Dirty Fighting yay or nay
Anti-Criticism
Criticism- Moves won't make contact with desired areas
Answer - When you fight half of the time your not even touching your enemy, you are standing 3 feet apart. I dont see why not making contact would be a big issue
Criticism - How can someone who learned to fight on the streets, compete with super heroes/villians?
Answer - How can a with a guy with a sword? Besides Luke Cage learned to fight on the streets, and he does fine.
So yay or nay?
/nay
Especially when the Tier 9 isn't much 'fighting' as it is 'shooting'. We've got a shooty-shooty bang-bag set, and it's pretty good so far. Over all, this set looks lackluster, both in performance and design.
Sorry, bro, but you're on a good start. There have been a lot of good 'Street Fighting' powersets suggested.
You're going to have to come up with something a little more... Epic if you want to really push for a new set. Just cheap shots and knives isn't really something that would be very appropriate for, say, a level 50 hero fighting Zeus Titans, Rikti and the Soldiers of Rualruu. Hell, how can you even kick a giant eyeball in the crotch? Or a robot, for that matter?
And, really, "a gun" is probably the most uninspiring final power in any set that I can think of. That's doubly as bad considering "a gun" is what even the wimpiest of level 1 Hellions starts with and what the wimpiest of Thugs Mastermind attacks actually is. Even something as relatively non-flashy as Broadsword has a special place for its final attack, with fancy "pillar of pain" effects, a rather dramatic swing and its ability to cleave through up to five people.
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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And, really, "a gun" is probably the most uninspiring final power in any set that I can think of.
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
This is something of a broken meme. The strength of titanium is a strength-to-weight ratio (tensile strength). Not an indicator of hardness.
Pure titanium has a hardness comparable to low-grade iron and steel compounds. There are various steels out there that are far harder. Titanium and titanium alloys simply do it while reducing the overall weight.
Upsides to using titanium alloys.
- Lighter than straight steel
- Stronger than aluminum
- Corrosion Resistant
- Non-magnetic (when not alloyed with a ferrous compound)
- Non-conductive
I think a couple of these moves could be alternate animations for Martial Arts powerset.
overall, im gona have to say nay
it seems very basic and grey to me, just weedy punches, plus as stated before street fighting has been arround for a while and this is basically a lesser version of street fighting.
@Golden Girl
City of Heroes comics and artwork
Switch out the gun for a Shoryuken and it could work.
As to the actual set, it gets a thumbs down from me. "Dirty Fighting" is less an actual fighting style, much less a cohesive powerset, and more a mentality you access when using a real fighting style. Acting as if a dirty fighting style is the only one that teaches you to go for the eyes, kidneys, groin and other weak points is simply ignorant. Any decent combat style that isn't just for show will encourage you to aim for those locations when you're in a fight specifically because they're weak points.
The knife and gun powers, which are the only real difference from any of the nominal "street fighting" powersets that are suggested rather often (which could just as easily be animation options for MA), don't even make sense within the confines of the powerset. Pulling a gun out of an ankle holster every time you want to fire it doesn't make much sense. Neither does pulling a knife out every time you want to slash with it. The idea behind pulling out the hidden weapon in a fist fight is that you're going to use it for the rest of the fight (though, in popular fiction, you're generally disarmed rather quickly because otherwise the fight wouldn't last very long).
You could just as easily make a character that is supposed to follow the "dirty fighter" archetype that you're aiming for here by asking for street fighting (or street fighting animations for MA) and following it up by making sure you've got a few temp powers (like the already mentioned revolver). In fact, it's probably a bit more likely because it wouldn't involve generating numbers for each of the new powers.
*Starting pedantic geek moment*
This is something of a broken meme. The strength of titanium is a strength-to-weight ratio (tensile strength). Not an indicator of hardness. Pure titanium has a hardness comparable to low-grade iron and steel compounds. There are various steels out there that are far harder. Titanium and titanium alloys simply do it while reducing the overall weight. Upsides to using titanium alloys.
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"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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It's often surprising how, in fiction, all metals are magnetic. No exception. If it's metal, you can stick a magnet to it, and Magneto can tie it into knots. It doesn't matter what the metal actually is, because all metals are apparently magnetic. Which, as any kid who's taken a magnet outside the house will tell you, isn't true. The dang thing doesn't stick to half the metals out there!
