, I don't mean that it was given as a reason to mislead, just that it was BS

There was and is a valid reason preventing ice armor. Though the hibernate "exploit" is a lot less of an issue since nophase was introduced.


 

Posted

Quote:
Originally Posted by Frosticus View Post
Na, I don't mean that it was given as a reason to mislead, just that it was BS
Back in the day, Fury mechanic worked differently. IIRC, Ice Melee was the real culprit that was preventing efficient Fury generation. Ice Armor certainly didn't help when paired with Ice Melee.

Now that Fury doesn't degrade quite so fast, I expect Ice Armor and possibly Ice Melee to be proliferated eventually.