Defeated foes drawing attention


Aggelakis

 

Posted

This just popped into mind, after seeing one of the Wyvern blithely walk by the bodies of two of his defeated comrades.

As an option (higher difficulty settings, or a distinct on/off selection,) have defeated foes give off a (minor) taunt aura. Not enough to overwhelm a tank's taunt, but enough to get someone walking by to stop and start looking around for "who did this?" Even a taunt "pulse" would work.

(It's either that or an AI upgrade to actually make them curious as to why Fred there is taking a nap in the middle of the floor.)

Note this would only take effect on *defeated* enemies. A regular ranged pull would have no extra chance of causing group aggro (unless, of course, you one-shot the guy.)


 

Posted

Good idea! It would not only make the game more realistic, but make it slightly more challenging!


to TO THE END!
Villains are those who dedicate their lives to causing mayhem. Villians are people from the planet Villia!

 

Posted

So, basically, you're going to make them smell bad when they're dead?

Blood Brother Chopper: "Good God! What is that---*gasp* Someone killed Fred!"


While they're at it, when there's a "defeat so-and-so and guards" mission, how about making the guards actually guard the guy it says they're guarding, or at least get really pissed (read, aggroed) when you kill so-and-so. It would make a lot more sense than just having them stand around upstairs, since they would obviously hear their boss threatening/being killed by you.


 

Posted

Quote:
Originally Posted by Lucretia_MacEvil View Post
While they're at it, when there's a "defeat so-and-so and guards" mission, how about making the guards actually guard the guy it says they're guarding, or at least get really pissed (read, aggroed) when you kill so-and-so. It would make a lot more sense than just having them stand around upstairs, since they would obviously hear their boss threatening/being killed by you.
There's no way I can innocently ask if you've ever played with somebody who scrapper-locks or blaster-locks... I've had quite a few teaming missions with whole room aggro thanks to a scrapper or blaster forgetting what they were aiming at, or just tabbing and hitting F, or tabbing and firing.

I've also had quite a few teaming instances where I was the scrapper, brute, blaster RESPONSIBLE for said whole room aggro (sorry about that Cap TF...)


 

Posted

Quote:
Originally Posted by Lucretia_MacEvil View Post
So, basically, you're going to make them smell bad when they're dead?

Blood Brother Chopper: "Good God! What is that---*gasp* Someone killed Fred!"
Obviously that wouldn't work with the Vahzilok, or in any mission that happens on a sewer map.


 

Posted

Love the idea like a previous poster said it brings more realism and more a challenge at the same time, both of which I'm all for.


 

Posted

ANYTHING to enhance the enemy AI.



 

Posted

"What was that noise?"

!

"Snake? Snnnaaaaaaaaaaaake!"


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
"What was that noise?"

!

"Snake? Snnnaaaaaaaaaaaake!"
*demands ATZ pay for new keyboard, the old one has drink on it*


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Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
"What was that noise?"

!

"Snake? Snnnaaaaaaaaaaaake!"
Fission Mailed!!



 

Posted

Quote:
Originally Posted by AkuTenshiiZero View Post
"What was that noise?"

!

"Snake? Snnnaaaaaaaaaaaake!"
...we need a stealth power that consists of hiding under a cardboard box.


Formerly known as Stormy_D

 

Posted

Quote:
Originally Posted by Thirty_Seven View Post
Fission Mailed!!
I hear it's amazing when the famous purple stuffed worm in flap-jaw space with the tuning fork does a raw blink on Hara-kiri Rock. I need scissors! 61!

(Need to quit before I further derail the thread. Carry on :P)


The off-beat space pirate...Capt. Stormrider (50+3 Elec/Storm Science Corruptor)
The mysterious Djinn...Emerald Dervish (50+1 DB/DA Magic Stalker)
The psychotic inventor...Dollmaster (50 Bot/FF Tech Mastermind)

Virtue Forever.

 

Posted

My Night Widow always roleplays dragging the bodies away so that they won't be discovered. She'd never be so careless or sloppy as to leave a body lying around so that a patrol could come along and trip over it...

So if you add a taunt to defeated enemies, at least give us the option of "moving" those enemies so that they don't draw attention, or so that you can group bodies for certain powers. Warshades would enjoy that option.


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@Valerika

 

Posted

Quote:
Originally Posted by cursedsorcerer View Post
Good idea! It would not only make the game more realistic, but make it slightly more challenging!
I've never found either realism or challenge to be integral to a good game. If it is a Bill suggested and this is reserved only for the higher difficulty settings, then I cannot argue against it, but I am most decidedly AGAINST making the core, base game any more challenging than it is right now.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

Also make it so that enemies who are facing AWAY from you cant SEE you...I hate it when that happens.

Line of sight, more sneaking, more intelligent AI, all gets my signed.