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Ah, but we're talking about Magneto here. He's obviously not manipulating magnetism, but instead he's manipulating what people THINK magnetism is capable of.
He can for example move around blood inside people and shut down the oxygen supply to their brains because blood has iron in it. Blood isn't magnetic though. He'd have a greater chance of causing spontaneous cancers to form by creating a strong magnetic field, but it might take a couple of years before they affect his targets. Doesn't make for good comic action, unfortunately.
Winner of Players' Choice Best Villainous Arc 2010: Fear and Loathing on Striga; ID #350522
I made a thread pretty much the exact same to this, on archetypes and powersets, but realized it belonged here. Dirty Fighting would be a melee powerset for brutes and scrappers, where your character does anything in his/her power to win. Your character is not above, concealing weapons, or hitting below the belt.
This is my half baked powerset for a scrappper, feel free to make some changes if you have better ideas 1. Sucker Punch - Melee Minor Damage 1. Kidney Shot - Melee Moderate Damage 2. Knee - Melee moderate Damage -foe -defence 6. Build Up 8. Headbutt - Minor Damage Stunning attack 12. Taunt 18. Character reveals a blade near his ankle and does a quick slash - Melee High Damage Cone 26. Groin Kick - Melee Superior Damage -foe -defence 32. Gun (customizable) Character reveals a small fire arm hidden in his ankle or by his side - Ranged High Damage, Foe: knockback |
alternate animations for Superstrength and Martial Arts
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
I agree with Lycanus that it's good as alternate animations for martial arts or superstrength.
I remember earlier discussions about street fighting powersets, with powers like "Gut punch" that cause the enemy to vomit. However, I think it's more convenient to make a new melee IO set with a "chance for vomit" proc rather than making an entire new powerset.
Story arcs: �Viva la Represi�n! (#2327) | Mysterious Virus (#11762) | Four Horsemen of the 2012 Apocalypse (#531874) | Deadly Dragon | White Slime
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Lvl 1 - Hammer Punch: Minor/Moderate Damage, chance to stun
You punch your enemy wherever they looks vulnerable, wherever that is. Attacking the weak points gives you a chance to leave your enemy helpless for a moment, as they recover.
Lvl 1 - Viscious Kick: Moderate damage, -def
You lash out at your opponent, forcing them to back off. Even then, it's hard to put off a determined attacker, effectively lowering their defence as they try and back away.
Lvl 2 - Furious Assault: Cone Moderate Damage
You swing at ever opponent in range. It doesn't need to be pretty, it just needs to make them hurt.
(For the animation, a right swing, left swing, then a sort fo roundhouse kick. Certainly not another flurry port)
Lvl 6 - Headbutt: Moderate damage, self +damage, +hit
You headbutt your opponent and, while most people might find it painful, all it does for you is get the adrenaline pumping. It might well wear off fast, but it's enough to get you in a real fighting mood.
Lvl 8 - Rabbit Kick: High Damage, Knockback, chance for -end
You land a kick with both feet on your opponent, with enough force to knock them flying. Theres a chance that such a swift fall will knock some of the air from their lungs as well.
Lvl 12 - Verbal Assault: Foe Taunt, low chance for fear
You pick out one opponent and throw every insult you can bring to mind at them. Most foes will be incensed by your tirade, but some might be made to quiver in panic at your furious barrage of verbal abuse.
Lvl 18 - Handful of Dirt: Cone, Foe Confuse, Sleep, -hit
In the finest manner of fighting dirty, anything can be a weapon. The failsafe is a handful of whatever is to hand; dirt, stones, sand, inter-dimensional spore plant. Whatever gets in your opponents face and makes him reel.
Lvl 26 - Knee-Capper: Moderate damage, immobilise, slow
Sometimes it's not about hurting your opponent. It's making them stand the heck still. A swift boot to the knee cap, or whatever the equivelant is, tends to slow most things down, even if it doesn't stop them in their tracks.
Lvl 32 - Unrelenting Assault: Superior Damage, Targetted AoE, Knockdown
You launch yourself full pelt at your enemy, pummeling your opponent, and anyone unlucky enough to be stood nearby, into the ground. You are such a windmill of limbs that any enemy within range is likely to get hit.
A combination of attacks with debuffs and mez, to signify that Fighting Dirty is all about getting the upper hand, whatever it takes.
The much requested Headbutt.
And a lvl 32 that is a bit like Shield Charge, only a targetted AoE, most likely a slightly smaller radius. The original idea was to do something like Chain Induction, but that would probably be too damn hard to pull off, teleporting multiple times around the mob.
All in all, I dont think Fighting Dirty is a write off, and can be used against any opponent, the same as swords, maces and longbows still are.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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....but it might take a couple of years before they affect his targets. Doesn't make for good comic action, unfortunately.
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"AaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAA-
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAA-
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAA-
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAA-
AAAAAAAAAAAAAAAAAAAAAAAAAAA(continue for 30 years before getting an attack in)"*Boom!* *miss* *repeat scream for next 10 episodes*
Years ago, a friend of mine was building a Champions(? might've been Villains & Vigilantes or Heroes Unlimited, it was a long time ago) character when he discovered that any effect could be teamed with any power. He promptly made a character who had Ego Attack with Knockback, which we liked to envision as Captain Magnificent going up to a villain and saying, "You suck!" with such force of personality that the villain would be sent flying.
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Tbh, it was more a case of trying to make the idea something a bit different. Confront is probably the only one that could easily stay the same. I mean, its the same as any current power. How does taunt work on CoT ghosts, or 5th/Council Robots? But it does. Making the 'It wouldnt work' arguement ultimately pointless.
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
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Years ago, a friend of mine was building a Champions(? might've been Villains & Vigilantes or Heroes Unlimited, it was a long time ago) character when he discovered that any effect could be teamed with any power. He promptly made a character who had Ego Attack with Knockback, which we liked to envision as Captain Magnificent going up to a villain and saying, "You suck!" with such force of personality that the villain would be sent flying.
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1st Level: Purchase the power as it is stated, no frameworks, the only limitations and advantages that are likely to be used are things like armor piercing, area of effect and focus.
2nd Level: Multipowers (and Elemental Control before 6th edition made it a limitation instead of a framework) start being used, multiple versions of the same power to account for variations in how it is used, such as one Blast with no advantages, one with AoE, one with reduced endurance, etc.
3rd Level: Start making unusual use of limitations and advantages to more closely simulate bizarre and unique powers. Partially limted powers start to get used.
4th Level: Variable Power Pool. Nuff said.
5th Level: The profound realization that the "powers" in the book are not powers in and of themselves, but instead pieces of a whole. IE: Blast is not the entire machine, it's just one of the gears. You start to make frequent use of linked and combined powers.
6th Level: You look into the combat rules and manuevers and discover things like "rapid fire" and (most epiphany forming) Multiple Power Attacks and realize that you DON'T have to use linked power to make a combined effect: For example, say you have a blast and a drain. Both use the same attack roll (OCV instead of OMCV) so they can be used together in one attack. You mechanically use both powers together while roleplaying wise it is simply another power.
I discovered level 6....two years ago. I'll probably discover level 7 the next time I play an extended campaign.
Thrythlind's Deviant Art Page
"Notice at the end, there: Arcanaville did the math and KICKED IT INTO EXISTENCE." - Ironik on the power of Arcanaville's math
You know, at the right angle, or if the enemy is larger than normal size, then a couple of the MA kicks look pretty good for that - with the added humor bonus of knock back or stun
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As for a dirty fighting or street fighting set, it's been requested for quite some time now and has gotten Devs' attentions, and at least for the time being they did add some animations to MA and SS to help with that. I recall reading that one of the most requested new power set ideas has been Street Fighting, so if it's coming, it's already being worked on (if they plan to go beyond just animation).
I made a thread pretty much the exact same to this, on archetypes and powersets, but realized it belonged here. Dirty Fighting would be a melee powerset for brutes and scrappers, where your character does anything in his/her power to win. Your character is not above, concealing weapons, or hitting below the belt.
This is my half baked powerset for a scrappper, feel free to make some changes if you have better ideas
1. Sucker Punch - Melee Minor Damage
1. Kidney Shot - Melee Moderate Damage
2. Knee - Melee moderate Damage -foe -defence
6. Build Up
8. Headbutt - Minor Damage Stunning attack
12. Taunt
18. Character reveals a blade near his ankle and does a quick slash - Melee High Damage Cone
26. Groin Kick - Melee Superior Damage -foe -defence
32. Gun (customizable) Character reveals a small fire arm hidden in his ankle or by his side - Ranged High Damage, Foe: knockback