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Originally Posted by Zwillinger View Post
GG, I would tell you that "I am killing you with my mind", but I couldn't find an emoticon to properly express my sentiment.
Quote:
Originally Posted by Captain_Photon View Post
NOTE: The Incarnate System is basically farming for IOs on a larger scale, and with more obtrusive lore.

 

Posted

Quote:
Originally Posted by Techbot Alpha View Post
Also make it so that enemies who are facing AWAY from you cant SEE you...I hate it when that happens.

Line of sight, more sneaking, more intelligent AI, all gets my signed.
Are you sure they're not hearing the scuffling of your feet?


 

Posted

Quote:
Originally Posted by Autonomous Prime View Post
...we need a stealth power that consists of hiding under a cardboard box.
Take care of your box and it will take care of you.

Yeah, I like the OP's idea. But I think that the AI of all NPC's(especially the friendly ones) can use an overhaul.


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@Lyrik

 

Posted

Quote:
Originally Posted by Samuel_Tow View Post
I've never found either realism or challenge to be integral to a good game. If it is a Bill suggested and this is reserved only for the higher difficulty settings, then I cannot argue against it, but I am most decidedly AGAINST making the core, base game any more challenging than it is right now.
you don't think challenge matters in a game?

Your the only person I have ever seen that doesn't like a challenge in game. Most people love challenges and it's exactly why said people play games.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
Your the only person I have ever seen that doesn't like a challenge in game.
Incorrect.

If I wanted to be challenged I'd take up some difficult but ultimately rewarding hobby, like blacksmithing or sculpture. Since the only reward for playing a game is fun, and constantly getting my face isn't any, I'm not particularly enamored of the "MOAR CHALLENGE!" crowd. Quite often they end up ruining an excellent game for others with their constant cries that it's not hard enough.

Anyway, the way Bill framed his suggestion, you can still enjoy your h4rdk0r3 7hr1llz without annoying the rest of us, simply by leaving the lower difficulty levels alone and adding this (which is not, inherently, a bad idea - rare for this forum) to the higher ones. So relax.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
you don't think challenge matters in a game?
I never said that. What I said was that I didn't find challenge to be integral to a good game, and I'm going to add that I don't find challenge to be all that important, either.

Quote:
Your the only person I have ever seen that doesn't like a challenge in game. Most people love challenges and it's exactly why said people play games.
My not the only person who holds this opinion, I can assure you. I'm not going to quote numbers or percentages, but I WILL say that I'm far from alone in not glorifying challenge as the point of a game. In fact, I, personally prefer easy games. I play games for the same reason I watch movies, read games or write fiction - because I like being witness to something cool. "Cool" isn't the same thing as "hard." In fact, very often what "said people" view as truly hard and challenging is actually very much diametrically opposite to cool.

I don't view games as a sport, nor do I play them to be challenged or to win. I play games to have fun, and oftentimes that involves being overpowered and not meeting too much challenge most of the time. In fact, I enjoy replaying good games a second and third time a lot more than I enjoy the original playthrough, because I then know the game and know how to avoid or solve the most challenging problems.


Quote:
Originally Posted by Arcanaville View Post
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.

 

Posted

I would love for it to be a new difficulty option. It always bugged me how people would be dead, and patrols would just walk past and go "Hey look, somebody killed kenny. Oh well, back to making sure nobody infiltrated our secret base!"

I would also like an option to keep dead bodies on the map, instead of them just vanishing. Maybe have a slider similar to the particle limits one to set how many bodies before the first one disappears. (sorry to derail, but were all talking about bodies, and that just popped into my head. =P)


Arc ID: 348998 - Becoming a villain
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Got Inf?

 

Posted

Quote:
Originally Posted by Captain_Photon View Post
Incorrect.

If I wanted to be challenged I'd take up some difficult but ultimately rewarding hobby, like blacksmithing or sculpture. Since the only reward for playing a game is fun, and constantly getting my face isn't any, I'm not particularly enamored of the "MOAR CHALLENGE!" crowd. Quite often they end up ruining an excellent game for others with their constant cries that it's not hard enough.

Anyway, the way Bill framed his suggestion, you can still enjoy your h4rdk0r3 7hr1llz without annoying the rest of us, simply by leaving the lower difficulty levels alone and adding this (which is not, inherently, a bad idea - rare for this forum) to the higher ones. So relax.
Actually correct I have never seen you before therefore what I said stands true at the time I made the comment. And I'm relaxed I just find it hard to believe people don't play games for challenges.

And I also never stated that I wanted them to mess with other difficulty settings so chill.


 

Posted

Quote:
Originally Posted by Lucky666 View Post
I just find it hard to believe


 

Posted

Quote:
Originally Posted by Mr. NoPants View Post
your probably rite lol